Daewen's head snaps to Mun. Her eyes, sharp and alert, widen almost imperceptibly, and a slow, triumphant smile spreads across her face. 'That's it! It's not just a word...it's the act of speaking, the sound that can't be written!'
She gives Mun a quick, emphatic nod, then her hands quickly sign to Mun: "YES! SPEECH!"
Xarkris hears Mun’s suggestion, and likes it. Knowing that he is the one of the strongest of the party, and Bilyur is about get eaten, the Paladin walks over to the door with ear on it. He waves the rest of the party back, faces the door and clearly says, “SPEECH”. He raises his shield a little higher and awaits his fate.
Xarkris hears Mun’s suggestion, and likes it. Knowing that he is the one of the strongest of the party, and Bilyur is about get eaten, the Paladin walks over to the door with ear on it. He waves the rest of the party back, faces the door and clearly says, “SPEECH”. He raises his shield a little higher and awaits his fate.
((I might have misunderstood. I thought the riddle was on the ear, the 5 pounds of meat was on the mouth, and there was an eye tunnel that didn't have anything. Is the tunnel connected to the mouth? If so, I have made a grave error XD))
A flicker of concern crosses Daewen's face as she remembers the poison dart trap Xarkris had found in the ear canal. Without a sound, she instinctively takes a half-step forward, her hand moving to her rapier, ready to react if the trap triggers or if the door has a more violent response than expected. Her gaze is fixed on the ear, a silent plea for the danger to pass.
As Bilyur scrambles up and into the eye hole, walking through it to reach the other room, Xarkris loudly pronounces the answer to the riddle that Seeker Mun expertly devised. The door clicks, and for a fearful second you think the trap has been set off, but then you hear the grinding of stone and see the ear start to swing forward. You step back to allow it to fully open, and whilst you are elated to have solved the puzzle, your reward is less than appealing. The room beyond is shaded and dingy, and the floor is covered with splotches of what looks to be dried venom, its shade a dark indigo.
Meanwhile, Bilyur comes out to find a well lit plaza area. It's fairly expansive, and brightly lit (in comparison to the other dungeons) by the midday sun that manages to pierce through the fog that swirls in the cracks in the roof above. Four stone statues of tribal warriors stand in each corner, and another pair are haphazardly collapsed on the floor in front of him, each covered in moss and vines. To the left is a campsite area, though the fire is long extinguished and the tent is tattered and torn. To the right, a verdant green vine sprawls along the wall, with small berries that look like grapes growing in the clutches of the leaves.
(Presuming that Bilyur shouts back what he has found. The eye room is well lit. The ear room is dark and … full of unpleasant secretions. Would the mouth room be moist and slightly acidic?)
Sly tries to make out the size of the room beyond the ear door, without stepping into the hallway. Can she see into it with her 60 feet of darkvision? Perception check if needed: 4
This post has potentially manipulated dice roll results.
Daewen watches Sly carefully approach the newly opened ear door, her gaze following Sly's efforts to peer into the dim space. With quiet steps, Daewen moves to stand beside her, likewise trying to discern the details within the shaded, venom-splotched room. Perception: 11
Xarkris turns his head to meet the gaze of Seeker Mun and gives her a well-done nod, then slowly walks into the room using his Passive Perception of 22 the check the room out.
The party (minus Bilyur) head down the corridor into the room, and find that it is a turret, every surface coated in either sticky black venom or blood. To the left, a whole tree has sprouted, and coiled up into the air, though it looks far from healthy. Xarkris hears a low grunt coming from its canopy, however, before he can act on this, the beast has heard the party's footsteps entering, and leaps from the tree to land in front of them. It is a towering troll, its green flesh bloated and blooming with ulcers filled with dire poison. Its dreadlocks hang wildly in front of its contorted face as it snarls and snaps its sharp teeth, then beats its chest like a gorilla and gives out a bellowing roar.
[Could Sly please remain in the initial room, since I said that she looks inside without entering? Her vision should still be enough to see the whole room. I also have some troubles to identify the the colors for the characters without a key. I only remember that Sly was red from before, no idea about everyone else]
[Sorry, got ahead of myself! I've moved everyone but Xarkris (since he definitely walked in) back to the doorway!
As for colours, Sly is red, Xarkris is yellow, Bilyur is orange, Daewen is black, Eggo is pink and Mun is blue! The troll is the large circle, which I've now made green so it's extra clear!]
(Mun is able to swap her initiative with anyone who would prefer her place. If any does roll under 3 and is after the troll, she will swap it with them preferentially.
Also, are the squares five feet?
Lastly, the rooms we’ve entered don’t clearly have exits on the map. We might have to brave the mouth room after all.)
((OOC: Question: Did we get credit for a LONG REST after the last dungeon?))
[I don’t think you took one so no, but you did have a long rest at the end of Dungeon 10 and didn’t take any damage/use limited abilities in Dungeon 11 so you should be at full health with everything recharged!]
Daewen's head snaps to Mun. Her eyes, sharp and alert, widen almost imperceptibly, and a slow, triumphant smile spreads across her face. 'That's it! It's not just a word...it's the act of speaking, the sound that can't be written!'
She gives Mun a quick, emphatic nod, then her hands quickly sign to Mun: "YES! SPEECH!"
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Maybe, signs Mun. Certainly, it can wear a thousand faces.
Mun winces suddenly, in realisation.
Though, I think it suits not every face.
Sly thinks on it. "It is a good proposal."
"Talk, too, would fit in this way."
Xarkris hears Mun’s suggestion, and likes it. Knowing that he is the one of the strongest of the party, and Bilyur is about get eaten, the Paladin walks over to the door with ear on it. He waves the rest of the party back, faces the door and clearly says, “SPEECH”. He raises his shield a little higher and awaits his fate.
((I might have misunderstood. I thought the riddle was on the ear, the 5 pounds of meat was on the mouth, and there was an eye tunnel that didn't have anything. Is the tunnel connected to the mouth? If so, I have made a grave error XD))
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
((Haha, no the 3 foot tunnel is the eye, fortunately)).
A flicker of concern crosses Daewen's face as she remembers the poison dart trap Xarkris had found in the ear canal. Without a sound, she instinctively takes a half-step forward, her hand moving to her rapier, ready to react if the trap triggers or if the door has a more violent response than expected. Her gaze is fixed on the ear, a silent plea for the danger to pass.
Daewen stands at the Ready, behind Xarkris.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Seeing Daewin grow tense, Seeker Mun touches the ranger’s shoulder briefly, then interlaces her fingers and bows her head for a moment. ”Let these brave ones I shelter be as stars in the dark firmament. Each bearing light not for their own glory, but to reveal the path to the One Who Is Promised.”
Inside the Amethyst that adorns her brow, a scintillating light begins to flicker, like the thought of a candle flame brought to life.
As Bilyur scrambles up and into the eye hole, walking through it to reach the other room, Xarkris loudly pronounces the answer to the riddle that Seeker Mun expertly devised. The door clicks, and for a fearful second you think the trap has been set off, but then you hear the grinding of stone and see the ear start to swing forward. You step back to allow it to fully open, and whilst you are elated to have solved the puzzle, your reward is less than appealing. The room beyond is shaded and dingy, and the floor is covered with splotches of what looks to be dried venom, its shade a dark indigo.

Meanwhile, Bilyur comes out to find a well lit plaza area. It's fairly expansive, and brightly lit (in comparison to the other dungeons) by the midday sun that manages to pierce through the fog that swirls in the cracks in the roof above. Four stone statues of tribal warriors stand in each corner, and another pair are haphazardly collapsed on the floor in front of him, each covered in moss and vines. To the left is a campsite area, though the fire is long extinguished and the tent is tattered and torn. To the right, a verdant green vine sprawls along the wall, with small berries that look like grapes growing in the clutches of the leaves.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
(Presuming that Bilyur shouts back what he has found. The eye room is well lit. The ear room is dark and … full of unpleasant secretions. Would the mouth room be moist and slightly acidic?)
Sly tries to make out the size of the room beyond the ear door, without stepping into the hallway. Can she see into it with her 60 feet of darkvision? Perception check if needed: 4
Daewen watches Sly carefully approach the newly opened ear door, her gaze following Sly's efforts to peer into the dim space. With quiet steps, Daewen moves to stand beside her, likewise trying to discern the details within the shaded, venom-splotched room. Perception: 11
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Xarkris turns his head to meet the gaze of Seeker Mun and gives her a well-done nod, then slowly walks into the room using his Passive Perception of 22 the check the room out.
The party (minus Bilyur) head down the corridor into the room, and find that it is a turret, every surface coated in either sticky black venom or blood. To the left, a whole tree has sprouted, and coiled up into the air, though it looks far from healthy. Xarkris hears a low grunt coming from its canopy, however, before he can act on this, the beast has heard the party's footsteps entering, and leaps from the tree to land in front of them. It is a towering troll, its green flesh bloated and blooming with ulcers filled with dire poison. Its dreadlocks hang wildly in front of its contorted face as it snarls and snaps its sharp teeth, then beats its chest like a gorilla and gives out a bellowing roar.

Roll for initiative!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
[Could Sly please remain in the initial room, since I said that she looks inside without entering? Her vision should still be enough to see the whole room. I also have some troubles to identify the the colors for the characters without a key. I only remember that Sly was red from before, no idea about everyone else]
[Sorry, got ahead of myself! I've moved everyone but Xarkris (since he definitely walked in) back to the doorway!

As for colours, Sly is red, Xarkris is yellow, Bilyur is orange, Daewen is black, Eggo is pink and Mun is blue! The troll is the large circle, which I've now made green so it's extra clear!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
[Thanks!]
Sly's Initiative: 21
Xarkris’s initiative is 17.
((OOC: Question: Did we get credit for a LONG REST after the last dungeon?))
Mun Initiative: 19.
(Mun is able to swap her initiative with anyone who would prefer her place. If any does roll under 3 and is after the troll, she will swap it with them preferentially.
Also, are the squares five feet?
Lastly, the rooms we’ve entered don’t clearly have exits on the map. We might have to brave the mouth room after all.)
[I don’t think you took one so no, but you did have a long rest at the end of Dungeon 10 and didn’t take any damage/use limited abilities in Dungeon 11 so you should be at full health with everything recharged!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!