With others clearing the hole, Kairus allowed himself to leave the post and follow. He tried his best o do it as fast as possible (using Dash for double movement if needed).
Uncertain if he has fully escaped danger, Krodhenstays on defense for now. Gesturing to all the treasure about, the paladin turns to Rhogal and asks: "Do you think we got to the motherload?"
In the meantime, Kairus finally sees his opportunity window and squeezes through the hole on the wall, picking himself up and joining his companions in the treasure room.
"Mehbe... But, this place has got me havin' my head on a swivel,"Rhogal says. "AN' since the three o' us nearly bit the big'un with the toothy fecker - which still make it in here wit' us - I reckon stickin' together is a good idea."
This post has potentially manipulated dice roll results.
Hun grimaces seeing so much of their efforts fail to find purchase, and even muttered, "Huh... This must've been a rather skilled halfling in its previous life." He then shook his head curtly and called out just for the room occupants' ears, "No Matter! Mr. Thicc! Run Self-Repair programs again! And Mr. Yully? No need to throw your back out with those heavy hits. Just hit the blood thing." Hun then proceeds to launch another vial for the creature while Mr. Thicc's metallic form began leaking some kind of grey-ish foam in place, restoring its various parts in moments.
Action(Hun): Cast (Cantrip)Frost Fire Bomb at Topi damaged by Mr. Thicc. Con Save(DC 14) or take 3(5) Cold damage and additional debilitation.
Bonus Action(Hun): Command Mr. Thicc to Repair.
Action(Mr. Thicc): Activate Self-Repair Program, regaining 12 HP. (1 Charges of the day remaining)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Hun continues to give out orders, not only to Mr. Thicc but also Yulmiath. While the construct field-dresses his own wounds, or whatever you'd call it in the case of a manufactured being, the artificer takes care of business himself. (Mr. Thicc recovers 12 HP.)
A flying cold vial finds its mark, bringing the undead creature down. Not wanting for this enemy to stand back up again, Yulmiath swoops in and splits the enemy in half while it is still prone. His subsequent spark of lightning hits the undead creature's motionless body. (Topi#1 takes 29 magical slashing, cold, and lightning damage and is DEFEATED.)
As the the sounds of their battle dwindle, Hun and Yulmiath can hear the muffled voices of their companions coming from a nearby room. They hear a familiar voice mention something about "the ground" and waiting.
The previously-winged trio watch the magical hole on the wall, which looks like the open mouth of Umberlee's sculpted visage from their new angle, continue to inch ever wider. Their fears come to fruition as the xorn also squeezes through the passage to meet them. After completing the traversing motion, it stops to focus its eyes on the scattered piles of coins all about the chamber. Kairus translates its audible reaction: "So this is where you hide your delicious treasure! Deceivers! I shall kill you and consume your hoard!"
Despite its words, the Xorn's pause seems to delay it somewhat. It just stands there for a moment, above ground, out in the open.
Following a sigh of relief, Hun took but a few steps only to eventually allow himself to lean more fully against the eastern wall, and just stand there taking in the moment of relief. "Thank the Great Crafter that's finally over. 'cause I don't think I can do another one of those."Hun chuckles, and might've spent several minutes basking their while Yulmiath finished searching the room, only to be suddenly shaken by Mr. Thicc. "Ah! Whatwhatwhat?! What is it?"
The construct cups the side of his head and then gestures back to the hallway. In response, Hun sighed and looked over to Yulmiath. "Not sure if you heard it too, but Mr. Thicc here says he heard something or other. My guess -- well, hope is that it's other looping back blindly, as I figured would happen... darn foolish young triton I swear -- ugh! Anyhow! Let's see if we can find them, I guess. You go on ahead, but be careful Mr. Yully. Those little Urn Goblins might not be the only trouble we'll have to deal with in this blasted temple."
Movement(Hun): To LZ-71.
Movement(Mr. Thicc): To LX-71.
(OOC: No Action for either of them this round.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Right, now he was standing on a full display. Though soft slaps from the group were quite harmless and the monster could simply decide not to bother with hiding anymore, Kairus in his place, would not.
"Did not I tell you to get lost?"Kairus angrily plucked a string, then another producing a noise sounding a lot like the wind in a tunnel and a gust of very real wind (Str save DC15) blew toward the monster and the still opened mouth of the statue they all came from.
This post has potentially manipulated dice roll results.
Rhogal joins in on trying to push the annoying thing out of the room by stepping a little closer (LW-86) while taking out what looks to be a VERY unstable giant puffball and shouts "Pyriforme, ya toothy creep!"
No longer benefiting from hiding beneath the ground, the Xorn is an easier target to hit. Nonetheless, the javelin seems to deal little damage. (Xorn takes 5 piercing damage.)
Adopting a different strategy, Kairus decides to push the enemy out of the room with the help of a gust of wind. As soon as it becomes obvious the large creature has failed to keep its footing, Rhogal approaches it gingerly as to avoid the blast of wind (though he gets really close) and adds thunder force to the magical push. Although the effort fails to add further distance to the push, it dislocates some of the Xorn's body-forming rocks. (Xorn takes 5 thunder damage.)
A second later, Kairus's spell resolves in full. The creature is pushed back though Umberlee's mouth and then some. Although the tight passage deflates the effect of the spell a bit, the Xorn still ends up on the other side of the bas-relief {LV-90}. Kairus maintains the corridor of wind.
Hun needs a moment of respite but Mr. Thicc won't let him have it just yet. Something is amiss in a nearby room and the kobold reluctantly agrees it deserves their immediate attention. That said, he is not ready to rush forward just yet. He instead asks Yulmiath to do it. Artificer and construct will be right behind the dragonborn.
Nodding at the instruction, Yulmiath leads the way for Team Temple Lounge.
Action: Dash as far back towards the corridor as he can, if he can vaul the edge of the raised dias then through the double doors, if not, then pretty much to the double doors but not quite through.
Yulmiath does as asked, rushing to the lounge exit but being careful not to run past it {LQ-71}.
IN THE TREASURE ROOM
(OOC: It looks like I resolved the effects of gust of wind a bit prematurely as they are supposed to only occur at the beginning of the Xorn's turn. So, for this round, he has already suffered the spell effects.)
The Xorn fights the powerful gust of wind, dashing back through the opening once more and entering Rhogal's melee range. The Xorn is still inside the spell area, and Rhogal is really close to it.
(Krodhen, Kairus, and Rhogal can take their turns. The slow-opening gap in the wall is now large enough for a medium creature to squeeze through.)
With others clearing the hole, Kairus allowed himself to leave the post and follow. He tried his best o do it as fast as possible (using Dash for double movement if needed).
Meili Liang Lvl 5 Monk
Dice
IN THE DAMP CAVE & TREASURE ROOM
Uncertain if he has fully escaped danger, Krodhen stays on defense for now. Gesturing to all the treasure about, the paladin turns to Rhogal and asks: "Do you think we got to the motherload?"
In the meantime, Kairus finally sees his opportunity window and squeezes through the hole on the wall, picking himself up and joining his companions in the treasure room.
(Rhogal's turn is still up.)
"Mehbe... But, this place has got me havin' my head on a swivel," Rhogal says. "AN' since the three o' us nearly bit the big'un with the toothy fecker - which still make it in here wit' us - I reckon stickin' together is a good idea."
Extended Signature
IN THE TREASURE ROOM
(@Drache: I'll interpret that as a dodge action.)
Suspicious of the momentary respite the trio has secured, Rhogal keeps his head on a swivel.
IN THE TEMPLE LOUNGE
Unable to recognize the danger it is in, the last Topi continues its incessant attacks:
-> Venomous Claws vs. Mr. Thicc (immune to poison): Attack: 14 Damage: 5 (23,6)
The damage on Mr. Thicc's plating is now leaving his internal gears exposed. (Mr. Thicc takes 6 slashing damage.)
(Hun and Yulmiath are up next.)
"I think so too," fully agreed Kairus, "the thing moves through the ground, nothing stops it to come here. Let's wait a bit before moving on."
Kairus was waiting for the monster to appear while glancing around at the potential treasure.
Meili Liang Lvl 5 Monk
Dice
Hun grimaces seeing so much of their efforts fail to find purchase, and even muttered, "Huh... This must've been a rather skilled halfling in its previous life." He then shook his head curtly and called out just for the room occupants' ears, "No Matter! Mr. Thicc! Run Self-Repair programs again! And Mr. Yully? No need to throw your back out with those heavy hits. Just hit the blood thing." Hun then proceeds to launch another vial for the creature while Mr. Thicc's metallic form began leaking some kind of grey-ish foam in place, restoring its various parts in moments.
Action(Hun): Cast (Cantrip)Frost Fire Bomb at Topi damaged by Mr. Thicc. Con Save(DC 14) or take 3(5) Cold damage and additional debilitation.
Bonus Action(Hun): Command Mr. Thicc to Repair.
Action(Mr. Thicc): Activate Self-Repair Program, regaining 12 HP. (1 Charges of the day remaining)
When you realize you're doing too much: Signature.
Ignoring Hun's advice, Yulmiath tries to split this prick in half!
Attack: 2 Damage: 21
(Reckless attack and GWM being used.)
Does his storm aura get the last one?
DC13 dex check or 2 lightning damage. Half damage on a save.
DM's Screen:
DEX save {DC 13}: 15
CON save {DC 14}: 19
CON save {DC 9 or 25}: 4
IN THE TEMPLE LOUNGE
Hun continues to give out orders, not only to Mr. Thicc but also Yulmiath. While the construct field-dresses his own wounds, or whatever you'd call it in the case of a manufactured being, the artificer takes care of business himself. (Mr. Thicc recovers 12 HP.)
A flying cold vial finds its mark, bringing the undead creature down. Not wanting for this enemy to stand back up again, Yulmiath swoops in and splits the enemy in half while it is still prone. His subsequent spark of lightning hits the undead creature's motionless body. (Topi#1 takes 29 magical slashing, cold, and lightning damage and is DEFEATED.)
As the the sounds of their battle dwindle, Hun and Yulmiath can hear the muffled voices of their companions coming from a nearby room. They hear a familiar voice mention something about "the ground" and waiting.
IN THE TREASURE ROOM
The previously-winged trio watch the magical hole on the wall, which looks like the open mouth of Umberlee's sculpted visage from their new angle, continue to inch ever wider. Their fears come to fruition as the xorn also squeezes through the passage to meet them. After completing the traversing motion, it stops to focus its eyes on the scattered piles of coins all about the chamber. Kairus translates its audible reaction: "So this is where you hide your delicious treasure! Deceivers! I shall kill you and consume your hoard!"
Despite its words, the Xorn's pause seems to delay it somewhat. It just stands there for a moment, above ground, out in the open.
END OF INITIATIVE ROUND 7
(Krodhen, Kairus, Rhogal, Hun, and Yulmiath can all take their turns.)
Following a sigh of relief, Hun took but a few steps only to eventually allow himself to lean more fully against the eastern wall, and just stand there taking in the moment of relief. "Thank the Great Crafter that's finally over. 'cause I don't think I can do another one of those." Hun chuckles, and might've spent several minutes basking their while Yulmiath finished searching the room, only to be suddenly shaken by Mr. Thicc. "Ah! Whatwhatwhat?! What is it?"
The construct cups the side of his head and then gestures back to the hallway. In response, Hun sighed and looked over to Yulmiath. "Not sure if you heard it too, but Mr. Thicc here says he heard something or other. My guess -- well, hope is that it's other looping back blindly, as I figured would happen... darn foolish young triton I swear -- ugh! Anyhow! Let's see if we can find them, I guess. You go on ahead, but be careful Mr. Yully. Those little Urn Goblins might not be the only trouble we'll have to deal with in this blasted temple."
Movement(Hun): To LZ-71.
Movement(Mr. Thicc): To LX-71.
(OOC: No Action for either of them this round.)
When you realize you're doing too much: Signature.
Right, now he was standing on a full display. Though soft slaps from the group were quite harmless and the monster could simply decide not to bother with hiding anymore, Kairus in his place, would not.
"Did not I tell you to get lost?" Kairus angrily plucked a string, then another producing a noise sounding a lot like the wind in a tunnel and a gust of very real wind (Str save DC15) blew toward the monster and the still opened mouth of the statue they all came from.
Meili Liang Lvl 5 Monk
Dice
Rhogal joins in on trying to push the annoying thing out of the room by stepping a little closer (LW-86) while taking out what looks to be a VERY unstable giant puffball and shouts "Pyriforme, ya toothy creep!"
Stump puffball Con DC14: 5
Extended Signature
DM's Screen:
STR save {DC 15}: 14
CON save {DC 14}: 9
IN THE TREASURE ROOM
Relying mostly on instinct, Krodhen turn while reaching for a javelin and launches the projectile at the Xorn.
-> Javelin vs. Xorn: Attack: 20 Damage: 9
IN THE TREASURE ROOM
No longer benefiting from hiding beneath the ground, the Xorn is an easier target to hit. Nonetheless, the javelin seems to deal little damage. (Xorn takes 5 piercing damage.)
Adopting a different strategy, Kairus decides to push the enemy out of the room with the help of a gust of wind. As soon as it becomes obvious the large creature has failed to keep its footing, Rhogal approaches it gingerly as to avoid the blast of wind (though he gets really close) and adds thunder force to the magical push. Although the effort fails to add further distance to the push, it dislocates some of the Xorn's body-forming rocks. (Xorn takes 5 thunder damage.)
A second later, Kairus's spell resolves in full. The creature is pushed back though Umberlee's mouth and then some. Although the tight passage deflates the effect of the spell a bit, the Xorn still ends up on the other side of the bas-relief {LV-90}. Kairus maintains the corridor of wind.
IN THE TEMPLE LOUNGE
Hun needs a moment of respite but Mr. Thicc won't let him have it just yet. Something is amiss in a nearby room and the kobold reluctantly agrees it deserves their immediate attention. That said, he is not ready to rush forward just yet. He instead asks Yulmiath to do it. Artificer and construct will be right behind the dragonborn.
(Yulmiath's turn is still up.)
Nodding at the instruction, Yulmiath leads the way for Team Temple Lounge.
Action: Dash as far back towards the corridor as he can, if he can vaul the edge of the raised dias then through the double doors, if not, then pretty much to the double doors but not quite through.
IN THE TEMPLE LOUNGE
Yulmiath does as asked, rushing to the lounge exit but being careful not to run past it {LQ-71}.
IN THE TREASURE ROOM
(OOC: It looks like I resolved the effects of gust of wind a bit prematurely as they are supposed to only occur at the beginning of the Xorn's turn. So, for this round, he has already suffered the spell effects.)
The Xorn fights the powerful gust of wind, dashing back through the opening once more and entering Rhogal's melee range. The Xorn is still inside the spell area, and Rhogal is really close to it.
END OF INITIATIVE ROUND 8