Canti was also about to voice her own question as to whether they should be completing an unknown summoning circle when Jaya speaks up, but as Nikk continues to scribble, the gnome moves to a far corner and prepares an attack of her own.
Nikkitch knows that creating such a circle from scratch requires no small magical talent, but repairing an existing one was a much more straightfoward affair. He has no trouble filling out the missing arcane symbols and closes the circle successfully.
There is a crackling in the air, like static electricity. Then, the air pressure changes as something - no - someone, appears in the middle of the circle.
It's clearly a wizard, judging by the flowing robes and long hair, but one much worse for wear than usual. The man, a human with copper skin, seems to be of middle age. His face is contorted in an expression of shock and fury, one hand holding a wand and the other an empty botte.
He hollers: "Fiends!" , his words turning arcane, invoking a spell and his wand stards glowing menacingly. His words are slurring and his stance unsteady.
Initiative: 1. Your Group < YOUR TURN 2. The Mage
You manage to react before the mage can do anything.
DM note: no detailed map needed, the mage is standing in the middle of the circle. Please note if a character is in or out of the room.
Pisgah lowers his greatsword, but holds his action to swing if the mage attacks anyone, and says "Wait, what? You are not a demon! We thought this would bring up an evil needing to be dispatched. How did you get trapped in the circle? And, do you have any more wine?"
The kenku does nothing since his skill set is derived on destruction and trickery, not negotiation. Rather, he just waits for everything to go horribly wrong.
DM note: pushing is either moving the target away 5 feet or causing it to be prone, not both at the same time (rules in the PHB)
The wizard is clearly drunk, swaying and moving too slowly to act before Jaya separates him from his wand with a practiced flourish. The spellcasting focus clatters to the floor in the northwestern corner of the room. The man looks on in a stupor. His hair is unkempt and unwashed, his face drenched in sweat.
Jaya pushes the wizard out of the circle. He comes to a stumbling stand, looking back in horror. "Noooo!" he shouts, trying to scramble back to the circle. But it's too late. The magic aura faces, the circle has completed its task. Nikkitch can detect no more magic from it.
Ignoring what you have said, including Jayas message, the man fumes in anger. You are dealing with a raving lunatic. "You will pay for this, abominable goons! Die!"
Fumbling a small book from a pocket, the man casts another spell, one that does not require his wand. Seven projectiles explode outward from his hands, wildly targeting anyone standing in the room. They hit without fail, tracing your positions.
Everyone, including Halleth and Steel, take 4 force damage.
Nikkitch recognizes this simple spell, albeit inflused with extra power: magic missile.
As the mage is pushed from the circle and yells we are going to die, Pisgah introduces the flat of Big Bart to each side of his head. (Going for a non-lethal attack, I am not trying to kill at this point only incapacitate)
Greatsword Attack 1 19 to hit for 12 points of damage
Greatsword Attack 2 19 to hit for 9 points of damage
Please let me know if the mage gets off his magic missile attack. I haven't deducted the 4 points force damage yet pending the result of my held attack.
DM note: I'll let it work this once, but for the future, extra attack only works on your turn, so cannot be used when taking the ready action. Also, the following is flavor to explain his high hp, he didn't cast shield:
Pisgah pummels the wizard, but arcane runes flash defensively, absorbing the brunt of the attacks. The spellcaster stays conscious, although he looks much paler now.
Rico draws her gun and points it at the wizard, but waits to see if she needs to shoot (held action to shoot), giving the others a chance to resolve this without bloodshed. Meanwhile she tells Steel to repair himself before she has to rebuild him from scrap!
Repair (3rd and last use for the day) heals just 5 HP. Too bad none of Rico's healing works on Steel. She can fix herself up with mend, but not Steel. But then she is much more advanced than Steel, so it make sense...
This post has potentially manipulated dice roll results.
"Ow," Canti says, more out of surprise than actual pain. She furrows her brow and fires two arrows, attempting to use one of Bwibble's restraining arrows.
Attack 1: 27 Damage: 8
Attack 2: 17 Damage: 7
If one of the attacks hits: Grasping Arrow: A creature hit by the arrow takes an extra 7 poison damage, its speed is reduced by 10 ft., and it takes 2d6 slashing damage the first time on each turn it moves 1 ft. or more. The brambles last for 1 minute, until you use this option again, or until any creature uses an action to remove them with an Athletics check (DC 14).
With everyone pummeling the wizard and Cantis arrow restraining him, it's over quickly. The drunk man drops to the floor in a heap, unconscious. His wand is still in one corner of the room. On his person, you see a few pouches and a book attached to his belt. The empty wine bottle he was holding has bounced to the floor, rolling away from the scene.
We're out of initiative!
Everyone gets 450 XP for dealing with the wizard.
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Canti was also about to voice her own question as to whether they should be completing an unknown summoning circle when Jaya speaks up, but as Nikk continues to scribble, the gnome moves to a far corner and prepares an attack of her own.
Nikkitch knows that creating such a circle from scratch requires no small magical talent, but repairing an existing one was a much more straightfoward affair. He has no trouble filling out the missing arcane symbols and closes the circle successfully.
There is a crackling in the air, like static electricity. Then, the air pressure changes as something - no - someone, appears in the middle of the circle.
It's clearly a wizard, judging by the flowing robes and long hair, but one much worse for wear than usual. The man, a human with copper skin, seems to be of middle age. His face is contorted in an expression of shock and fury, one hand holding a wand and the other an empty botte.
He hollers: "Fiends!" , his words turning arcane, invoking a spell and his wand stards glowing menacingly. His words are slurring and his stance unsteady.
Initiative:
1. Your Group < YOUR TURN
2. The Mage
You manage to react before the mage can do anything.
DM note: no detailed map needed, the mage is standing in the middle of the circle. Please note if a character is in or out of the room.
Pisgah lowers his greatsword, but holds his action to swing if the mage attacks anyone, and says "Wait, what? You are not a demon! We thought this would bring up an evil needing to be dispatched. How did you get trapped in the circle? And, do you have any more wine?"
Jaya will attempt to disarm the wand from the wizard’s hand:
attack 1: (Adding 1 Superiority Dice - Precision Attack): 28
Disarming, but if you want damage for any reason: 9
shove 2: Attempt to shove him, moving him back 5 feet and knocking prone: 24 Athletics
I will then send the wizard a telepathic message:
Stand down friend, we mean you no harm, you are probably a bit confused.
The kenku does nothing since his skill set is derived on destruction and trickery, not negotiation. Rather, he just waits for everything to go horribly wrong.
Rico as about to shoot the guy who called them fiends, but restrains herself to let Pisgah and Jaya have a chance to settle things peacefully.
DM note: pushing is either moving the target away 5 feet or causing it to be prone, not both at the same time (rules in the PHB)
The wizard is clearly drunk, swaying and moving too slowly to act before Jaya separates him from his wand with a practiced flourish. The spellcasting focus clatters to the floor in the northwestern corner of the room. The man looks on in a stupor. His hair is unkempt and unwashed, his face drenched in sweat.
Jaya pushes the wizard out of the circle. He comes to a stumbling stand, looking back in horror. "Noooo!" he shouts, trying to scramble back to the circle. But it's too late. The magic aura faces, the circle has completed its task. Nikkitch can detect no more magic from it.
Ignoring what you have said, including Jayas message, the man fumes in anger. You are dealing with a raving lunatic. "You will pay for this, abominable goons! Die!"
Fumbling a small book from a pocket, the man casts another spell, one that does not require his wand. Seven projectiles explode outward from his hands, wildly targeting anyone standing in the room. They hit without fail, tracing your positions.
Everyone, including Halleth and Steel, take 4 force damage.
Nikkitch recognizes this simple spell, albeit inflused with extra power: magic missile.
Since Pisgah was holding his action waiting for signs of an attack, can I try to hit the mage upside his head with the flat of my greatsword?
Go ahead!
As the mage is pushed from the circle and yells we are going to die, Pisgah introduces the flat of Big Bart to each side of his head. (Going for a non-lethal attack, I am not trying to kill at this point only incapacitate)
Greatsword Attack 1 19 to hit for 12 points of damage
Greatsword Attack 2 19 to hit for 9 points of damage
Please let me know if the mage gets off his magic missile attack. I haven't deducted the 4 points force damage yet pending the result of my held attack.
DM note: I'll let it work this once, but for the future, extra attack only works on your turn, so cannot be used when taking the ready action.
Also, the following is flavor to explain his high hp, he didn't cast shield:
Pisgah pummels the wizard, but arcane runes flash defensively, absorbing the brunt of the attacks. The spellcaster stays conscious, although he looks much paler now.
No worries. I thought I could use both attacks with a held action, my bad. No need to let the second one pass. I have marked off the 4 points damage.
Rico draws her gun and points it at the wizard, but waits to see if she needs to shoot (held action to shoot), giving the others a chance to resolve this without bloodshed. Meanwhile she tells Steel to repair himself before she has to rebuild him from scrap!
Repair (3rd and last use for the day) heals just 5 HP. Too bad none of Rico's healing works on Steel. She can fix herself up with mend, but not Steel. But then she is much more advanced than Steel, so it make sense...
DM: Ah right, I forgot to reset the turn counter.
Initiative:
1. Your Group < YOUR TURN, except Rico who already went
2. The Mage
"Ow," Canti says, more out of surprise than actual pain. She furrows her brow and fires two arrows, attempting to use one of Bwibble's restraining arrows.
Attack 1: 27 Damage: 8
Attack 2: 17 Damage: 7
If one of the attacks hits: Grasping Arrow: A creature hit by the arrow takes an extra 7 poison damage, its speed is reduced by 10 ft., and it takes 2d6 slashing damage the first time on each turn it moves 1 ft. or more. The brambles last for 1 minute, until you use this option again, or until any creature uses an action to remove them with an Athletics check (DC 14).
Pisgah repeats the previous attack. Two greatsword attacks, non-lethal, trying to knock the mage unconscious.
Attack 1 roll of 8 dmg of 13, not that it matters
Attack 2 roll of 23 dmg 9
Nikkitch takes a moment to stow his wand, pulling his staff back out of his pack. He's still waiting to see how this goes before he gets involved.
Jaya will also attack to subdue; he will hit with his pommels.
attack 1: 14 dmg: 14
attack 2: 19 dmg: 12
With everyone pummeling the wizard and Cantis arrow restraining him, it's over quickly. The drunk man drops to the floor in a heap, unconscious. His wand is still in one corner of the room. On his person, you see a few pouches and a book attached to his belt. The empty wine bottle he was holding has bounced to the floor, rolling away from the scene.
We're out of initiative!
Everyone gets 450 XP for dealing with the wizard.