Backstory: Ketangu hails from the Astral Sea aboard a Spelljammer ship called the Malta's Ram to be more precise. He was the ships cleaner or head of janitorial services as he likes to call himself. After a few scrapes with pirates his Pa Bosun Breskers was worried that Ketengu would be too soft to survive on his own. Pa tried to teach him all he knew, but Ketengu did not take to these lessons. Though he did learn a thing or 2 about the quickest way to implant a blade into a brigand's innards. His pa and ma had a long discussion, and it was decided that his family would depart the Malta's Ram for a planet to live a more pastoral life. They ended up settling in a rural town by the sea.
The locals took some convincing that they were not some harmful monsters intent on devouring their young. Pa became a fisherman and Ma took to weaving. Ketangu became the head of janitorial services at the local watering hole called the Bristling Walrus. He felt restless and a tad guilty that his family moved because of him. As he worked, he heard plenty of tales of adventurers and decided that is what he will be. His first job was to escort a merchant to the city. A thievish/cutthroat encounter later and Ketangu and the Merchant would have met their end if it were not through the intervention of an enigmatic woman with a strange white mask. She must have saw something in Ketangu as she took him as her apprentice. Of course, he jumped at the chance and in time learned how to be a monk.
Master Velaria awarded him his own white mask and as per tradition he would separate from her to seek his own path. That path led him to scrounging for scraps in the streets of a big city as he lost all of his money to a conman and is too prideful to return home. The thought of returning home empty handed and with his proverbial tail tucked between his legs is unbearable. Since then, he clawed his way back into more of a proper adventurer with more than 2 coins in his money pouch. He took almost any job some definitely in the morally grey area.
Ketangu tries to hide his child like naivete and has a true fondness of stories and tall tales. It takes time to earn his trust as he has been burned before. Family is his strength and weakness where it can bolster him but also send him into bouts of self-doubt.
I’m using a character of mine that made it through the Death House in Curse of Strahd who would be all in on this adventure. He has a lead that a necromancer or death cleric that worships Vecna that ties in with his backstory. There is a lot of competition for this adventure, but I hope that you will consider :
Name : Erven Aloro
Pronouns : He / him
Class : Ranger (Gloom Stalker)
Race : Wood Elf
Background : Outlander
Backstory :
Erven Aloro grew up in Neverwinter woods, in Sharandar. He had a happy childhood, and as he became an adult he learned how to stalk and hunt goblins and orcs. Occasionally a roving band would enter the forest and he learned how to track them, alert his tribe and blend in with the forest. Twenty years ago a band of thieves and bandits, the Redbrands, found Erven's village and attacked, destroying the village. Erven was away from the village hunting, but he came home to a scene of carnage. But that is when it got strange.
Sobbing and moving from corpse to corpse, becoming angrier and angrier, he began to notice something. The corpses began to move. He was kneeling at his mother's corpse when she started to stir and her arm came towards him. You cannot imagine what haunts Erven's mind unless you have had to bash in your undead mother's head with a large rock in order to get her body to stop moving. He learned more than he wanted to know about the undead that day.
Afterward he went "underground", he did not want any contact with other people, and he honed his skills in hunting and tracking. He lurked in dark places, lived away from the sight of humans, elves and dwarves alike. He longed to know what sort of evil caused his family and village to become undead. He stalked the woods and hidden places looking for answers. One night, a vision came to him in a dream from Sehanine Moonbow. "You cannot do this alone." He woke up with those words ringing in his ears. Among the bodies and equipment lying on the ground that day, he found part of a strange card with the drawing of a hand, and what looked to be an eye in the center of it. It seemed odd to him so he kept it, hoping to search out the meaning.
As you first see him walking into town, he is coming up the road with muddy, dark stained leather armor, a short sword and a longbow with a determined dark look in his eye. He wants to know where the secret dark forces could make such a thing occur. There must have been a necromancer allied with the Redbrands to make this happen. What stirred in the following years within his heart was a fierce hatred for necromancers and any allied with the undead. He wants to find the lairs of the undead and hunt them down, entering cities if he needs to and find evidence of where they are. And he wants to choke the un-dead life out of their bodies with his own hands.
Artwork :
Personality : Reserved, but he has come under the realization that he cannot act alone and be successful, he will need to build connections and trust. Fair warning, if there are undead present, Erven will likely not rest until they are destroyed before he would move on. He has a rabid loathing of the undead and if that conflicts with anyone else in the party, tensions could arise. That being said, would be willing to partner with and share backstory with anyone else chosen, detailing how they met and started to work together.
Currently at 14 standard applications, and 2 flexible. And all of them are awesome! You guys really pulled out all the stops, and it's making my decisions 10x harder than it should be.
Keep those applications rolling in, and if you only have a placeholder and need to put in an application *looking at you Oddlot. ;)* get to it.
RECRUITMENT ENDS IN FOUR DAYS!
MightyOwl, if you're reading this, could I ask you to fill out the other parts to the Flexible application. It really helps me get a sense for you as a player.
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters:Brorminthe Devout Crusher; Ellorathe Romantic Rookie
MightyOwl, if you're reading this, could I ask you to fill out the other parts to the Flexible application. It really helps me get a sense for you as a player.
Whoops, missed those last parts, will get on it ASAP.
1: Yeah, looks like Tarrasque was rolling 3d6 instead of 4d6 drop lowest. So that was hurting the odds.
2: @Kol_Drake, how did you get the special link to a username embedded? I'm guessing it's similar to tags like [ spell]SPELL_NAME[/spell] but I haven't been able to figure it out.
Thanks for hosting this opportunity. Looking forward to the opportunity to spar with Vecna and play a high level campaign. Going with application #2, too many good character ideas to settle on just one, and I enjoy the opportunity to put something together that fits the style and the needs of the party. I have played most of the classes at some point or another, but I tend to lean toward a blend of melee and magic with utility support characters. Long time D&D enthusiast, I have been playing off and on for decades, but only discovered the PbP forums within the last few years. I enjoy how PbP can help foster additional roleplay opportunities and give you a chance to grow a character. I like all three pillars of the game and like the opportunity to RP and solve puzzles and challenges without automatically going to combat. But who doesn’t like a good old-fashioned combat every now and then as well.
What am I looking for in this game? The ability to build a character’s story throughout a high level campaign, especially how they react and grow with different challenges. The chance to interact with other characters through that descriptive roleplay and find unique ways to solve challenges.
Writing prompt.
Just a few minutes more, then they would be ready. Just a few minutes. Kellen cursed silently as the sound of falling stones and clinking armor filled the chamber. He turned and shot a glare toward Flint, the clumsy fighter who just gave away their flanking movement. Flint, for his part, just shrugged his shoulders and muttered “I tripped.” Kellen let go an exasperated sigh and stood up, emerging from the shadows and facing the Arch-Lich who had stopped the speech he was giving the other party members at their interruption. “Sorry, so sorry. Please go on, continue. You were saying something about world domination, or re-making the world, something. What was it again? I wasn’t really listening.” He steps from the shadows and edges closer to the Doomsday Laser.
“You are too late!” Vecna screams in triumph “First I will destroy Toril, then I will deal with you fools.” He activates the laser and…nothing happens. Kellen looks on expectantly. “Is that it? I thought it would be louder. Ah, I see the problem. The space modulator is missing. You need this.”Kellen’s invisible mage hand manifests in front of him with the trigger device he had expertly removed earlier. Kellen grabs it with a mischievous grin. Vecna's scream goes from triumph to fury as he lunges toward Kellen, arcane energy pooling around his hands and death in his eyes.
“Now?” Flint growls. “Yes, now. Did you think there would be a better time?” Kellen shouts as he scrambles backwards. Flint erupts into a rage, growing in size and bringing his maul back to strike as he leaps toward the Arch-Lich, a wordless scream on his lips. At the back of the room, the ranger soars into the air, spectral wings unfolding from his back as he sends arrows full of radiant energy toward Vecna. Three identical versions of Kellen blink into existence next to the rogue, all holding the space modulator, and all weaving frantically around the Lich, looking for an opening to strike. The hall fills with the sounds of violence and the crackling energy of magic as the adventurers fight for the future of all.
Character ideas.
The Protector. A good-hearted adventurer who is guided by the heavens to fight evil to protect others. Aasimar Horizon Walker Ranger that I think fits the theme for this campaign.
The Trickster: A mischievous, fun-loving and playful adventurer who is motivated by exploration and pocketing anything that may have value. He knows a joke for almost every occasion and has the habit of collecting tokens of the areas he has visited. Arcane trickster rogue who provided the inspiration for the roleplaying section above.
The Brute. A hard-nosed and hard headed adventurer who would rather smash things and fight first then ask questions later. Hasn’t met a problem that can’t be solved by violence. Good to have on your side in a fight, and when they are around there will usually be one. Fighter or barbarian build.
Application: (This was an application for a homebrew fantasy noir setting, a little different from what you normally see. Magic was heavily regulated and killer moths were attracted to light sources.)
RP sample: (A reluctant charlatan was expressing concerns about the path forward before agreeing to support the party in this post. Because of course he would support the party.)
Believe it or not, I stumbled onto it... I just went up to their post and did a 'copy' on their name.... Like this for yours Vitus
sorry. I wish I knew the [Tooltip Not Found] tags. So far, I can get 'spell' to work and 'item'... I am working on trying to find 'skill' / ability or any OTHER tags that still work. The posts about tags say/show one thing but many don't work. OR it may just be me.
Believe it or not, I stumbled onto it... I just went up to their post and did a 'copy' on their name.... Like this for yours Vitus
sorry. I wish I knew the [Tooltip Not Found] tags. So far, I can get 'spell' to work and 'item'... I am working on trying to find 'skill' / ability or any OTHER tags that still work. The posts about tags say/show one thing but many don't work. OR it may just be me.
This post has potentially manipulated dice roll results.
I'd be keen to play in a Vecna Eve of Ruin. I've wanted for a very long time now to play a Genie Warlock that reaches 14 level and up, and this may be the best opportunity, so:
Character Class and Subclass: Level 1: Sorcerer (Storm Sorcery Subclass), Level 2-20: Warlock (Genie - Djinni subclass).
Character background: Smuggler, with thematic feat: (Actor)
Character backstory: Like many genasi born under a great storm and a confluence of magic, Sturm had a hard childhood for the simple crime of looking different. He no longer remembers his home port, or his mother's face, because by the age of six he was a ship's boy for a merchant crew travelling the length and breadth of the world. From port to port and castle to castle, Sturm learnt to read the sky and the waves like he learnt to read his letters. He learnt how to tie knots at the same time as he learnt how to bind customers into deals and contracts.
When Sturm was a young teenager, his life changed as he met Captain Qinfenda of the Cosmic Zephyr. A true Djinni, Captain Qinfenda was master of a spelljamming vessel and the oceans he sailed were broader than Sturm had ever known. Across many worlds, Captain Qinfenda had a genie's desire for luxury and collecting, and he collected also those sailors he met who were of interest to him -- and that included Genasi.
Under the Captain, Sturm became a firm favourite. The captain helped Sturm learn to draw out the sorcery in his blood, and to become a competent spelljammer, and he learnt how to assess quality and spy luxury. He had a quick eye for the lessons and it became apparent that Sturm was being trained as the Captain's heir when Sturm was selected to lead the next auction of their Astral wares in a backwater city on some Forgotten Realm -- a clear practice run for the captain's own seat.
This didn't sit well with some. A fire genasi -- the Captain's former favourite -- set in play a plot that culminated in the death of the genie and the mutiny of the crew. Docked in a city in the Sword Coast at the time, Sturm found himself fleeing his former crewmates for his life.
Now, the mementos of his ruin that he carries with him are all that he possesses, an amulet of dark stone from his first adventure with the Captain, a cloak of many fashions that all the crew wore to help integrate themselves at every dock, and a monocle -- a gift that rewarded his sharp eye for business. He uses that monocle now to examine the ring he took from the Captain's finger before he discorporated, a ring with a compartment that glimmers with the telltale shimmer of magic...
Role: Sturm occupies a back to mid-range line in combat, but he is much more a man of utility. He is able to assess the value of merchandise and of people and their secrets too, with his proficiencies in arcana, persuasion and deception, and the ability to read all languages.
He is well suited to some aspects of spell-jamming and planar travel with his ability to hold his breath indefinitely. As a genasi with a genie ring, gradually gaining more and more genie powers, he is able to use his amulet to try and access cantrips he doesn't know with the power of desire. He is used to a rough life of intrigue and travel.
Within a group, Sturm will take the role of a mediator. He seeks to ultimately try and gain a crew again, and perhaps find out the secrets of those who betrayed his captain. Mostly, he is looking for a new family, and he'd be keen to nip conflict within a group in the bud. He is not a 'good' person, but he's not a 'bad' person either. Mostly he cares about his friends and is willing to compromise to help those he considers 'his crew'.
Ability scores: 15 13 13 7 15 9
Name: Ketangu
Pronouns: He/Him
Race: Plasmoid
Class: Monk/ Way of Mercy subclass
Background: Urchin
Backstory: Ketangu hails from the Astral Sea aboard a Spelljammer ship called the Malta's Ram to be more precise. He was the ships cleaner or head of janitorial services as he likes to call himself. After a few scrapes with pirates his Pa Bosun Breskers was worried that Ketengu would be too soft to survive on his own. Pa tried to teach him all he knew, but Ketengu did not take to these lessons. Though he did learn a thing or 2 about the quickest way to implant a blade into a brigand's innards. His pa and ma had a long discussion, and it was decided that his family would depart the Malta's Ram for a planet to live a more pastoral life. They ended up settling in a rural town by the sea.
The locals took some convincing that they were not some harmful monsters intent on devouring their young. Pa became a fisherman and Ma took to weaving. Ketangu became the head of janitorial services at the local watering hole called the Bristling Walrus. He felt restless and a tad guilty that his family moved because of him. As he worked, he heard plenty of tales of adventurers and decided that is what he will be. His first job was to escort a merchant to the city. A thievish/cutthroat encounter later and Ketangu and the Merchant would have met their end if it were not through the intervention of an enigmatic woman with a strange white mask. She must have saw something in Ketangu as she took him as her apprentice. Of course, he jumped at the chance and in time learned how to be a monk.
Master Velaria awarded him his own white mask and as per tradition he would separate from her to seek his own path. That path led him to scrounging for scraps in the streets of a big city as he lost all of his money to a conman and is too prideful to return home. The thought of returning home empty handed and with his proverbial tail tucked between his legs is unbearable. Since then, he clawed his way back into more of a proper adventurer with more than 2 coins in his money pouch. He took almost any job some definitely in the morally grey area.
Magic Items:
Character Description
Character Sheet: https://www.dndbeyond.com/characters/125691597/ndSARz
Personality
Ketangu tries to hide his child like naivete and has a true fondness of stories and tall tales. It takes time to earn his trust as he has been burned before. Family is his strength and weakness where it can bolster him but also send him into bouts of self-doubt.
I’m using a character of mine that made it through the Death House in Curse of Strahd who would be all in on this adventure. He has a lead that a necromancer or death cleric that worships Vecna that ties in with his backstory. There is a lot of competition for this adventure, but I hope that you will consider :
Name : Erven Aloro
Pronouns : He / him
Class : Ranger (Gloom Stalker)
Race : Wood Elf
Background : Outlander
Backstory :
Erven Aloro grew up in Neverwinter woods, in Sharandar. He had a happy childhood, and as he became an adult he learned how to stalk and hunt goblins and orcs. Occasionally a roving band would enter the forest and he learned how to track them, alert his tribe and blend in with the forest. Twenty years ago a band of thieves and bandits, the Redbrands, found Erven's village and attacked, destroying the village. Erven was away from the village hunting, but he came home to a scene of carnage. But that is when it got strange.
Sobbing and moving from corpse to corpse, becoming angrier and angrier, he began to notice something. The corpses began to move. He was kneeling at his mother's corpse when she started to stir and her arm came towards him. You cannot imagine what haunts Erven's mind unless you have had to bash in your undead mother's head with a large rock in order to get her body to stop moving. He learned more than he wanted to know about the undead that day.
Afterward he went "underground", he did not want any contact with other people, and he honed his skills in hunting and tracking. He lurked in dark places, lived away from the sight of humans, elves and dwarves alike. He longed to know what sort of evil caused his family and village to become undead. He stalked the woods and hidden places looking for answers. One night, a vision came to him in a dream from Sehanine Moonbow. "You cannot do this alone." He woke up with those words ringing in his ears. Among the bodies and equipment lying on the ground that day, he found part of a strange card with the drawing of a hand, and what looked to be an eye in the center of it. It seemed odd to him so he kept it, hoping to search out the meaning.
As you first see him walking into town, he is coming up the road with muddy, dark stained leather armor, a short sword and a longbow with a determined dark look in his eye. He wants to know where the secret dark forces could make such a thing occur. There must have been a necromancer allied with the Redbrands to make this happen. What stirred in the following years within his heart was a fierce hatred for necromancers and any allied with the undead. He wants to find the lairs of the undead and hunt them down, entering cities if he needs to and find evidence of where they are. And he wants to choke the un-dead life out of their bodies with his own hands.
Artwork :
Personality : Reserved, but he has come under the realization that he cannot act alone and be successful, he will need to build connections and trust. Fair warning, if there are undead present, Erven will likely not rest until they are destroyed before he would move on. He has a rabid loathing of the undead and if that conflicts with anyone else in the party, tensions could arise. That being said, would be willing to partner with and share backstory with anyone else chosen, detailing how they met and started to work together.
Character sheet : https://www.dndbeyond.com/characters/38077813/vdB89t
A wizard is never late, nor is he early, he arrives precisely when he means to.
Currently at 14 standard applications, and 2 flexible. And all of them are awesome! You guys really pulled out all the stops, and it's making my decisions 10x harder than it should be.
Keep those applications rolling in, and if you only have a placeholder and need to put in an application *looking at you Oddlot. ;)* get to it.
MightyOwl, if you're reading this, could I ask you to fill out the other parts to the Flexible application. It really helps me get a sense for you as a player.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
Whoops, missed those last parts, will get on it ASAP.
10 8 7 11 12 11
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
may I please reroll? all my rolls except for one sucked
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
*bloop?*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
You may reroll, as stated in post #17 of this thread. Also, I specified that you could reroll ones always.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
okay
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
12 7
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
wow.. the dice roller really wants to mess with tarasque2897
I feel bad for 'em... here... let's see what happens here.
Ability scores: 13 14 13 11 12 12
Ability scores: 12 9 12 8 14 12
not sure if tarasque2897 is using the "Abilities Score" roller...
Two things.
1: Yeah, looks like Tarrasque was rolling 3d6 instead of 4d6 drop lowest. So that was hurting the odds.
2: @Kol_Drake, how did you get the special link to a username embedded? I'm guessing it's similar to tags like [ spell]SPELL_NAME[/spell] but I haven't been able to figure it out.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Thanks for hosting this opportunity. Looking forward to the opportunity to spar with Vecna and play a high level campaign. Going with application #2, too many good character ideas to settle on just one, and I enjoy the opportunity to put something together that fits the style and the needs of the party. I have played most of the classes at some point or another, but I tend to lean toward a blend of melee and magic with utility support characters. Long time D&D enthusiast, I have been playing off and on for decades, but only discovered the PbP forums within the last few years. I enjoy how PbP can help foster additional roleplay opportunities and give you a chance to grow a character. I like all three pillars of the game and like the opportunity to RP and solve puzzles and challenges without automatically going to combat. But who doesn’t like a good old-fashioned combat every now and then as well.
What am I looking for in this game? The ability to build a character’s story throughout a high level campaign, especially how they react and grow with different challenges. The chance to interact with other characters through that descriptive roleplay and find unique ways to solve challenges.
Writing prompt.
Just a few minutes more, then they would be ready. Just a few minutes. Kellen cursed silently as the sound of falling stones and clinking armor filled the chamber. He turned and shot a glare toward Flint, the clumsy fighter who just gave away their flanking movement. Flint, for his part, just shrugged his shoulders and muttered “I tripped.” Kellen let go an exasperated sigh and stood up, emerging from the shadows and facing the Arch-Lich who had stopped the speech he was giving the other party members at their interruption. “Sorry, so sorry. Please go on, continue. You were saying something about world domination, or re-making the world, something. What was it again? I wasn’t really listening.” He steps from the shadows and edges closer to the Doomsday Laser.
“You are too late!” Vecna screams in triumph “First I will destroy Toril, then I will deal with you fools.” He activates the laser and…nothing happens. Kellen looks on expectantly. “Is that it? I thought it would be louder. Ah, I see the problem. The space modulator is missing. You need this.” Kellen’s invisible mage hand manifests in front of him with the trigger device he had expertly removed earlier. Kellen grabs it with a mischievous grin. Vecna's scream goes from triumph to fury as he lunges toward Kellen, arcane energy pooling around his hands and death in his eyes.
“Now?” Flint growls. “Yes, now. Did you think there would be a better time?” Kellen shouts as he scrambles backwards. Flint erupts into a rage, growing in size and bringing his maul back to strike as he leaps toward the Arch-Lich, a wordless scream on his lips. At the back of the room, the ranger soars into the air, spectral wings unfolding from his back as he sends arrows full of radiant energy toward Vecna. Three identical versions of Kellen blink into existence next to the rogue, all holding the space modulator, and all weaving frantically around the Lich, looking for an opening to strike. The hall fills with the sounds of violence and the crackling energy of magic as the adventurers fight for the future of all.
Character ideas.
The Protector. A good-hearted adventurer who is guided by the heavens to fight evil to protect others. Aasimar Horizon Walker Ranger that I think fits the theme for this campaign.
The Trickster: A mischievous, fun-loving and playful adventurer who is motivated by exploration and pocketing anything that may have value. He knows a joke for almost every occasion and has the habit of collecting tokens of the areas he has visited. Arcane trickster rogue who provided the inspiration for the roleplaying section above.
The Brute. A hard-nosed and hard headed adventurer who would rather smash things and fight first then ask questions later. Hasn’t met a problem that can’t be solved by violence. Good to have on your side in a fight, and when they are around there will usually be one. Fighter or barbarian build.
Application: (This was an application for a homebrew fantasy noir setting, a little different from what you normally see. Magic was heavily regulated and killer moths were attracted to light sources.)
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/172697-the-moth-eaten-metropolis-fantasy-noir-recruitment?page=3#c58
RP sample: (A reluctant charlatan was expressing concerns about the path forward before agreeing to support the party in this post. Because of course he would support the party.)
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/131983-a-simple-request?page=150#c2997
Combat sample:
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/129239-red-dead-annihilation-campaign-thread?page=125#c2500
Believe it or not, I stumbled onto it... I just went up to their post and did a 'copy' on their name.... Like this for yours Vitus
sorry. I wish I knew the [Tooltip Not Found] tags. So far, I can get 'spell' to work and 'item'... I am working on trying to find 'skill' / ability or any OTHER tags that still work.
The posts about tags say/show one thing but many don't work. OR it may just be me.
Skill is [skill]. You can see the full list in the first post here PbP Rules and FAQ, Please Read First! - Play-By-Post - D&D Beyond General - D&D Beyond Forums - D&D Beyond (dndbeyond.com)
(I did just read what you say about not working. If that is the post you meant, they do work for me when I have done them before)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
I'd be keen to play in a Vecna Eve of Ruin. I've wanted for a very long time now to play a Genie Warlock that reaches 14 level and up, and this may be the best opportunity, so:
Character: Sturm Swifte (he/him)
Race: Air Genasi
Starting equipment: 1. Cloak of Many Fashions 2. Dark Shard Amulet 3. Monocle of Secrets.
Ability scores: 16 16 18 10 12 9
Character Class and Subclass: Level 1: Sorcerer (Storm Sorcery Subclass), Level 2-20: Warlock (Genie - Djinni subclass).
Character background: Smuggler, with thematic feat: (Actor)
Character backstory: Like many genasi born under a great storm and a confluence of magic, Sturm had a hard childhood for the simple crime of looking different. He no longer remembers his home port, or his mother's face, because by the age of six he was a ship's boy for a merchant crew travelling the length and breadth of the world. From port to port and castle to castle, Sturm learnt to read the sky and the waves like he learnt to read his letters. He learnt how to tie knots at the same time as he learnt how to bind customers into deals and contracts.
When Sturm was a young teenager, his life changed as he met Captain Qinfenda of the Cosmic Zephyr. A true Djinni, Captain Qinfenda was master of a spelljamming vessel and the oceans he sailed were broader than Sturm had ever known. Across many worlds, Captain Qinfenda had a genie's desire for luxury and collecting, and he collected also those sailors he met who were of interest to him -- and that included Genasi.
Under the Captain, Sturm became a firm favourite. The captain helped Sturm learn to draw out the sorcery in his blood, and to become a competent spelljammer, and he learnt how to assess quality and spy luxury. He had a quick eye for the lessons and it became apparent that Sturm was being trained as the Captain's heir when Sturm was selected to lead the next auction of their Astral wares in a backwater city on some Forgotten Realm -- a clear practice run for the captain's own seat.
This didn't sit well with some. A fire genasi -- the Captain's former favourite -- set in play a plot that culminated in the death of the genie and the mutiny of the crew. Docked in a city in the Sword Coast at the time, Sturm found himself fleeing his former crewmates for his life.
Now, the mementos of his ruin that he carries with him are all that he possesses, an amulet of dark stone from his first adventure with the Captain, a cloak of many fashions that all the crew wore to help integrate themselves at every dock, and a monocle -- a gift that rewarded his sharp eye for business. He uses that monocle now to examine the ring he took from the Captain's finger before he discorporated, a ring with a compartment that glimmers with the telltale shimmer of magic...
Role: Sturm occupies a back to mid-range line in combat, but he is much more a man of utility. He is able to assess the value of merchandise and of people and their secrets too, with his proficiencies in arcana, persuasion and deception, and the ability to read all languages.
He is well suited to some aspects of spell-jamming and planar travel with his ability to hold his breath indefinitely. As a genasi with a genie ring, gradually gaining more and more genie powers, he is able to use his amulet to try and access cantrips he doesn't know with the power of desire. He is used to a rough life of intrigue and travel.
Within a group, Sturm will take the role of a mediator. He seeks to ultimately try and gain a crew again, and perhaps find out the secrets of those who betrayed his captain. Mostly, he is looking for a new family, and he'd be keen to nip conflict within a group in the bud. He is not a 'good' person, but he's not a 'bad' person either. Mostly he cares about his friends and is willing to compromise to help those he considers 'his crew'.
LINK
They're not wonderful, so I don't think I risk losing much with another second set that I have to take.
Second set:
Ability scores: 16 13 13 15 11 11
Ability scores: 15 13 11 16 14 15
well I'm stupid... how did I not see 'Ability Scores'?
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
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Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.