Chadderlay will cast Counterspell to attempt to interrupt the Cone of Cold using up his reaction on the Ambassador's turn.
CoC is a 5th lvl spell so the DC is 15: 25
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Chadderlay will cast Counterspell to attempt to interrupt the Cone of Cold using up his reaction on the Ambassador's turn.
CoC is a 5th lvl spell so the DC is 15: 25
(ooc: just to have proof in case he post messes up and tries to change my roll, lol)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
DC 17 DEX save or suffer 22 lightning damage. Half damage for a successful save.
Chadderlay will then move diagonally Southeast toward the Ambassador but stay at least 10 feet from the icon in the middle of the room, and end 10 feet from the Ambassador.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
I'm assuming the spell was cast at 3rd level, since there was a roll (could have been 4th, though). But this COUNTERSPELL is cast at 4th, because he's got 4th level slots to spare and, as a master of abjuration, Ambassador Cherthemiud knows the spell's utility quite well.
<Mind you, he was already invisible. He does this for a reason. He also uses a magic item. (It's yours if you search him.) He would have used this when the dog started barking. At this point Chadderly could conclude as much and surmise he can see him. And yes, while not invisible, Akame can (in theory) see some glowing arcane aura's around magic items on his person. However, she is still 35ft away, beyond the range of the spell's effect.>
<Incidentally, detect magic just let's you sense magic at that distance, it takes an action to see the aura. The magic coming off the sword (the icon in the middle of the room, what with the tentacle grip and blade made of a star-filled void) is staggering. It's within range and glows immensely with powerful magic. Using an action would reveal its school.>
This post has potentially manipulated dice roll results.
The Necromancer casts cloudkill creating a sphere of heavily obscured air as it becomes filled with a disgusting black smoke, wich slowly rolls away from the caster. The players know where he went: there's a map. The PCs (assuming blinded and/or in another room) probably don't)
<This might be a good time to evaluate why you're here and what you hope to accomplish. There might be story effects for killing the Ambassador, but in theory a 100% succeful mission would involve never interacting wirh him or anyone else. That's pretty close to impossible, but in theory you could. Objectives were:
1. to gather evidence they're messing with the rifts to weaponize them ✅️.
2. find the letters the knight commander wrote (of questionable value if kill him; still: a deal's a deal, right?) ✅️
And, finally...
3. to prevent the sword and research from being returned to Thay (due to be teleported off tonight). ▶️
Icymi, I did reveal that escape was a foregone conclusion, a cinematic episode with no chance if failure. No railroad, just reminders.>
The paladin will rush to within 5 feet of the Ambassador, and cast blinding smite as a bonus action. He will then attack with his longsword twice, adding divine smites to any hits.
First longsword Attack: 23 Damage: 10magical slashing + 9radiantdamage
Second longsword Attack: 12 Damage: 12magical slashing + 12radiantdamage
If either attack hits, add 9radiantdamage and must roll DC 15 CON Save or be blinded.
Draft. How is this? The fog keeps moving from the direction of rhe caster, so it will be destroyed as it runs I to the wall, with the remainder traveling away from the PCs. The TKC is still in it. It's 50ft long be my count. In theory you could put some more curl on the southeast end to let the cloud collide with it and erode.
The wind wall spell looks like it only effects the 1ft area it inhabits. If I should draw it some other way that can clear more cloud, let me know. If this is right, the TKC takes bludgeoning damage. If you want it to clear the space they're standing in this before the Necromsncer's turn, the PCs also would tske bludgeoning damage.
Chadderlay will cast Counterspell to attempt to interrupt the Cone of Cold using up his reaction on the Ambassador's turn.
CoC is a 5th lvl spell so the DC is 15: 25
(ooc: just to have proof in case he post messes up and tries to change my roll, lol)
Chadderlay will cast Lightning Bolt at the Ambassador.
DC 17 DEX save or suffer 22 lightning damage. Half damage for a successful save.
Chadderlay will then move diagonally Southeast toward the Ambassador but stay at least 10 feet from the icon in the middle of the room, and end 10 feet from the Ambassador.
(Sweet!— thanks Chadderly- so a retcon on tetrevess, he can use shield to block one of those knight blows)
The ambassador counterspells the counterspell.
I'm assuming the spell was cast at 3rd level, since there was a roll (could have been 4th, though). But this COUNTERSPELL is cast at 4th, because he's got 4th level slots to spare and, as a master of abjuration, Ambassador Cherthemiud knows the spell's utility quite well.
<Mind you, he was already invisible. He does this for a reason. He also uses a magic item. (It's yours if you search him.) He would have used this when the dog started barking. At this point Chadderly could conclude as much and surmise he can see him. And yes, while not invisible, Akame can (in theory) see some glowing arcane aura's around magic items on his person. However, she is still 35ft away, beyond the range of the spell's effect.>
Still need 2 saves from Chad.
Ambassador Dex x lighhtning bolt 15
<Incidentally, detect magic just let's you sense magic at that distance, it takes an action to see the aura. The magic coming off the sword (the icon in the middle of the room, what with the tentacle grip and blade made of a star-filled void) is staggering. It's within range and glows immensely with powerful magic. Using an action would reveal its school.>
Chadderly would be in one of those two squares, or right in the middle if you prefer.
The Necromancer casts cloudkill creating a sphere of heavily obscured air as it becomes filled with a disgusting black smoke, wich slowly rolls away from the caster. The players know where he went: there's a map. The PCs (assuming blinded and/or in another room) probably don't)
DC 15 Con save for ½ of 30 poison
TKC Con save 12
Angus is up. Wall of force is down, save needed for cone of cold: DC17 Con.
Sam can also post action now.
Cloudkill area creates heavily obscured: result = blinded
Akame Con save 10
Sam’s con save 7
(Argh- just saw countered the counter.. might be a short fight for tetrevess… Applying damages again.. then Con save..)
Was going to say could a hold breath on this but seen the spell description
(Tetrevess Con save 18 in roller for poison, has resistance vs poison)
<This might be a good time to evaluate why you're here and what you hope to accomplish. There might be story effects for killing the Ambassador, but in theory a 100% succeful mission would involve never interacting wirh him or anyone else. That's pretty close to impossible, but in theory you could. Objectives were:
1. to gather evidence they're messing with the rifts to weaponize them ✅️.
2. find the letters the knight commander wrote (of questionable value if kill him; still: a deal's a deal, right?) ✅️
And, finally...
3. to prevent the sword and research from being returned to Thay (due to be teleported off tonight). ▶️
Icymi, I did reveal that escape was a foregone conclusion, a cinematic episode with no chance if failure. No railroad, just reminders.>
Sam will move to the area where Angus and the other were then will cast wind wall around them in an arc shape so they won’t get hit so Sam’s
fog gets moved away and keeps it at bay so for that area of the Dm allows we are not blinded
Sam will take the dodge as a bouns action
(Angus' CON Save vs cloudkill 8)
The paladin will rush to within 5 feet of the Ambassador, and cast blinding smite as a bonus action. He will then attack with his longsword twice, adding divine smites to any hits.
First longsword Attack: 23 Damage: 10 magical slashing + 9 radiant damage
Second longsword Attack: 12 Damage: 12 magical slashing + 12 radiant damage
If either attack hits, add 9 radiant damage and must roll DC 15 CON Save or be blinded.
(Angus' CON Save vs cone of cold was in post #1233 )
Draft. How is this? The fog keeps moving from the direction of rhe caster, so it will be destroyed as it runs I to the wall, with the remainder traveling away from the PCs. The TKC is still in it. It's 50ft long be my count. In theory you could put some more curl on the southeast end to let the cloud collide with it and erode.
The wind wall spell looks like it only effects the 1ft area it inhabits. If I should draw it some other way that can clear more cloud, let me know. If this is right, the TKC takes bludgeoning damage. If you want it to clear the space they're standing in this before the Necromsncer's turn, the PCs also would tske bludgeoning damage.
Angus is still up before the wind wall, btw.
What is the nature of the artifact again? Is it something we could grab and teleport away with? Crazy I know all Akame has is teleport circle.