Eggo Lass takes the orc meal as a possibility for later, serving up the egg to the party. She looks over at Hugh a bit apprehensively, but it seemed all was normal. Normal as NPC flu was anyways. At least he hadn't taken an arrow to the knee.
As the rest gets close to finish up she asks, "So... shall we track down that orc? I assume he had somewhere to flee to. And now that we're rested up, may as well prevent further danges."
After marveling at the ersatz eye for a bit, Sly eventually pockets it. 'Might come in hand for later', she thinks. And even if not, maybe it turned out to be a good research object for her alchemical pursuits.
During the short rest, the wizard sits on one of the crates, spellbook on her lap, concentrating on drawing some of the ambient weave magic to her. She had needed to use more of her power than she would have liked to, but it wasn't unexpected from a dungeon such as this. Surely, many more dangers would befall them.
[If we're allowed to use class options from Tashas Cauldron] Sly will also exchange gust with fire bolt, committing the formulas to her mind and relinquishing the old.
Assuming the short rest is successful
"I don't think the orc will be a threat. Let it scurry off and live and I shall be content. As far as I'm concerned, this fight was a matter of self defense on our part."
There were two entrances, to the south and north, that had not been opened yet. Sly points at the northern one.
"My vote would be for forging on northwards, making sure we don't leave any clues as to the shadow weaves whereabouts behind."
Graelor takes advantage of a short rest by praying and meditating. He gives thanks to Helm for protecting him and his party during the last encounter. He nods in agreement at Sky’s suggestion of investigating the north entrance and readies his Sentinel Shield and Mace and rolls a Perception of 21, getting a strong sense of most dangers with the door. He will put his ear to the door to listen for any sounds on the other side.
[Assuming you're checking the northern entrance that's not been checked yet]
Graelor listens through the door again, and hears absolutely nothing at all.
[I'll let your Perception check carry over to looking inside the room as well, if you wish to go in, since there was nothing to hear behind the door and it seems like a waste of a good roll]
Graelor looks through the door first and, with the use of his shield, examines this new room. It's a long chamber that also connects directly to the small room with the pool in, the one that Graelor and Salamander had first entered before meeting the party. It's filled with overturned chairs beside a long table, a few tattered drapes hanging off the walls, and a smashed up wine cabinet in the corner, which gives you the impression that this was a small dining room or possibly a meeting room at one point. Curiously, placed at the far end of the room, at the head of the table is a fairly large golden chest that's shaped like a trapezoid, tapering off into a smaller lid. It looks entirely out of place in the ransacked room, and has seemingly been left untouched by the orcs or any adventurers, yet you don't spot any traps at the moment.
[Chest is denoted on the map by the yellow rectangle]
"Whoahoho!"Salamander was knocked off his feet by Graelor's healing. It always surprises him whenever he does that. The goblin falls on his butt. He leaps back up again with a "Araragahah," shaking off his fall with a full body head-to-tail waggle, and then starts helping with the crates though his help was more like jumping over things and smashing things around in whatever way he sought fit. At the mention of food-
"Yes, hungry! Hi, Hungry. I'm-" And he doesn't even finish (or make sense of the joke) and just jumps over to the food and starts devouring his plate. Shoveling egg bits into his mouth, he just goes at it. "Mmm yes! So good! YOU OUTDONE YOURSELF, LASS. MMhMMHh." Somehow he gets an accent on the last part. Sloppy spit goes everywhere. "Whatcha got over there?" He points over to that curious eye looking thing that Sly got in her hands right as soon as she pocketed it. Being the easily distracted sort he is, he entertains himself during the short rest by putting himself in front of Hugh's path and marveling at the fact that he doesn't hit him because he planted his goblin-self right in the spots the crates had been.
"Your friend here is silly!"He does all sorts of childish antics in front of Hugh before he realizes it is time to leave. He runs up to the room that Graelor had walked into but stops short of the front door.
"What is this weird room that you have walked yourself into?" He asks before sniffing the ground. Oh no. This is all too familiar. He growls. "Bad room. Bad." He summons the bear.
He roars along with it. Though to everyone else the spectral bear makes no sound and he is shouting alongside nothing with his little goblin arms up.
((He will summon the bear spirit totem which would give everyone 8 temp HP points and advantage on Strength checks and saves))
Graelor will cautiously walk into the room, searching for traps. He will have is shield up , leaving his eyes undeterred for a full field of vision. I will stay about 10 feet away from the golden chest, but will disturb the overturned chairs and table to reveal any hidden dangers or treasure.
“Glad to see you back to you “normal” self, Sal”, says Graelor. “I don’t like this room any more than you do, but we need to clear it. Let’s leave the chest alone until the others can inspect it.”
You scan the room but detect no traps; disturbing the chairs and table also yields no results, it all just seems to be old furniture that's been left to rot. The chest also seems to be untrapped, and assumedly unlocked, however it's got a fine coating of dust on the lid and sides, so it's been untouched for a while, though not as much as some of the items in the room like the drapes.
"Hehehe." Salamander laughs through gritted teeth, friendly slapping Graelor on the back, "Yeah!" If it is unclear of which statement this was pertaining too it is as much so as for him. It turns out he hadn't been listening much. Assuming that the chest is a mimic he sets up his own trap, summoning a Dust Devil to blow around in front of it. "WHAT?"He yells over to Graelor, hopping from furniture to furniture to be near the golden chest.
Rollback Post to RevisionRollBack
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
The Dust Devil stirs up, drawing in dust to take form, and unleashes itself upon the chest. However, aside from sand blasting the gild work, the chest is unaffected by it, proving it's not a Mimic. You do spot that dregs of sand are getting drawn through the cracks of the lid and into the chest though, like there's a creature inside sucking in the Dust Devil or something.
Eggo Lass follows the other into the room. Seeing them avoiding the tantalizing chest she muses, "You know, if we saw about following an orc and maybe taking him captive we'd have a nice and easy way to check out that chest." She has a mischievous smile on her face as she speaks. Turning to one of the more rotted chairs she takes out the crowbar from her pack she gets positioned to work at dismantling it as a first step to making a makeshift pole. "Or perhaps we could just chuck a chair it." she chuckles.
The dust devil seemed a promising security precaution, so Sly (still standing outside of the room out of her usual caution), summons her spectral hand and uses it to open the chest.
If someone wants to get to safety first or speaks out against it, she will wait.
The party gathers behind a table, and Sly opens the chest with her Mage Hand. The room grows slightly colder, and shadows emanate from the box. The Dust Devil continues to swirl around the room unharmed, but you can see that traces of the dust that constitute it are being pulled inside the chest, still 'glowing' with darkness, like it's draining the light from the room. This effect is similar to the Shadow Weave portals you've encountered, but you've never seen one localised within a such a small place like a chest. However, since the Dust Devil doesn't appear to attack or notice any creature within the box, it becomes clear that it is at least empty of any living life.
Watching Sly's bravery with the spectral hand with awe, he growls.
"Grrrr." Salamander narrows his eyes at the chest basically eating up his creation. He vigorously shakes his head. "This chest I do not like. This chest... no, I do not."
Remembering back at Eggo Lass's suggestion he laughs,"Yes! Haha yes! Throw something at it! Throw it, yeah! ... Let's see what's in this box. A void?"
((for some reason I think that Salamander will sometimes talk like a Dr. Seuss character so that's the chest bit))
Eggo Lass nods in appreciation of Sly's talents. She doesn't go for cover as the chest is opened.
Following Salamander's enthusiasm she cracks off a leg from the chair with her crowbar and chucks it into the void with a smile. "We're learning." she says.
The chair leg, even though it's longer than the chest is deep, falls into the void, guided by the faint tugging wind felt throughout the room. You see the wooden leg sink deep into the shadows before being entirely enveloped, like it's faded out of existence.
Eggo Lass takes the orc meal as a possibility for later, serving up the egg to the party. She looks over at Hugh a bit apprehensively, but it seemed all was normal. Normal as NPC flu was anyways. At least he hadn't taken an arrow to the knee.
As the rest gets close to finish up she asks, "So... shall we track down that orc? I assume he had somewhere to flee to. And now that we're rested up, may as well prevent further danges."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
'Poor Hugh'
After marveling at the ersatz eye for a bit, Sly eventually pockets it. 'Might come in hand for later', she thinks. And even if not, maybe it turned out to be a good research object for her alchemical pursuits.
During the short rest, the wizard sits on one of the crates, spellbook on her lap, concentrating on drawing some of the ambient weave magic to her. She had needed to use more of her power than she would have liked to, but it wasn't unexpected from a dungeon such as this. Surely, many more dangers would befall them.
[If we're allowed to use class options from Tashas Cauldron] Sly will also exchange gust with fire bolt, committing the formulas to her mind and relinquishing the old.
Assuming the short rest is successful
"I don't think the orc will be a threat. Let it scurry off and live and I shall be content. As far as I'm concerned, this fight was a matter of self defense on our part."
There were two entrances, to the south and north, that had not been opened yet. Sly points at the northern one.
"My vote would be for forging on northwards, making sure we don't leave any clues as to the shadow weaves whereabouts behind."
[Options from Tasha's are absolutely fine, you can use any official sourcebooks you like!]
The short rest goes by uninterrupted, and you all start to plan your next moves on whether you should pursue the orc or explore further.
Here's an updated map from after the battle, the surviving orc went through the door that the yellow arrow points to.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Graelor takes advantage of a short rest by praying and meditating. He gives thanks to Helm for protecting him and his party during the last encounter. He nods in agreement at Sky’s suggestion of investigating the north entrance and readies his Sentinel Shield and Mace and rolls a Perception of 21, getting a strong sense of most dangers with the door. He will put his ear to the door to listen for any sounds on the other side.
[Assuming you're checking the northern entrance that's not been checked yet]
Graelor listens through the door again, and hears absolutely nothing at all.
[I'll let your Perception check carry over to looking inside the room as well, if you wish to go in, since there was nothing to hear behind the door and it seems like a waste of a good roll]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
(Thank you Shiverquill…I will keep my Perception roll. And, yes, I am checking the northern entrance)
As soon as everyone is ready to proceed, I will open the door and look through the doorway. What do I see?
Graelor looks through the door first and, with the use of his shield, examines this new room. It's a long chamber that also connects directly to the small room with the pool in, the one that Graelor and Salamander had first entered before meeting the party. It's filled with overturned chairs beside a long table, a few tattered drapes hanging off the walls, and a smashed up wine cabinet in the corner, which gives you the impression that this was a small dining room or possibly a meeting room at one point. Curiously, placed at the far end of the room, at the head of the table is a fairly large golden chest that's shaped like a trapezoid, tapering off into a smaller lid. It looks entirely out of place in the ransacked room, and has seemingly been left untouched by the orcs or any adventurers, yet you don't spot any traps at the moment.
[Chest is denoted on the map by the yellow rectangle]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
"Whoahoho!" Salamander was knocked off his feet by Graelor's healing. It always surprises him whenever he does that. The goblin falls on his butt. He leaps back up again with a "Araragahah," shaking off his fall with a full body head-to-tail waggle, and then starts helping with the crates though his help was more like jumping over things and smashing things around in whatever way he sought fit. At the mention of food-
"Yes, hungry! Hi, Hungry. I'm-" And he doesn't even finish (or make sense of the joke) and just jumps over to the food and starts devouring his plate. Shoveling egg bits into his mouth, he just goes at it. "Mmm yes! So good! YOU OUTDONE YOURSELF, LASS. MMhMMHh." Somehow he gets an accent on the last part. Sloppy spit goes everywhere. "Whatcha got over there?" He points over to that curious eye looking thing that Sly got in her hands right as soon as she pocketed it. Being the easily distracted sort he is, he entertains himself during the short rest by putting himself in front of Hugh's path and marveling at the fact that he doesn't hit him because he planted his goblin-self right in the spots the crates had been.
"Your friend here is silly!" He does all sorts of childish antics in front of Hugh before he realizes it is time to leave. He runs up to the room that Graelor had walked into but stops short of the front door.
"What is this weird room that you have walked yourself into?" He asks before sniffing the ground. Oh no. This is all too familiar. He growls. "Bad room. Bad." He summons the bear.
He roars along with it. Though to everyone else the spectral bear makes no sound and he is shouting alongside nothing with his little goblin arms up.
((He will summon the bear spirit totem which would give everyone 8 temp HP points and advantage on Strength checks and saves))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Graelor will cautiously walk into the room, searching for traps. He will have is shield up , leaving his eyes undeterred for a full field of vision. I will stay about 10 feet away from the golden chest, but will disturb the overturned chairs and table to reveal any hidden dangers or treasure.
“Glad to see you back to you “normal” self, Sal”, says Graelor. “I don’t like this room any more than you do, but we need to clear it. Let’s leave the chest alone until the others can inspect it.”
You scan the room but detect no traps; disturbing the chairs and table also yields no results, it all just seems to be old furniture that's been left to rot. The chest also seems to be untrapped, and assumedly unlocked, however it's got a fine coating of dust on the lid and sides, so it's been untouched for a while, though not as much as some of the items in the room like the drapes.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
"Hehehe." Salamander laughs through gritted teeth, friendly slapping Graelor on the back, "Yeah!" If it is unclear of which statement this was pertaining too it is as much so as for him. It turns out he hadn't been listening much. Assuming that the chest is a mimic he sets up his own trap, summoning a Dust Devil to blow around in front of it. "WHAT?" He yells over to Graelor, hopping from furniture to furniture to be near the golden chest.
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
The Dust Devil stirs up, drawing in dust to take form, and unleashes itself upon the chest. However, aside from sand blasting the gild work, the chest is unaffected by it, proving it's not a Mimic. You do spot that dregs of sand are getting drawn through the cracks of the lid and into the chest though, like there's a creature inside sucking in the Dust Devil or something.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Eggo Lass follows the other into the room. Seeing them avoiding the tantalizing chest she muses, "You know, if we saw about following an orc and maybe taking him captive we'd have a nice and easy way to check out that chest." She has a mischievous smile on her face as she speaks. Turning to one of the more rotted chairs she takes out the crowbar from her pack she gets positioned to work at dismantling it as a first step to making a makeshift pole. "Or perhaps we could just chuck a chair it." she chuckles.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
"If its distance we need, I have just the tool."
The dust devil seemed a promising security precaution, so Sly (still standing outside of the room out of her usual caution), summons her spectral hand and uses it to open the chest.
If someone wants to get to safety first or speaks out against it, she will wait.
Graelor positions the table so that he (and others) and take cover behind it. Graelor nods to Sly that he is ready.
The party gathers behind a table, and Sly opens the chest with her Mage Hand. The room grows slightly colder, and shadows emanate from the box. The Dust Devil continues to swirl around the room unharmed, but you can see that traces of the dust that constitute it are being pulled inside the chest, still 'glowing' with darkness, like it's draining the light from the room. This effect is similar to the Shadow Weave portals you've encountered, but you've never seen one localised within a such a small place like a chest. However, since the Dust Devil doesn't appear to attack or notice any creature within the box, it becomes clear that it is at least empty of any living life.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Watching Sly's bravery with the spectral hand with awe, he growls.
"Grrrr." Salamander narrows his eyes at the chest basically eating up his creation. He vigorously shakes his head. "This chest I do not like. This chest... no, I do not."
Remembering back at Eggo Lass's suggestion he laughs, "Yes! Haha yes! Throw something at it! Throw it, yeah! ... Let's see what's in this box. A void?"
((for some reason I think that Salamander will sometimes talk like a Dr. Seuss character so that's the chest bit))
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Dragonlance
Eggo Lass nods in appreciation of Sly's talents. She doesn't go for cover as the chest is opened.
Following Salamander's enthusiasm she cracks off a leg from the chair with her crowbar and chucks it into the void with a smile. "We're learning." she says.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The chair leg, even though it's longer than the chest is deep, falls into the void, guided by the faint tugging wind felt throughout the room. You see the wooden leg sink deep into the shadows before being entirely enveloped, like it's faded out of existence.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!