Mithrellan, you're up! (Also make our save, if you take 20 bludgeoning damage and fall prone)
(OOC: In round 2, Mithrellan climbed down a tree and dashed away, so he wouldn't be in range of the earth tremor. Hopefully, he makes his WIS save and can return to the battle this round.)
Now ou can take this time to attack The Warden or Commander Oswold if you wish.
The Warden seems focused on Jashin, so Ixsas is going to focus on attacking the Warden to try to prevent him from doing too much damage to his master. Ixsas is hoping that if the Warden flees, so will the commander.
(OOC: of course, despite 4 attacks, the rolls of 3, 19, 2, and 3 probably means that he only hit once, despite a +10 to hit.)
Good point, Mithrellan, disregard DEX save, instead make a WIS save of at least 19 DC, and on a success, you find yourself about 30 ft away from the battle, and thus if you decide to go back and attack, do it with advantage
Noxus is Momentarily Put off by the appearence of two new People. He Stows Jashins Sword, planning to give it to him after battle, and exchanges it for his Revolver
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“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
This post has potentially manipulated dice roll results.
If the Warden succeeds on an attack, I will use my once per day Silvery Barbs reaction on him to make him reroll (Or Commander Oswold oif the Warden fails all attacks) and give Jashin (since he's the only one I really know right now) advantage on the next attack roll, ability check, or saving throw he makes within 1 minute.
On my turn I will cast Spiritual Weapon (Bonus action), attack which ever opponents still standing with it, followed by Toll the Dead as my action.
Gonna let Mithrellan go for now, Commander Oswold's turn!
Commander Owold uses his movement to get back up, and manages to get to his, and then sees Noxus. Commander Oswold then pulls out a boomerang and a javelin, and throws them both at Noxus
Jashin, seeing The Warden attack Ixsas, then dashes towards The Warden and attempts to hit The Warden twice with two unarmed strikes, and then spends 1 ki point one for a Flurry of Blows, and if either of the Flurry of Blows land, he will spend another ki point for Stunning strike
(OOC: I don't think that the Sonic111 has rolled the save for your Toll the Dead, yet. That was a CON save vs. Jashin's stunning strike.
I also saw that you rolled 3d8+5 for that cantrip, but I think that it should be 3d12+5. The Warden has already been injured in this fight, so he's not at max hit points.)
This post has potentially manipulated dice roll results.
(OOC: Ben_Evolent - Doh! You're right about the damage. I had forgotten the Warden had been damaged already, let's hope I don't roll too poorly with the d12's : 28 necrotic Wis 20 save.)
A figure in a dark cloak approaches the commotion. She pulls back her hood, letting a mane of brown hair fall about her shoulders. The half-orc appears fairly young, though she is unusually pale and has dark circles under her eyes that make her look rather sickly. She takes a few moments to scan the area. Her master said that the monk Jashin should be here... And there he is! He's yelling at someone called "the Warden." It doesn't seem that she's been noticed yet... well, Bridgette knows it would be rather rude not to introduce herself...
As soon as her turn comes around, Bridgette will use her bonus action to cast Hex on The Warden.
She will attack him with Eldritch Blast targeting him with all three beams.
EB 1: Attack: 30 Damage: Unable to parse dice roll. and 1 Necrotic damage from Hex on a hit.
EB 2: Attack: 17 Damage: 14 and 6 Hex
EB 3: Attack: 30 Damage: 20 and 4 Hex
I don't think anything has happened to change Bridgette's action, unless Noxus just killed the Warden with Toll the Dead
Just need to re-roll the damage for Attack 1 because "Unable to parse dice roll": 16
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Good point, Mithrellan, disregard DEX save, instead make a WIS save of at least 19 DC, and on a success, you find yourself about 30 ft away from the battle, and thus if you decide to go back and attack, do it with advantage
Don't forget that the Warden needs to make a CON check (DC equals 10 or half the damage, whichever is higher) each time he takes damage to maintain concentration on that Fear spell. If he fails, the spell ends for anyone who has not succeeded at their saving throw, yet.
This post has potentially manipulated dice roll results.
Revolver in hand, Nox Shouts, "HEY TEMPLAR! I'M STILL IN THIS!"
Three shots ring out.
Attack: 19 Damage: 17
Attack: 5 Damage: 12
Attack: 15 Damage: 17
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“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
Brigette, all three of your beams hit The Warden, and Nolan, both of your attacks hit The Warden, and he is looking very wounded right now. The Warden looks in fury, and says, "Do not think that you have defeated me! I will return, and next time you all will die!"
Suddenly, The Warden pulls out two blue pearls, just like the ones that Gygerax had earlier, and he throws one at the ground beneath him and another at Commander Oswolds feet, and the pearls explode in a burst of blue fog, and as it dissipates, the two enemies disappear. Combat ended, everyone level up once
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(OOC: In round 2, Mithrellan climbed down a tree and dashed away, so he wouldn't be in range of the earth tremor. Hopefully, he makes his WIS save and can return to the battle this round.)
The Warden seems focused on Jashin, so Ixsas is going to focus on attacking the Warden to try to prevent him from doing too much damage to his master. Ixsas is hoping that if the Warden flees, so will the commander.
(OOC: of course, despite 4 attacks, the rolls of 3, 19, 2, and 3 probably means that he only hit once, despite a +10 to hit.)
Good point, Mithrellan, disregard DEX save, instead make a WIS save of at least 19 DC, and on a success, you find yourself about 30 ft away from the battle, and thus if you decide to go back and attack, do it with advantage
Also gonna bot Fluffy for now. New initiative order
The Warden
Ixsas
Mithrellan
Commander Oswold
Jashin
Noxus
Brigette the Undying
Nolan Stahle
Fluffy
Noxus is Momentarily Put off by the appearence of two new People. He Stows Jashins Sword, planning to give it to him after battle, and exchanges it for his Revolver
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
If the Warden succeeds on an attack, I will use my once per day Silvery Barbs reaction on him to make him reroll (Or Commander Oswold oif the Warden fails all attacks) and give Jashin (since he's the only one I really know right now) advantage on the next attack roll, ability check, or saving throw he makes within 1 minute.
On my turn I will cast Spiritual Weapon (Bonus action), attack which ever opponents still standing with it, followed by Toll the Dead as my action.
Spiritual Weapon: 23, Damage (1d8+5): 10
Toll the Dead: DC 20, Damage (3d8+5): 17
Cats go Moo!
Gonna let Mithrellan go for now, Commander Oswold's turn!
Commander Owold uses his movement to get back up, and manages to get to his, and then sees Noxus. Commander Oswold then pulls out a boomerang and a javelin, and throws them both at Noxus
Boomerang
Hit: 24
bludgeoning damage: 5
Javelin
Hit: 11
Piercing damage: 5
Oh, also forgot to make The Warden's opportunity attack on Ixsas
As Ixsas runs from The Warden, The Warden attempts to strike Ixsas with his Yklwa
Yklwa
hit: 15
piercing damage: 3
Jashin, seeing The Warden attack Ixsas, then dashes towards The Warden and attempts to hit The Warden twice with two unarmed strikes, and then spends 1 ki point one for a Flurry of Blows, and if either of the Flurry of Blows land, he will spend another ki point for Stunning strike
Unarmed Strike
hit: 16
bludgeoning damage: 13
Unarmed strike
hit: 21
bludgeoning damage: 12
Flurry of Blows
strike 1
hit: 18
bludgeoning damage: 9
Strike 2
hit: 29
10
Stunning Strike:
The first strike missed, but the other three all landed
The Warden's Con Save: 22
Ok, effects of the Stunning Strike failed, and Jashin ended up wasting a ki point
Noxus, you're up!
(Oops the Toll the dead save is WIS 20)
Cats go Moo!
(OOC: I don't think that the Sonic111 has rolled the save for your Toll the Dead, yet. That was a CON save vs. Jashin's stunning strike.
I also saw that you rolled 3d8+5 for that cantrip, but I think that it should be 3d12+5. The Warden has already been injured in this fight, so he's not at max hit points.)
(OOC: Ben_Evolent - Doh! You're right about the damage. I had forgotten the Warden had been damaged already, let's hope I don't roll too poorly with the d12's : 28 necrotic Wis 20 save.)
Cats go Moo!
(OOC: Wheew!)
Cats go Moo!
Wow, that is gonna hurt
I don't think anything has happened to change Bridgette's action, unless Noxus just killed the Warden with Toll the Dead
Just need to re-roll the damage for Attack 1 because "Unable to parse dice roll": 16
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Don't forget that the Warden needs to make a CON check (DC equals 10 or half the damage, whichever is higher) each time he takes damage to maintain concentration on that Fear spell. If he fails, the spell ends for anyone who has not succeeded at their saving throw, yet.
Revolver in hand, Nox Shouts, "HEY TEMPLAR! I'M STILL IN THIS!"
Three shots ring out.
Attack: 19 Damage: 17
Attack: 5 Damage: 12
Attack: 15 Damage: 17
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
Noxus, both the first and third shot hit The Warden, and the second one just blitzs by his head, almost hitting him
Brigette, all three of your beams hit The Warden, and Nolan, both of your attacks hit The Warden, and he is looking very wounded right now. The Warden looks in fury, and says, "Do not think that you have defeated me! I will return, and next time you all will die!"
Suddenly, The Warden pulls out two blue pearls, just like the ones that Gygerax had earlier, and he throws one at the ground beneath him and another at Commander Oswolds feet, and the pearls explode in a burst of blue fog, and as it dissipates, the two enemies disappear. Combat ended, everyone level up once