The attacks deal 7 bludgeoning plus 5 lightning damage.
On a hit the creature pulls its target 5ft closer to itself (reach is 10ft) and for Koselig and Gharzun, make a DC15 Dtr dave. On a failed, you are engulfed (grappled, escape DC14, blinded and restrained). If these attacks miss, that acrion is ineligible, so no save needed, it just attacks agin, instead.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tenebril will yell down what he sees from his advantage point and then he is going to hurl three more beams at the monsters, starting with the one that he was already hitting. He'll move the beams and Hex, using a bonus action, if the first one drops to the next closest one to the group. He'll also check to see if any more monsters are coming (if he can).
When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the DM might have you make a Wisdom (Perception) check or an Intelligence (Investigation) check..
Perception checks are an action in 2024. Youre in a trash cavern. You're currently the farthest away from anything worth seeing and you've already seen it. There are indeed shiny things in the rotting debris on the floor.
The pile of fungal slop oozes through the arcane web holding it to the wall, refo3m8jg as it moves theough only ro he hit by a barrage of blasts the moment it manages to free itself. It titlts the top secrion of its mass, where a head would be, the mushroom growing from it tilting to the side as it looks uo at the source of the blasts. Ot stsres silently up with jts eyeless facade.
The nearest of the fungal horrors lashes out, a mass of slick vines and rot slamming toward Gharzun’s chest. In a flash, he raises his gauntlet and traces a sigil in the air — a shimmering arcane barrier of force snaps into place just as the blow crashes against it, harmlessly deflecting to the side.
“Not this time.”
Without waiting for the next strike, he surges forward, hammer coming around in a brutal arc at the creature’s torso. The first swing glances wide as the lumbering form twists at the last instant. With a growl, he follows through with a second, more precise strike aimed at smashing through its pulsing bioluminescent core.
“Back to the earth with you.”
OOC to DM:
Reaction: Cast Shield to raise AC and deflect the attack.
Attack 1: To hit = 12; Potential Damage = 11 bludgeoning (if it somehow hits).
Attack 2: To hit = 16; Potential Damage = 7 bludgeoning (if it hits).
After the group’s long rest, Gharzun cast Aid (2nd-level) on himself and one other party member (to be determined by the group).
(I can bot Tess if needed. I just need to know how much damage she's taken since the long rest. Gharzun's aid can go on Sparhawk, and I just realized the str check for the Fungal monster against the webs should have been at disadvantage since it has hex on it. Sorry I should have called that out sooner.)
Well, its probably not going to live for another six seconds, so whether it dies in a web or not seems moot. Tess has taken no damage, the attack on her missed.
Also, Hex only effects ability checks, not saves. Edit: while true, also moot, as web requires a str check to escape. My mistake.
ok, let's have Tess cast Fire Bolt on the closest one to help clear out the immediate threat and then use Bonus Action to telekinetic shove the same one if it doesn't go down or the next closest one to them if it does.
Tess grills the perulant prtenella with a torrent of arcane flames, burning away a section of the web that held it to the wall. The area where it hit the creature burns to ashes and it crumbkes to the floor. The other two mindlessly advance, undeterred by the destruction of the third.
Sparhawk will attack the creature again, keeping up sword and shield and the hunters mark to increase his deadly intent.
Striking expertly with his custom weapon, his hit with deadly accuracy (NAT 20: 29 to hit), 25 damage., Then again, he swings at the heap with his sword, Faithful, (23 to hit, 14 damage).
The mound of rotten fungus sizzles as the blast hits its rubbery flesh, adding to the foul smell in the air, turning from earthy to caustic as the webbed heap smolders in a pile near the cavern wall. Fedling the sudden force of psychic energy pressi g upon its viscera, the creature attwnpts to resist.
Sparhawk mov3s hunters mark to anotjer creature, as rhe first onw died, moving nimbly toward it and striking twice, slicing chinks of fungus from the writhing heap.
Suddenly, from down the hall, where the owl flew ahead, there emenates a cacophany of shrieks, a howl that echoes through the cavern complex.
Kos will use another charge from his Spell-Storing Item feature to cast Web and try to snare the last two monsters, if they are within 20 feet of each other?
DC 16 DEX save (which is made at the start of the monsters turn, if failed then they are also Restrained until they succeed on a DC 16 STR check.
"I don't want to put a damper on the celebration of finishing one of them off but there are still two more, I'll try to hold them back!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
They move toward you, toeard the ope ing behind you, the only way in or out, animated by a mindless hunger. The screams from down the hall are unrelenting. One continuous symphony of shrieks, multiple blood-curdling voices screaming in unison.
Players are up.
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Fix the Web save 19
The attacks deal 7 bludgeoning plus 5 lightning damage.
On a hit the creature pulls its target 5ft closer to itself (reach is 10ft) and for Koselig and Gharzun, make a DC15 Dtr dave. On a failed, you are engulfed (grappled, escape DC14, blinded and restrained). If these attacks miss, that acrion is ineligible, so no save needed, it just attacks agin, instead.
Sparhawk ✅️
Tenebril ✅️
Kos ✅️
Monster 9 ✅️
Gharzun ▶️
Tess ▶️
Tess succeeds wis save.
Tess is up.
And so is everyone else
Kos' WIS save: 18
Kos' DEX save: 20
(Queuing up my turn before I head to bed)
Tenebril will yell down what he sees from his advantage point and then he is going to hurl three more beams at the monsters, starting with the one that he was already hitting. He'll move the beams and Hex, using a bonus action, if the first one drops to the next closest one to the group. He'll also check to see if any more monsters are coming (if he can).
Eldritch Blast, Beam 1, Attack 22, Dmg 12, Hex 2
Eldritch Blast, Beam 2, Attack 30 (Nat 20+10), Dmg 18, Hex 6
Eldritch Blast, Beam 3, Attack 24, Dmg 6, Hex 4
Perception Check: 16
When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the DM might have you make a Wisdom (Perception) check or an Intelligence (Investigation) check..
Perception checks are an action in 2024. Youre in a trash cavern. You're currently the farthest away from anything worth seeing and you've already seen it. There are indeed shiny things in the rotting debris on the floor.
The pile of fungal slop oozes through the arcane web holding it to the wall, refo3m8jg as it moves theough only ro he hit by a barrage of blasts the moment it manages to free itself. It titlts the top secrion of its mass, where a head would be, the mushroom growing from it tilting to the side as it looks uo at the source of the blasts. Ot stsres silently up with jts eyeless facade.
More players are up
Round 2
Sparhawk ✅️▶️
Tenebril ✅️✅️
Kos ✅️▶️
Monster 9 ✅️⏸️
Gharzun ▶️⏸️
Tess ▶️⏸️
(OOC: As usual, if you are within 10 feet of Sparhawk, you get +4 on all saves, also, Sparhawk has a reach of 10 feet when he attacks)
"If we can, combine attacks against one at a time." Sparhawk calls out.
The nearest of the fungal horrors lashes out, a mass of slick vines and rot slamming toward Gharzun’s chest. In a flash, he raises his gauntlet and traces a sigil in the air — a shimmering arcane barrier of force snaps into place just as the blow crashes against it, harmlessly deflecting to the side.
“Not this time.”
Without waiting for the next strike, he surges forward, hammer coming around in a brutal arc at the creature’s torso. The first swing glances wide as the lumbering form twists at the last instant. With a growl, he follows through with a second, more precise strike aimed at smashing through its pulsing bioluminescent core.
“Back to the earth with you.”
OOC to DM:
Gharzun manages to hit the trembling mycotic mound, aou dly rapping the creature, nearly felling it.
Round 2
Sparhawk ✅️▶️
Tenebril ✅️✅️
Kos ✅️▶️
Monster 9 ✅️⏸️
Gharzun ✅️⏸️
Tess ✅️⏸️
Players are up. If anyone wants to bot Tess, have at it. They seem kind of in and out
(I can bot Tess if needed. I just need to know how much damage she's taken since the long rest. Gharzun's aid can go on Sparhawk, and I just realized the str check for the Fungal monster against the webs should have been at disadvantage since it has hex on it. Sorry I should have called that out sooner.)
Well, its probably not going to live for another six seconds, so whether it dies in a web or not seems moot. Tess has taken no damage, the attack on her missed.
Also, Hex only effects ability checks, not saves. Edit: while true, also moot, as web requires a str check to escape. My mistake.
ok, let's have Tess cast Fire Bolt on the closest one to help clear out the immediate threat and then use Bonus Action to telekinetic shove the same one if it doesn't go down or the next closest one to them if it does.
Attack Roll: 20 - Dmg Roll 18
Tess grills the perulant prtenella with a torrent of arcane flames, burning away a section of the web that held it to the wall. The area where it hit the creature burns to ashes and it crumbkes to the floor. The other two mindlessly advance, undeterred by the destruction of the third.
Round 2
Sparhawk ✅️▶️
Tenebril ✅️✅️
Kos ✅️▶️
Monster 9 ✅️⏸️
Gharzun ✅️⏸️
Tess ✅️⏸️
Koselig and Sparhawk are up.
Sparhawk will attack the creature again, keeping up sword and shield and the hunters mark to increase his deadly intent.
Striking expertly with his custom weapon, his hit with deadly accuracy (NAT 20: 29 to hit), 25 damage., Then again, he swings at the heap with his sword, Faithful, (23 to hit, 14 damage).
The mound of rotten fungus sizzles as the blast hits its rubbery flesh, adding to the foul smell in the air, turning from earthy to caustic as the webbed heap smolders in a pile near the cavern wall. Fedling the sudden force of psychic energy pressi g upon its viscera, the creature attwnpts to resist.
Str save vs TK (DC17) 22
Sparhawk and Kos are up still
Sparhawk mov3s hunters mark to anotjer creature, as rhe first onw died, moving nimbly toward it and striking twice, slicing chinks of fungus from the writhing heap.
Suddenly, from down the hall, where the owl flew ahead, there emenates a cacophany of shrieks, a howl that echoes through the cavern complex.
Kos is up
Kos will use another charge from his Spell-Storing Item feature to cast Web and try to snare the last two monsters, if they are within 20 feet of each other?
DC 16 DEX save (which is made at the start of the monsters turn, if failed then they are also Restrained until they succeed on a DC 16 STR check.
"I don't want to put a damper on the celebration of finishing one of them off but there are still two more, I'll try to hold them back!"
Dex Saves x web
11
4
Bith animated mounds of compost ate caught in Kos' web. They struggle to break free
20 (hex'd)
20
(They escape but that burns their actions)
They move toward you, toeard the ope ing behind you, the only way in or out, animated by a mindless hunger. The screams from down the hall are unrelenting. One continuous symphony of shrieks, multiple blood-curdling voices screaming in unison.
Players are up.