This post has potentially manipulated dice roll results.
"You both keep guarding the entrance to underdark" Shadow tells the remaining guards. "We will just be on our way shortly to obtain what we were sent for" shadow will go and use a potion on our fallen ally 7 health regeneration. Then he will lead the party through the door the dead guards were protecting. If the door is locked he will search guards for key 18
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Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow talks to to Hobgoblins for a few seconds, and then gives Fario a healing potion. Then waiting for the rest of the party to line up. Once everyone is ready he opens the double doors to reveal a hallway that end into a room around a corner. Moving to were he can see the whole room. Shadow sees the room is a crossroads of hallway with the north/south arms being 20 feet across, and the East/West arms are 10 feet across. There are several closed doors, including another set of double doors to the south. Standing guard by the double doors are two Hobgoblin Archers. There are two wooden lever in the wall, next to each hobgoblin.
As Shadow comes into view one hobgoblin bangs on the double doors and shouts "Croleks!" (Does anyone understand Goblin?)
Hobgoblin Archer shoots his Shadow with his Longbow Attack: 17 Damage: 7. Catching Shadow by surprise, as the arrow slams into him.
This post has potentially manipulated dice roll results.
Rellahne steps in front of everyone. She may not have any physical protection, but she knew a few of the group were already hurt and that she could use her arcane ward to avoid taking damage, so she has no problem putting herself in front of danger.
Once she's in front of Shadow in a diagonal (one spot south and one spot east of him), she prepares a spell on her hand and casts Ray of Frost on the leftmost Hobgoblin.
Attack:15Damage:4 Cold
(I forgot to roll the initiative for my companion...)
Tyris understands that shouted word to be "Intruders"
Rellahne moves to have a clear shot and cast a ranged spell at HA1, but the Ray of Frost misses the Hobgoblin.
Fellian moves to in front of Alben and shoots his Shortbow at the same Hobgoblin Attack: 7 Damage: 4, he also misses the target.
Fario can't quite make it into attack range even with his Cunning Action Dash, so he stops in front of Rellahne, hoping that he can shield her from any arrows the Hobgoblins shoot at her.
The northern doors in the eastern hallway in flung open and four hobgoblin guards carrying Tower Shields rush out and form a wall in front of party. Followed by four Hobgoblins carrying lances and have bundles of javelins strapped to there backs, who form up behind them.
As soon Oreus moves forward 10 feet the two archers take there readied action (when 3 people are in the area, or at the end of the round). They both pull down the wooden levers beside them. Suddenly the floor on both sides of the guards and lancers drops away, revealing a ten foot pit lined with spikes.
Oreus, Rellahne, and Fario make a DC 15 Dex save or fall into to pit taking 1 falling damage and 1 piercing damage.
Oreus if you make the save I'll let you use the wand if not you will have to wait until next round.
Fario's Dex save 22. Fario is able to move quickly enough to make it off the trap before he drops.
(This map is just showing where the traps are, after everyone has rolled their saves I will update positions. )
I messed up on the damage rolls and can't edit the post without screwing up Fario's dex save, because I forgot to make room under the map.
Rellahne if you fail your save you take 1 Falling damage + 4 spikes, each making an attack against AC. 1st Spike Attack: 12 Damage: 2; 2nd Spike Attack: 16 Damage: 1; 3rd Spike Attack: 14 Damage: 4; 4th Spike Attack: 11 Damage: 1. For a total of 2 damage.
Oreus if you fail your save you take 6 Falling damage + 2 spikes, each making an attack against AC. 1st Spike Attack: 11 Damage: 1; 2nd Spike Attack: 20 Damage: 1. For a total of 7 damage
Rellahne is able to avoid the trap and quickly moves onto solid floor.
Oreus is not quite fast enough, maybe because of his heavy armor, and falls into the pit. He strikes two spikes, but one breaks on his armor. Oreus is prone and in the fall his lost hold of both his wand and his glaive, both of which are scattered around in the pit. He gets up (I assuming that you will do this this round, if you want to wait let me know) and gathers his belongings. End of his round.
This post has potentially manipulated dice roll results.
ooc: Can Orues make a standing jump higher than normal (already 7 feet) with his move action (if, yes, Atheltics roll 10) and then calculate to use the wand towards the foes when he reaches the peak of his jump? In this way, more or leass, everyone should be impacted. Of course he would jump on the spot where the spike is broken...
High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your GM might allow you to make a Strength (Athletics) check to jump higher than you normally can.
You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1½ times your height.
"You both keep guarding the entrance to underdark" Shadow tells the remaining guards. "We will just be on our way shortly to obtain what we were sent for" shadow will go and use a potion on our fallen ally 7 health regeneration. Then he will lead the party through the door the dead guards were protecting. If the door is locked he will search guards for key 18
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow talks to to Hobgoblins for a few seconds, and then gives Fario a healing potion. Then waiting for the rest of the party to line up. Once everyone is ready he opens the double doors to reveal a hallway that end into a room around a corner. Moving to were he can see the whole room. Shadow sees the room is a crossroads of hallway with the north/south arms being 20 feet across, and the East/West arms are 10 feet across. There are several closed doors, including another set of double doors to the south. Standing guard by the double doors are two Hobgoblin Archers. There are two wooden lever in the wall, next to each hobgoblin.
As Shadow comes into view one hobgoblin bangs on the double doors and shouts "Croleks!" (Does anyone understand Goblin?)
Hobgoblin Archer shoots his Shadow with his Longbow Attack: 17 Damage: 7. Catching Shadow by surprise, as the arrow slams into him.
Everyone roll initiatives
Hobgoblin Archer initiatives 15
Unknown enemies initiative 16
Fario's initiative 20
Fellian initiative 21
Any with a 15 or higher can act.
Rellahne's Initiative: 18
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Rellahne can act
Initiative 9
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Orues' initiative 9
Rellahne steps in front of everyone. She may not have any physical protection, but she knew a few of the group were already hurt and that she could use her arcane ward to avoid taking damage, so she has no problem putting herself in front of danger.
Once she's in front of Shadow in a diagonal (one spot south and one spot east of him), she prepares a spell on her hand and casts Ray of Frost on the leftmost Hobgoblin.
Attack: 15 Damage: 4 Cold
(I forgot to roll the initiative for my companion...)
Ollie's Initiative: 13
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Tyris and Alben need to roll initiatives
Tyris initiative: 8
(I do speak Goblin as a matter of fact. Goblins and Orcs happen to be my favored enemies)
Since Alben hasn't posted I'm going to roll his initiative 14
Tyris understands that shouted word to be "Intruders"
Rellahne moves to have a clear shot and cast a ranged spell at HA1, but the Ray of Frost misses the Hobgoblin.
Fellian moves to in front of Alben and shoots his Shortbow at the same Hobgoblin Attack: 7 Damage: 4, he also misses the target.
Fario can't quite make it into attack range even with his Cunning Action Dash, so he stops in front of Rellahne, hoping that he can shield her from any arrows the Hobgoblins shoot at her.
The northern doors in the eastern hallway in flung open and four hobgoblin guards carrying Tower Shields rush out and form a wall in front of party. Followed by four Hobgoblins carrying lances and have bundles of javelins strapped to there backs, who form up behind them.
The two Hobgoblin Archers make a readied action.
Alben, Oreus, Ollie, Shadow, and Tyris are up
Oreus is not surprised to see some backers helping the archers but he is quite worried about the numbers of them.
Time to get rid of this flame things
He takes the wand of flames from his belt, moves in front of Fellian and shouts: FIRRRRRRRRRRREEEEEEEEEEE
a huge cone of flames emerges from the wand of the paladin, touches the wall but, most of all, the four hobgonlins in front of him (maybe also H3).
Finally he retreats behind Rellhane, weapon at the ready
move: 15 feet in front of Fellian
action: downloading all the charges of the wand of burnig hands on the four left hobgoblins, maybe even H3 is touched for 34 fire damages.
move: 15 feet behind Rellhane
REACTION: if any G foe gets 5 feet closer, polearm reaction Attack: 12 Damage: 12
As soon Oreus moves forward 10 feet the two archers take there readied action (when 3 people are in the area, or at the end of the round). They both pull down the wooden levers beside them. Suddenly the floor on both sides of the guards and lancers drops away, revealing a ten foot pit lined with spikes.
Oreus, Rellahne, and Fario make a DC 15 Dex save or fall into to pit taking 1 falling damage and 1 piercing damage.
Oreus if you make the save I'll let you use the wand if not you will have to wait until next round.
Fario's Dex save 22. Fario is able to move quickly enough to make it off the trap before he drops.
(This map is just showing where the traps are, after everyone has rolled their saves I will update positions. )
I messed up on the damage rolls and can't edit the post without screwing up Fario's dex save, because I forgot to make room under the map.
Rellahne if you fail your save you take 1 Falling damage + 4 spikes, each making an attack against AC. 1st Spike Attack: 12 Damage: 2; 2nd Spike Attack: 16 Damage: 1; 3rd Spike Attack: 14 Damage: 4; 4th Spike Attack: 11 Damage: 1. For a total of 2 damage.
Oreus if you fail your save you take 6 Falling damage + 2 spikes, each making an attack against AC. 1st Spike Attack: 11 Damage: 1; 2nd Spike Attack: 20 Damage: 1. For a total of 7 damage
dx save 9
Rellahne's Dex Save: 17
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Rellahne is able to avoid the trap and quickly moves onto solid floor.
Oreus is not quite fast enough, maybe because of his heavy armor, and falls into the pit. He strikes two spikes, but one breaks on his armor. Oreus is prone and in the fall his lost hold of both his wand and his glaive, both of which are scattered around in the pit. He gets up (I assuming that you will do this this round, if you want to wait let me know) and gathers his belongings. End of his round.
Alben, Ollie, Shadow, Tyris are up
Shadow will shoot his short bow at A1
Attack: 17 Damage: 7
After firing he will unclasp the rope from his pack and drop it down into the pit while holding onto one end
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow is able to his the archer. Then he lowers a rope into the pit, hopefully to help Oreus out.
Ollie, Alben, Tyris are up
ooc: Can Orues make a standing jump higher than normal (already 7 feet) with his move action (if, yes, Atheltics roll 10) and then calculate to use the wand towards the foes when he reaches the peak of his jump? In this way, more or leass, everyone should be impacted. Of course he would jump on the spot where the spike is broken...
High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your GM might allow you to make a Strength (Athletics) check to jump higher than you normally can.
You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1½ times your height.