Spark’s first stone goes right through the mummies neck, nearly severing its head. Her second attempt finishes the job and releases the mummy from her undead existence. Its body collapses to the floor and dissolves into fine dust that is near imperceptible on the sandy floor.
Minty’s turn, Minty's readied action is still pending (please, just do the reaction before your regular turn)
This post has potentially manipulated dice roll results.
The Mummy (#2) is set to try Bappy’s flesh and continues on towards him, glaring at him dreadfully (DC 11 WIS save or frightened and if failed by more than 5 paralyzed). On passing Lily the fire spirit (to G19), it lashes out with its rotting fist at the spirit.
#2 Attack (Lily with AC13): 16 Damage: 11 bludgeoning and DC 12 CON save or 13 necrotic damage
#2 Attack (Lily with AC13): 13 Damage: 9 bludgeoning and DC 12 CON save or10 necrotic damage and DC 12 CON save or afflicted with mummy rot.
Lily’s CON save: 4
The mummy's strike hits Lily square and nearly sucks all life out of her. Her initially bright flames are now almost extinguished (1HP), and, additionally, a curse manifests to seal her fate.
#2 Attack (Lily with AC13): 13 Damage: 9 bludgeoning and DC 12 CON save or10 necrotic damage and DC 12 CON save or afflicted with mummy rot.
Lily’s CON save: 4
The mummy's strike hits Lily square and nearly sucks all life out of her. Her initially bright flames are now almost extinguished (1HP), and, additionally, a curse manifests to seal her fate.
The blue text says 13, but when I mouse over it the total says 12.
If it is actually supposed to be 13, Spark raises her hand towards the approaching mummy and a ghostly bronze dragon wing appears, swatting the mummy's hand aside as it is about to hit Lily. (Reaction: Protective Wings)
The blue text says 13, but when I mouse over it the total says 12.
(Good catch! I didn't notice that. In my experience the printed numbers are more reliable than the tooltips as long as there is no 'manipulated dice roll message'. Often when the tooltips need a longer time to load they come up with whatever result (usually 1d20+x) and usually it is clear that they are wrong. Here they are fairly close but I still think the printed number is the correct one as the mummy's to hit bonus is +5 and not +4 as the tooltip suggests. Now that you mention it, I can't even get any tooltip reading for the third and fourth roll. This dice roller seems a fine mess to me but then I also very much appreciate that it is available.)
Spark envelopes Lily, the wildfire spirit, in ghostly dragon wings as the mummy was certain to hit Lily hard. Unable the penetrate the unexpected barrier, the mummy's attack fails and Lily flits excited through the air and bashfully smiles at Spark.
"What are you looking at ugly? I know I'm pretty but you're hardly my type!" Bappy points his staff at the mummy (2) and casts shatter centered to the right. 16
"What are you looking at ugly? I know I'm pretty but you're hardly my type!" Bappy points his staff at the mummy (2) and casts shatter centered to the right. 16
(Are you aiming to include only #2 or #4 as well?)
Two of the mummies are set on Rizo. On their advance (to #3: J18 and #4: I19) they glare dreadfully at the Loxodon and try to evoke fear (WIS save DC 11 or frightened). Then, they swing their rotting fists at him, while angrily growling ancient curses.
Rizo’s WIS saves (DC 11): 20 and 14
#3 Attack (AC18): 11 Damage: 9 bludgeoning and 8 necrotic damage, and DC 12 CON save or mummy rot #4 Attack (AC18): 15 Damage: 14 bludgeoning and 15 necrotic damage, and DC 12 CON save or mummy rot
"What are you looking at ugly? I know I'm pretty but you're hardly my type!" Bappy points his staff at the mummy (2) and casts shatter centered to the right. 16
(Until you tell me otherwise, I assume you center the spell on H21. This way it hits both mummies and Lily as collateral.)
Bappy pointed his wand to the mummies and slight breeze went flying out, passing silently the mummies. Just behind them it inflated into ball and blasted an acoustic shockwave towards them. Lily was caught in the blast but the mummies had absorbed most of the energy.
Resisting their stares was easy, Rizo wouldn’t be frightened by that lot and didn’t really know why anyone would. Then came their attacks and they were vicious. He could deflect one mummy flailing arms at him but the other one used his distraction to their advantage and buried their fists deep in his side crunching through the rip cage. It even hold on to him long enough that it felt to him as if they were sucking the literal life out of him. Finally, he broke free. Now he knew what people scared about a mummy.
Out of breath and in dire need for a break, or more really, Rizo opts for a tactical retreat. He casts Fog Cloud behind the mummies to engulf them, Spark, Lily and him in a fog that obscures their escape. Then he hurries backwards to were he knew Minty was and called to Lily to get out and bring Spark along, if she wishes.
Fiery Teleportation: 7 fire, DC 15 DEX save for no damage.
((Mummy rot: The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.))
Map (Round 3 - Ini 15):
The large circle is the area effect of the fog cloud into which you cannot see.
(I assumed that Spark would want to leave the cloud with Lily, should that not be the case, please let me know and we move you back.)
This post has potentially manipulated dice roll results.
Spark runs to B13 and activates her Rite of the Storm. She takes 2 damage as electricity flows from her skin through her sling. She prepares to launch a Magic Stone if a mummy emerges from the fog.
Minty reloads his crossbow and steadies his breathing. He keeps the areas in front of his colleagues covered and will fire at the first mummy that gets within striking range of an ally.
Bappy holds his ground, and readys the thunderclap cantrip looking for a mummy to leave the mist.
(Thunderclap is centered on you not the target. So the moment when a mummy leaves the fog and you cast, it will not affect the mummy which is still too far away. Looking at your character sheet, your Cantrip ranged option is vicious mockery which would work with the criteria you have set for your readied action. Alternatively, if you really wish to prepare thunderclap we should changed the trigger to when a mummy is in range of that spell, which is essentially melee range. )
Bappy holds his ground, and readys the thunderclap cantrip looking for a mummy to leave the mist.
(Thunderclap is centered on you not the target. So the moment when a mummy leaves the fog and you cast, it will not affect the mummy which is still too far away. Looking at your character sheet, your Cantrip ranged option is vicious mockery which would work with the criteria you have set for your readied action. Alternatively, if you really wish to prepare thunderclap we should changed the trigger to when a mummy is in range of that spell, which is essentially melee range. )
Yes, I'd like to change the spell to vicious mockery. The wording for thunderclap was confusing, thank you.
Unable to see, the mummies simply continue walking straight in the direction where they noticed their foe was retreating, nearly running into each other in the attempt to follow. One of them, heavily burned appears on the left hand side rim of the cloud, where it stops shortly to orient itself before it continues its march towards Rizo (F13). The other, completely untouched, appears on the center part of the clouds edge just in front of you. It also seems still set to rip Rizo apart as it follows the other mummy (E13).
This post has potentially manipulated dice roll results.
Rizo in turn, wears a worried expression. He can’t run without exposing himself, he can’t stay without risking a full attack either unless they manage to kill the mummy before that, but that seems unlikely. Heck, offense is often the best defense. He focuses on his wooden staff which bursts into flame and unloads itself in a 15ft cone in direction of the mummy. Lily copies him with a smaller version of the same.
Burning hands (DC 15 Dex for half damage): 13 fire damage; Saves: #3 4 #4 13
Spark’s first stone goes right through the mummies neck, nearly severing its head. Her second attempt finishes the job and releases the mummy from her undead existence. Its body collapses to the floor and dissolves into fine dust that is near imperceptible on the sandy floor.
Minty’s turn, Minty's readied action is still pending (please, just do the reaction before your regular turn)
Ini: Rizo (18) Spark (15) Minty (11) Mummies
1, 2 (10, 7) Bappy (4) Mummies 4, 3 (4, 3)Current Map:
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Minty shoots at the first Mummy (mummy 1) as it approaches.
Attack: 20 Damage: 7
As the mummies continue moving forward, he takes aim at the one just to the right of Rizo (K21, #2) and fires off another shot.
Attack: 25 Damage: 14
Bappy’s turn
Ini: Rizo (18) Spark (15) Minty (11) Mummies
1, 2 (10, 7) Bappy (4) Mummies 4, 3 (4, 3)Map (Round 2 - Ini 4):
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The mummy's strike hits Lily square and nearly sucks all life out of her. Her initially bright flames are now almost extinguished (1HP), and, additionally, a curse manifests to seal her fate.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The blue text says 13, but when I mouse over it the total says 12.
If it is actually supposed to be 13, Spark raises her hand towards the approaching mummy and a ghostly bronze dragon wing appears, swatting the mummy's hand aside as it is about to hit Lily. (Reaction: Protective Wings)
(Good catch! I didn't notice that. In my experience the printed numbers are more reliable than the tooltips as long as there is no 'manipulated dice roll message'. Often when the tooltips need a longer time to load they come up with whatever result (usually 1d20+x) and usually it is clear that they are wrong. Here they are fairly close but I still think the printed number is the correct one as the mummy's to hit bonus is +5 and not +4 as the tooltip suggests. Now that you mention it, I can't even get any tooltip reading for the third and fourth roll. This dice roller seems a fine mess to me but then I also very much appreciate that it is available.)
Spark envelopes Lily, the wildfire spirit, in ghostly dragon wings as the mummy was certain to hit Lily hard. Unable the penetrate the unexpected barrier, the mummy's attack fails and Lily flits excited through the air and bashfully smiles at Spark.
Bappy’s turn
Ini: Rizo (18) Spark (15) Minty (11) Mummies
1, 2 (10, 7) Bappy (4) Mummies 4, 3 (4, 3)|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Bappys Wisdom save 35
I messed up that roll, I was trying to roll two d20 and add one two each roll, lemme try again
15
19
"What are you looking at ugly? I know I'm pretty but you're hardly my type!" Bappy points his staff at the mummy (2) and casts shatter centered to the right.
16
(Are you aiming to include only #2 or #4 as well?)
Two of the mummies are set on Rizo. On their advance (to #3: J18 and #4: I19) they glare dreadfully at the Loxodon and try to evoke fear (WIS save DC 11 or frightened). Then, they swing their rotting fists at him, while angrily growling ancient curses.
Rizo’s WIS saves (DC 11): 20 and 14
#3 Attack (AC18): 11 Damage: 9 bludgeoning and 8 necrotic damage, and DC 12 CON save or mummy rot
#4 Attack (AC18): 15 Damage: 14 bludgeoning and 15 necrotic damage, and DC 12 CON save or mummy rot
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
(Until you tell me otherwise, I assume you center the spell on H21. This way it hits both mummies and Lily as collateral.)
Mummy CON saves: #2 5; #4 15
Lily CON save: 15
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Even though, not visible, you hear the mummies bursting aflame and you think that one even dropped to the floor.
Spark’s turn
Ini: Rizo (18, 14/51 HP) Spark (15) Minty (11)
Mummies 1, 2 (10, 7)Bappy (4) Mummy 4 (4, battered probably near death) Mummy 3 (3, unscathed)((Mummy rot: The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.))
Map (Round 3 - Ini 15):
The large circle is the area effect of the fog cloud into which you cannot see.
(I assumed that Spark would want to leave the cloud with Lily, should that not be the case, please let me know and we move you back.)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Spark runs to B13 and activates her Rite of the Storm. She takes 2 damage as electricity flows from her skin through her sling. She prepares to launch a Magic Stone if a mummy emerges from the fog.
Minty reloads his crossbow and steadies his breathing. He keeps the areas in front of his colleagues covered and will fire at the first mummy that gets within striking range of an ally.
Bappy holds his ground, and readys the thunderclap cantrip looking for a mummy to leave the mist.
(Thunderclap is centered on you not the target. So the moment when a mummy leaves the fog and you cast, it will not affect the mummy which is still too far away. Looking at your character sheet, your Cantrip ranged option is vicious mockery which would work with the criteria you have set for your readied action. Alternatively, if you really wish to prepare thunderclap we should changed the trigger to when a mummy is in range of that spell, which is essentially melee range. )
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Yes, I'd like to change the spell to vicious mockery. The wording for thunderclap was confusing, thank you.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||