The sky darkens, filling with clouds, thunder peels through the damp air and from the heart if the whirlpool with a loud crack, emerges a creature, moving impossibly fast*, when it reaches a point 60ft in the air, it stops and drops back down, headed straight for Marlyth and Calner.
A very observant person might notice thst the whirlpool has ceased.
*(specifically it actually moves 120ft/round or 20ft/s, which is fast in-game, but really it's like 13mph)
I'm honestly losing track of map things. You're all ki d of close to eachother I know one mercenary was on the arch by Calner and Marlyth and there were two others still around on whatever arch you see fit. Walks has vanished, but I'm not actually 100% sure where Tabaqui ia at the moment (i think hes still standing on the water) with nobody in the water close enough to the whirlpool to be effected by it. Tauzen just knocked out one mercenary.
You're all close enough to each other that expending 30ft of movement should get you to any other creature on the board.
If I say the two mercenaries in undetermined positions are together, they benefit from it, but if you want them to be together, I'll say they are. I leave it to you. Angus is up.
Reaction: [Tooltip Not Found]: Marlyth casts Absorb Elements to avoid being affected by the lightning damage mortally, and stores a small amount of energy.
Angus will leap/swim down beside Marlyth and Calner's body. He will cast demiplane with the chip of creation still in his possession, creating a link to the gorgon's demiplane with the starry sky that was previously encountered, and open the shadow door and shove Calner through it. He will gesture to Marlyth to follow, and hopefully heal the sorcerer, while he remains behind.
(door created in the lake floor, so probably some water will enter the demiplane as well, hopefully not enough to fully flood it before the door swings shut.)
This post has potentially manipulated dice roll results.
<I think Marlyth dragged Calner up onto the arch with one mercenary, but everything works as described, plus no risk of flooding if we cloae it befire the water level gets any higher>
This post has potentially manipulated dice roll results.
A hand reaches out from the water beside Angus, grabbing his leg. Looking down, he sees the blue cloak of the Cobalt Mage billowing in the water behind his horrific grimace comes into view.
19 for 19
(Movement was via [Tooltip Not Found] a moment ago, this is a LA following Angus' action. The arclight phoenix was also LA)
<Currently, attack against Tyreus are with DA. He also counts as underwater at the moment, with relevant combat rules in effect.>
Marlyth expresses her gratitude by thanking Angus while sniffing vigorously at the realizations that Hamish is no more, Walks is nowhere to be seen and an unconscious Calner remains in her arms. She immediately opens the shadowy door, pulls her small companion inside the demiplane and closes the door to prevent the flow of water.
A hand reaches out from the water beside Angus, grabbing his leg. Looking down, he sees the blue cloak of the Cobalt Mage billowing in the water behind his horrific grimace comes into view.
26 for 14
(So... a hand grabbing Angus' armored leg doesn't really seem like it could do 14 damage. Is this an unarmed strike? Or is this a spell?)
A hand reaches out from the water beside Angus, grabbing his leg. Looking down, he sees the blue cloak of the Cobalt Mage billowing in the water behind his horrific grimace comes into view.
26 for 14
(So... a hand grabbing Angus' armored leg doesn't really seem like it could do 14 damage. Is this an unarmed strike? Or is this a spell?)
It's a spell. It does lightning damage. (Sorry for the overaight)
I also saw my tooltip failed: thunder step (forgot the space)
As the Phoenix crashes ino the lake, a flash of blue light branches into dozens of branching tendrils of illumination. As the door shuts behind Marlyth, a bear trap appears to snap closed around it on the handle side (as opposed to the hinge side - I bet there's an actual word for this, but this is clear enough, I hope).
Marlyth nudges Calner awake after applying healing salve and blurts out: "Calner, we need to help others by preparing spells but releasing the effect later... together! We're doing it in the wrong way. Wake up!"
<Sorry, got distracted>
The sky darkens, filling with clouds, thunder peels through the damp air and from the heart if the whirlpool with a loud crack, emerges a creature, moving impossibly fast*, when it reaches a point 60ft in the air, it stops and drops back down, headed straight for Marlyth and Calner.
A very observant person might notice thst the whirlpool has ceased.
*(specifically it actually moves 120ft/round or 20ft/s, which is fast in-game, but really it's like 13mph)
Marlyth and Calner, Dex save (DC18) for ½ of
42 lightning damage.
I'm honestly losing track of map things. You're all ki d of close to eachother I know one mercenary was on the arch by Calner and Marlyth and there were two others still around on whatever arch you see fit. Walks has vanished, but I'm not actually 100% sure where Tabaqui ia at the moment (i think hes still standing on the water) with nobody in the water close enough to the whirlpool to be effected by it. Tauzen just knocked out one mercenary.
You're all close enough to each other that expending 30ft of movement should get you to any other creature on the board.
If I say the two mercenaries in undetermined positions are together, they benefit from it, but if you want them to be together, I'll say they are. I leave it to you. Angus is up.
Dex save for guard near Marlyth and Calner 4
The light is now dim.
The guard next to Marlyrh is reduced to a pile of ash and armor on the arch where he stood an instant before.
Angus is up.
Marlyth: Dexterity Saving Throw x Lightning Damage: 10
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Reaction: [Tooltip Not Found]: Marlyth casts Absorb Elements to avoid being affected by the lightning damage mortally, and stores a small amount of energy.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Angus will leap/swim down beside Marlyth and Calner's body. He will cast demiplane with the chip of creation still in his possession, creating a link to the gorgon's demiplane with the starry sky that was previously encountered, and open the shadow door and shove Calner through it. He will gesture to Marlyth to follow, and hopefully heal the sorcerer, while he remains behind.
(door created in the lake floor, so probably some water will enter the demiplane as well, hopefully not enough to fully flood it before the door swings shut.)
<I think Marlyth dragged Calner up onto the arch with one mercenary, but everything works as described, plus no risk of flooding if we cloae it befire the water level gets any higher>
The water elementals emerge and attack Angus.
trident 19 for 12
trident 20 for 9
Humans 20 ✅
Angus Initiative 16 ✅
elementals: 14 ✅
Marlyth: Initiative 10 ✅
Walks Initiative 10 ✅
Tauzan Initiative: 9 ▶️
Tabaqui Initiative 6 ▶️
Calner's Initiative: 6 ▶️
The clock symbol means a save is required, but Walks can still act (I just don't know know what she would do besides make a save).
A hand reaches out from the water beside Angus, grabbing his leg. Looking down, he sees the blue cloak of the Cobalt Mage billowing in the water behind his horrific grimace comes into view.
19 for 19
(Movement was via [Tooltip Not Found] a moment ago, this is a LA following Angus' action. The arclight phoenix was also LA)
<Currently, attack against Tyreus are with DA. He also counts as underwater at the moment, with relevant combat rules in effect.>
Forgot, water elementals make 3 attacks each. Here are the others
trident 10 for 10
trident 12 for 9
trident 18 for 7
trident 24 for 10
Marlyth's Turn:
Marlyth expresses her gratitude by thanking Angus while sniffing vigorously at the realizations that Hamish is no more, Walks is nowhere to be seen and an unconscious Calner remains in her arms. She immediately opens the shadowy door, pulls her small companion inside the demiplane and closes the door to prevent the flow of water.
Action: [Tooltip Not Found]
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(So... a hand grabbing Angus' armored leg doesn't really seem like it could do 14 damage. Is this an unarmed strike? Or is this a spell?)
@Brian_Avery, InkedBee: Marlyth can indeed do more with her turn than walk through a door along with her companion
It's a spell. It does lightning damage. (Sorry for the overaight)
I also saw my tooltip failed: thunder step (forgot the space)
Marlyth casts Cure Wounds on Calner to restore 17 HP.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
As the Phoenix crashes ino the lake, a flash of blue light branches into dozens of branching tendrils of illumination. As the door shuts behind Marlyth, a bear trap appears to snap closed around it on the handle side (as opposed to the hinge side - I bet there's an actual word for this, but this is clear enough, I hope).
<this occurs immediately after Marlyth's turn>
Tauzen, Tabaqui and Calner are up
Marlyth nudges Calner awake after applying healing salve and blurts out: "Calner, we need to help others by preparing spells but releasing the effect later... together! We're doing it in the wrong way. Wake up!"
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer