Neya rushes back to the path while reaching over her shoulder for her bow once again. She loosens two more arrows shortly after. Only one of the arrows finds its moving target, but that is all that is needed. The creature slumps and slides forward, coming to a lifeless halt a couple of yards ahead. (Displacer Beast#1 {AO-21;AP-22} takes 8 magical piercing damage and is DEFEATED.)
Denae nods at Neya: "I am of a mind to give chase, yes. But if the hope is to find any other villagers these monstrous panthers have claimed, we better follow the last one until it takes us back to their lair. If we are to kill them during the pursuit, we may lose our chance to find said villagers."
As the half-elf speaks, the surviving beast rushes ever farther away from CRAP. Letting the beast run in case the party accepts her plan, Denae moves a bit closer to the escapee {AX-22}, making sure to squeeze by Utar and brushing Taters on her way.
-> Denae recovers 4HP. (@Ori permitting, of course.)
She then remains ready to dash after the beast should the party agree.
(Doozey and Utar are up next. The runaway Displacer Beast is 110ft, 115ft, and 125ft away from Doozey, Utar, and Biscuit, respectively.)
This post has potentially manipulated dice roll results.
(OOC: Denae is indeed allowed some Taters treatment!)
"Much as I am of a like mind, Ms. Denae, I stand by leaving'em be. For if all we expect to find in pursuit is more corpses, doubt we'll be finding'em in any worse a state than they have been for weeks."As Doozey spoke, a seeming offhanded gesture from him grabs not only Taters attention, but spurs the spirit onto an almost intercept course for Biscuit.
"Give Biscuit a minute or so with the remains, and he'll be able to track'em later. Better yet, someone get a bit of fur from them." The stoutling continued while his nimble fingers pulled forth a small, white cloth from some side pouch, and began wrapping it about his free hand. "Now here we are. A little pick me up for some of ya."He says mere moments before uttering a soft incantation, conjuring a breeze to wash over the area, but leave 3 fortunate souls feeling more than just a pleasantly rejuvenated.
Bonus Action(Boozey): Move Taters to AX-27.
Movement(Biscuit): To AX-27, regaining 6(5) HP from entering Tater's space(1 Charge remaining).
Action(Boozey): Cast (3rd level)Aid on Biscuit, Denae, & Utar, restoring 10 HP and increasing Max HP by 10.
When later asked by Utar on whether he can find the path again, Boozey grimaced but still answered, "So long is not magically concealed the moment we go trumping off too far away from it."
Doozey is not in agreement with Neya's idea and Denae's support for it, though the latter nods, showing that she understands the halfling's argument. "Give chase or not, I can see the merit in both takes. The three of you should vote, I'll agree with whatever tactic receives 2 out of 3 votes."
As Denae speaks, Biscuit and Taters meet for some magical wound-patching. (Biscuit recovers 5 HP.)
Doozey then enhances that healing with another spell. (Max HP increases by 10 for Biscuit, Denae, and Utar, who then also recover 10 HP each.)
Utar is not yet convinced which way he'll vote. Denae trusts her skill and ability to find the path again, as does Doozey, albeit with a caveat. In case the vote goes in the "chase" way, the half-orc remains ready to dash.
(OOC: We'll stay in initiative until there is a clear party decision on a path forward.)
NOTE: For this fight, please roll two separate attack rolls for each attack you perform. There is no need for separate damage rolls for the two d20s representing one attack.
Neya's mind set, and having by now convinced both Utar and Denae, the group sets out after the surviving panther monstrosity. Neya, Utar, and Denae had been ready for the group's agreement, and gain several feet on the fugitive, but still let it go in a means to follow it fro ma distance.
(OOC: If trying to follow quietly, please roll stealth.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
This post has potentially manipulated dice roll results.
"But-..."Boozey started to say, only to abandon the effort with a sigh of defeat. Biscuit's tail immediately whipped up into excited frenzy of wagging seeing the others give chase. Yet for all of his own desire to chase, his focus shifts back and forth between the runners and a Boozey looking down their original path with a frustrated look about him. "Hag trap... has to be... And even if not-...." He muttered, before turning away from the path with a frustrated growl. "Go on then. After'em. I'll catch up in my own bloody time." He says to Biscuit, earning himself a worried look from the beast.
A look met with a glare from the stoutling in turn. So, needing no further "encouragement", Biscuit took off following a final spritz of healing from Taters, leaving Boozey to follow along roughly seeing to his own wounds, but grudgingly tracking after the others before long.
(@MB: No need for a check. Neya had already looked for identifying marks. Between the two of you, you should be able to describe the fallen man.)
(OOC: I'm getting the final stealth rolls, in order, as 18, 24, 39, and 17. Here's one for Denae: 25.)
Utar pauses for a second before rushing forward. He quickly commits to memory what he sees, including the man's general look and whatever useful items can be seen on him, most of which were kept in a now ruined and empty satchel (10 days worth of trail rations (1 day)), a dagger, a small single ruby worth 40gp, 10 arrows, a shortbow, a longsword, and crude map of the area).
As the others follow the beasts swiftly, Doozey takes a few extra seconds to patch the worst of his wounds. (Biscuit recovers 2 HP; Doozey recovers 19 HP.)
On the move, Neya hides the group in magical shadows. With the team now in pursuit, including the delayed halfling, following the wounded beast is not a hard task. What complicates it all are the the many trees and bushes around. The forest becomes denser as CRAP moves away from the path, almost as if the trees themselves were positioning themselves in a way to block CRAP's advance.
-> I'll need one survival check for the group. Any of you can take the role of guide and roll the check. If you prefer Denae to do it, please go ahead and roll on her behalf. She has a +2 to survival.
This post has potentially manipulated dice roll results.
Even had Boozey not been as high strung(in present form) and paranoid as he was, the degree by which the forest seemed to dissuade all egress would've set off a few alarms as a hunter. And while he yet labored under some belief in leaving the guiding role to Denae, believing the forest might be a touch more open to her exploration than any efforts lead by others, he and Biscuit yet maneuvered their way to the forefront of the group. "We have its scent", He'd further assured gruffly in passing.
CRAP moves cautiously through the forest, each step drawing them deeper into an ever-thickening tangle of trees and undergrowth. The canopy above grew denser, the sunlight barely piercing through the intertwined branches, casting an eerie twilight glow over the terrain. Denae, a seasoned tracker, takes a knee and inspects the soft earth: fresh paw prints, large and unmistakably feline, indicated they were on the right trail. "The panther can't be far," she whispers, her voice barely audible.
The party presses on, their senses keen and alert. The air was heavy with the scent of damp earth and the musky aroma left behind by the six-legged monstrosity. As you advance, the vegetation becomes more oppressive, vines and thorny bushes clawing at your clothes and skin. CRAP moves in a tight formation, watching each other's backs and scanning the surroundings for any sign of movement. Doozey moves to the forefront, picking up on the creature's scent.
Suddenly, the halfling halts, raising a hand for silence. The party freezes, straining to hear. A low growl echoed through the forest, sending a shiver down your spines. The panther is close. With renewed urgency, the group advances, your movements careful and deliberate. Doozey points to a disturbance in the brush: a path carved by the sleek body of the beast as it passed through. "The panther's lair...," Denae comments as you emerge into a small clearing, bathed in a ghostly light filtered through the dense canopy. There, at the edge of the clearing, the panther lies on the ground, its sleek black form almost blending into the shadows. Beneath it, an oily pool of blood accumulates. Its chest rises slowly and with difficulty.
Visible near the dying monster, are the remains of past meals. One of the freshest corpses is that of a half-eaten villager.
Cursing himself for not insisting that CRAP develop a series of hand signals for these types of situation, Utar pauses his movement and lets Neya assess her surroundings. The monk is preternaturally skilled with the darkness, at points seeming to become one with it. While is own senses are sharp, he trusts her to pick out any further beasts that may be lying in wait.
Neya vocalizes her distrust of the situation, earning Utar's and the other's trust that she'll deal with what they have been presented. Scanning the environment swiftly and thoroughly, the arcane warrior is surprised at confirming that this is indeed the only six-legged panther present in this den. Not only that, it is obvious the creature has suffered enough damage from the earlier fight to be brought close to death now that the adrenaline has stopped pumping.
Neya's eyes also pick up the shine of coin coming from the pile of refuse.
This post has potentially manipulated dice roll results.
While others seem to fixate on looking out for other potential threats or readying to act, Boozey(assuming it hasn't been an hour since his transformation) study the creature and finally indentify the creature. For clearly it was no fey being, as none of even the more esoteric signs of it being such had been noticed by him while tracking the creature.
-Arcana: 20. (OOC: I'm presuming it would be arcana, but if feel free to sub out the modifiers with the appropriate one DM!)
At the end of the day however, the group had found what they were looking for. But after Boozey began readying a sling bullet to finish the job, he'd look to the others for the go ahead to finish the job and be done with it...
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Doozey takes the pause in the chase and the more cautious approach of the area as a chance to examine the dying monstrosity. The three pairs of legs, the tentacles with teethed bulbs at the end, the shiny blue-black panther fur coat... these traits spark a memory in the halfling's mind. It might not be one of the creatures he has trained to track or recognize swiftly, but his studies often touched on that which others specialized on. Doozey places this creature within the group of strange felines known as displacer beasts. This monstrous predator takes its name from its ability to displace light so that it appears to be several feet away from its actual location. Its otherworldly origins are clear in its physique, and its eyes glow with an awful malevolence that persists even in its dying form.
Doozey indeed suspects that displacer beasts had their origin in the twilight lands of the Feywild. There are tales of members of the Unseelie Court capturing and taming such beasts, but it mustn't have taken long for these monstrosities to use their malevolent intelligence to escape their masters and cross over to the Material Plane. The scent of the Feywild has long stopped emanating from them, as the invasive species adapted to their new home.
This post has potentially manipulated dice roll results.
'That explains earlier, but I wonder-....'The thought goes incompleted in the wake Neya's request. So with little more than a whispered warning to Neya to play Second in the execution of the beast, Boozey winds up the shot and lets it fly for where he thought the head to be for a quick and relatively painless death. But like any other good hunter, he was prepared to break cover and putting his hunting to use quickening the beast death should bullet and arrrow fail to be swift enough.
(OOC: Don't know if you want 2 attack rolls again DM, but just in case: 13, 14.)
Once the grim task is seen to one way or another, Boozey still would make his way over to the creature saying, "Not sure how many of ya knew before hand or not, but these, uh... these were Displacer Beasts. Nasty and clever buggers. Their hides might make a good gift to the elves or our Feylord, depending on which side of the courts they favor if any. So if'n none of ya mind, I plan to work on this one while ya-"He glances over to the remains of the villagers. "-see to that one, I s'spose."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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Neya rushes back to the path while reaching over her shoulder for her bow once again. She loosens two more arrows shortly after. Only one of the arrows finds its moving target, but that is all that is needed. The creature slumps and slides forward, coming to a lifeless halt a couple of yards ahead. (Displacer Beast#1 {AO-21;AP-22} takes 8 magical piercing damage and is DEFEATED.)
Denae nods at Neya: "I am of a mind to give chase, yes. But if the hope is to find any other villagers these monstrous panthers have claimed, we better follow the last one until it takes us back to their lair. If we are to kill them during the pursuit, we may lose our chance to find said villagers."
As the half-elf speaks, the surviving beast rushes ever farther away from CRAP. Letting the beast run in case the party accepts her plan, Denae moves a bit closer to the escapee {AX-22}, making sure to squeeze by Utar and brushing Taters on her way.
-> Denae recovers 4 HP. (@Ori permitting, of course.)
She then remains ready to dash after the beast should the party agree.
(Doozey and Utar are up next. The runaway Displacer Beast is 110ft, 115ft, and 125ft away from Doozey, Utar, and Biscuit, respectively.)
"You and Doozey can find this path again, right?"
Utar is similarly ready to dash.
(OOC: Denae is indeed allowed some Taters treatment!)
"Much as I am of a like mind, Ms. Denae, I stand by leaving'em be. For if all we expect to find in pursuit is more corpses, doubt we'll be finding'em in any worse a state than they have been for weeks." As Doozey spoke, a seeming offhanded gesture from him grabs not only Taters attention, but spurs the spirit onto an almost intercept course for Biscuit.
"Give Biscuit a minute or so with the remains, and he'll be able to track'em later. Better yet, someone get a bit of fur from them." The stoutling continued while his nimble fingers pulled forth a small, white cloth from some side pouch, and began wrapping it about his free hand. "Now here we are. A little pick me up for some of ya." He says mere moments before uttering a soft incantation, conjuring a breeze to wash over the area, but leave 3 fortunate souls feeling more than just a pleasantly rejuvenated.
Bonus Action(Boozey): Move Taters to AX-27.
Movement(Biscuit): To AX-27, regaining 6(5) HP from entering Tater's space(1 Charge remaining).
Action(Boozey): Cast (3rd level)Aid on Biscuit, Denae, & Utar, restoring 10 HP and increasing Max HP by 10.
When later asked by Utar on whether he can find the path again, Boozey grimaced but still answered, "So long is not magically concealed the moment we go trumping off too far away from it."
When you realize you're doing too much: Signature.
Doozey is not in agreement with Neya's idea and Denae's support for it, though the latter nods, showing that she understands the halfling's argument. "Give chase or not, I can see the merit in both takes. The three of you should vote, I'll agree with whatever tactic receives 2 out of 3 votes."
As Denae speaks, Biscuit and Taters meet for some magical wound-patching. (Biscuit recovers 5 HP.)
Doozey then enhances that healing with another spell. (Max HP increases by 10 for Biscuit, Denae, and Utar, who then also recover 10 HP each.)
Utar is not yet convinced which way he'll vote. Denae trusts her skill and ability to find the path again, as does Doozey, albeit with a caveat. In case the vote goes in the "chase" way, the half-orc remains ready to dash.
(OOC: We'll stay in initiative until there is a clear party decision on a path forward.)
END OF INITIATIVE ROUND 6
(Neya goes next.)
"I'm of the mind to pursue. We are so focused on what we're here for, we are (quite ironically) missing the forest for the trees."
She prepares herself to give chase.
Extended Signature
Neya's mind set, and having by now convinced both Utar and Denae, the group sets out after the surviving panther monstrosity. Neya, Utar, and Denae had been ready for the group's agreement, and gain several feet on the fugitive, but still let it go in a means to follow it fro ma distance.
(OOC: If trying to follow quietly, please roll stealth.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
"But-..." Boozey started to say, only to abandon the effort with a sigh of defeat. Biscuit's tail immediately whipped up into excited frenzy of wagging seeing the others give chase. Yet for all of his own desire to chase, his focus shifts back and forth between the runners and a Boozey looking down their original path with a frustrated look about him. "Hag trap... has to be... And even if not-...." He muttered, before turning away from the path with a frustrated growl. "Go on then. After'em. I'll catch up in my own bloody time." He says to Biscuit, earning himself a worried look from the beast.
A look met with a glare from the stoutling in turn. So, needing no further "encouragement", Biscuit took off following a final spritz of healing from Taters, leaving Boozey to follow along roughly seeing to his own wounds, but grudgingly tracking after the others before long.
- Biscuit final Spirit Healing for 2.
-Biscuit's Stealth: 19.
-Doozey's Healer's Healing on Self(expending another use of a Kit): 20 HP regained.
-Doozey's Stealth: 11.
When you realize you're doing too much: Signature.
Neya does her ritual making the group's movements more muted as the pursue the retreating beast.
Stealth: 29
Extended Signature
Before creeping off after the last beast, Utar takes a moment to look at the body of the villager and tries to commit the man's features to memory.
(OOC Do you want a check for this? Assume it could always come later?)
Utar's stealth - 17
(@MB: No need for a check. Neya had already looked for identifying marks. Between the two of you, you should be able to describe the fallen man.)
(OOC: I'm getting the final stealth rolls, in order, as 18, 24, 39, and 17. Here's one for Denae: 25.)
Utar pauses for a second before rushing forward. He quickly commits to memory what he sees, including the man's general look and whatever useful items can be seen on him, most of which were kept in a now ruined and empty satchel (10 days worth of trail rations (1 day)), a dagger, a small single ruby worth 40gp, 10 arrows, a shortbow, a longsword, and crude map of the area).
As the others follow the beasts swiftly, Doozey takes a few extra seconds to patch the worst of his wounds. (Biscuit recovers 2 HP; Doozey recovers 19 HP.)
On the move, Neya hides the group in magical shadows. With the team now in pursuit, including the delayed halfling, following the wounded beast is not a hard task. What complicates it all are the the many trees and bushes around. The forest becomes denser as CRAP moves away from the path, almost as if the trees themselves were positioning themselves in a way to block CRAP's advance.
-> I'll need one survival check for the group. Any of you can take the role of guide and roll the check. If you prefer Denae to do it, please go ahead and roll on her behalf. She has a +2 to survival.
Even had Boozey not been as high strung(in present form) and paranoid as he was, the degree by which the forest seemed to dissuade all egress would've set off a few alarms as a hunter. And while he yet labored under some belief in leaving the guiding role to Denae, believing the forest might be a touch more open to her exploration than any efforts lead by others, he and Biscuit yet maneuvered their way to the forefront of the group. "We have its scent", He'd further assured gruffly in passing.
-Survival: 12.
(OOC: If they count as fey OR Doozey is being aided in some way, then here's the advantage roll from Hunter's Bane: 20.)
When you realize you're doing too much: Signature.
(@Ori: We'll go with 24.)
CRAP moves cautiously through the forest, each step drawing them deeper into an ever-thickening tangle of trees and undergrowth. The canopy above grew denser, the sunlight barely piercing through the intertwined branches, casting an eerie twilight glow over the terrain. Denae, a seasoned tracker, takes a knee and inspects the soft earth: fresh paw prints, large and unmistakably feline, indicated they were on the right trail. "The panther can't be far," she whispers, her voice barely audible.
The party presses on, their senses keen and alert. The air was heavy with the scent of damp earth and the musky aroma left behind by the six-legged monstrosity. As you advance, the vegetation becomes more oppressive, vines and thorny bushes clawing at your clothes and skin. CRAP moves in a tight formation, watching each other's backs and scanning the surroundings for any sign of movement. Doozey moves to the forefront, picking up on the creature's scent.
Suddenly, the halfling halts, raising a hand for silence. The party freezes, straining to hear. A low growl echoed through the forest, sending a shiver down your spines. The panther is close. With renewed urgency, the group advances, your movements careful and deliberate. Doozey points to a disturbance in the brush: a path carved by the sleek body of the beast as it passed through. "The panther's lair...," Denae comments as you emerge into a small clearing, bathed in a ghostly light filtered through the dense canopy. There, at the edge of the clearing, the panther lies on the ground, its sleek black form almost blending into the shadows. Beneath it, an oily pool of blood accumulates. Its chest rises slowly and with difficulty.
Visible near the dying monster, are the remains of past meals. One of the freshest corpses is that of a half-eaten villager.
"I don't trust that it's not the only one here," Neya says as she keeps her ears and eye open to any other dangers in the immediate area.
Perception: 23
Extended Signature
Cursing himself for not insisting that CRAP develop a series of hand signals for these types of situation, Utar pauses his movement and lets Neya assess her surroundings. The monk is preternaturally skilled with the darkness, at points seeming to become one with it. While is own senses are sharp, he trusts her to pick out any further beasts that may be lying in wait.
Neya vocalizes her distrust of the situation, earning Utar's and the other's trust that she'll deal with what they have been presented. Scanning the environment swiftly and thoroughly, the arcane warrior is surprised at confirming that this is indeed the only six-legged panther present in this den. Not only that, it is obvious the creature has suffered enough damage from the earlier fight to be brought close to death now that the adrenaline has stopped pumping.
Neya's eyes also pick up the shine of coin coming from the pile of refuse.
While others seem to fixate on looking out for other potential threats or readying to act, Boozey(assuming it hasn't been an hour since his transformation) study the creature and finally indentify the creature. For clearly it was no fey being, as none of even the more esoteric signs of it being such had been noticed by him while tracking the creature.
-Arcana: 20.
(OOC: I'm presuming it would be arcana, but if feel free to sub out the modifiers with the appropriate one DM!)
At the end of the day however, the group had found what they were looking for. But after Boozey began readying a sling bullet to finish the job, he'd look to the others for the go ahead to finish the job and be done with it...
When you realize you're doing too much: Signature.
(@Ori: Doozey is still Boozey.)
Doozey takes the pause in the chase and the more cautious approach of the area as a chance to examine the dying monstrosity. The three pairs of legs, the tentacles with teethed bulbs at the end, the shiny blue-black panther fur coat... these traits spark a memory in the halfling's mind. It might not be one of the creatures he has trained to track or recognize swiftly, but his studies often touched on that which others specialized on. Doozey places this creature within the group of strange felines known as displacer beasts. This monstrous predator takes its name from its ability to displace light so that it appears to be several feet away from its actual location. Its otherworldly origins are clear in its physique, and its eyes glow with an awful malevolence that persists even in its dying form.
Doozey indeed suspects that displacer beasts had their origin in the twilight lands of the Feywild. There are tales of members of the Unseelie Court capturing and taming such beasts, but it mustn't have taken long for these monstrosities to use their malevolent intelligence to escape their masters and cross over to the Material Plane. The scent of the Feywild has long stopped emanating from them, as the invasive species adapted to their new home.
"Let's put it out of its misery and get some closure for that man's family." She whispers to the group.
Extended Signature
'That explains earlier, but I wonder-....' The thought goes incompleted in the wake Neya's request. So with little more than a whispered warning to Neya to play Second in the execution of the beast, Boozey winds up the shot and lets it fly for where he thought the head to be for a quick and relatively painless death. But like any other good hunter, he was prepared to break cover and putting his hunting to use quickening the beast death should bullet and arrrow fail to be swift enough.
(OOC: Don't know if you want 2 attack rolls again DM, but just in case: 13, 14.)
Once the grim task is seen to one way or another, Boozey still would make his way over to the creature saying, "Not sure how many of ya knew before hand or not, but these, uh... these were Displacer Beasts. Nasty and clever buggers. Their hides might make a good gift to the elves or our Feylord, depending on which side of the courts they favor if any. So if'n none of ya mind, I plan to work on this one while ya-" He glances over to the remains of the villagers. "-see to that one, I s'spose."
When you realize you're doing too much: Signature.