Assuming dolrik doesn't roll a nat 20 on the death save, Count will move over to him, save a quick blessing, put a hand on dokrik's shoulder, and restore 1 HP (lay on hands).
Then move to best place himself to block dolrik from the remaining enemies.
Forgot the gremishka was before Count, am I close enough to touch dolrik to still do lay on hands or would I have to move away and give an opportunity attack?
“Now I’ve got guilt.”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Ha yeah, I wasn’t expecting max damage.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Having seen what that thing just did to Dolrik, Nadir throws her spear at it.
Attack: 8 Damage: 7
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
"I guess that takes care of that. Anyone can help Dolrik up?"
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
"On it!"
Peregrin, your turn!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The spear hits the balloon and it explodes with a loud POP!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Peregrin?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sorry, forgot.
Shoot the guard.
Attack: 7 Damage: 9
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
The arrow hits his shoulder and stick in deep.
The guard is going to charge into melee and stab at Peregrin. Attack: 19 Damage: 3
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik, I need a death saving throw.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Assuming dolrik doesn't roll a nat 20 on the death save, Count will move over to him, save a quick blessing, put a hand on dokrik's shoulder, and restore 1 HP (lay on hands).
Then move to best place himself to block dolrik from the remaining enemies.
11 Death Save has no modifiers, right?
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Will add 1hp after gremishka and Count’s turn. Thanks Count!
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
The Gremishka is going to attack the count with a bite! Attack: 11 Damage: 3 +2 force damage. Counts turn!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Forgot the gremishka was before Count, am I close enough to touch dolrik to still do lay on hands or would I have to move away and give an opportunity attack?
I’ll say that you’re close enough.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ok, Count will still do the 1 HP lay on hands to dolrik
Sorry for not keeping this going, I was busy today!
The giant weasel will go after Peregrin. Attack: 13 Damage: 3
Nadir, you’re up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir tries to finish the guard but remain within 5 feet of the weasel.
Attack: 18 Damage: Unable to parse dice roll.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||