This post has potentially manipulated dice roll results.
So question….Are there any enemies clustered together that I can hit with spike growth without hitting Hadrian or Jetsam in the process? If so I’d do that and they’d take 3 piercing damage plus damage for moving every 5ft.
followed by my imp attacking the bandit captain near Hadrian for Attack: 23 Damage: 4 with con dc 14 or taking 11 poison damage
if I can’t do that without harming either of you I’ll do the tried and true eldritch blast hex combo. Targeting the bandit captain engaged with Hadrian Targeting strength as the ability.
Thug B, surprised at the sudden burst of action did not manage to dodge ANY of the attacks that assaulted him. The Axe hacked through pretty quickly.
Bandit Captain A will attack 2 (1 for Jetsam, 2 for Fiske, 3 for Hadrian, 4 for Tommy)
Thug A will attack 2 (1 for Jetsam, 2 for Fiske, 3 for Hadrian, 4 for Tommy)
Bandit A will attack 3 (1 for Jetsam, 2 for Fiske, 3 for Hadrian, 4 for Tommy)
Bandit B will attack 4 (1 for Jetsam, 2 for Fiske, 3 for Hadrian, 4 for Tommy) or (5, he will run away, scared of the violence that resulted in Tommy and Hadrian's assault)
Oh nice. Jetsam will continue with attacking the bandit captain, action surging as well (if he dies move the rest of the attacks to another enemy close to jetsam)
Sword: nat 1 to hit
Sword: 25 to hit, 6 damage
Sword: 10 to miss
Sword: 19 to hit, 9 damage
Dagger: 22 to hit, 7 damage.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
25, 19 and 22 taken for 22 damage on the Bandit Captain. He is now bloodied.
The bandit captain, feeling confident confronted Jetsam to his detriment. Jetsam unleashed a flourish of blows the captain was not able to react to. He ended up taking a lot of hits, keeping himself standing but with tons of visible wounds.
This post has potentially manipulated dice roll results.
Bonus action hex move to the nearest enemy from the now deceased bandit captain followed by an eldritch blast. Fiske then uses his movement to find cover behind a nearby tree.
That’s 8 damagetoJetsam
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Jetsam will run the the Captain that dagger es him and make two shortsword and one dagger attacks.
first one was a nat 1.
Secivd was 19 to hit, 6 damage.
Dagger was 17 to hit, 5 damage.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ouch all got ganged up on. How's the health need a speel or 3
(i am good, not until i fall.) i took 18 dmg.
I will reserve riposte at the beginning of my turn. (Driving right now)
We are waiting for Fiske before we start the next round.
So question….Are there any enemies clustered together that I can hit with spike growth without hitting Hadrian or Jetsam in the process? If so I’d do that and they’d take 3 piercing damage plus damage for moving every 5ft.
followed by my imp attacking the bandit captain near Hadrian for Attack: 23 Damage: 4 with con dc 14 or taking 11 poison damage
if I can’t do that without harming either of you I’ll do the tried and true eldritch blast hex combo. Targeting the bandit captain engaged with Hadrian Targeting strength as the ability.
Eldritch blast: Attack: 19 Damage: 5
hex damage on hit 6
(You can either catch the three surrounding Jetsam or the three surrounding me with spike growth. But that would catch us too)
(EB misses. Hex sticks)
(Jetsam's second attack hits but when he uses the dagger, the Bandit Captain uses Parry making the attack miss.)
End of Round 1!
(A is team Jetsam clumped at the back of the group whilst B is team Hadrian. clumped at the front of the team)
Bandit Captain A Wounded
Thug A Healthy
Bandit A Healthy
Bandit Captain B Bloodied Hexed
Thug B Healthy
Bandit B Healthy
Turn order: Tommy and Birdie, Hadrian, Enemies, Jetsam, Fiske
Tommy's turn
Birdie get in his face.
Attack1: 30 Damage: 12 HM 5
Attack2: 18 Damage: 9
HM 4
Sorry 1 arrow at each of the bandits.
'LETS THINK THE CROWD A LITTLE"
The bloodied bandit captain near Hadrian was unable to dodge ANY of Tommy and Birdie's attacks. He succumbed to his wounds and fell.
Hadrian attacked the Thug with an attack whilst he is defending the front lines.
Attack: 15 Damage: 12
Attack: 18 Damage: 11
He then got blood happy and did an action surge, attacking again:
Attack: 16 Damage: 7
Attack: 14 Damage: 12
As a bonus action, he did second wind healing 9.
Thug B, surprised at the sudden burst of action did not manage to dodge ANY of the attacks that assaulted him. The Axe hacked through pretty quickly.
Bandit Captain A will attack 2 (1 for Jetsam, 2 for Fiske, 3 for Hadrian, 4 for Tommy)
Thug A will attack 2 (1 for Jetsam, 2 for Fiske, 3 for Hadrian, 4 for Tommy)
Bandit A will attack 3 (1 for Jetsam, 2 for Fiske, 3 for Hadrian, 4 for Tommy)
Bandit B will attack 4 (1 for Jetsam, 2 for Fiske, 3 for Hadrian, 4 for Tommy) or (5, he will run away, scared of the violence that resulted in Tommy and Hadrian's assault)
the bandit captain seeing how ineffective his attacks against Jetsam was, instead attacked Fiske with 2 dagger ranged throws):
Attack: 20 Damage: 5
Attack: 16 Damage: 7
Thug A followed suit and attacked Fiske with his crossbow:
Attack: 4 Damage: 8
Bandit A emboldened by his companions attacked Hadrian with his light crossbow: Attack: 19 Damage: 7
And Bandit B attacks Tommy for taking down his captain with his light crossbow: Attack: 20 Damage: 7
Hadrian seeing Bandit B turn up his nose and attacking someone else gets incensed. He reacted instinctively hammering him down with his axe.
Attack: 23 Damage: 9
(Sentinel attack: if anyone attacks anyone else other than me and I am in melee combat, I will react)
Jetsam to move!
Ouch
Oh nice. Jetsam will continue with attacking the bandit captain, action surging as well (if he dies move the rest of the attacks to another enemy close to jetsam)
Sword: nat 1 to hit
Sword: 25 to hit, 6 damage
Sword: 10 to miss
Sword: 19 to hit, 9 damage
Dagger: 22 to hit, 7 damage.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
25, 19 and 22 taken for 22 damage on the Bandit Captain. He is now bloodied.
The bandit captain, feeling confident confronted Jetsam to his detriment. Jetsam unleashed a flourish of blows the captain was not able to react to. He ended up taking a lot of hits, keeping himself standing but with tons of visible wounds.
Fiske to move.
Bonus action hex move to the nearest enemy from the now deceased bandit captain followed by an eldritch blast. Fiske then uses his movement to find cover behind a nearby tree.
Blast: Attack: 10 Damage: 9
hex damage: 6
Forgot my con save for concentration: 19
End of Round 2!
(A is team Jetsam clumped at the back of the group whilst B is team Hadrian. clumped at the front of the team)
Bandit Captain A Bloodied Hexed
Thug A Healthy
Bandit A Healthy
Bandit B Healthy
Turn order: Tommy and Birdie, Hadrian, Enemies, Jetsam, Fiske
Tommy's turn
BA move hunters mark to the remaining captain. Then shot the captain.
"Birdie claw his eyes out"
Attack1: 31 Damage: 11 HM 3
Birdie Attack: 22 Damage: 6
HM 1