OOC: Probably, yes? Its just Fuzzyfeet mostly rowing the boat and Zaliey was ritually summoning familiar that took at least 1 hour so others have time to take a short rest. Maybe characters were too tense to rest going from one plane to another. Still, DM has the last say.
I'll just add that Fuzzyfeet returned back his hooded lantern to his backpack when he turned the magical boat into a box. I don't know how much oil was left from it though.
(I am a kind and merciful DM. It counts as a short rest.)
"This map is efficient, this is definitely magical. Maps I handled were only made of paper and ink so you have to look carefully when finding anything on it."
Fuzzyfeet touches the 'positioning system' and the nearest place that resembles a ruin shown on the map.
"It says on the map we need to go northeast and walk for two miles. So if you want to take a 'call from nature', better do it now.
You don't want to be surprised while you do your 'business' inside the jungle."
Fuzzyfeet puts the map back to its case and puts it inside his backpack. He also tries to blend into the greenery while trekking through the jungle as he waits for his companions.
Cedrick takes care of needed "Nature Calls", and heads to the northeast as Fuzzyfeet indicated. Calling over his shoulder to the rest of the group, "Let's get a move-on." When he turns around again to talk to Fuzzyfeet, his words are cut short, "Now Fuzzyfeet, about this 'interactive' map... Fuzzyfeet?" ... Now where did he disappear to? he muses as he continues walking.
Sylrea looks up and sees that the others are on the move. Having to think quickly, she decides to pick up the armor and take it with her. Please dont be cursed. Please dont be cursed. She thinks to herself as she tries to keep up.
Rollback Post to RevisionRollBack
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
Staying near Sylrea, "Are you okay? You have seemed off lately? Is plane jumping making you nauseous?" Putting a hand on her head, walking on her tip toes to reach, "No fever, but I probably couldn't tell. My temperature is much higher then humans."
Sylrea slowed down a little so Cinder wouldn't trip as they walked. "Yea. Im not that big a fan of plane jumping." She said with a nervous smile. "Makes the voices in my head go crazy" She pointed to her head and spun a single finger around in a circle. She then cleared her throat before talking again. "Anyways" Trying to quickly change the subject, Sylrea held up the armor in her hands. "Think there is anything special about this? I dont want to put it on, then all of a sudden I explode"
Rollback Post to RevisionRollBack
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
This post has potentially manipulated dice roll results.
"My voices are usually growling and angry, but I am pretty sure that's just my devil. Either way I ignore them." States at armor curiously, "No idea but I can try looking at it. I have some magic experience."
Before long, a huge crashing sound rings through the jungle, and a group of Hadrosaurs come crashing into a clearing. Another roar bursts from further in the jungle.
When Cedrick hears the crashing noise of the Hadrosaurs, he turns to see them enter the clearing ahead. Readying his mace and shield, he then hears a roar from the jungle. He guesses that something terrible must have spooked the beasts and caused them to charge blindly ahead. Cedrick says a quick prayer to himself, and to his companions he shouts encouragement. "As the ancient tomb says: 'Fear not the beat you can see, but prepare for the beast that remains unseen.' I believe Helm has placed another obstacle for us to surpass."He then turns toward the sound of the roar, mace and shield ready to fight.
From the jungle bursts a beast of rage and hate; it foams at the mouth, and its eyes are bloodshot and watering, but one other feature catches the group's eyes; a second, smaller head is sprouting from its neck. It lets out a roaring screech that wouldn't be out of place in the abyss and charges!
This post has potentially manipulated dice roll results.
"Why are they ang...." She stops mid sentence as she hears a commotion coming from the others. Sylrea sees the beast and gasps. "What is something like that doing here?" She quickly drops the armor on the ground, then proceeds to run up to the monster.
This post has potentially manipulated dice roll results.
Initiative 13
Zaliey aims his spell at the beast with two heads. He yells,”why do you never see elephants hiding in trees? ,,,,,,, Because they are really good at it.” At that he cast hilarious laughter on the beast.
Must make a wisdom save of better than 13.
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
Rollback Post to RevisionRollBack
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
(OOC: hey guys, are we doing proper initiative or just attacking as we post? normally we roll Initiative and then go in turn based on who is the fastest (Initiative order). this gives the fast/lucky the chance to act first, which can have a big affect on combat. for example if the monster rolled highest on Initiative it might be able to incapacitate someone before they can attack, saving it from taking some damage. so DM how do you want to run this?)
Walton Gibson - Human Cleric, Level 1
Thanks DM.
"This map is efficient, this is definitely magical. Maps I handled were only made of paper and ink so you have to look carefully when finding anything on it."
Fuzzyfeet touches the 'positioning system' and the nearest place that resembles a ruin shown on the map.
The map says:
"Go northeast. You will arrive at your destination in two miles."
Mini-Tsathoggua continues to rant, but its too muffled to understand.
Walton Gibson - Human Cleric, Level 1
"It says on the map we need to go northeast and walk for two miles. So if you want to take a 'call from nature', better do it now.
You don't want to be surprised while you do your 'business' inside the jungle."
Fuzzyfeet puts the map back to its case and puts it inside his backpack. He also tries to blend into the greenery while trekking through the jungle as he waits for his companions.
Stealth 27
OOC: Vanished into thin air.
You almost literally become the greenery. You get a guaranteed surprise round if combat breaks out.
Walton Gibson - Human Cleric, Level 1
Cedrick takes care of needed "Nature Calls", and heads to the northeast as Fuzzyfeet indicated. Calling over his shoulder to the rest of the group, "Let's get a move-on." When he turns around again to talk to Fuzzyfeet, his words are cut short, "Now Fuzzyfeet, about this 'interactive' map... Fuzzyfeet?" ... Now where did he disappear to? he muses as he continues walking.
[ Insert Favorite Saying Here ] ... ;-)
Sylrea looks up and sees that the others are on the move. Having to think quickly, she decides to pick up the armor and take it with her. Please dont be cursed. Please dont be cursed. She thinks to herself as she tries to keep up.
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
Zaliey cast Mage armor on himself raising his AC before heading into the woods.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Staying near Sylrea, "Are you okay? You have seemed off lately? Is plane jumping making you nauseous?" Putting a hand on her head, walking on her tip toes to reach, "No fever, but I probably couldn't tell. My temperature is much higher then humans."
Sylrea slowed down a little so Cinder wouldn't trip as they walked. "Yea. Im not that big a fan of plane jumping." She said with a nervous smile. "Makes the voices in my head go crazy" She pointed to her head and spun a single finger around in a circle. She then cleared her throat before talking again. "Anyways" Trying to quickly change the subject, Sylrea held up the armor in her hands. "Think there is anything special about this? I dont want to put it on, then all of a sudden I explode"
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
As everyone starts to move out into the jungle, Bram steps into some bushes and Frank steps out the other side.
Frank attempts to remain stealthy if he can, and to keep a watch for any kind of trouble.
Stealth check to travel stealthily: 9
Perception check to keep a lookout: 5
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
"My voices are usually growling and angry, but I am pretty sure that's just my devil. Either way I ignore them." States at armor curiously, "No idea but I can try looking at it. I have some magic experience."
Arcana: 12
You can't really figure anything about the armor.
Before long, a huge crashing sound rings through the jungle, and a group of Hadrosaurs come crashing into a clearing. Another roar bursts from further in the jungle.
Walton Gibson - Human Cleric, Level 1
When Cedrick hears the crashing noise of the Hadrosaurs, he turns to see them enter the clearing ahead. Readying his mace and shield, he then hears a roar from the jungle. He guesses that something terrible must have spooked the beasts and caused them to charge blindly ahead. Cedrick says a quick prayer to himself, and to his companions he shouts encouragement. "As the ancient tomb says: 'Fear not the beat you can see, but prepare for the beast that remains unseen.' I believe Helm has placed another obstacle for us to surpass." He then turns toward the sound of the roar, mace and shield ready to fight.
[ Insert Favorite Saying Here ] ... ;-)
Zaliey sees the group but listens to Cedrick. He takes cover but looks for the what has cause the roar in the jungle.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
From the jungle bursts a beast of rage and hate; it foams at the mouth, and its eyes are bloodshot and watering, but one other feature catches the group's eyes; a second, smaller head is sprouting from its neck. It lets out a roaring screech that wouldn't be out of place in the abyss and charges!
Initiative
11
Walton Gibson - Human Cleric, Level 1
Fuzzyfeet runs toward the creature and attacks it with his two shortswords.
Shortsword Attack: 14 Damage: 8 Piercing damage
Offhand Shortsword Attack: 17 Damage: 4 Piercing damage
If anything hits:
Surprise Attack: 10
Sneak Attack: 6
He then moves away as far as his remaining movement can.
Fuzzyfeet Initiative: 6
"Why are they ang...." She stops mid sentence as she hears a commotion coming from the others. Sylrea sees the beast and gasps. "What is something like that doing here?" She quickly drops the armor on the ground, then proceeds to run up to the monster.
Initiative: 5
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
Initiative 13
Zaliey aims his spell at the beast with two heads. He yells,”why do you never see elephants hiding in trees? ,,,,,,, Because they are really good at it.” At that he cast hilarious laughter on the beast.
Must make a wisdom save of better than 13.
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
(OOC: hey guys, are we doing proper initiative or just attacking as we post? normally we roll Initiative and then go in turn based on who is the fastest (Initiative order). this gives the fast/lucky the chance to act first, which can have a big affect on combat. for example if the monster rolled highest on Initiative it might be able to incapacitate someone before they can attack, saving it from taking some damage. so DM how do you want to run this?)
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss