Regardless of how it happens, Yulmiath opens his eyes and rights himself in the water. 'Ugh. This again.' He thinks to himself, before setting himself to the task at hand, just because it is hard, doesn't mean it isn't worth doing. He swings his greataxe again.
Attack: 18 Damage: 18
(OOC Faerie fire is still up right? So GWM is being used.)
The temperature of the water immediately around the captain drops further. It is enough to harm Hun and Yulmiath a bit, almost freeze Mr. Thicc entirely, and put Krodhen back to sleep. (Hun takes 2 cold damage, Mr.Thicc takes 2 cold damage, Yulmiath takes 2 cold damage, Krodhen takes 2 cold damage and becomes unconscious, incapacitated, and prone.)
Despite Hun's previous efforts, all nearby threats are equal in the captain's dead eyes, or so it seems. The exception is kept for those who are incapacitated and represent no menace in such state.
-> Rolling for targets (1= Hun, 2=Yulmiath, 3=Mr. Thicc): --- First attack: 2 --- Second attack: 2
Krodhen was moving away from the creature his full 20ft so would have been subject to Opp Attack - but felt that was the least riskiest option....
#2312
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
The temperature of the water immediately around the captain drops further. It is enough to harm Hun and Yulmiath a bit, almost freeze Mr. Thicc entirely, and put Krodhen back to sleep. (Hun takes 2 cold damage, Mr.Thicc takes 2 cold damage, Yulmiath takes 2 cold damage, Krodhen takes 2 cold damage and becomes unconscious, incapacitated, and prone.)
Despite Hun's previous efforts, all nearby threats are equal in the captain's dead eyes, or so it seems. The exception is kept for those who are incapacitated and represent no menace in such state.
-> Rolling for targets (1= Hun, 2=Yulmiath, 3=Mr. Thicc): --- First attack: 2 --- Second attack: 2
Krodhen was moving away from the creature his full 20ft so would have been subject to Opp Attack - but felt that was the least riskiest option....
#2312
Oops, i missed that. I have corrected my map (it will show in the next initiative updated) and edited this post to retract the last bit of damage.
EDIT: The opportunity attack misses, so Krodhen is still up with 1 HP and 20 feet away from the captain at {AD-84}.
Since Kairus goes first, he'd likely heal Yulmiath, so I'll give @Ori a chance to reconsider his turn since Krodhen doesn't need to be brought back up.
Yulmiath failed both CON saves above. This means that he is now diseased and his hit point maximum also goes down by 12.
This post has potentially manipulated dice roll results.
(OOC: As previously mentioned, here's changes for Hun's turn. Don't want to edit the previous post without it possibly messing with rolls)
Once again Hun found himself glancing to the coffin half-considering trying to messing with it directly in hopes of... well, he hadn't really known what would happen except perhaps better drawing the undead's wrath away from the Dragonborn. Yet at another glance at the Yklwa in hand, and seeing that Kairus had saw to Yully's revival, it is with a look of desperation and determination that he again rushed at the creature with his weapon with a battle cry echoing in mind!
Movement: None. Staying Put.
Action(Hun): Lash out with the Yklwa! (Lethal)Yklwa - Attack: 6 Damage: 4 non-magical piercing.
Bonus Action(Hun): Unchanged. Mr. Thicc does some repairing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Having extricated himself from the proximity to the captain, he quickly weighs his options and seeing all of the party are still standing, he first draws upon his link to Tyr to restore himself (Harness Divine Power - restore a spell slot) and then reaches out and points to Yul, Hun and himself in turn, recasting Bless, before pushing his new flail into his belt and pulling a javelin, readying for his next opportunity to attack.
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
This post has potentially manipulated dice roll results.
Hoping he won't have to keep doing this for much longer, Kairus hits a familiar chord on his cittern's strings and brings Yulmiath back to life. (Yulmiath recovers 9 HP.)
Another bolt is loaded onto the bard's crossbow and subsequently released to devastating effect. The bolt sticks to the captain's head, though it does not bring her down. (Undead Captain takes 10 piercing damage.)
Rhogal keeps his focus on the sea rot he had already summoned. The spores claim another minuscule chunk of the captain's flesh. (Undead Captain takes 1 necrotic damage.)
Hun tries to pile on the hurt with another thrust of his yklwa but misses his mark. Meanwhile, Mr.Thicc does some field repairs on himself. (Mr.Thicc recovers 17 HP.)
His brain begging him to stop the frequent rebooting, Yulmiath rights himself once more (no longer) and attacks the source of all his current troubles. The signaling spores make it an easier task, but the dragonborn's joints still feel the same cold pain they have been trying to fight off. (Undead Captain takes 18 slashing damage; Yulmiath takes 7 cold damage.)
(@MuggsHill: You can only use Harness Divine Power once per long rest, and you already used it last round. I'm afraid this means you'll have to reconsider this turn. Hence, Krodhen's turn is still up.)
Having extricated himself from the proximity to the captain, he quickly weighs his options and seeing all of the party are still standing, he first draws upon his link to Tyr to restore himself (Harness Divine Power - restore a spell slot) and then reaches out and points to Yul, Hun and himself in turn, recasting Bless, before pushing his new flail into his belt and pulling a javelin, readying for his next opportunity to attack.
OOC: My bad - miscounted spells - just recounted since LR to make sure, so take 2: Having extricated himself from the proximity to the captain, he sucks in a breath to qwell the pain, then pushes his new flail into his belt, and pulls a javelin instead to hurl at the creature Javelin Attack: 15 Damage: 7
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
(@Muggshill: No worries but, as you suggested OOC, we'll go with 'dropping' the flail here.)
Taking a slightly different approach this time, Krodhen switches his weapon of choice by first dropping his new flail. The javelin he pulls from his back is soon launched at the enemy and, although it moves slower underwater, it still packs enough of a punch to deliver a powerful impact. (Undead Captain takes 7 piercing damage.)
This post has potentially manipulated dice roll results.
The area around the captain is still as skin-breaking cold as it was a moment ago. Hun and Mr. Thicc are able to withstand the pain to some degree, but Yulmiath is too weak to hold on to his consciousness. (Hun takes 8 cold damage, Mr.Thicc takes 8 cold damage, Yulmiath takes 8 cold damage and becomes unconscious, incapacitated, and prone.)
By now, the captain's vomit sack has had enough time to replenish itself. Turning her face at those who currently pose the biggest threat, the captain releases her necrotic juices at Hun and Mr. Thicc. Despite his proximity, or maybe because of it, Yulmiath is spared the stink as the cone of vomit is not wide enough this close to its source to also engulf him.
CON saving throw {DC 15} or take 28 necrotic damage (half on a success):
Both Hun and Mr. Thicc were expecting the spew. They brace for impact and manage to avoid the worst of it. Even so, both master and construct have been already softened enough. They both succumb to the overall toxicity of the area. (Hun takes 14 necrotic damage and becomes unconscious, incapacitated, and prone. Mr. Thicc takes 14 necrotic damage and is DEFEATED.)
Some small boils begin to develop on Hun's skin, similar to the ones already plaguing Yulmiath and Rhogal. The artificer's goggles are also blocked by black gunk for now, as are Mr. Thicc's visual receptors. (Hun is blinded and Diseased, Mr. Thicc is blinded.)
(Kairus, Rhogal, Hun, Yulmiath, and Krodhen can all take their turns. Unless they are healed before the start of their respective turns, Yulmiath and Hun need to roll a DEATH saving throw each.)
This post has potentially manipulated dice roll results.
Kairus was not a particularly religious man but right now he passionately prayed to all gods of all planes of existence for the front fighters to hold on a little longer. Nothing is fully unbreakable, eventually, they had to destroy that thing!
He had two targets now (three, even Krodhen was still standing) and had to make the very hard choice. It seemed, Yuliath was closer (and, to be fair, after so many flipping between life and death, used to it too), so, he cursed the indestructible undead ("You ugly mindless pile of bone!") and sent the musical string towards the Dragonborn.
As Hun's vision began to go dark, his last thought is an inward curse and a 'So.. close... To... Drago-...' before the rest trails away as surely as much of the breath from his lungs, and the losing of the Yklwa in hand...
But then he awakens with a start, floundering to right himself before beginning to clutch at his throat. After a quick glance around reveals the state of things about, he glances once to the surface in consideration, before rushing over to Yulmiath to administer a mending touch.
Movement(Hun): Flounder up from prone, and move to AI-85.
Action(Hun): Cast (1st level)Divine Touch on Yulmiath, restoring 8.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Desperate to keep doing damage to this monstrosity, Krodhen can only grab another of his javelins and send it toward the thing, exclaiming "Why don't you just die!"
(OOC: Going by the conversation in the OOC Chat, Kairus's target has been changed to Hun.)
Kairus remains on healing duty but has to struggle with a choice this time around. His muscle memory begins to cast the spell on his behalf, aiming at Yulmiath, but the triton recalls that Hun can do some healing of his own, so perhaps the kobold can save the dragonborn this time. The bard switches targets in the last second, bringing the kobold back to this world. (Hun recovers 7 HP.)
-> Hun is no longer unconscious or incapacitated, but remains prone for now. He has lost some additional air due to going unconscious for a brief moment (30 seconds-worth, as per roll in the OOC Chat.)
Arcane power still swirling around his musical instrument, Kairus launches a vitriolic insult at the captain, who seems to have enough mental power to internalize the words. (Undead Captain takes 1 psychic damage.)
(Rhogal's turn is still up. Krodhen can roll an advantage die for his attack above.)
Regardless of how it happens, Yulmiath opens his eyes and rights himself in the water. 'Ugh. This again.' He thinks to himself, before setting himself to the task at hand, just because it is hard, doesn't mean it isn't worth doing. He swings his greataxe again.
Attack: 18 Damage: 18
(OOC Faerie fire is still up right? So GWM is being used.)
Krodhen was moving away from the creature his full 20ft so would have been subject to Opp Attack - but felt that was the least riskiest option....
#2312
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Oops, i missed that. I have corrected my map (it will show in the next initiative updated) and edited this post to retract the last bit of damage.
Here's the opportunity attack:
-> Life-draining Tentacle vs. Krodhen: Attack: 17 Damage: 10
I also forgot the CON saving throws for Yulmiath, so here they are:
-> On the first hit, Yulmiath needs to roll a CON saving throw {DC 12}: 11
-> On the second hit, Yulmiath needs to roll a CON saving throw {DC 15}: 14
EDIT: The opportunity attack misses, so Krodhen is still up with 1 HP and 20 feet away from the captain at {AD-84}.
Since Kairus goes first, he'd likely heal Yulmiath, so I'll give @Ori a chance to reconsider his turn since Krodhen doesn't need to be brought back up.
Yulmiath failed both CON saves above. This means that he is now diseased and his hit point maximum also goes down by 12.
Rhogal's turn is still up.
(OOC: As previously mentioned, here's changes for Hun's turn. Don't want to edit the previous post without it possibly messing with rolls)
Once again Hun found himself glancing to the coffin half-considering trying to messing with it directly in hopes of... well, he hadn't really known what would happen except perhaps better drawing the undead's wrath away from the Dragonborn. Yet at another glance at the Yklwa in hand, and seeing that Kairus had saw to Yully's revival, it is with a look of desperation and determination that he again rushed at the creature with his weapon with a battle cry echoing in mind!
Movement: None. Staying Put.
Action(Hun): Lash out with the Yklwa!
(Lethal)Yklwa - Attack: 6 Damage: 4 non-magical piercing.
Bonus Action(Hun): Unchanged. Mr. Thicc does some repairing.
When you realize you're doing too much: Signature.
With so many other Snackers ganging up on the undead creature, Rhogal keeps up his mushroom mayhem.
Sea rot Attack: 19 Damage: 1
edit: rolls
Extended Signature
Having extricated himself from the proximity to the captain, he quickly weighs his options and seeing all of the party are still standing, he first draws upon his link to Tyr to restore himself (Harness Divine Power - restore a spell slot) and then reaches out and points to Yul, Hun and himself in turn, recasting Bless, before pushing his new flail into his belt and pulling a javelin, readying for his next opportunity to attack.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Hoping he won't have to keep doing this for much longer, Kairus hits a familiar chord on his cittern's strings and brings Yulmiath back to life. (Yulmiath recovers 9 HP.)
-> Yulmiath is no longer unconscious or incapacitated.
Another bolt is loaded onto the bard's crossbow and subsequently released to devastating effect. The bolt sticks to the captain's head, though it does not bring her down. (Undead Captain takes 10 piercing damage.)
Rhogal keeps his focus on the sea rot he had already summoned. The spores claim another minuscule chunk of the captain's flesh. (Undead Captain takes 1 necrotic damage.)
Hun tries to pile on the hurt with another thrust of his yklwa but misses his mark. Meanwhile, Mr. Thicc does some field repairs on himself. (Mr. Thicc recovers 17 HP.)
His brain begging him to stop the frequent rebooting, Yulmiath rights himself once more (no longer) and attacks the source of all his current troubles. The signaling spores make it an easier task, but the dragonborn's joints still feel the same cold pain they have been trying to fight off. (Undead Captain takes 18 slashing damage; Yulmiath takes 7 cold damage.)
-> Yulmiath is no longer prone.
(@MuggsHill: You can only use Harness Divine Power once per long rest, and you already used it last round. I'm afraid this means you'll have to reconsider this turn. Hence, Krodhen's turn is still up.)
OOC: My bad - miscounted spells - just recounted since LR to make sure, so take 2:
Having extricated himself from the proximity to the captain, he sucks in a breath to qwell the pain, then pushes his new flail into his belt, and pulls a javelin instead to hurl at the creature
Javelin Attack: 15 Damage: 7
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
(@Muggshill: No worries but, as you suggested OOC, we'll go with 'dropping' the flail here.)
Taking a slightly different approach this time, Krodhen switches his weapon of choice by first dropping his new flail. The javelin he pulls from his back is soon launched at the enemy and, although it moves slower underwater, it still packs enough of a punch to deliver a powerful impact. (Undead Captain takes 7 piercing damage.)
END OF INITIATIVE ROUND 4
(Captain goes next.)
DM's Screen:
3
-> Cold Aura damage roll: 10
The area around the captain is still as skin-breaking cold as it was a moment ago. Hun and Mr. Thicc are able to withstand the pain to some degree, but Yulmiath is too weak to hold on to his consciousness. (Hun takes 8 cold damage, Mr. Thicc takes 8 cold damage, Yulmiath takes 8 cold damage and becomes unconscious, incapacitated, and prone.)
By now, the captain's vomit sack has had enough time to replenish itself. Turning her face at those who currently pose the biggest threat, the captain releases her necrotic juices at Hun and Mr. Thicc. Despite his proximity, or maybe because of it, Yulmiath is spared the stink as the cone of vomit is not wide enough this close to its source to also engulf him.
Both Hun and Mr. Thicc were expecting the spew. They brace for impact and manage to avoid the worst of it. Even so, both master and construct have been already softened enough. They both succumb to the overall toxicity of the area. (Hun takes 14 necrotic damage and becomes unconscious, incapacitated, and prone. Mr. Thicc takes 14 necrotic damage and is DEFEATED.)
Some small boils begin to develop on Hun's skin, similar to the ones already plaguing Yulmiath and Rhogal. The artificer's goggles are also blocked by black gunk for now, as are Mr. Thicc's visual receptors. (Hun is blinded and Diseased, Mr. Thicc is blinded.)(Kairus, Rhogal, Hun, Yulmiath, and Krodhen can all take their turns. Unless they are healed before the start of their respective turns, Yulmiath and Hun need to roll a DEATH saving throw each.)
Kairus was not a particularly religious man but right now he passionately prayed to all gods of all planes of existence for the front fighters to hold on a little longer. Nothing is fully unbreakable, eventually, they had to destroy that thing!
He had two targets now (three, even Krodhen was still standing) and had to make the very hard choice. It seemed, Yuliath was closer (and, to be fair, after so many flipping between life and death, used to it too), so, he cursed the indestructible undead ("You ugly mindless pile of bone!") and sent the musical string towards the Dragonborn.
BA: Healing Word for 7 to Yulmiath
Action: Vicious Mockery for 1 on undead (save Wis DC15)
Reaction: Cutting Words for 5 on a successful attack of undead (Priority: Krodhen - Yulmiath)
Meili Liang Lvl 5 Monk
Dice
With a practised motion, Yulmiath rights himself in the water before getting back to the monotony of; attack, get knocked out, get revived, repeat.
Anyway, on with it.
Attack: 12 Damage: 14
(GWM using faerie fire for advantage)
As Hun's vision began to go dark, his last thought is an inward curse and a 'So.. close... To... Drago-...' before the rest trails away as surely as much of the breath from his lungs, and the losing of the Yklwa in hand...
But then he awakens with a start, floundering to right himself before beginning to clutch at his throat. After a quick glance around reveals the state of things about, he glances once to the surface in consideration, before rushing over to Yulmiath to administer a mending touch.
Movement(Hun): Flounder up from prone, and move to AI-85.
Action(Hun): Cast (1st level)Divine Touch on Yulmiath, restoring 8.
When you realize you're doing too much: Signature.
Desperate to keep doing damage to this monstrosity, Krodhen can only grab another of his javelins and send it toward the thing, exclaiming "Why don't you just die!"
Javelin Attack: 7 Damage: 10
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
DM's Screen:
WIS save {DC 16}: 23
(OOC: Going by the conversation in the OOC Chat, Kairus's target has been changed to Hun.)
Kairus remains on healing duty but has to struggle with a choice this time around. His muscle memory begins to cast the spell on his behalf, aiming at Yulmiath, but the triton recalls that Hun can do some healing of his own, so perhaps the kobold can save the dragonborn this time. The bard switches targets in the last second, bringing the kobold back to this world. (Hun recovers 7 HP.)
-> Hun is no longer unconscious or incapacitated, but remains prone for now. He has lost some additional air due to going unconscious for a brief moment (30 seconds-worth, as per roll in the OOC Chat.)
Arcane power still swirling around his musical instrument, Kairus launches a vitriolic insult at the captain, who seems to have enough mental power to internalize the words. (Undead Captain takes 1 psychic damage.)
(Rhogal's turn is still up. Krodhen can roll an advantage die for his attack above.)