This post has potentially manipulated dice roll results.
(Captain Skellerang said he will pay you 5gp for each Goblin Ear.)
Shadow figures out a pretty clever way to keep the door shut tight, hopefully for 6 rounds.
G10 stands up and moves to K16 to attack Rellahne with his Morning Star Attack: 14 Damage: 7. But as he swings the Morning Star Moradin blesses his Cleric Vuntuk, and the Spiritual Warhammer momentarily becomes solid. The two weapons clash in mid-air. The goblin wasn't prepared for the strike so soon and the Morning Star flies out of his hand and lands in K15. He steps back to K15 and retrieves his weapon. Rellahne can make an opportunity attack if she wants.
G12 will attempt to attack Oreus through the mostly closed door with a Javelin Thrust Attack: 12 Damage: 6, but the door gets in the way and he misses.
G13 will attempt to move to K14. Dex save 8. He doesn't slip on the ball bearings and makes it to K14. He throws a javelin at (1=Rellahne, 2=Vuntuk 2) Vuntuk. Javelin Attack: 5 Damage: 4. The javelin flies true and hits Vuntuk.
G15 appears in the doorway at K8 and moves to K10. He throws a javelin at (1=Rellahne, 2=Vuntuk 2) Rellahne. Javelin Attack: 7 Damage: 5 but misses. Sorry I forgot that javelins have 30/120 range, and I wasn't throwing them if they are past 30 feet.
G16 will use his action to try the open the door Strength Check 3. With a loud popping noise the hardened goo from Shadow's Tanglefoot bag gives way and the goblin is able to open the door.
G17 appears in the doorway K8 and moves to K9. He throws a javelin at (1=Rellahne, 2=Vuntuk 1) Rellahne. Javelin Attack: 21 Damage: 8. The javelin hits Rellahne. (I changed your Character Sheet as I am unsure if I am still playing you or not.) Sorry I forgot that javelins have 30/120 range, and I wasn't throwing them if they are past 30 feet.
G18 appears in the doorway K8. He throws a javelin at (1=Rellahne, 2=Vuntuk 1) Rellahne. Javelin Attack: 24 Damage: 10. This javelin also hits Rellahne. Sorry I forgot that javelins have 30/120 range, and I wasn't throwing them if they are past 30 feet.
G10 stands up and moves to K16 to attack Rellahne with his Morning Star Attack: 5 Damage: 10. But as he swings the Morning Star Moradin blesses his Cleric Vuntuk, and the Spiritual Warhammer momentarily becomes solid. The two weapons clash in mid-air. The goblin wasn't prepared for the strike so soon and the Morning Star flies out of his hand and lands in K15. He steps back to K15 and retrieves his weapon. Rellahne can make an opportunity attack if she wants.
As the goblin is making his retreat, Rellahne very quickly slings a Ray of Frost aiming at his back. (War Caster time, baby)
Attack:7Damage:7 Cold
Then, seeing that the plan with the wand was significantly less effective than expected, Rellahne resorts to good ol' spell-slinging, starting by a second level Scorching Ray to start cleaning up the enemies that are right in front of her.
OOC:
For the specific targeting, it depends on DM ruling. It can go one of two ways:
1) If I'm allowed to switch the target of one ray based on the results of another ray that was fired earlier, then I'd like to start by the closest one to Rellahne (that'd be G10) and then move to the next closest if that one dies and so on.
2) If I'm not allowed that, then it's specifically gonna be two rays against G10, and one ray against G13, in that order.
Ray 1 Attack:9Damage:8 Fire Ray 2 Attack:10Damage:10 Fire Ray 3 Attack:26Damage:16 Fire
Rellahne uses her new abilities to fire off a spell as G10 moves out of her reach, hitting the goblin a Ray of Frost. The goblin is badly wounded, but is still standing.
Then Rellahne really lets loss with a Scorching Ray. The first two rays slam into G10, between the cold and heat the goblin dies a horrible death. The third ray zips towards G13, but impacts harmlessly against his armor.
S1 moves past S6 and out the back doorway, as Vuntuk's calming spell takes effect.
S3 moves to L15 and drawing his Shortsword is ready to attack any non-goblin who enters the room.
S4 moves past S6 and out the back doorway, as Vuntuk's calming spell takes effect.
S5 moves past S6 and out the back doorway, as Vuntuk's calming spell takes effect.
S6 L17 and drawing his Shortsword is ready to attack any non-goblin who enters the room.
S7 dashes to K7, waking G3 and G11 in the process.
S8 moves to K6 and shoots his Crossbow at Rellahne. Crossbow Attack: 11 Damage: 8, but the bolt falls short of the Wizard.
Blood staining his beard and dripping from his armor in several places, Vuntuk reaches into his pouch, grabs a healing potion, pops it open with a thumb and downs it in one gulp. He heals for 19 hp.
Then he commands the sw to move towards G13 and smash his head.
Attack: 18
Damage: 7
He then moves around the corner towards the stairs to I17 and pushing past Rellahne.
((I probably cannot drag her along to get her out of the hallway do I?))
((I probably cannot drag her along to get her out of the hallway do I?))
(Actually, during my time writing the OOC question on my post, I completely forgot to mention I wanted Rellahne to move into the hallway. I think it might be too late to fix that? Just J17 would be the preferred place, naturally)
This post has potentially manipulated dice roll results.
Since I made a crit, I must change the damage because it is a normal attack, not with the butt of the weapon : new damage 6 +4 =11 because of the following
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action.
I must decide who to attack, assuming the first attack will die on the first hit:
At the end of her turn Rellahne moves into the stairwell to J17
Vuntuk moves the Spiritual Weapon K15 and directs it to attack G13, the Spiritual Warhammer hits the goblin in the face, but not hard enough to kill it. Vuntuk than follows Rellahne into the stairwell and moves past her to I17. (Note: You will not be able to continue to control the Spiritual Weapon accurately without LoS. You can probably make it attack the same spot again, or move it up or down the hallway and attack. But if you do so please roll with disadvantage as you can't see the target(s).)
Oreus attacks G12 through the mostly closed door killing it, he then opens the door and steps into the hallway and looks up and down at the two nearest Goblins. G13 looks more beat up than G15.
Ooc I will use the 11 damages of bonus action as follows
- if Shadow turn is before the goblins, Oreus attacks G13 (even getting an opportunity attack from G15
- if Shadow turn is after the goblins, Oreus stays where he is and should be able to attack G15 anyway, he cannot risk that the goblins surround Shadow in the little room
This post has potentially manipulated dice roll results.
G15 opportunity attack against Oreus Attack: 18 Damage: 4.
Oreus moves out into the hallway and moves to attack G13. G15 swings his Morning Star at Oreus, but misses. Oreus' Glaive cuts down the goblin in his and Shadow's way to the exit.
Oreus you can continue moving up to K16 if you want. Let me know if you stop in K13, move to K16, or move somewhere between the two points.
Shadow bonus action disengage then moves and dash to get 60 feet of movement without provoking an attack of opportunity and can go all the way to G17 running halfway up the stairs back to the exit.
This post has potentially manipulated dice roll results.
Architecture and engineering check: 7
Vuntuk's turn will stay the same, he is not a gambler and the stairwell with its door at the end seems to be as defensible as it can get. He relays his observation to the group however.
This post has potentially manipulated dice roll results.
G3 won't do anything as he is too far away, and there are too many bodies in the way.
G11 won't do anything as he is too far away, and there are too many bodies in the way.
G14 isn't able to do anything.
G15 will move to K15 and attack Oreus with his Morning Star Attack: 17 Damage: 8. The weak blow doesn't even scratch the paint on Oreus' Armor.
G16 will move to K13 and throw a javelin at (1-2=Oreus, 3=Shadow 3) Oreus Attack: 15 Damage: 6. But the javelin misses Oreus.
G17 will throw a javelin at Oreus Attack: 20 Damage: 3. This javelin also misses the paladin.
G18 will move to K12 and throw a javelin at (1-2=Oreus, 3=Shadow 2) Shadow Attack: 14 Damage: 8. This javelin flies true, and strikes Shadow hard. Shadow in wounded, but is still able to run.
ok shadow throws the tanglefoot bag at the base of the closed door 2 rounds it is locked up requiring dc 17 strength check to pull open
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Who is up? Init order?
Gruesome thing to say: what did our employer say? How do we demonstrate how many goblins we killed?
(Captain Skellerang said he will pay you 5gp for each Goblin Ear.)
Shadow figures out a pretty clever way to keep the door shut tight, hopefully for 6 rounds.
G10 stands up and moves to K16 to attack Rellahne with his Morning Star Attack: 14 Damage: 7. But as he swings the Morning Star Moradin blesses his Cleric Vuntuk, and the Spiritual Warhammer momentarily becomes solid. The two weapons clash in mid-air. The goblin wasn't prepared for the strike so soon and the Morning Star flies out of his hand and lands in K15. He steps back to K15 and retrieves his weapon. Rellahne can make an opportunity attack if she wants.
G12 will attempt to attack Oreus through the mostly closed door with a Javelin Thrust Attack: 12 Damage: 6, but the door gets in the way and he misses.
G13 will attempt to move to K14. Dex save 8. He doesn't slip on the ball bearings and makes it to K14. He throws a javelin at (1=Rellahne, 2=Vuntuk 2) Vuntuk. Javelin Attack: 5 Damage: 4. The javelin flies true and hits Vuntuk.
G15 appears in the doorway at K8 and moves to K10.
He throws a javelin at (1=Rellahne, 2=Vuntuk 2) Rellahne. Javelin Attack: 7 Damage: 5 but misses.Sorry I forgot that javelins have 30/120 range, and I wasn't throwing them if they are past 30 feet.G16 will use his action to try the open the door Strength Check 3. With a loud popping noise the hardened goo from Shadow's Tanglefoot bag gives way and the goblin is able to open the door.
G17 appears in the doorway K8 and moves to K9.
He throws a javelin at (1=Rellahne, 2=Vuntuk 1) Rellahne. Javelin Attack: 21 Damage: 8. The javelin hits Rellahne. (I changed your Character Sheet as I am unsure if I am still playing you or not.)Sorry I forgot that javelins have 30/120 range, and I wasn't throwing them if they are past 30 feet.G18 appears in the doorway K8.
He throws a javelin at (1=Rellahne, 2=Vuntuk 1) Rellahne. Javelin Attack: 24 Damage: 10. This javelin also hits Rellahne.Sorry I forgot that javelins have 30/120 range, and I wasn't throwing them if they are past 30 feet.Blue are sleeping
Rellahne is up
As the goblin is making his retreat, Rellahne very quickly slings a Ray of Frost aiming at his back. (War Caster time, baby)
Attack: 7 Damage: 7 Cold
Then, seeing that the plan with the wand was significantly less effective than expected, Rellahne resorts to good ol' spell-slinging, starting by a second level Scorching Ray to start cleaning up the enemies that are right in front of her.
OOC:
For the specific targeting, it depends on DM ruling. It can go one of two ways:
1) If I'm allowed to switch the target of one ray based on the results of another ray that was fired earlier, then I'd like to start by the closest one to Rellahne (that'd be G10) and then move to the next closest if that one dies and so on.
2) If I'm not allowed that, then it's specifically gonna be two rays against G10, and one ray against G13, in that order.
Ray 1 Attack: 9 Damage: 8 Fire
Ray 2 Attack: 10 Damage: 10 Fire
Ray 3 Attack: 26 Damage: 16 Fire
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Rellahne uses her new abilities to fire off a spell as G10 moves out of her reach, hitting the goblin a Ray of Frost. The goblin is badly wounded, but is still standing.
Then Rellahne really lets loss with a Scorching Ray. The first two rays slam into G10, between the cold and heat the goblin dies a horrible death. The third ray zips towards G13, but impacts harmlessly against his armor.
S1 moves past S6 and out the back doorway, as Vuntuk's calming spell takes effect.
S3 moves to L15 and drawing his Shortsword is ready to attack any non-goblin who enters the room.
S4 moves past S6 and out the back doorway, as Vuntuk's calming spell takes effect.
S5 moves past S6 and out the back doorway, as Vuntuk's calming spell takes effect.
S6 L17 and drawing his Shortsword is ready to attack any non-goblin who enters the room.
S7 dashes to K7, waking G3 and G11 in the process.
S8 moves to K6 and shoots his Crossbow at Rellahne. Crossbow Attack: 11 Damage: 8, but the bolt falls short of the Wizard.
Oreus and Vuntuk are up
Blood staining his beard and dripping from his armor in several places, Vuntuk reaches into his pouch, grabs a healing potion, pops it open with a thumb and downs it in one gulp. He heals for 19 hp.
Then he commands the sw to move towards G13 and smash his head.
Attack: 18
Damage: 7
He then moves around the corner towards the stairs to I17 and pushing past Rellahne.
((I probably cannot drag her along to get her out of the hallway do I?))
(Actually, during my time writing the OOC question on my post, I completely forgot to mention I wanted Rellahne to move into the hallway. I think it might be too late to fix that? Just J17 would be the preferred place, naturally)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Orues keeps attacking the goblin in front of him
Attack: 26 Damage: 17
Bonus Attack: 16 Damage: 8
((ooc move to be decided if g12 will die or not))
Since I made a crit, I must change the damage because it is a normal attack, not with the butt of the weapon : new damage 6 +4 =11 because of the following
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action.
I must decide who to attack, assuming the first attack will die on the first hit:
Is g13 hit or not? What bt g15?
At the end of her turn Rellahne moves into the stairwell to J17
Vuntuk moves the Spiritual Weapon K15 and directs it to attack G13, the Spiritual Warhammer hits the goblin in the face, but not hard enough to kill it. Vuntuk than follows Rellahne into the stairwell and moves past her to I17. (Note: You will not be able to continue to control the Spiritual Weapon accurately without LoS. You can probably make it attack the same spot again, or move it up or down the hallway and attack. But if you do so please roll with disadvantage as you can't see the target(s).)
Oreus attacks G12 through the mostly closed door killing it, he then opens the door and steps into the hallway and looks up and down at the two nearest Goblins. G13 looks more beat up than G15.
Oreus is up for a bonus attack
Ooc I will use the 11 damages of bonus action as follows
- if Shadow turn is before the goblins, Oreus attacks G13 (even getting an opportunity attack from G15
- if Shadow turn is after the goblins, Oreus stays where he is and should be able to attack G15 anyway, he cannot risk that the goblins surround Shadow in the little room
G15 opportunity attack against Oreus Attack: 18 Damage: 4.
Oreus moves out into the hallway and moves to attack G13. G15 swings his Morning Star at Oreus, but misses. Oreus' Glaive cuts down the goblin in his and Shadow's way to the exit.
Oreus you can continue moving up to K16 if you want. Let me know if you stop in K13, move to K16, or move somewhere between the two points.
Shadow is up
K16
Oreus moves towards the stairs and ends his turn in K16
Shadow is up
"Lets get out while the getting is good!"
Shadow bonus action disengage then moves and dash to get 60 feet of movement without provoking an attack of opportunity and can go all the way to G17 running halfway up the stairs back to the exit.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Because Rellahne is in J17, Shadow can only make it to K17.
I will try to post the goblins later tonight.
Ok, Shadow will move to K17
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
I just had a thought
Vuntuk on your last turn after you attacked with the Spiritual Weapon, but before you moved make a Architecture and engineering check with Advantage.
DC 10+
This looks like an old abandoned Dwarven settlement, because of the the way it has been worked.
DC 15+
There are two doors to the west (normal south) one is an open doorway while the other at the end of the hallway has a closed door.
There haven't been any goblins attacking from the west.
Maybe one or two of those rooms are defensible.
DC 20+
The closed door at the end of the hallway might lead to a Moradin Chapel. Goblin might not want to enter the chapel.
If you roll a 15+ you can change your move if you want. Let everyone know what you are doing and why.
This will not effect Oreus'or Shadow's last turns.
Architecture and engineering check: 7
Vuntuk's turn will stay the same, he is not a gambler and the stairwell with its door at the end seems to be as defensible as it can get. He relays his observation to the group however.
G3 won't do anything as he is too far away, and there are too many bodies in the way.
G11 won't do anything as he is too far away, and there are too many bodies in the way.
G14 isn't able to do anything.
G15 will move to K15 and attack Oreus with his Morning Star Attack: 17 Damage: 8. The weak blow doesn't even scratch the paint on Oreus' Armor.
G16 will move to K13 and throw a javelin at (1-2=Oreus, 3=Shadow 3) Oreus Attack: 15 Damage: 6. But the javelin misses Oreus.
G17 will throw a javelin at Oreus Attack: 20 Damage: 3. This javelin also misses the paladin.
G18 will move to K12 and throw a javelin at (1-2=Oreus, 3=Shadow 2) Shadow Attack: 14 Damage: 8. This javelin flies true, and strikes Shadow hard. Shadow in wounded, but is still able to run.
Rellahne is up