(@Ori: I'd say we are within the last minute of Speak with animals now.)
Once the group gathers at the center of Jeralla's camp, enough time has passed that the Gray Patriots have already received their leave orders from Krulek and are well into their packing up efforts.
Within the kobolds' side of the area, CRAP seems to narrow their attention toward the covered cart and the nearby oxen. Doozey uses the last of his lingering magic to help calm the oxen down. They seem comforted by being understood and spoken to in a manner they can easily interpret. The "words" they offer are simple, but the meaning is clear enough: "Blood. Fear. Escape." These creatures are likely to hurt someone if cornered, but they now understand that Doozey is more likely to help than threaten them. They move away from the covered cart somewhat. Although they don't go far, the oxen don't seem protective over the vehicle. They were not left hitched to it, but are tied to a small tree growing at the base of the waterfall.
Utar and Raist take this chance to not only agree on examining the cart but move closer to it (and possibly even put it to good use.) The orc takes deep breaths, while the elf wheezes frequently. The large wagon is parked near the river/waterfall. Mysterious symbols are carved into the wagon’s sides, and its leathery coverings are dyed red, white, green, blue and black. Silken drapes decorate the wagon’s interior. A leering dragon skull is suspended from the wagon’s ribs; green flames flicker in its eye sockets, and its crown is lidded like a treasure chest. Hovering nearby is a large, open book bound in dragon skin. The corner of one page is folded around a quill pen, which busily scratches out script on the blank page opposite.
There is also plenty of food, coin, and assorted trinkets and items within the large wagon.
(OOC: When choosing what to investigate next, be it within the cart --the dragon skull/chest, the hovering self-scribbling book, the loose treasure-- or outside in the wider kobold camp --the cooking pot, the tents-- please be sure to roll a skill check you find appropriate and matches your description of how you go about it. If you are unsure, just roll a D20 and I'll pick the appropriate check and consult your character sheet.)
Utar pauses before the cart and gives its a studied occular pat down. It is either covered in magical appearing text in order to deliver a particular look or becuase it is somehow enchanted. Given the self-scribing book and glowing dragon skull eyes, he assumes some magic is at play. Given what he knows of magical languages and texts, he attempts to decipher the runes and sympbols in the wagon's sides.
While Biscuit continued his own search for the dragon helm(for now), Doozey parted ways from the Oxen calling out to the others and warning against approaching them for the time being. "If'n the plan is to get them back to Phlan, along with whatever else's we find here, I'll sort them out. But until then..." He trailed off from that added tidbit to join in the search of examining the dead starting with the kobold forces for anything useful or noteworthy to collect.
-Doozey's Salvaging from the Dead : Perception: 31. (OOC: If by some miracle keen smell/hearing might apply, here's the adv. roll: 20. Otherwise, feel free to ignore given the state of the battlefield)
Though, it's not long into the search before he's dragging bodies starting the lightest ones closer owlbear's body after searching them.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
@Utar: The symbols appear to you to serve a dual function. They symbolize the worship of Tiamat (hence the red, blue, green, black, and white silken drapes elsewhere in the wagon), and they posses some sort or magical function. You understand them to serve as a focus specifically prescribed to conjure shadows.
@Raist: You perceive an arcane network of webs connecting the runes to the dragon skull lid of the chest within the wagon. More specifically, their connection coalesces on the skull's eye sockets. More specifically still, the green flames flickering in the skull's eye sockets seem to be part of an arcane trap. As for the book, it looks like it has been animated in some way such that whatever it is chronicling, it is doing so automatically. The corner of the page wraps around the quill like the hand of a loremaster updating their personal notes. The contraption seems cognizant enough to write with meaning, and you wonder if it is capable of communication.
@Doozey: You find a collection of mundane gear on the many bodies lying on the ground: suits of leather armor, shields, spears, daggers, suits of hide armor, suits of studded leather armor, scimitars, darts, and shortswords (if you plan to collect these and want an exact number for each, let me know). All of these items are at least smeared, if not drenched, in blood and pus. While going through their belongings, you also search within the camp's tents. Each of the five tents contains many supplies, including sugared beetles, jugs of ox milk, simple carpentry tools, and some assorted treasures. These treasures include a chest filled with silver trade bars (150gp total), three bolts of fine silk (50gp each), a barrel of rare spices (100gp), a single expertly-cut garnet (50gp), and a set of ornate silver candlesticks (50gp). Biscuit soon returns with the helm you tasked him with locating. When the mastiff brushes it against your leg, you feel the tingle of enchantment coming from the helm.
"Ware <wheeze> the skull and chest <wheeze> are magically trapped <you get the idea :)> I don't have <>the means to dispell it at <> the moment unfortunatly."
The more it appeared evident that many things would either have to be left behind or later cleaned up, the less the halfling felt inclined to be thorough about the self-imposed task. And yet all the same, Doozey persevered knowing the wagon remained an option, and the party wizard might yet know of some spell to help clean things up on the way back to the city, if not on the way.
... Assuming the fighting hadn't pushed the elf too far? At the thought alone Doozey glanced back over to the pair by the wagon, yet found his attention soon stolen away by Biscuit. "Ah, ya found it! Good on, Brother! I weren't sure at first, but-..."He takes the helm and turned it over in his hand several times, before then nodding curtly at it. "-yeah, got the tingle. A good fine, I'd say. But come on, Brother. Let's get this bodies prepared for a pyre-ing. Can't have'm coming back as undead now, can we?"
Biscuit nods solemnly agreement, and after the helmet is slipped away into the halfling's backpack, together the duo get back to work the gruesome and exhausting work of moving bodies. But once given an all clear with regards to making use of the wagon itself, Doozey at least temporarily broke away to start loading up the wagon.
(@Lerus: Go ahead and hit me with them numbers! At least for the gear that looks salvage enough that with just some cleaning it can be sold back in town)
(@Ori: Working on those numbers. I'll get back to you on that.)
Raist announces to the rest of the party that the dragon skull/chest is trapped. Separately, while the elf laments not having the necessary means to deal with it at the moment, Doozey wonders if Raist still has enough arcane fuel in him for the cleaning of the loot being collected.
The halfling spends some time rummaging around the scene just to be eventually but pleasantly interrupted by Biscuit. The discovery of what exact treasure the mastiff has brought in his maws will have to wait until the helm can be properly identified.
Although it takes quite some time, Doozey leads the cleanup of the scene and a funeral pyre is eventually lit. During this time, CRAP has no choice but to be thorough in their efforts, separating humanoid remains from items and gear that could be useful or would not burn in the pyre. In addition to the many fallen warriors and their gear, you notice that the kobolds were in the midst of preparing a foul beetle-based stew. Near it, there is a pail of water surely used in the cooking. From this water, you can smell the funky mushroom scent you first sensed in the cave up above when first infiltrating the area. Near the owlbear cage, you see a broken rusty padlock and many scratches on the inside-facing side of the cage bars.
In the meantime, Raist peeks at the floating book. It seems to be authoring a saga composed in painful poetic verse. It describes a sorceress which is verbally painted as Tiamat’s earthly daughter, destined to rule over all of Faerûn. The latest written words describe the discovery of a traitor in the camp, and the book itself seems to suspect Sharrak, a two-headed winged kobold who serves as Jeralla's second-in-command. The words also reveal that Jeralla was already suspicious of him.
At his point, Raist's proximity startle the book. It flips around and hesitates for a moment, before flipping some of its own pages and, with the corner of the page folding over itself, it points at a word on the opposite page: "who". It then flips to a different page and points to a second word: "are". On that same page, it finds its third and final word for now: "you".
Utar spends a few more moments staring at the symbols. He wonders whether it allows the cart to travel as though wrapped in shadow, or whether it means you control otherworldly shadow beings... He decides to bring this up with CRAP's resident shadow ninja later after they finish up the clearance works.
When the work is done all that there was left was a sendoff. But Doozey was no holy man. No acolyte. Heck, he barely counted as a worshipper of the divine, though that had been gradually changing over time as result of hanging around Utar. Nevertheless, after staring into the flames for some time alongside Biscuit, grime ridden hands come together, head is bowed, and eyes become half-lidded and distant as Doozey began mumbling half-remembered prayers hoping for nothing but a swift journey for the departed.
And hoping that would be enough...
Eventually, Doozey and Biscuit move on to the next task of moving the various trade goods and the like closer to the wagon. The work only slowing as Doozey wound up doing a little air hustling (eavesdropping) on Raist conversation with the book.
@Neya: With all the work in clearing the camp and preparing a pyre, your attention is more than just a little divided. You wonder if prying eyes are paying attention to you and your group but every time you glance over your shoulder your conclusion is different. Sometimes it feels like someone is watching from far, sometimes like someone was just behind the bush nearby, and most of the time it feels like no one cares to look at the direction of the kobold camp. Wait, was Utar just looking at you a moment ago? You really can't be sure, but if it is any solace, it looks like the Gray Patriots are spending their time clearing their own camp and hauling things back onto the ship moored at the very bottom of the cliff. It looks like they are pretty much done.
The pyre is lit and the sendoff is a mostly quiet but respectful one. There is no grandiose ceremony here, just some sparse, low-tone prayers from those who wish to spare them. If no one else joins, Doozey is the only one to share a few private thoughts. He hoped it would be enough...
Doozey and Biscuit eventually collect their haul near the wagon. They take stock (most of this is repeated from above but now includes exact counts): 2 suits of leather armor, 2 shields, 2 spears, 35 daggers, 5 suits of hide armor, 2 suits of studded leather armor, 2 scimitars, 24 darts, 6 shortswords, 18 units of strange rations (sugared beetles and jugs of ox milk) 5 sets of simple carpentry tools, a chest filled with silver trade bars (150gp total), three bolts of fine silk (50gp each), a barrel of rare spices (100gp), a single expertly-cut garnet (50gp), and a set of ornate silver candlesticks (50gp).
(OOC: The loot list above does not include the defeated orcs inside the nearby cave, only the enemies defeated our in the open camp area. If the intent was to add Shieldbiter and those who were defeated inside the cave to the funeral pyre as well, let me know and I can amend the loot list. It also doesn't include whatever treasure might be found within the wagon itself. That's a separate roll.)
Raist spends his time engaging in some sort of "conversation" with the animated book. It responds to the elf's words with what passes for enthusiasm. If the book could blush at the words "fan" and "wonderful writing", it would. It begins flipping the pages quickly and pointing at written words with the tip of the pages where it stops for just a few seconds. At some point it eves stops to point at the name of the author, presumably the book itself. It eventually forms a series of the sentences for Raist to slowly read:
Raist would recognize the name "Onwelror" as being of Elvish origin.
Meanwhile, Utar is staring at the dragon skull chest and wondering, possibly silently, what to do next. He spares a few glances at Neya but notices that she is busy for now. He also can't help but notice that Raist's attention is wrapped by a floating and seemingly lively book.
Raist motions Utar over and relays what the book has "told" him so far
To the book. "If.you wish<> I could take to to<> some place where<>.your.services <>would be most.valued<><>. it may not be as exciting as this tale.but..." breaks off in a wheezing fit.
Utar's brow furrows. A spirit bound to a book is dark magic indeed! "I could enquire about the spirit's release at the temple? Although, we would normally require the spirit's body as well, without that... I'm afraid we might need someone with a greater understanding of the weave."
To Utar. "You.may.<>be right <>it is probably a pow<>powerful curse or darker<>magic. But the mistress <>has contacts with(pause) some of the<>greatest arcane minds<> across Faerun."
After relocating as many items as he can, Doozey leans against the wagon, seeming to take a moment to catch his breath and wipe some of the sweat from his brow. Biscuit appeared equally exhausted even after reentering his noncombat state, as whatever primal glamor that hid his otherworldly state failed to reshape his antlers into anything less than stubborn studs. But, even as he sat there panting Biscuit waved his tail happily as he looked between the other party members with expectant eyes.
"That's pretty much all of it. Seems the blade and helmet is the only real curiosities of the bunch. But, other than all that, I, er, m-me and biscuit weren't quite able to find anything to sort out where Jerella might've flown the coup to... Though that said, we still got that one or two angles we can go at it from."Doozey pipes in wearily. "Question is... it's getting fairly late -- is late, by all reckoning. And while I'd prefer it if we skeedadle at least a fair ways for try'na make camp, not so sure we'll get all too far if the plan is to make use of the wagon... which is still the plan, yea?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Whatever reaction Raist might have to this information will have to fight for the elf's mental focus with a second train of thought (insight). Raist has suddenly realized that the book seems quite knowledgeable of Jeralla's most private thoughts and mundane activities, even if they might not have been written about. Perhaps Onwelror's spirit knows how to defuse the trap in the wagon's dragon chest.
While Raist thinks, Doozey and Biscuit fill the silence in the area with their panting and sighs. The halfling then begins planning the party's exit strategy and arrangements for camping for the night.
(@Ori: I'd say we are within the last minute of Speak with animals now.)
Once the group gathers at the center of Jeralla's camp, enough time has passed that the Gray Patriots have already received their leave orders from Krulek and are well into their packing up efforts.
Within the kobolds' side of the area, CRAP seems to narrow their attention toward the covered cart and the nearby oxen. Doozey uses the last of his lingering magic to help calm the oxen down. They seem comforted by being understood and spoken to in a manner they can easily interpret. The "words" they offer are simple, but the meaning is clear enough: "Blood. Fear. Escape." These creatures are likely to hurt someone if cornered, but they now understand that Doozey is more likely to help than threaten them. They move away from the covered cart somewhat. Although they don't go far, the oxen don't seem protective over the vehicle. They were not left hitched to it, but are tied to a small tree growing at the base of the waterfall.
Utar and Raist take this chance to not only agree on examining the cart but move closer to it (and possibly even put it to good use.) The orc takes deep breaths, while the elf wheezes frequently. The large wagon is parked near the river/waterfall. Mysterious symbols are carved into the wagon’s sides, and its leathery coverings are dyed red, white, green, blue and black. Silken drapes decorate the wagon’s interior. A leering dragon skull is suspended from the wagon’s ribs; green flames flicker in its eye sockets, and its crown is lidded like a treasure chest. Hovering nearby is a large, open book bound in dragon skin. The corner of one page is folded around a quill pen, which busily scratches out script on the blank page opposite.
There is also plenty of food, coin, and assorted trinkets and items within the large wagon.
(OOC: When choosing what to investigate next, be it within the cart --the dragon skull/chest, the hovering self-scribbling book, the loose treasure-- or outside in the wider kobold camp --the cooking pot, the tents-- please be sure to roll a skill check you find appropriate and matches your description of how you go about it. If you are unsure, just roll a D20 and I'll pick the appropriate check and consult your character sheet.)
Utar pauses before the cart and gives its a studied occular pat down. It is either covered in magical appearing text in order to deliver a particular look or becuase it is somehow enchanted. Given the self-scribing book and glowing dragon skull eyes, he assumes some magic is at play. Given what he knows of magical languages and texts, he attempts to decipher the runes and sympbols in the wagon's sides.
Religion - 22, if Investigation or arcana is preferred, take 5 from that roll <.<
Raist investigates the symbols and book
Arcana. 29
History 13
Laissez les bons temps rouler
(OOC: Whoops, forgot to have Biscuit actually search. My bad!)
-Biscuit's Search for the helmet: Perception: 22.
While Biscuit continued his own search for the dragon helm(for now), Doozey parted ways from the Oxen calling out to the others and warning against approaching them for the time being. "If'n the plan is to get them back to Phlan, along with whatever else's we find here, I'll sort them out. But until then..." He trailed off from that added tidbit to join in the search of examining the dead starting with the kobold forces for anything useful or noteworthy to collect.
-Doozey's Salvaging from the Dead : Perception: 31.
(OOC: If by some miracle keen smell/hearing might apply, here's the adv. roll: 20. Otherwise, feel free to ignore given the state of the battlefield)
Though, it's not long into the search before he's dragging bodies starting the lightest ones closer owlbear's body after searching them.
When you realize you're doing too much: Signature.
@Utar: The symbols appear to you to serve a dual function. They symbolize the worship of Tiamat (hence the red, blue, green, black, and white silken drapes elsewhere in the wagon), and they posses some sort or magical function. You understand them to serve as a focus specifically prescribed to conjure shadows.
@Raist: You perceive an arcane network of webs connecting the runes to the dragon skull lid of the chest within the wagon. More specifically, their connection coalesces on the skull's eye sockets. More specifically still, the green flames flickering in the skull's eye sockets seem to be part of an arcane trap. As for the book, it looks like it has been animated in some way such that whatever it is chronicling, it is doing so automatically. The corner of the page wraps around the quill like the hand of a loremaster updating their personal notes. The contraption seems cognizant enough to write with meaning, and you wonder if it is capable of communication.
@Doozey: You find a collection of mundane gear on the many bodies lying on the ground: suits of leather armor, shields, spears, daggers, suits of hide armor, suits of studded leather armor, scimitars, darts, and shortswords (if you plan to collect these and want an exact number for each, let me know). All of these items are at least smeared, if not drenched, in blood and pus. While going through their belongings, you also search within the camp's tents. Each of the five tents contains many supplies, including sugared beetles, jugs of ox milk, simple carpentry tools, and some assorted treasures. These treasures include a chest filled with silver trade bars (150gp total), three bolts of fine silk (50gp each), a barrel of rare spices (100gp), a single expertly-cut garnet (50gp), and a set of ornate silver candlesticks (50gp). Biscuit soon returns with the helm you tasked him with locating. When the mastiff brushes it against your leg, you feel the tingle of enchantment coming from the helm.
To no one in particular
"Ware <wheeze> the skull and chest <wheeze> are magically trapped <you get the idea :)> I don't have <>the means to dispell it at <> the moment unfortunatly."
He looks then at the book and see what it wrote
Laissez les bons temps rouler
The more it appeared evident that many things would either have to be left behind or later cleaned up, the less the halfling felt inclined to be thorough about the self-imposed task. And yet all the same, Doozey persevered knowing the wagon remained an option, and the party wizard might yet know of some spell to help clean things up on the way back to the city, if not on the way.
... Assuming the fighting hadn't pushed the elf too far? At the thought alone Doozey glanced back over to the pair by the wagon, yet found his attention soon stolen away by Biscuit. "Ah, ya found it! Good on, Brother! I weren't sure at first, but-..." He takes the helm and turned it over in his hand several times, before then nodding curtly at it. "-yeah, got the tingle. A good fine, I'd say. But come on, Brother. Let's get this bodies prepared for a pyre-ing. Can't have'm coming back as undead now, can we?"
Biscuit nods solemnly agreement, and after the helmet is slipped away into the halfling's backpack, together the duo get back to work the gruesome and exhausting work of moving bodies. But once given an all clear with regards to making use of the wagon itself, Doozey at least temporarily broke away to start loading up the wagon.
(@Lerus: Go ahead and hit me with them numbers! At least for the gear that looks salvage enough that with just some cleaning it can be sold back in town)
When you realize you're doing too much: Signature.
(@Ori: Working on those numbers. I'll get back to you on that.)
Raist announces to the rest of the party that the dragon skull/chest is trapped. Separately, while the elf laments not having the necessary means to deal with it at the moment, Doozey wonders if Raist still has enough arcane fuel in him for the cleaning of the loot being collected.
The halfling spends some time rummaging around the scene just to be eventually but pleasantly interrupted by Biscuit. The discovery of what exact treasure the mastiff has brought in his maws will have to wait until the helm can be properly identified.
Although it takes quite some time, Doozey leads the cleanup of the scene and a funeral pyre is eventually lit. During this time, CRAP has no choice but to be thorough in their efforts, separating humanoid remains from items and gear that could be useful or would not burn in the pyre. In addition to the many fallen warriors and their gear, you notice that the kobolds were in the midst of preparing a foul beetle-based stew. Near it, there is a pail of water surely used in the cooking. From this water, you can smell the funky mushroom scent you first sensed in the cave up above when first infiltrating the area. Near the owlbear cage, you see a broken rusty padlock and many scratches on the inside-facing side of the cage bars.
In the meantime, Raist peeks at the floating book. It seems to be authoring a saga composed in painful poetic verse. It describes a sorceress which is verbally painted as Tiamat’s earthly daughter, destined to rule over all of Faerûn. The latest written words describe the discovery of a traitor in the camp, and the book itself seems to suspect Sharrak, a two-headed winged kobold who serves as Jeralla's second-in-command. The words also reveal that Jeralla was already suspicious of him.
At his point, Raist's proximity startle the book. It flips around and hesitates for a moment, before flipping some of its own pages and, with the corner of the page folding over itself, it points at a word on the opposite page: "who". It then flips to a different page and points to a second word: "are". On that same page, it finds its third and final word for now: "you".
Responding. " <>just a fan <> may I read all of your wonderful<><> writing dear good<> book"
Laissez les bons temps rouler
Utar spends a few more moments staring at the symbols. He wonders whether it allows the cart to travel as though wrapped in shadow, or whether it means you control otherworldly shadow beings... He decides to bring this up with CRAP's resident shadow ninja later after they finish up the clearance works.
When the work is done all that there was left was a sendoff. But Doozey was no holy man. No acolyte. Heck, he barely counted as a worshipper of the divine, though that had been gradually changing over time as result of hanging around Utar. Nevertheless, after staring into the flames for some time alongside Biscuit, grime ridden hands come together, head is bowed, and eyes become half-lidded and distant as Doozey began mumbling half-remembered prayers hoping for nothing but a swift journey for the departed.
And hoping that would be enough...
Eventually, Doozey and Biscuit move on to the next task of moving the various trade goods and the like closer to the wagon. The work only slowing as Doozey wound up doing a little air hustling (eavesdropping) on Raist conversation with the book.
When you realize you're doing too much: Signature.
Neya takes one more look around for any prying eyes (even if it includes the Grey Patriots' eagle-eyed scout).
Perception: 9
Extended Signature
@Neya: With all the work in clearing the camp and preparing a pyre, your attention is more than just a little divided. You wonder if prying eyes are paying attention to you and your group but every time you glance over your shoulder your conclusion is different. Sometimes it feels like someone is watching from far, sometimes like someone was just behind the bush nearby, and most of the time it feels like no one cares to look at the direction of the kobold camp. Wait, was Utar just looking at you a moment ago? You really can't be sure, but if it is any solace, it looks like the Gray Patriots are spending their time clearing their own camp and hauling things back onto the ship moored at the very bottom of the cliff. It looks like they are pretty much done.
The pyre is lit and the sendoff is a mostly quiet but respectful one. There is no grandiose ceremony here, just some sparse, low-tone prayers from those who wish to spare them. If no one else joins, Doozey is the only one to share a few private thoughts. He hoped it would be enough...
Doozey and Biscuit eventually collect their haul near the wagon. They take stock (most of this is repeated from above but now includes exact counts): 2 suits of leather armor, 2 shields, 2 spears, 35 daggers, 5 suits of hide armor, 2 suits of studded leather armor, 2 scimitars, 24 darts, 6 shortswords, 18 units of strange rations (sugared beetles and jugs of ox milk) 5 sets of simple carpentry tools, a chest filled with silver trade bars (150gp total), three bolts of fine silk (50gp each), a barrel of rare spices (100gp), a single expertly-cut garnet (50gp), and a set of ornate silver candlesticks (50gp).
(OOC: The loot list above does not include the defeated orcs inside the nearby cave, only the enemies defeated our in the open camp area. If the intent was to add Shieldbiter and those who were defeated inside the cave to the funeral pyre as well, let me know and I can amend the loot list. It also doesn't include whatever treasure might be found within the wagon itself. That's a separate roll.)
Raist spends his time engaging in some sort of "conversation" with the animated book. It responds to the elf's words with what passes for enthusiasm. If the book could blush at the words "fan" and "wonderful writing", it would. It begins flipping the pages quickly and pointing at written words with the tip of the pages where it stops for just a few seconds. At some point it eves stops to point at the name of the author, presumably the book itself. It eventually forms a series of the sentences for Raist to slowly read:
Raist would recognize the name "Onwelror" as being of Elvish origin.
Meanwhile, Utar is staring at the dragon skull chest and wondering, possibly silently, what to do next. He spares a few glances at Neya but notices that she is busy for now. He also can't help but notice that Raist's attention is wrapped by a floating and seemingly lively book.
Raist motions Utar over and relays what the book has "told" him so far
To the book. "If.you wish<> I could take to to<> some place where<>.your.services <>would be most.valued<><>. it may not be as exciting as this tale.but..." breaks off in a wheezing fit.
Laissez les bons temps rouler
Utar's brow furrows. A spirit bound to a book is dark magic indeed! "I could enquire about the spirit's release at the temple? Although, we would normally require the spirit's body as well, without that... I'm afraid we might need someone with a greater understanding of the weave."
Amending the list of loot recovered from fallen enemies to include those who fell inside the nearby cave: 1 suit of plate armor, 1 greataxe, 12 javelins, 1 suit of hide armor, 1 suit of chain mail armor, 1 shield, 1 longsword, and 1 Shieldbiter's Blade (which is clearly magical to the touch).
To Utar. "You.may.<>be right <>it is probably a pow<>powerful curse or darker<>magic. But the mistress <>has contacts with(pause) some of the<>greatest arcane minds<> across Faerun."
Laissez les bons temps rouler
Insight : 26
Laissez les bons temps rouler
After relocating as many items as he can, Doozey leans against the wagon, seeming to take a moment to catch his breath and wipe some of the sweat from his brow. Biscuit appeared equally exhausted even after reentering his noncombat state, as whatever primal glamor that hid his otherworldly state failed to reshape his antlers into anything less than stubborn studs. But, even as he sat there panting Biscuit waved his tail happily as he looked between the other party members with expectant eyes.
"That's pretty much all of it. Seems the blade and helmet is the only real curiosities of the bunch. But, other than all that, I, er, m-me and biscuit weren't quite able to find anything to sort out where Jerella might've flown the coup to... Though that said, we still got that one or two angles we can go at it from." Doozey pipes in wearily. "Question is... it's getting fairly late -- is late, by all reckoning. And while I'd prefer it if we skeedadle at least a fair ways for try'na make camp, not so sure we'll get all too far if the plan is to make use of the wagon... which is still the plan, yea?"
When you realize you're doing too much: Signature.
The books "hears" Raist and Utar's conversation and calls the attention of the duo to its pages:
Whatever reaction Raist might have to this information will have to fight for the elf's mental focus with a second train of thought (insight). Raist has suddenly realized that the book seems quite knowledgeable of Jeralla's most private thoughts and mundane activities, even if they might not have been written about. Perhaps Onwelror's spirit knows how to defuse the trap in the wagon's dragon chest.
While Raist thinks, Doozey and Biscuit fill the silence in the area with their panting and sighs. The halfling then begins planning the party's exit strategy and arrangements for camping for the night.