Dangar Dashes back to the house and Wild Shapes into an Earth Elemental. He tunnels underground and has tremor sense. What does he see?
Tremorsense only allows them to detect where creatures are by their footsteps or other vibrations against the ground. However if you're asking if he goes into the basement to see, that's fine. He sees a large hell hound standing before two dead giant toddlers.
I'm sorry to point out the same issue, but as I mentioned in #188, the Hellhound B was surrounded by Animated Stones. Shouldn't leaving their range provoke opportunity attacks?
Fine, take the opportunity attacks, after accounting for the giants' attack first.
Dangar Dashes back to the house and Wild Shapes into an Earth Elemental. He tunnels underground and has tremor sense. What does he see?
Tremorsense only allows them to detect where creatures are by their footsteps or other vibrations against the ground. However if you're asking if he goes into the basement to see, that's fine. He sees a large hell hound standing before two dead giant toddlers.
No, he stays underground, surely the hellhound isn't hovering so he would know it was there.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Dangar Dashes back to the house and Wild Shapes into an Earth Elemental. He tunnels underground and has tremor sense. What does he see?
Tremorsense only allows them to detect where creatures are by their footsteps or other vibrations against the ground. However if you're asking if he goes into the basement to see, that's fine. He sees a large hell hound standing before two dead giant toddlers.
No, he stays underground, surely the hellhound isn't hovering so he would know it was there.
This post has potentially manipulated dice roll results.
(Phew, that was close! Well done, Stone 4! I love you! You’re definitely earning a spot in the Hall of Pebbles!)
With the Hellhounds defeated, Lucy’s bloodlust begins to cool…a little bit. She quickly remembers their true mission—to protect Ignis and her children.
**Action:**
Lucy dashes toward the trapdoor, positioning herself at the entrance. She readies herself, taking the Dodge Action, determined to be the last line of defense. Anyone who wants to get to the basement will have to go through her first.
**Bonus Action:**
"Kill the adult male Fire Giants attacking the house! Start with the most injured one!"
The stones, following her command, will assault Giant A. If he falls, they’ll move on to the next injured Fire Giant, surrounding and relentlessly pummeling him.
Dangar turns into earth elemental to rush back to the house
Lucy pelts Giant A some more with the magic stones
Corrin pierces into the giant as well (sure roll for branding smite damage)
Goggles (I'm going to assume to move along) takes aim at the lead giant: Shortbow 20 to hit for 6 piercing, 22 sneak attack, dropping the leader giant
Rova gets a quick nick the large reddish giant
Ignis swings at giant A: 2 excellent hard hitting swings! 22 and 26 to hit for 56 slashing damage total! Dropping giant A!
Giant B (-16) runs to Ignis and takes their swings: First swing hits, cutting Ignis deep! Second swing misses though badly! (haha he rolled a 2, almost a nat 1)
Despite the battle nearing its end, and fortune seeming to favor her, Lucy remains vigilant. She instructs her familiar, Artemis to scout the area for any signs of enemy reinforcements. (Since Artemis's initiative is 23 and Lucy's is 8, Artemis will begin scouting in the next round.)
Bonus Action:
Responding to her command, the 8 Animated Stones swarm the last giant’s head, targeting his eyes, ears, and mouth simultaneously.
Stone3 HP2, Attack:
12 Damage: 6
Stone4 HP14, Attack:
25 Damage: 5
Stone5 HP14, Attack:
18 Damage: 5
Stone6 HP2, Attack:
7 Damage: 8
Stone7 HP14, Attack:
10 Damage: 3
Stone8 HP2, Attack:
16 Damage: 8
Stone9 HP14, Attack:
15 Damage: 9
Stone10 HP14, Attack:
23 Damage: 9
Action
"Oh, you look scared! I can feel your fear leaking from your pants. If you want to live, SURRENDER and OBEY!"
If Giant B survived the attacks, Lucy cancels the animation spell on the stones and casts Suggestion (WIS Save 17) on Giant B. Lucy usually doesn't show mercy to her enemies, but she needs more information than the giant's head—at least for now.
Suggestion:
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
They should be pretty low though. He was -16 at the beginning of the round, then took maybe 19 damage from the stones, at least 20 damage from Dangar and then potentially 27 from Goggles, so he's looking at around the -80 mark, and that's without the other characters having taken their turns yet.
Ignis thanks you all profusely, gathering her children back to her and tells you she's heading to the mountains to recover and make a plan to reclaim her place with her kind. If the characters wish to visit her they can search the mountains and she will welcome them. You are free to return to the tavern and complete your mission.
Tremorsense only allows them to detect where creatures are by their footsteps or other vibrations against the ground. However if you're asking if he goes into the basement to see, that's fine. He sees a large hell hound standing before two dead giant toddlers.
Fine, take the opportunity attacks, after accounting for the giants' attack first.
No, he stays underground, surely the hellhound isn't hovering so he would know it was there.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Oh yes he knows he's there. But that's it.
@DM
Thank you.
Opportunity Attacks to Hellhound B
Stone3 HP25→2, Attack:
9 Damage: 6
Stone4 HP25→14, Attack:
26 Damage: 18
Stone5 HP25→14, Attack:
25 Damage: 6
Stone6 HP25→2, Attack:
12 Damage: 4
Stone7 HP25→14, Attack:
17 Damage: 8
Stone8 HP25→2, Attack:
17 Damage: 6
Stone9 HP25→14, Attack:
16 Damage: 5
Stone10 HP25→14, Attack:
8 Damage: 3
The dog is dead. The children are fine.
In that case, Dangar will go beneath whichever giant is nearest the house. Can't attack yet as he used Dash to get there.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(Phew, that was close! Well done, Stone 4! I love you! You’re definitely earning a spot in the Hall of Pebbles!)
With the Hellhounds defeated, Lucy’s bloodlust begins to cool…a little bit. She quickly remembers their true mission—to protect Ignis and her children.
**Action:**
Lucy dashes toward the trapdoor, positioning herself at the entrance. She readies herself, taking the Dodge Action, determined to be the last line of defense. Anyone who wants to get to the basement will have to go through her first.
**Bonus Action:**
"Kill the adult male Fire Giants attacking the house! Start with the most injured one!"
The stones, following her command, will assault Giant A. If he falls, they’ll move on to the next injured Fire Giant, surrounding and relentlessly pummeling him.
Stone3 HP2, Attack:
22 Damage: 9
Stone4 HP14, Attack:
20 Damage: 8
Stone5 HP14, Attack:
9 Damage: 3
Stone6 HP2, Attack:
16 Damage: 3
Stone7 HP14, Attack:
11 Damage: 6
Stone8 HP2, Attack:
11 Damage: 8
Stone9 HP14, Attack:
25 Damage: 3
Stone10 HP14, Attack:
9 Damage: 8
Having landed a bit last time, Rova will try the same attacks with her spear and handaxe against the same injured giant.
(Two of the attacks miss, 26 with handaxe hits, that's 5 damage)
Corrin takes a quick moment to cast Branding Smite as a bonus action, before hurling two of her javelins at giant A.
Attack 1: (7 for the first roll, but with advantage 16 to hit), 10 piercing damage
Attack 2: 9 to hit
(I don’t think either of those hit, but if they do then let me know so I can roll for Branding Smite damage)
Dangar turns into earth elemental to rush back to the house
Lucy pelts Giant A some more with the magic stones
Corrin pierces into the giant as well (sure roll for branding smite damage)
Goggles (I'm going to assume to move along) takes aim at the lead giant: Shortbow 20 to hit for 6 piercing, 22 sneak attack, dropping the leader giant
Rova gets a quick nick the large reddish giant
Ignis swings at giant A: 2 excellent hard hitting swings! 22 and 26 to hit for 56 slashing damage total! Dropping giant A!
Giant B (-16) runs to Ignis and takes their swings: First swing hits, cutting Ignis deep! Second swing misses though badly! (haha he rolled a 2, almost a nat 1)
Round 3 ready
Despite the battle nearing its end, and fortune seeming to favor her, Lucy remains vigilant. She instructs her familiar, Artemis to scout the area for any signs of enemy reinforcements. (Since Artemis's initiative is 23 and Lucy's is 8, Artemis will begin scouting in the next round.)
Bonus Action:
Responding to her command, the 8 Animated Stones swarm the last giant’s head, targeting his eyes, ears, and mouth simultaneously.
Stone3 HP2, Attack:
12 Damage: 6
Stone4 HP14, Attack:
25 Damage: 5
Stone5 HP14, Attack:
18 Damage: 5
Stone6 HP2, Attack:
7 Damage: 8
Stone7 HP14, Attack:
10 Damage: 3
Stone8 HP2, Attack:
16 Damage: 8
Stone9 HP14, Attack:
15 Damage: 9
Stone10 HP14, Attack:
23 Damage: 9
Action
"Oh, you look scared! I can feel your fear leaking from your pants. If you want to live, SURRENDER and OBEY!"
If Giant B survived the attacks, Lucy cancels the animation spell on the stones and casts Suggestion (WIS Save 17) on Giant B. Lucy usually doesn't show mercy to her enemies, but she needs more information than the giant's head—at least for now.
Suggestion:
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
Dangar rises up near the last giant and commands his draconic spirit to breath poison on it
DC 15 Dex save vs 4 poison. Save for half.
Then he tries to smash the giant one time Attack: 26 Damage: 16
And grapple it 6
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Goggles sighs as he gets down on one knee to steady himself for what he hopes will be the last shot, firing at the remaining giant.
Bonus Action: Steady Aim
Action: Shortbow attack against last Giant: 19 to hit, 27 damage
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
(OOC: Are any of the giants or hounds still alive?)
One giant left.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
They should be pretty low though. He was -16 at the beginning of the round, then took maybe 19 damage from the stones, at least 20 damage from Dangar and then potentially 27 from Goggles, so he's looking at around the -80 mark, and that's without the other characters having taken their turns yet.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Corrin casts Branding Smite again as her bonus action, before rushing over to the last remaining giant and slashing her Greatsword at them.
Attack 1: 26 to hit, 12 slashing damage
Attack 2: 9 to hit
Branding Smite damage: 8 radiant damage
That's enough to fell the last giant.
(Combat over)
Ignis thanks you all profusely, gathering her children back to her and tells you she's heading to the mountains to recover and make a plan to reclaim her place with her kind. If the characters wish to visit her they can search the mountains and she will welcome them. You are free to return to the tavern and complete your mission.
Dangar jumps up and down shaking the ground, "YES! victory!"
Then he gathers the giant corpses and hell hound corpse, stabs each one three times and lights them on fire with create bonfire
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale