The Warden is hit by your first attack with your spear, which hits him in the chest, but when you attack with you're next thrust, he simply tilts his head, and it whooshes by his face, and when you go to punch him, he lifts his hand up and catches you're fist, and says, "That all you got?" However, he chuckles at you, as you then throw a second punch, this one landing in his his helmetted face.
The Warden is hit by your first attack with your spear, which hits him in the chest, but when you attack with you're next thrust, he simply tilts his head, and it whooshes by his face, and when you go to punch him, he lifts his hand up and catches you're fist, and says, "That all you got?" However, he chuckles at you, as you then throw a second punch, this one landing in his his helmetted face.
Mithrellan, you're up!
Maybe post #306 wasn't clear. The intent was for Ixsas's first attacks to be against hobgoblin #3 (the one with the longsword already in melee with Ixsas). Summarizing again:
Attack hobgoblin #3
All attacks target this opponent until either #3 is dead or Ixsas is out of attacks.
If he kills #3 and still has attacks remaining
move to hobgoblin #4.
All remaining attacks target this opponent until either #4 is dead or Ixsas is out of attacks.
Finally, move to the Warden.
If Ixsas still has attacks remaining, attack the Warden.
But it is unlikely that Ixsas would kill both hobgoblins and still have attacks left for the Warden.
In any case, at the end of the round 2, Ixsas should be in melee range with the Warden.
If Master Jashin used stillness of mind in round 2 and did not move, then round 3 should start with with both Master Jashin and Ixsas within 5 ft. of the Warden. They're on opposite sides of him, so the Warden would have to move (and provoke opportunity attacks) to try to target them both with a "cone" area of effect. We'll see what tricks he has up his sleeve, but the Warden should know that he's facing potentially 8 attacks just from the two monks in round 3.
Mithrellan, climbs down from the tree in an attempt to get away from the Warden.
(I think that should cover my movement)
(OOC: Mithrellan probably has some movement left to run away. Speed is 35 ft, so dashing this round gives you 70 ft of movement to use. Climbing movement costs 2-for-1, so even if Mithrellan was 15 ft high in the tree, he'd still be able to move 40 ft away this round. Hopefully, he runs far enough that the Warden is no longer in his line-of-sight. That way, he can try another WIS save at the end of the round.)
Reaching for his holster, Noxus finds his gun missing. Looking around, he sees it on the ground, where he dropped it. He also sees Jashin's sword. Remembering the Elvish Jashin Said to Ignite the blade, He rushes over to it and picks it up, Shouting in Elvish.
Piercer of the Heavens, Shine your Flame!
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“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
Reaching for his holster, Noxus finds his gun missing. Looking around, he sees it on the ground, where he dropped it.
(OOC: I think that you're 1 round early. We're still resolving actions for round 2. AFAICT, in round 2 Mithrellan and Noxus should be dashing away from the Warden because of the effects of the fear spell. Unfortunately, that probably means that even if they both succeed in their round 3 saving throw, they'll probably have to spend all of round 3 just getting back to the clearing again.)
Noxus, I'll allow your save to take effect this round, but it will count as your action. Will allow you to pick up the longsword. Mithrellan, remember to make a Wisdom Save of 19 DC
Jashin closes his eyes, and uses Stillness of Mind, and when he opens them, the illusion is gone. Jashin then shouts to The Warden, "Monks do not flee from fear, for we have learned that fear itself is nothing but a limitation waiting to be broken!" Jashin then spends one ki point for a Fluffy of Blows on The Warden
This post has potentially manipulated dice roll results.
The first punch hits The Warden in the face, while the second flies by his face as he leans to the side, successfully dodging the blows. The Warden looks at Jashin with fury, and points at him and shouts, "Die, Seeker!" The Warden then uses his reaction to cast Hellish Rebuke, and hellfire erupts around Jashin. Jashin must make a DEX save and on a sucess, take no damage, and on a failed, takes half of 8 fire damage
This post has potentially manipulated dice roll results.
The first arrow shoots towards Jashin, and he ducks, and The Warden has to lean to the side to avoid the arrow, but the second arrow goes flying towards Jashin, and he reaches his hand up and catches the arrow, the arrowhead just a inch from his chest. Back to The Warden!
The Warden, knowing that Ixsas and Jashin are on both of his sides, then holds his fist into the air, and shouts, "Rumble and Fall!"
He suddenly punches the ground, and casts Earth Tremor with a spell 5 slot. Everyone (Including The Warden's own allies) must make a DEX save of 19 DC, or take 20 bludgeoning damage and fall prone. The Warden then casts Misty Step, and reappears 10 ft away, with both Ixsas and Jashin in front of him
Action: Earth Tremor
Bonus Action: Misty Step
Jashin's Dex save: 13
Commander Oswolds: 19
Hobgoblin:
A: 22
B: 12
C: 8
D: 11
Spell Details:
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
This post has potentially manipulated dice roll results.
Initiative: 21
A figure in a dark cloak approaches the commotion. She pulls back her hood, letting a mane of brown hair fall about her shoulders. The half-orc appears fairly young, though she is unusually pale and has dark circles under her eyes that make her look rather sickly. She takes a few moments to scan the area. Her master said that the monk Jashin should be here... And there he is! He's yelling at someone called "the Warden." It doesn't seem that she's been noticed yet... well, Bridgette knows it would be rather rude not to introduce herself...
As soon as her turn comes around, Bridgette will use her bonus action to cast Hex on The Warden.
She will attack him with Eldritch Blast targeting him with all three beams.
EB 1: Attack: 17 Damage: 12 and 2 Necrotic damage from Hex on a hit.
EB 2: Attack: 18 Damage: 8 and 3 Hex
EB 3: Attack: 24 Damage: 12 and 1 Hex
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Jashin closes his eyes, and uses Stillness of Mind, and when he opens them, the illusion is gone. Jashin then shouts to The Warden, "Monks do not flee from fear, for we have learned that fear itself is nothing but a limitation waiting to be broken!" Jashin then spends one ki point for a Fluffy of Blows on The Warden
Action: Stillness of Mind
Bonus Action: Flurry of Blows
(OOC: That was in round 2?
Note that RAW, a monk can only make an unarmed strike as a bonus action or use the Flurry of Blows when he uses his action to Attack: > Flurry of Blows > Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
you manage to keep our feet on the ground. Now ou can take this time to attack The Warden or Commander Oswold if you wish. Mithrellan, you're up! (Also make our save, if you take 20 bludgeoning damage and fall prone)
This post has potentially manipulated dice roll results.
Initiative: 11
Shimmering into existence, Nolan Stahle scans the area quickly, spots his acquaintance Jashin Shinhan embroiled in battle.
"The augury was correct! I've managed to shift to the correct area." Says Nolan out loud. He then moves up while giving an elven battle cry to let Jashin and company know that an ally is approaching. He casts Toll the Dead (DC 20 WIS save, 20 Necrotic damage) on the Warden (If he is still up).
This post has potentially manipulated dice roll results.
Ixsas takes a low, martial arts stance. Despite the shaking earth, he simply seems to ride the shaking earth. Or maybe the tremor passes around him. In either case, he seems unaffected by the Warden's spell.
Ixsas moves swiftly to the location where the Warden reappeared. As he approaches, he strikes with his spear at full extension and then uses the moment to swiftly close distance and strike with his hand and then kick the Warden. Finally, opening up enough space to make a second attack with the spear.
After attacking the Warden, Ixsas uses his remaining movement to maneuver to the opposite side of the Warden from Jashin and move up to 15 ft. away from the Warden, risking an opportunity attack. He shouts, "Surrender!"
(OOC: I'm not sure where the Warden is positioned relative to Ixsas and how much of the tremor-affected ground Ixsas has to cross to get to him. At worst, the Warden is now 10 feet away on the opposite side of the tremor's radius, and Ixsas has to cross 15 ft. of difficult terrain, which still leaves him with 20 ft. of movement. At best, the Warden is to the side or behind him, and Jashin just has to cross 5 ft. of difficult terrain, which leaves him with 30 ft. of movement. Ixsas should be able to close to melee range, attack the Warden, and end the round 10 ft. to 15 ft. on the other side of the Warden from Jashin.)
Movement: Up to 50 ft of movement to cross the difficult terrain, close to melee range with the Warden, and then end the round up to 15 ft. away. Action: Attack and Extra Attack with spear Bonus Action: Spend 1 ki point on Flurry of Blows (2 unarmed attacks as bonus action) Free Action: Shouting
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The Warden is hit by your first attack with your spear, which hits him in the chest, but when you attack with you're next thrust, he simply tilts his head, and it whooshes by his face, and when you go to punch him, he lifts his hand up and catches you're fist, and says, "That all you got?" However, he chuckles at you, as you then throw a second punch, this one landing in his his helmetted face.
Mithrellan, you're up!
Maybe post #306 wasn't clear. The intent was for Ixsas's first attacks to be against hobgoblin #3 (the one with the longsword already in melee with Ixsas). Summarizing again:
In any case, at the end of the round 2, Ixsas should be in melee range with the Warden.
If Master Jashin used stillness of mind in round 2 and did not move, then round 3 should start with with both Master Jashin and Ixsas within 5 ft. of the Warden. They're on opposite sides of him, so the Warden would have to move (and provoke opportunity attacks) to try to target them both with a "cone" area of effect. We'll see what tricks he has up his sleeve, but the Warden should know that he's facing potentially 8 attacks just from the two monks in round 3.
Mithrellan, climbs down from the tree in an attempt to get away from the Warden.
(I think that should cover my movement)
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
(OOC: Mithrellan probably has some movement left to run away. Speed is 35 ft, so dashing this round gives you 70 ft of movement to use. Climbing movement costs 2-for-1, so even if Mithrellan was 15 ft high in the tree, he'd still be able to move 40 ft away this round. Hopefully, he runs far enough that the Warden is no longer in his line-of-sight. That way, he can try another WIS save at the end of the round.)
Reaching for his holster, Noxus finds his gun missing. Looking around, he sees it on the ground, where he dropped it. He also sees Jashin's sword. Remembering the Elvish Jashin Said to Ignite the blade, He rushes over to it and picks it up, Shouting in Elvish.
Piercer of the Heavens, Shine your Flame!
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
(OOC: I think that you're 1 round early. We're still resolving actions for round 2. AFAICT, in round 2 Mithrellan and Noxus should be dashing away from the Warden because of the effects of the fear spell. Unfortunately, that probably means that even if they both succeed in their round 3 saving throw, they'll probably have to spend all of round 3 just getting back to the clearing again.)
Noxus, I'll allow your save to take effect this round, but it will count as your action. Will allow you to pick up the longsword. Mithrellan, remember to make a Wisdom Save of 19 DC
Jashin closes his eyes, and uses Stillness of Mind, and when he opens them, the illusion is gone. Jashin then shouts to The Warden, "Monks do not flee from fear, for we have learned that fear itself is nothing but a limitation waiting to be broken!" Jashin then spends one ki point for a Fluffy of Blows on The Warden
Action: Stillness of Mind
Bonus Action: Flurry of Blows
Strike 1
atk: 29
Bludgeoning damage: 11
Strike 2
atk: 28
Bludgeoning damage: 8
The first punch hits The Warden in the face, while the second flies by his face as he leans to the side, successfully dodging the blows. The Warden looks at Jashin with fury, and points at him and shouts, "Die, Seeker!" The Warden then uses his reaction to cast Hellish Rebuke, and hellfire erupts around Jashin. Jashin must make a DEX save and on a sucess, take no damage, and on a failed, takes half of 8 fire damage
Jashin's DEX save: 12
Jashin managed to get out of the way, but still got burned in the process. Time for the Hobgoblins!
Hobgoblins 1 and 2 take this time to attack Noxus, and they dash towards Noxus and both attack Noxus with Longsword attacks
Hobgoblin 1
atk: 19
slashing damage: 8
Hobgoblin 2
atk: 21
slashing damage: 9
Hobgoblin 3 and 4 both shoot arrows at Jashin
Hobgoblin 3
atk: 19
piercing damage: 7
Hobgoblin 4
atk: 21
piercing damage: 8
The first arrow shoots towards Jashin, and he ducks, and The Warden has to lean to the side to avoid the arrow, but the second arrow goes flying towards Jashin, and he reaches his hand up and catches the arrow, the arrowhead just a inch from his chest. Back to The Warden!
The Warden, knowing that Ixsas and Jashin are on both of his sides, then holds his fist into the air, and shouts, "Rumble and Fall!"
He suddenly punches the ground, and casts Earth Tremor with a spell 5 slot. Everyone (Including The Warden's own allies) must make a DEX save of 19 DC, or take 20 bludgeoning damage and fall prone. The Warden then casts Misty Step, and reappears 10 ft away, with both Ixsas and Jashin in front of him
Action: Earth Tremor
Bonus Action: Misty Step
Jashin's Dex save: 13
Commander Oswolds: 19
Hobgoblin:
A: 22
B: 12
C: 8
D: 11
Spell Details:
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Commander Oswold falls flat on the ground, but since he is in rage mode, he only takes half damage
The four hobgoblins each fail their save and end up getting killed by The Warden's own attack
Jashin jumps up and avoids the spell, and lands back on the ground after the spell finishes
Ixsas, Mithrellan, you're up! (Don't forget to make saves)
Initiative: 21
A figure in a dark cloak approaches the commotion. She pulls back her hood, letting a mane of brown hair fall about her shoulders. The half-orc appears fairly young, though she is unusually pale and has dark circles under her eyes that make her look rather sickly. She takes a few moments to scan the area. Her master said that the monk Jashin should be here... And there he is! He's yelling at someone called "the Warden." It doesn't seem that she's been noticed yet... well, Bridgette knows it would be rather rude not to introduce herself...
As soon as her turn comes around, Bridgette will use her bonus action to cast Hex on The Warden.
She will attack him with Eldritch Blast targeting him with all three beams.
EB 1: Attack: 17 Damage: 12 and 2 Necrotic damage from Hex on a hit.
EB 2: Attack: 18 Damage: 8 and 3 Hex
EB 3: Attack: 24 Damage: 12 and 1 Hex
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(OOC: That was in round 2?
Note that RAW, a monk can only make an unarmed strike as a bonus action or use the Flurry of Blows when he uses his action to Attack:
> Flurry of Blows
> Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
)
Whoopsie, guess I'll take that off the charts. Ixsas, Mithrellan, remember to make our saves and turns
(OOC: Ixsas's yuan-ti heritage gives him advantage on saving throws against spells, so rolling with advantage here. DEX save: 27)
you manage to keep our feet on the ground. Now ou can take this time to attack The Warden or Commander Oswold if you wish. Mithrellan, you're up! (Also make our save, if you take 20 bludgeoning damage and fall prone)
Initiative: 11
Shimmering into existence, Nolan Stahle scans the area quickly, spots his acquaintance Jashin Shinhan embroiled in battle.
"The augury was correct! I've managed to shift to the correct area." Says Nolan out loud. He then moves up while giving an elven battle cry to let Jashin and company know that an ally is approaching. He casts Toll the Dead (DC 20 WIS save, 20 Necrotic damage) on the Warden (If he is still up).
Cats go Moo!
Ixsas takes a low, martial arts stance. Despite the shaking earth, he simply seems to ride the shaking earth. Or maybe the tremor passes around him. In either case, he seems unaffected by the Warden's spell.
Ixsas moves swiftly to the location where the Warden reappeared. As he approaches, he strikes with his spear at full extension and then uses the moment to swiftly close distance and strike with his hand and then kick the Warden. Finally, opening up enough space to make a second attack with the spear.
After attacking the Warden, Ixsas uses his remaining movement to maneuver to the opposite side of the Warden from Jashin and move up to 15 ft. away from the Warden, risking an opportunity attack. He shouts, "Surrender!"
(OOC: I'm not sure where the Warden is positioned relative to Ixsas and how much of the tremor-affected ground Ixsas has to cross to get to him. At worst, the Warden is now 10 feet away on the opposite side of the tremor's radius, and Ixsas has to cross 15 ft. of difficult terrain, which still leaves him with 20 ft. of movement. At best, the Warden is to the side or behind him, and Jashin just has to cross 5 ft. of difficult terrain, which leaves him with 30 ft. of movement. Ixsas should be able to close to melee range, attack the Warden, and end the round 10 ft. to 15 ft. on the other side of the Warden from Jashin.)
Action: Attack, Spear (martial arts), 21 Damage: 7
Action: Extra Attack, Spear (martial arts), 30 Damage: 12
Unarmed Strike (hand) (martial arts), 18 Damage: 10
Unarmed Strike (kick) (martial arts), 18 Damage: 7
Movement: Up to 50 ft of movement to cross the difficult terrain, close to melee range with the Warden, and then end the round up to 15 ft. away.
Action: Attack and Extra Attack with spear
Bonus Action: Spend 1 ki point on Flurry of Blows (2 unarmed attacks as bonus action)
Free Action: Shouting