Goggles looks out from his window and aims to shoot the Giant Leader in the knee with his shortbow, getting down on one knee to steady himself.
Bonus Action: Take Aim: Advantage on next attack roll and movement becomes 0. Action: Shoots the Giant Leader with his shortbow with Advantage: 22 to hit, 5 piercing damage + 20 sneak attack damage for 25 damage in total.
[Do you want me to keep track of my arrows? I'm assuming you do, but just checking]
[Don't know if you saw it but here's mine.
Also, I'm aware 1 more foot wouldn't change anything, I was just being a rules lawyery nuisance lol!]
Given the one-minute distance and Danger's use of *Plant Growth*, Lucy should have enough time to prepare.
She turns to the ghost children. “Rose, Thorn, I need you to leave me and Artemis. Go down to the basement and look after the babies.” (Lucy…)(Please don't die.)
With a resolute nod, Lucy conjures Mage Armor, feeling the arcane protection settle around her.
Humming an ancient Elven battle song, she activates the magic deep within her, the rhythm of the melody sharpening her senses and reflexes.
(Bladesong activated: AC13+ MA3+BS4=20)
Finally, she animates ten small stones scattered across the ground, her voice commanding them with deadly intent. “Go, destroy the Hellhounds.”
(Here are the actions Lucy will take once the battle begins.)
As soon as the Hellhounds enter the kill zone, the animated stones will swarm the nearest beast, attacking it until it’s stoned to death. After the first Hellhound falls, the remaining stones will assault on the second one, continuing their attack.
Once the second Hellhound is wounded but still standing, Lucy will cast a Level 3 *Magic Missile* at the surviving beast to finish it off.
Damage:
Stones
Stone1 HP25, Attack: 22 Damage: 6
Stone2 HP25, Attack: 17 Damages: Unable to parse dice roll.
(Mhm, the forum dice roller is nice but annoying like that. I'll use what I see. Though in the future, you should roll for each missile with magic missile, not 1 roll for all the darts. :) But we'll use it as it no worries.)
Goggles looks out from his window and aims to shoot the Giant Leader in the knee with his shortbow, getting down on one knee to steady himself.
Bonus Action: Take Aim: Advantage on next attack roll and movement becomes 0. Action: Shoots the Giant Leader with his shortbow with Advantage: 22 to hit, 5 piercing damage + 20 sneak attack damage for 25 damage in total.
[Do you want me to keep track of my arrows? I'm assuming you do, but just checking]
(I work on the honor system with that. Counting arrows as the DM isn't fun for me lol)
(Mhm, the forum dice roller is nice but annoying like that. I'll use what I see. Though in the future, you should roll for each missile with magic missile, not 1 roll for all the darts. :) But we'll use it as it no worries.)
@DM
Thank you. By the way, I forgot about the initiative for the stones. Should I roll their initiative separately, or can they share Initiative with Lucy?
Also, if the barrage of stones doesn't kill the first Hellhound, Lucy will direct the *Magic Missile* darts at the injured Hellhound instead of the second one.
(The stones don't get their own initiative if you're using animate objects you use your bonus action to command them to do something or they stand guard. But will keep the rest in mind!)
Rova doesn't waste any time in putting her handaxe back on the belt. As the giants stroll towards them, she decides that she needs better weapons. Magical weapons.
Focusing hard on her empty hand, Rova makes another handaxe apear, one shimmering with a dark purple magic around it. (ACTION: Create Pact Weapon)
Then grabbing the spear in the other hand, Rova moves as much as she needs to reach the closest giant and slashes the spear against them. (MOVEMENT: towards giant BONUS ACTION: Two weapon fighting)
Corrin quickly assesses the situation and decides to attack the giant closest to her. She lifts up her hands to cast Guiding Bolt.
1st Attack: 10 to hit
2nd Attack: 24 to hit, 14 radiant damage
(The first attack won't hit regardless, but I'm not sure what you were attacking with. You cannot cast 2 leveled spells on your turn. But you can swing a weapon and then cast a leveled spell)
Corrin quickly assesses the situation and decides to attack the giant closest to her. She lifts up her hands to cast Guiding Bolt.
1st Attack: 10 to hit
2nd Attack: 24 to hit, 14 radiant damage
(The first attack won't hit regardless, but I'm not sure what you were attacking with. You cannot cast 2 leveled spells on your turn. But you can swing a weapon and then cast a leveled spell)
(Oops, my bad. I’m kinda new to DND so I didn’t know. We can just say I threw a javelin first instead of casting the spell)
Dangar mucks up the soil to continue slowing the giants! (Leader: 17, Giant A: 17, Giant B: 7, Hound A: 18, Hound B: 17)
(I'm going to let it slide because I don't want to redo a bunch, but Lucy you took like 4 actions in your turn lol. I will assume though that you cast mage armor and activated bladesong before combat started. But that means you either cast animate objects or magic missile, but not both. I'll take animate objects.)
Lucy sends a flurry of small rocks at the hounds! (For the sake of brevity, according what is posted, everything below a 15 to hit misses, so 1,3,5,6 hit for 32 damage to the first hound)
Corrin hits the first fire giant with a streak of light! (Hits Giant A for 14 radiant damage! Next attack against them gets advantage!)
Goggles lays down and takes aim, getting a crack shot at the leader! (Hit for 25 damage total!)
Unfortunately, perhaps because of all the plants growing and such, Rova misses her swing against the giant! (sadness, a 15 does not hit the giant)
Ignis leaps out at the leader though, brandishing her heated sword and slashes at him twice! (NAT 20 on the first roll!!! 42 slashing damage! 24 to hit on the second for 21 slashing!)
The leader strikes back at Ignis with a searing scepter, swinging twice! (18 to hit Ignis for 16 bludgeoning, and 12 fire, but Ignis is immune to fire! A 17 misses on the second swing!)
Giant A comes around the right side of the house and smashes a hole in the wall! (there is now a 5ft hole in the right side of the house)
Giant B comes around the left side of the house and smashes a hole in the wall! (there is now a 5ft hole in the left side of the house as well)
Hound A moves away from the swirling stones and turns to face them before unleashing a fiery cone! (23 fire damage, DC 12 Dex save for half damage)
Hound B makes a perception check to find the children...and begins pulling into the house!
Dangar mucks up the soil to continue slowing the giants! (Leader: 17, Giant A: 17, Giant B: 7, Hound A: 18, Hound B: 17)
(I'm going to let it slide because I don't want to redo a bunch, but Lucy you took like 4 actions in your turn lol. I will assume though that you cast mage armor and activated bladesong before combat started. But that means you either cast animate objects or magic missile, but not both. I'll take animate objects.)
OOC: Because you told us we had a minute before they got to the house =) That's 10 rounds for us to prep or attack them from range.
Goggles once again positions himself on the spot he's standing to face the Hell Hound approaching, then gets down again to steady his aim and fire another arrow at the beast.
Bonus Action: Steady Aim Action: Shortbow attack with advantage on the Hell Hound: 20 to hit, 17 damage.
(1 more foot isn't going to keep the giants away any longer, it is negligible at this point. You may all post your first round actions.)
[Don't know if you saw it but here's mine.
Also, I'm aware 1 more foot wouldn't change anything, I was just being a rules lawyery nuisance lol!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Initiative:
Lucy. : 8
Artemis: 23
Given the one-minute distance and Danger's use of *Plant Growth*, Lucy should have enough time to prepare.
She turns to the ghost children. “Rose, Thorn, I need you to leave me and Artemis. Go down to the basement and look after the babies.” (Lucy…)(Please don't die.)
With a resolute nod, Lucy conjures Mage Armor, feeling the arcane protection settle around her.
Humming an ancient Elven battle song, she activates the magic deep within her, the rhythm of the melody sharpening her senses and reflexes.
(Bladesong activated: AC13+ MA3+BS4=20)
Finally, she animates ten small stones scattered across the ground, her voice commanding them with deadly intent. “Go, destroy the Hellhounds.”
(Casts Animate Objects: ten small stones)
Size
HP
AC
Str
Dex
Attack
Small
25
16
6
14
+6 to hit, 1d8 + 2 damage
(Here are the actions Lucy will take once the battle begins.)
As soon as the Hellhounds enter the kill zone, the animated stones will swarm the nearest beast, attacking it until it’s stoned to death. After the first Hellhound falls, the remaining stones will assault on the second one, continuing their attack.
Once the second Hellhound is wounded but still standing, Lucy will cast a Level 3 *Magic Missile* at the surviving beast to finish it off.
Damage:
Stones
Stone1 HP25, Attack: 22 Damage: 6
Stone2 HP25, Attack: 17 Damages: Unable to parse dice roll.
Stone3 HP25, Attack: 14 Damage: 9
Stone4 HP25, Attack: 10 Damage: 3
Stone5 HP25, Attack: 23 Damage: 6
Stone6 HP25, Attack: 12 Damage: 5
Stone7 HP25, Attack: 23 Damage: 10
Stone8 HP25, Attack: 25 Damage: 9
Stone9 HP25, Attack: 10 Damage: 10
Stone10 HP25, Attack: 8 Damage: 8
Level3 Magic Missile: 3 x5
@DM
I'm sorry! When I edited the mistake in the post the dice roles changed. How should I do!?
OOC: Yeah, never every edit a post that has die rolls. It happens.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(Mhm, the forum dice roller is nice but annoying like that. I'll use what I see. Though in the future, you should roll for each missile with magic missile, not 1 roll for all the darts. :) But we'll use it as it no worries.)
(I work on the honor system with that. Counting arrows as the DM isn't fun for me lol)
@DM
Thank you. By the way, I forgot about the initiative for the stones. Should I roll their initiative separately, or can they share Initiative with Lucy?
Also, if the barrage of stones doesn't kill the first Hellhound, Lucy will direct the *Magic Missile* darts at the injured Hellhound instead of the second one.
(The stones don't get their own initiative if you're using animate objects you use your bonus action to command them to do something or they stand guard. But will keep the rest in mind!)
Rova doesn't waste any time in putting her handaxe back on the belt. As the giants stroll towards them, she decides that she needs better weapons. Magical weapons.
Focusing hard on her empty hand, Rova makes another handaxe apear, one shimmering with a dark purple magic around it. (ACTION: Create Pact Weapon)
Then grabbing the spear in the other hand, Rova moves as much as she needs to reach the closest giant and slashes the spear against them. (MOVEMENT: towards giant BONUS ACTION: Two weapon fighting)
(TO HIT: 15 DAMAGE: 5)
Corrin quickly assesses the situation and decides to attack the giant closest to her. She lifts up her hands to cast Guiding Bolt.
1st Attack: 10 to hit
2nd Attack: 24 to hit, 14 radiant damage
(The first attack won't hit regardless, but I'm not sure what you were attacking with. You cannot cast 2 leveled spells on your turn. But you can swing a weapon and then cast a leveled spell)
(Oops, my bad. I’m kinda new to DND so I didn’t know. We can just say I threw a javelin first instead of casting the spell)
(That's ok!! :) sure we can!)
Dangar mucks up the soil to continue slowing the giants! (Leader: 17, Giant A: 17, Giant B: 7, Hound A: 18, Hound B: 17)
(I'm going to let it slide because I don't want to redo a bunch, but Lucy you took like 4 actions in your turn lol. I will assume though that you cast mage armor and activated bladesong before combat started. But that means you either cast animate objects or magic missile, but not both. I'll take animate objects.)
Lucy sends a flurry of small rocks at the hounds! (For the sake of brevity, according what is posted, everything below a 15 to hit misses, so 1,3,5,6 hit for 32 damage to the first hound)
Corrin hits the first fire giant with a streak of light! (Hits Giant A for 14 radiant damage! Next attack against them gets advantage!)
Goggles lays down and takes aim, getting a crack shot at the leader! (Hit for 25 damage total!)
Unfortunately, perhaps because of all the plants growing and such, Rova misses her swing against the giant! (sadness, a 15 does not hit the giant)
Ignis leaps out at the leader though, brandishing her heated sword and slashes at him twice! (NAT 20 on the first roll!!! 42 slashing damage! 24 to hit on the second for 21 slashing!)
The leader strikes back at Ignis with a searing scepter, swinging twice! (18 to hit Ignis for 16 bludgeoning, and 12 fire, but Ignis is immune to fire! A 17 misses on the second swing!)
Giant A comes around the right side of the house and smashes a hole in the wall! (there is now a 5ft hole in the right side of the house)
Giant B comes around the left side of the house and smashes a hole in the wall! (there is now a 5ft hole in the left side of the house as well)
Hound A moves away from the swirling stones and turns to face them before unleashing a fiery cone! (23 fire damage, DC 12 Dex save for half damage)
Hound B makes a perception check to find the children...and begins pulling into the house!
Round 2, ready!
OOC: Because you told us we had a minute before they got to the house =) That's 10 rounds for us to prep or attack them from range.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Dangar takes out a draconic emblem and summons a green draconic spirit.
He tells it to stay out of melee range and keep blasting the hellhounds until they are dead, then attack the fire giant leader.
DC 15 Dex save vs 11 poison. Save for half.
Then he runs into the fields.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Into the fields meaning away from the giants. "HAHA! Stupid adventurers! I know where the kids are! You're not going to find them in there!"
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Goggles once again positions himself on the spot he's standing to face the Hell Hound approaching, then gets down again to steady his aim and fire another arrow at the beast.
Bonus Action: Steady Aim
Action: Shortbow attack with advantage on the Hell Hound: 20 to hit, 17 damage.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!