This post has potentially manipulated dice roll results.
Oreus is clearly angry for te confusion of thd moment : javelins thrown at him aplenty, goblins on the ground, Vuntuk squeezing him to the wall
"enough!"
He steps forward, passing Vuntuk, stepping on G2 and passing over it (ooc practically landing on D13, I should not provoke attack of opportunity from G2, I did not leave his reach, anyway)
"you, scumbag, here, now"
He points the finger at the goblin that threw his javelin at him (casting COMPELLED DUEL WITH BONUS ACTION), pre tasting the pleasure of the stupid goblin falling prone at his mercy that he was almost forgetting the one at his shoulders: he turns a little and with the glaive he aims at the goblins bowels
Vuntuk moves into the hallway and past Oreus and kills the prone goblin at his feet.
(Don't forget you can use the spear end of the Urgrosh as a bonus action. To make it easier to remember I just made a second Urgrosh and added it to your sheet. You can use either the Axe head or the Spear head as your primary attack and the other as a bonus attack.)
Oreus moves past Vuntuk and over the dead Goblin in D14 and then steps on a bunch of ball bearings
If you fail the save do you still cast COMPELLED DUEL? If you cast it the goblin that actually hit you (G5) disappeared down the hallway, so you don't have LoS. G1, G4, and G6 are all within range which one do you want the target?
This post has potentially manipulated dice roll results.
Oreus overpasses Vuntuk and the dead goblin.
He helps himself with the glaive as a walking staff in order not to fall and arrives in front of the other prone goblin to finish the poor thing for good (ending in D11)
"well done Shadow"
Adv Attack: 19 Damage: 6
Bonus action Vs g1 if the normal attack was not enough Attack: 26 Damage: 8
Instead, if G1 was dead with the normal attack, bonus attack will be against G4 without advantage
Oreus manages to walk through the ball bearings without falls, using his glaive a little bit to help keep his balance. When he clears the field, he attacks the prone goblin at his feet. His main attack misses the goblin, but the back swing connects firmly with the goblin. While the Goblin isn't dead, he probably wishes he was.
Shadow will move up ti D13 using half speed as he enters the bearings so he doesn't fall (its in their description I just read no save if move half speed) and shoot his short bow at G4
Attack: 25 Damage: 10
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
This post has potentially manipulated dice roll results.
Shadow us so concentrated on not slipping on the ball bearings that his arrow is aimed way to low and sticks in the floor slightly more than a foot from his target.
G6 takes 6 Psychic damage and -4 on his next saving throw.
G1 stands up and attacks Oreus with his Morning Star Attack: 19 Damage: 8, and the Morning Star slams into Oreus.
G3 throws a javelin at Oreus Attack: 24 Damage: 13. The javelin just makes through Oreus's armor, but doesn't do a whole lot of damage.
G4 throws a javelin at (1=Oreus, 2=Shadow, 3=Vuntuk 2) Vuntuk Attack: 10 Damage: 6. The javelin hits the stone roof and shatters into pieces.
G5 appears in D8 from the hallway and throws a javelin at (1=Oreus, 2=Shadow 2) Oreus Attack: 9 Damage: 6. This time the javelin misses Oreus. G5 again disappears down the hallway.
G6 throws a javelin at (1=Oreus, 2=Shadow 2) Shadow Attack: 23 Damage: 5, but the javelin misses Shadow.
Another Goblin (G7) appears in C11 and attacks Oreus with a Morning Star Attack: 7 Damage: 7, but misses Oreus.
Another Goblin (G8) appears in B11 and throws a javelin at Oreus Attack: 18 Damage: 7, but the javelin hits the open door instead of Oreus.
Oreus sees another Goblin (G9) climb atop of a pallet in B10. This is his action for the round.
I didn't think to post this when Oreus moved to the door but here is what he sees and smells i the room uo his left.
A foul stench taints the air of this filthy chamber. Crude pallets lie strewn on the floor amid small heaps of bones and offal. There is another open door to the Northwest which the three new goblins came from.
Rellahne is Up
After your turn have Ollie roll a perception check DC 11
This post has potentially manipulated dice roll results.
Rellahne makes her presence known again as she walks into the hallway (D17, which is also where her turn ends), and, with a few gestures and arcane words, her hands start creating flames. One ray after the other, they dart to hit G1, G4, and G6 (Casting Scorching Ray, and targeting them in that order.)
Attack:22Damage:8 Fire Attack: 13 Damage: 6 Fire Attack: 22 Damage: 10 Fire
(I'm assuming Ollie's turn will be later? Here's the perception check. Ignore advantage if it's not based on hearing or sight.)
Rellahne moves to D17 and casts Scorching Ray up the hallway, targeting the 3 closet goblins. All three rays hit their targets and G1 falls down dead. Both G4 and G6 are still standing.
Suddenly Irena disappears from the hallway, plunging the room where Ollie is into darkness. (She had a touch).
Attack: 18 Damage: 5.
Rellahne suddenly feels a loss as her connection with Ollie is severed.
(Without Irena that went totally different than I was expecting. Ollie did see the attack coming, so it didn't have advantage, but after thinking about it for a couple of days I decided that he(?) wouldn't be able to communicate with Rellahne before his turn.)
Oreus looks to his left and he decides he must action: he leaves the weapon on the ground, takes his wand of burning hands against the enemies on his left, he closes his eyes to cover from fire and let's out a great flame
Oreus looks to his left and he decides he must action: he leaves the weapon on the ground, takes his wand of burning hands against the enemies on his left, he closes his eyes to cover from fire and let's out a great flame
Oreus uses his last four changes in his Wand of Burning Hand into the room to hos left.
(At least that is my read on it as it has three used changes. Did you use it in the battle with the warerats? If no it should be fully ready to go. If yes did you remember to roll the recharge at dawn? If yes then roll the d20 to make sure it isn't destroyed.)
G7 Dex save 22
G8 Dex save 13
G9 Dex save 8
The two goblins directly to the left of Oreus manage to avoid the worst of the week fire thst comes out of the wand, be the Goblin on top of the pallet isn't as nimble. All three survive the blast.
((I did not quite catch what happened to Irena but anyway... I guess Vuntuk will notice that there is some kind of threat coming from that room the bird went in...))
Afraid that some of the group might get sourrounded and trappedin the narrow hallway by an attack from the rear, Vuntuk moves to where Irena was, blocking the entrance to that room trying to see what happend to her.
((I did not quite catch what happened to Irena but anyway... I guess Vuntuk will notice that there is some kind of threat coming from that room the bird went in...))
I posted about it in the OoC thread. But here is a quick summary for those who didn't read it. About a week or two ago Charwoman_Gene said she wasn't going to be able to play any more.
I was going to play Irena until the end of the Encounter, however Charwoman_Gene has removed her character sheet from the campaign. So I am going to say that she is transported away.
After this encounter is over I am planning on opening a recruitment page for a couple new players. I haven't quite figured out how I am going to incorporate them into the adventure yet, but I have a couple ideas.
Well, Vuntuk intended to bless his fellow adventurers to suppprt them in their fight but is now confronted with a bigger threat which in the worst case could trap the group in here so he decides to cast spiritual weapon. A huge luminescent hammer appears in H16 swinging at S4. Attack: 12
Damage:12
Vuntuk himself moves forward a bit to block the door and hold it at all cost. As his action, he'll prepare to dodge what ever those foul goblins are gona throw at him.
"Ther's four more of 'em coming dahwn here lads!" He shouts back into the hallway.
Seeing that the goblins are all coming from the north, Vuntuk pushes his way forward, shobing Rellahne and then Oreus out of his way.
" Mah apologies, that's ah job for dwarven steel other there."
If he can reach G2 he will strike at him with the Urgrosh.
Attack:11
Damage: 12
((I realized that G2 is still prone so when I can reach him, I should have advantage right? So here is the second attack roll: 22
Oreus is clearly angry for te confusion of thd moment : javelins thrown at him aplenty, goblins on the ground, Vuntuk squeezing him to the wall
"enough!"
He steps forward, passing Vuntuk, stepping on G2 and passing over it (ooc practically landing on D13, I should not provoke attack of opportunity from G2, I did not leave his reach, anyway)
"you, scumbag, here, now"
He points the finger at the goblin that threw his javelin at him (casting COMPELLED DUEL WITH BONUS ACTION), pre tasting the pleasure of the stupid goblin falling prone at his mercy that he was almost forgetting the one at his shoulders: he turns a little and with the glaive he aims at the goblins bowels
Attack: 16 Damage: 6
Vuntuk moves into the hallway and past Oreus and kills the prone goblin at his feet.
(Don't forget you can use the spear end of the Urgrosh as a bonus action. To make it easier to remember I just made a second Urgrosh and added it to your sheet. You can use either the Axe head or the Spear head as your primary attack and the other as a bonus attack.)
Oreus moves past Vuntuk and over the dead Goblin in D14 and then steps on a bunch of ball bearings
Oreus make a DC 10 Dex save or fall prone
If you fail the save do you still cast COMPELLED DUEL? If you cast it the goblin that actually hit you (G5) disappeared down the hallway, so you don't have LoS. G1, G4, and G6 are all within range which one do you want the target?
Redoing my action, then, first athletics 20
Oreus overpasses Vuntuk and the dead goblin.
He helps himself with the glaive as a walking staff in order not to fall and arrives in front of the other prone goblin to finish the poor thing for good (ending in D11)
"well done Shadow"
Adv Attack: 19 Damage: 6
Bonus action Vs g1 if the normal attack was not enough Attack: 26 Damage: 8
Instead, if G1 was dead with the normal attack, bonus attack will be against G4 without advantage
Attack: 25 Damage: 5
Oreus manages to walk through the ball bearings without falls, using his glaive a little bit to help keep his balance. When he clears the field, he attacks the prone goblin at his feet. His main attack misses the goblin, but the back swing connects firmly with the goblin. While the Goblin isn't dead, he probably wishes he was.
Shadow is up
Shadow will move up ti D13 using half speed as he enters the bearings so he doesn't fall (its in their description I just read no save if move half speed) and shoot his short bow at G4
Attack: 25 Damage: 10
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow us so concentrated on not slipping on the ball bearings that his arrow is aimed way to low and sticks in the floor slightly more than a foot from his target.
Irena moves to D16 and casts Mind Sliver at G6.
G6 Int save 15
G6 takes 6 Psychic damage and -4 on his next saving throw.
G1 stands up and attacks Oreus with his Morning Star Attack: 19 Damage: 8, and the Morning Star slams into Oreus.
G3 throws a javelin at Oreus Attack: 24 Damage: 13. The javelin just makes through Oreus's armor, but doesn't do a whole lot of damage.
G4 throws a javelin at (1=Oreus, 2=Shadow, 3=Vuntuk 2) Vuntuk Attack: 10 Damage: 6. The javelin hits the stone roof and shatters into pieces.
G5 appears in D8 from the hallway and throws a javelin at (1=Oreus, 2=Shadow 2) Oreus Attack: 9 Damage: 6. This time the javelin misses Oreus. G5 again disappears down the hallway.
G6 throws a javelin at (1=Oreus, 2=Shadow 2) Shadow Attack: 23 Damage: 5, but the javelin misses Shadow.
Another Goblin (G7) appears in C11 and attacks Oreus with a Morning Star Attack: 7 Damage: 7, but misses Oreus.
Another Goblin (G8) appears in B11 and throws a javelin at Oreus Attack: 18 Damage: 7, but the javelin hits the open door instead of Oreus.
Oreus sees another Goblin (G9) climb atop of a pallet in B10. This is his action for the round.
I didn't think to post this when Oreus moved to the door but here is what he sees and smells i the room uo his left.
A foul stench taints the air of this filthy chamber. Crude pallets lie strewn on the floor amid small heaps of bones and offal. There is another open door to the Northwest which the three new goblins came from.
Rellahne is Up
After your turn have Ollie roll a perception check DC 11
REACTION
As soon as goblin G7 appears in his reach, Oreus fights it back, striking with strength but not with precision, given the circumstances
"ah, foul bastard"
Great weapon Attack: 4 Damage: 21
Rellahne makes her presence known again as she walks into the hallway (D17, which is also where her turn ends), and, with a few gestures and arcane words, her hands start creating flames. One ray after the other, they dart to hit G1, G4, and G6 (Casting Scorching Ray, and targeting them in that order.)
Attack: 22 Damage: 8 Fire
Attack: 13 Damage: 6 Fire
Attack: 22 Damage: 10 Fire
(I'm assuming Ollie's turn will be later? Here's the perception check. Ignore advantage if it's not based on hearing or sight.)
Perception Check: 21
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Rellahne moves to D17 and casts Scorching Ray up the hallway, targeting the 3 closet goblins. All three rays hit their targets and G1 falls down dead. Both G4 and G6 are still standing.
Suddenly Irena disappears from the hallway, plunging the room where Ollie is into darkness. (She had a touch).
Attack: 18 Damage: 5.
Rellahne suddenly feels a loss as her connection with Ollie is severed.
(Without Irena that went totally different than I was expecting. Ollie did see the attack coming, so it didn't have advantage, but after thinking about it for a couple of days I decided that he(?) wouldn't be able to communicate with Rellahne before his turn.)
Oreus and Vuntuk are up
Oreus looks to his left and he decides he must action: he leaves the weapon on the ground, takes his wand of burning hands against the enemies on his left, he closes his eyes to cover from fire and let's out a great flame
4 charges for fire damages 8
No way
Bonus action : he seeks for the saints help, invoking SHIELD OF FAITH (+2AC)
Wow that's pitiful 😥
Oreus uses his last four changes in his Wand of Burning Hand into the room to hos left.
(At least that is my read on it as it has three used changes. Did you use it in the battle with the warerats? If no it should be fully ready to go. If yes did you remember to roll the recharge at dawn? If yes then roll the d20 to make sure it isn't destroyed.)
G7 Dex save 22
G8 Dex save 13
G9 Dex save 8
The two goblins directly to the left of Oreus manage to avoid the worst of the week fire thst comes out of the wand, be the Goblin on top of the pallet isn't as nimble. All three survive the blast.
Vuntuk is up
((I did not quite catch what happened to Irena but anyway... I guess Vuntuk will notice that there is some kind of threat coming from that room the bird went in...))
Afraid that some of the group might get sourrounded and trappedin the narrow hallway by an attack from the rear, Vuntuk moves to where Irena was, blocking the entrance to that room trying to see what happend to her.
"Cahm here and meet ya fate, ya foul creatures."
He will also bless Oreus, Rellahne and himself.
I posted about it in the OoC thread. But here is a quick summary for those who didn't read it. About a week or two ago Charwoman_Gene said she wasn't going to be able to play any more.
I was going to play Irena until the end of the Encounter, however Charwoman_Gene has removed her character sheet from the campaign. So I am going to say that she is transported away.
After this encounter is over I am planning on opening a recruitment page for a couple new players. I haven't quite figured out how I am going to incorporate them into the adventure yet, but I have a couple ideas.
As Vuntuk enters D16 he is pelted by three Crossbow Bolts
Attack: 12 Damage: 7
Attack: 11 Damage: 10
Attack: 18 Damage: 12
All three bolts ricochet off of Vuntuk's armor.
Vuntuk doesn't see Irena any where, but looking into the room he sees four goblins with crossbows and shortswords.
S1 is in I17
S2 is in F16 (just 10 feet from where you are standing)
S3 is in G15
S4 is in I16
Do you still want to cast bless or do you want to move into the room and attack, or something else?
Current Map assuming Vuntuk stays where he is
Well, Vuntuk intended to bless his fellow adventurers to suppprt them in their fight but is now confronted with a bigger threat which in the worst case could trap the group in here so he decides to cast spiritual weapon. A huge luminescent hammer appears in H16 swinging at S4. Attack: 12
Damage:12
Vuntuk himself moves forward a bit to block the door and hold it at all cost. As his action, he'll prepare to dodge what ever those foul goblins are gona throw at him.
"Ther's four more of 'em coming dahwn here lads!" He shouts back into the hallway.