Crowfell wriggles around but probably gets himself more entangled. "Guys! This was a terrible idea! Help!"
The webs are thick and sticky and your thrashing about to try and free yourself has attracted the attention of a nearby giant spider who begins making its way towards you.
Sennet, after landing in the pool will swim to the surface, and as his face breaches the water, he takes a large gasp of air. He then proceeds to make his way to the shore of the pool.
(Using full 30ft to get out of pool. If a dash is needed to get out, I'll dash to finish getting out. If no dash is needed, Sennet will stay along the shore with his weapon drawn to make sure everyone get's out safely.)
(Sennet votes on going to Stool's home)
The pool isn't too large so you are able to just get out of the water onto mostly dry ground, still a little slick from general water spray. You elude the ooze for the moment as its attention was drawn elsewhere.
Finn will try to get out of the pool and use his bow to attack the ooze. (He's trying to draw attention to himself to allow everyone else time to get out)
Finn will try to get out of the pool and use his bow to attack the ooze. (He's trying to draw attention to himself to allow everyone else time to get out)
Kel does their best to swim to shore, not particularly elegant in the water. Once on land, they pull out their crossbow and also take aim at the ooze.
To hit: 12
Damage if successful: 4
Another solid hit as you hear the bolt sploot into the ooze. It's looking hurt but still pretty active as well. It takes another swipe as Eldeth falls in, but just misses her leg as she tries for the shore.
Ulbeth wriggles around some more in an effort to escape. He'd swim to the shore. Paddling hard and fast. Panting. "I hate spiders. I hate Lolth. I hate Lolth and her spiders."
Ulbeth wriggles around some more in an effort to escape.
Strength check: 19.
Seeing the giant spider notice you and begin skittering its way over gives you the adrenaline rush you need to break free of the webbing and fall down into the pool with the others. You still have some movement if you'd like to swim to the shore, the pool isn't very big.
Sennet will take his Glaive and ready it to attack the Goo if it gets close enough.
((Rolls for incase that occurs;))
Attack: 14 Damage: 9
As the ooze thrashes about in wild mania, something rather unusual for most oozes, trying to hit anyone it can, you take a quick swing and give it a good stab on the side. With a final roar in your minds it falls into a motionless heap under the waters of the falls. With that initial threat gone you begin to make your way across the large chamber toward the west exit and on to Darklake, only for another Vrock to come crashing down and partially blocking your exit. It looks really hurt though and only makes a deafening screech as your group gets closer.
As soon as the Vrock lands, Finn lets loose an arrow (22 to hit, 4 piercing). He runs towards the Vrock and readies his shield and battleaxe. And will end his turn as close as possible if not within 5 ft of the Vrock.
As soon as the Vrock lands, Finn lets loose an arrow (22 to hit, 4 piercing). He runs towards the Vrock and readies his shield and battleaxe. And will end his turn as close as possible if not within 5 ft of the Vrock.
The demon is stunned some as it tries to get its bearings, screeching again as the arrow pins into it's side. It's pretty bloodied and as it swings to retaliate, Prince Derendil jumps out and takes the hit, putting him down in a bloody heap nearby.
Kel growls at the Vrock, slipping up towards it to swing their warhammer at it.
Attack: 19 Damage: 7
With their bonus action, Kel will cast Healing Word on Prince Derendil, hoping to get him back up.
Healing: 6
With a mighty swing Kel manages to smack the side of the head of the Vrock, sending blood and bone off to the side as the demon finally collapses in a stinky, bloody heap just outside the west exit. A quick word and Prince Derendil slowly gets to his feet, though doesn't mention any thanks, but limply steps back toward the group. "We should get going now!" Shushan offers, "Towards Darklake! If we can get to Sloopludop perhaps I can convince some of my kin to lend us some boats to get across the lake faster."
You have managed to escape...for now! Everyone level up!
Several things to bring up now so you all understand what you are about to face:
1) I will need a marching order for single file and by 2s;
2) I will need to know how fast you want to travel (slow, normal, or fast)
3) Unless someone can create food and water on a regular basis, you will need to forage on a regular basis;
4) This is a strange and terrifying place, even if you've been here before, so the threat of going mad is always present (PLEASE LET ME KNOW IF THIS IS A TRIGGER FOR YOU ASAP);
5) This will be shown in RP soon, but you are going to hunted down by the drow from the outpost as well
6) Someone can volunteer to be a mapmaker, charting the group's progress, which could be helpful when you get lost. And you will get lost. A lot.
It takes a long time to travel from one place to another, even with an experienced guide (For example, it's 8 days to Sloopludop from Velkynvelve). We will try to summarize the traveling some, but feel free to add as much flavor along the way too as you wish. To be real, the actual adventure is about to start! Please feel to private message me about anything so as to keep questions here as minimal as possible and keep things flowing.
Finally, you do NOT get a long rest! Not yet, unless you are just dying to be captured and dragged back to Velkynvelve...
You have managed to escape...for now! Everyone level up!
Several things to bring up now so you all understand what you are about to face:
1) I will need a marching order for single file and by 2s;
2) I will need to know how fast you want to travel (slow, normal, or fast)
3) Unless someone can create food and water on a regular basis, you will need to forage on a regular basis;
4) This is a strange and terrifying place, even if you've been here before, so the threat of going mad is always present (PLEASE LET ME KNOW IF THIS IS A TRIGGER FOR YOU ASAP);
5) This will be shown in RP soon, but you are going to hunted down by the drow from the outpost as well
6) Someone can volunteer to be a mapmaker, charting the group's progress, which could be helpful when you get lost. And you will get lost. A lot.
It takes a long time to travel from one place to another, even with an experienced guide (For example, it's 8 days to Sloopludop from Velkynvelve). We will try to summarize the traveling some, but feel free to add as much flavor along the way too as you wish. To be real, the actual adventure is about to start! Please feel to private message me about anything so as to keep questions here as minimal as possible and keep things flowing.
Finally, you do NOT get a long rest! Not yet, unless you are just dying to be captured and dragged back to Velkynvelve...
Do you want us to pm you with our answers or post here?
Ok, then if we're going by 2's, Finn would most likely stick close to Kel or Prince Derendil. If going single file, hed pick a spot where he could use his height to his advantage. Considering the situation, Finn would push for a quickened pace at least at first to put some distance between them and Velkynvelve
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The webs are thick and sticky and your thrashing about to try and free yourself has attracted the attention of a nearby giant spider who begins making its way towards you.
The pool isn't too large so you are able to just get out of the water onto mostly dry ground, still a little slick from general water spray. You elude the ooze for the moment as its attention was drawn elsewhere.
(Finn up, then Kel)
Finn will try to get out of the pool and use his bow to attack the ooze. (He's trying to draw attention to himself to allow everyone else time to get out)
(Make a ranged attack with your bow then)
18 to hit. If successful, 10 piercing damage
A solid hit right into the middle of the ooze, wounding it for sure, but it sloshes around in the water searching for another victim.
(Kel you're up!)
Kel does their best to swim to shore, not particularly elegant in the water. Once on land, they pull out their crossbow and also take aim at the ooze.
To hit: 12
Damage if successful: 4
No Longer Active
Another solid hit as you hear the bolt sploot into the ooze. It's looking hurt but still pretty active as well. It takes another swipe as Eldeth falls in, but just misses her leg as she tries for the shore.
(Ulbeth up)
Ulbeth wriggles around some more in an effort to escape. He'd swim to the shore. Paddling hard and fast. Panting. "I hate spiders. I hate Lolth. I hate Lolth and her spiders."
Strength check: 19.
Seeing the giant spider notice you and begin skittering its way over gives you the adrenaline rush you need to break free of the webbing and fall down into the pool with the others. You still have some movement if you'd like to swim to the shore, the pool isn't very big.
(Sennet up!)
Sennet will take his Glaive and ready it to attack the Goo if it gets close enough.
((Rolls for incase that occurs;))
Attack: 14 Damage: 9
I don't have a signature.
As the ooze thrashes about in wild mania, something rather unusual for most oozes, trying to hit anyone it can, you take a quick swing and give it a good stab on the side. With a final roar in your minds it falls into a motionless heap under the waters of the falls. With that initial threat gone you begin to make your way across the large chamber toward the west exit and on to Darklake, only for another Vrock to come crashing down and partially blocking your exit. It looks really hurt though and only makes a deafening screech as your group gets closer.
(Finn up!)
As soon as the Vrock lands, Finn lets loose an arrow (22 to hit, 4 piercing). He runs towards the Vrock and readies his shield and battleaxe. And will end his turn as close as possible if not within 5 ft of the Vrock.
The demon is stunned some as it tries to get its bearings, screeching again as the arrow pins into it's side. It's pretty bloodied and as it swings to retaliate, Prince Derendil jumps out and takes the hit, putting him down in a bloody heap nearby.
(Kel up!)
Kel growls at the Vrock, slipping up towards it to swing their warhammer at it.
Attack: 8 Damage: 4
With their bonus action, Kel will cast Healing Word on Prince Derendil, hoping to get him back up.
Healing: 6
No Longer Active
With a mighty swing Kel manages to smack the side of the head of the Vrock, sending blood and bone off to the side as the demon finally collapses in a stinky, bloody heap just outside the west exit. A quick word and Prince Derendil slowly gets to his feet, though doesn't mention any thanks, but limply steps back toward the group. "We should get going now!" Shushan offers, "Towards Darklake! If we can get to Sloopludop perhaps I can convince some of my kin to lend us some boats to get across the lake faster."
((END OF INITIATIVE))
You have managed to escape...for now! Everyone level up!
Several things to bring up now so you all understand what you are about to face:
1) I will need a marching order for single file and by 2s;
2) I will need to know how fast you want to travel (slow, normal, or fast)
3) Unless someone can create food and water on a regular basis, you will need to forage on a regular basis;
4) This is a strange and terrifying place, even if you've been here before, so the threat of going mad is always present (PLEASE LET ME KNOW IF THIS IS A TRIGGER FOR YOU ASAP);
5) This will be shown in RP soon, but you are going to hunted down by the drow from the outpost as well
6) Someone can volunteer to be a mapmaker, charting the group's progress, which could be helpful when you get lost. And you will get lost. A lot.
It takes a long time to travel from one place to another, even with an experienced guide (For example, it's 8 days to Sloopludop from Velkynvelve). We will try to summarize the traveling some, but feel free to add as much flavor along the way too as you wish. To be real, the actual adventure is about to start! Please feel to private message me about anything so as to keep questions here as minimal as possible and keep things flowing.
Finally, you do NOT get a long rest! Not yet, unless you are just dying to be captured and dragged back to Velkynvelve...
Do you want us to pm you with our answers or post here?
(If it is something only I should know, PM me. Otherwise it can be discussed IC here. )
Ok, then if we're going by 2's, Finn would most likely stick close to Kel or Prince Derendil. If going single file, hed pick a spot where he could use his height to his advantage. Considering the situation, Finn would push for a quickened pace at least at first to put some distance between them and Velkynvelve