(OOC: I am not sure what is going on with the damage roll above but, since the attack roll was so low, I guess we don't actually need a damage roll.)
The grounded kobold can do little with his spear as Biscuit rushes past {H-15}. Doozey then jumps off and arrives {E-18} near the kobold spellcaster to deliver a non-lethal claw strike. Despite being heavily damaged, the kobold still has the wherewithal to dodge the first attack. The effort still pains him, preventing the kobold from repeating the maneuver as Doozey delivers a second attempt. The kobold falls to the ground, alive but removed from the fight. (Kobold Sorcerer {D-19} takes 11 slashing damage. and is now unconscious, incapacitated, and prone.)
The kobold who had been trampled by Biscuit then stands up and moves {I-15} to try to retaliate against the beast once more. Two others gang up on Utar, moving as/if needed ({F-12} and {F-14}). Each kobold fighter attacks twice, with those focusing on Utar timing their spear thrusts as to keep the cleric guessing.
This time, Biscuit's rival is much more accurate. The transformed beast whines with each stab, especially the one that strikes a sensitive area one of under his forelegs. (Biscuit takes 18 piercing damage.)
Similarly, Utar's armor is enable to protect him from every spear thrust aimed at him in rapid succession. The orc feels the familiar prick of metal reach into some of his armor's gaps. (Utar takes 10 piercing damage.)
A forth kobold, this one not carrying a shield, pulls out a dagger from his belt and joins the fight {I-14} against Biscuit:
Still whining, Biscuit is unable to avoid the follow-up strike. (Biscuit takes 5 piercing damage.)
Finally catching up to all that has happened over the last few sudden seconds, Villonah cries out for her favorite good boy: "BISCUIT!"
The kobold sorcerer whimpers on the ground, unable to do anything while unconscious (Reminder that, according to the 2024 rules, a knocked-out character is still at 1HP, not zero as with the 2014 rules.)
Finally being able to see something with his own eyes due to the campfire in this cave room, Doozey spots (passive perception, even with a penalty from Dim Light) something odd about this fallen spellcaster. This kobold's body is covered in mostly translucent scales.
Edit:Utar was hit three times in this first round, so here are three concentration checks (DC 10): 22520
03. Kobold Sorcerer {D-19} - at 1HP, unconscious, incapacitated, and prone, speed reduced by 10ft until the start of Neya's next turn;
MAP:
NOTE: Brown squares are cages, some of which have prisoners inside.
(Raist and Utar may take their turns. Raist can't actually see any of the enemies from where he currently stands. At the top of his turn, Raist's held action expires.)
Raist moves to s13. (If he can see) taking two fingers he removes some spit from his mouth he makes a throwing motion at one of the kobalds around Biscuit.
This post has potentially manipulated dice roll results.
Utar feels his concentration slip as a spear thrust finds it's mark. Not that it matters, Villanoah is found. As ever Utar focuses on the matter at hand; clobbering two kobolds!
Bonecounter lashes out towards first one (F,12), then the other (F,14).
Action: Attack: 32 Damage: 13 on a hit, divine strike adds 3 radiant damage
This post has potentially manipulated dice roll results.
DM's Screen:
Dex save {DC 17}: W: 16 S1: 9 and 5
(@Red: With 30ft movement, I'm afraid Raist can only get as far as {S-12}. Line of sight is a tight one, so the kobold is benefiting from some cover here.)
Now that all of their companions have moved, Raist steps forward and surprises a couple of kobolds with a icy flick of his fingers. The spells takes a tumble against the very corner of the wall on its path, making it so the initial hit is an unsuccessful one. Nonetheless, the ice shard explodes once it flies near its target. The many sharp ice pieces that would perhaps hit Biscuit instead magically stop in the air and fall to the ground.
This post has potentially manipulated dice roll results.
DM's Screen:
Wasps: 2
Although the portion of the icy explosion aimed at the kobolds does not halt midair like those that would be aimed at Biscuit, both of the kobolds still have enough time to duck out of the way.
Some 20ft away, Utar continues to swing his mace at one kobold at a time. He lands two hits. (Kobold Shield-bearer#2 {F-14} takes 10 bludgeoning damage; Kobold Shield-bearer#3 {F-12} takes 16 bludgeoning and radiant damage.)
The more resourceful kobold then grabs a buzzing bag from his belt and chucks it at Neya's feet. The contents of the bag break on impact against the floor, releasing a swarm of wasps at the monk (occupying her same space {O-16}.) The kobold mastermind then begins to make it for the exit {G-6}.
Biscuit cocked his head to the side and squinted at the Kobold laid out before him. Yet he could only ignore Biscuit's pained whines for so long before whipping around and growling at those that dared to assail his brother! In seeing the kobold runner at almost the same time however, he rushed to Biscuit side with Rapier smoothly finding its way into his hand and unleashed a flurry of feints and jabs at the shieldless kobold!
"Biscuit." Biscuit immediately stops growling to side-eye Boozey. And with a sly grin Boozey gestures with his head and said, "Tag."In answer the mastiff took a deep breath before unleashing a belch at the kobolds so eye watering foul that neither -- at least for a moment -- could see the clearly not enough to keep the beast from bounding away. After that it was a simple matter for the Mastiff to weave past any other threats before ultimately pouncing on the fleeing inventor.
In the wake of the maneuvering Boozey is having to shield his face having been somewhat caught in the crossfire. "Ohh Big Mama Yondalla give me strength!! *cough cough* One second, Villie. *cough* Will have you *cough* out *cough cough* in sec!"
Movement(Doozey): To H-14.
Action(Doozey): Bold Badger Blitz at Kobold(D-19)! (Lethal, Unarmed)Rapier - Attack: 26 Damage: 7 piercing. (Lethal, Unarmed)Predatory Strike - Attack: 28 Damage: 11 piercing. (First attack to actually land will Vex the target. And if its the the 1st attack in the sequence, here's the advantage roll for the 2nd attack: 15).
Neya uses the shadows of the cave to transport herself to the fleeing kobold (using Shadow Step to G-7). Once she catches up, she wheels around to the front of it (to G-5) and attempts to strike it down.
This post has potentially manipulated dice roll results.
(@Ori: Technically, Neya goes before Doozey and she has done enough to defeat the inventor, so I'm reinterpreting your turn a bit. All should still work as you detailed except for Biscuit's movement and his target. I'm making him move to {K-12} after the disengage action and then moving 20ft in a straight line to attack the kobold at {F-12} instead.)
The inventor's distraction has no effect on Neya. Making use of the shadows in the cave, she leaves the wasps behind by teleporting next to the fugitive, wheels around him {G-5} for added confusion, and strikes him down swiftly. (Kobold Inventor {G-6} takes 24 bludgeoning damage and is DEFEATED.)
Doozey rushes to his companion's aid {H-14} and delivers a couple of deadly pokes to the less armored of Biscuit's assailants. By then, the mastiff was already on the process of [/action]disengage;belching tactically[/action] and repositioning himself to then charge at one of the kobolds fighting Utar. (Kobold Warrior#2 {I-14} takes 18 piercing damage and is DEFEATED.)
Biscuit follows through with his charging attack {G-12} and forces the next kobold onto the floor. (Kobold Shield-bearer#3 {F-12} takes 15 bludgeoning damage.)
Unfortunately, the kobold stands up right away and turns to retaliate against the mastiff while his companion attacks Utar after moving a tad {F-13}. The last shield-bearing kobold then engages in a duel with Doozey.
Today seems to be a bad day for Biscuit, as two more wounds are added to his side. (Biscuit takes 11 piercing damage.)
Somehow, these puny kobolds continue to be able to find gaps in Utar's robust defenses. (Utar takes 7 piercing damage.)
Doozey, however, proves to be too kick on his foot for the third kobold's spear.
In the corner, the unconscious kobold spellcaster continues to breath painfully.
Villonah tries to speak in a hush voice: "Quick, don't let them warn the others!" She knows CRAP knows this to be a priority, so her words come out more like a cheer than a tactical command.
NOTE: Brown squares are cages, some of which have prisoners inside.
(Raist is up next. He can see the newest entrant in the battlefield, that is, the swarm of wasps. He can also see the kobold at {I-15} but at the current line of sight, this kobold gets some cover bonus.)
This post has potentially manipulated dice roll results.
DM's Screen:
S2: 10 S3: 6
The surprises are not over for the kobolds. Raistteleports to a vantage point {M-18} and shoots three fiery rays at the threatening dragonfolk in the room. The three rays are accurate, but results differ across targets.
This post has potentially manipulated dice roll results.
DM's Screen:
wasps: 100
The kobold fighting Biscuit is hit by a fiery ray but seems mostly unbothered at first. Nonetheless, this poor soul has accumulated so many injuries over the past dozen seconds that his body can take no more. He seems about ready to collapse. (Kobold Shield-bearer#3 {F-12} takes 2 fire damage.)
The one clashing with Utar, perhaps as expected, receives the full force of his fiery ray. He still looks to be in the fight. (Kobold Shield-bearer#2 {F-13} takes 4 fire damage.)
The closest kobold to Raist, the one fighting Doozey, is hit by a fiery ray on his back. Much like the first one, he seems mostly unbothered by the flames, were it not for the accumulation of wounds he has suffered in rapid succession. (Kobold Shield-bearer#1 {F-12} takes 3 fire damage.)
Raist then rushes to a spot {G-13} next to Biscuit but risks being hit by one of the still-standing kobolds.
Raist is safe from the ill-aimed spear thrust and arrives at his intended spot.
The swarm of wasps then quickly flies toward the center of the room. They seem to be attracted to the nearest source of carbon-dioxide that does not exude kobold pheromones. It happens to be Doozey (occupying his same space {H-14}.)
This post has potentially manipulated dice roll results.
Reaction(Boozey): If a Kobold Enemy Falls, using Blood Curse of the Fallen Puppet(Amplified), taking 2, but command the creature to attack the nearest still living hostile with an additional +4 bonus to their attack roll and ability to move up to half their movement speed if needed.
If Boozey is able to spy the falling of a foe, then he would dig a claw into the heel of a his hand to draw forth blood. Then with bloody claw tips a few sharp yet seemingly gesture is all it took for a fallen kobold to arrest their fall to the ground, and if need be, contort their body in some unnatural angle just to put their spear to deadly use before finally embracing their own end and collapse on the spot. Though regardless of such a tactic being executed, the werebadger wastes little time or shows any fear as he maneuvered into a better position to skewer as many insects as he could in one stroke, before then bidding Biscuit to come charging in to deal the rest and force them to disperse.
Movement(Boozey): To I-16, risking AoO from Swarm (if in update they have 5ft reach). (Alternatively, if collective the swarm would be consider a medium size creature, Doozey will use halfling nimbleness to move through their space to reach intended destination without provoking)
Action(Boozey): Sting of Iron at Swarm(H-15)! (Lethal)Rapier - Attack: 25 Damage: 7 piercing. (Lethal)Rapier Strike - Attack: 27 Damage: 13 piercing. (First attack to actually land will Vex the target. And if its the the 1st attack in the sequence, here's the advantage roll for the 2nd attack: 14, and potential crit bonus damage: 5).
Movement(Biscuit): To H-10, then rush to H-14f(maneuvering in such a way as to guarantee moving in a straight line for 20ft for charge).
Action(Biscuit): Biscuit uses Gore Rush on Swarm(H-15)! (Melee, Charge, Lethal)Beast Strike - Attack: 13 Damage: 16 of Force Damage. If Hit, target is knocked prone. (Though I'd assume swarms are immune to prone)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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(OOC: I am not sure what is going on with the damage roll above but, since the attack roll was so low, I guess we don't actually need a damage roll.)
The grounded kobold can do little with his spear as Biscuit rushes past {H-15}. Doozey then jumps off and arrives {E-18} near the kobold spellcaster to deliver a non-lethal claw strike. Despite being heavily damaged, the kobold still has the wherewithal to dodge the first attack. The effort still pains him, preventing the kobold from repeating the maneuver as Doozey delivers a second attempt. The kobold falls to the ground, alive but removed from the fight. (Kobold Sorcerer {D-19} takes 11 slashing damage. and is now unconscious, incapacitated, and prone.)
The kobold who had been trampled by Biscuit then stands up and moves {I-15} to try to retaliate against the beast once more. Two others gang up on Utar, moving as/if needed ({F-12} and {F-14}). Each kobold fighter attacks twice, with those focusing on Utar timing their spear thrusts as to keep the cleric guessing.
-> Spear vs. Biscuit: Attack: 25 Damage: 12
-> Spear vs. Biscuit: Attack: 18 Damage: 6
-> Spear vs. Utar: Attack: 25 Damage: 8
-> Spear vs. Utar: Attack: 23 Damage: 2
-> Spear vs. Utar: Attack: 14 Damage: 6
-> Spear vs. Utar: Attack: 13 Damage: 6
This time, Biscuit's rival is much more accurate. The transformed beast whines with each stab, especially the one that strikes a sensitive area one of under his forelegs. (Biscuit takes 18 piercing damage.)
Similarly, Utar's armor is enable to protect him from every spear thrust aimed at him in rapid succession. The orc feels the familiar prick of metal reach into some of his armor's gaps. (Utar takes 10 piercing damage.)
A forth kobold, this one not carrying a shield, pulls out a dagger from his belt and joins the fight {I-14} against Biscuit:
-> Dagger vs. Biscuit: Attack: 22 Damage: 5
Still whining, Biscuit is unable to avoid the follow-up strike. (Biscuit takes 5 piercing damage.)
Finally catching up to all that has happened over the last few sudden seconds, Villonah cries out for her favorite good boy: "BISCUIT!"
The kobold sorcerer whimpers on the ground, unable to do anything while unconscious (Reminder that, according to the 2024 rules, a knocked-out character is still at 1HP, not zero as with the 2014 rules.)
Finally being able to see something with his own eyes due to the campfire in this cave room, Doozey spots (passive perception, even with a penalty from Dim Light) something odd about this fallen spellcaster. This kobold's body is covered in mostly translucent scales.
Edit: Utar was hit three times in this first round, so here are three concentration checks (DC 10): 22 5 20
END OF INITIATIVE ROUND 1
(Raist and Utar may take their turns. Raist can't actually see any of the enemies from where he currently stands. At the top of his turn, Raist's held action expires.)
Raist moves to s13. (If he can see) taking two fingers he removes some spit from his mouth he makes a throwing motion at one of the kobalds around Biscuit.
ice knife
Attack role Attack: 13 Damage: 10
Regardless of hit the shard explodes causing 8 cold damage to surrounding creatures (within 5 feet of I15 . Half if pass.a 17 dex save
Sculpted around biscuit of course
Laissez les bons temps rouler
Utar feels his concentration slip as a spear thrust finds it's mark. Not that it matters, Villanoah is found. As ever Utar focuses on the matter at hand; clobbering two kobolds!
Bonecounter lashes out towards first one (F,12), then the other (F,14).
Action: Attack: 32 Damage: 13 on a hit, divine strike adds 3 radiant damage
Bonus: War Priest Attack: 29 Damage: 9
Move: n/a. Utar holds his ground for now.
DM's Screen:
Dex save {DC 17}:
W: 16
S1: 9 and 5
(@Red: With 30ft movement, I'm afraid Raist can only get as far as {S-12}. Line of sight is a tight one, so the kobold is benefiting from some cover here.)
Now that all of their companions have moved, Raist steps forward and surprises a couple of kobolds with a icy flick of his fingers. The spells takes a tumble against the very corner of the wall on its path, making it so the initial hit is an unsuccessful one. Nonetheless, the ice shard explodes once it flies near its target. The many sharp ice pieces that would perhaps hit Biscuit instead magically stop in the air and fall to the ground.
Edit: "Parse rolls" error.
DM's Screen:
Wasps: 2
Although the portion of the icy explosion aimed at the kobolds does not halt midair like those that would be aimed at Biscuit, both of the kobolds still have enough time to duck out of the way.
Some 20ft away, Utar continues to swing his mace at one kobold at a time. He lands two hits. (Kobold Shield-bearer#2 {F-14} takes 10 bludgeoning damage; Kobold Shield-bearer#3 {F-12} takes 16 bludgeoning and radiant damage.)
The more resourceful kobold then grabs a buzzing bag from his belt and chucks it at Neya's feet. The contents of the bag break on impact against the floor, releasing a swarm of wasps at the monk (occupying her same space {O-16}.) The kobold mastermind then begins to make it for the exit {G-6}.
(Neya and Doozey are up next.)
Biscuit cocked his head to the side and squinted at the Kobold laid out before him. Yet he could only ignore Biscuit's pained whines for so long before whipping around and growling at those that dared to assail his brother! In seeing the kobold runner at almost the same time however, he rushed to Biscuit side with Rapier smoothly finding its way into his hand and unleashed a flurry of feints and jabs at the shieldless kobold!
"Biscuit." Biscuit immediately stops growling to side-eye Boozey. And with a sly grin Boozey gestures with his head and said, "Tag." In answer the mastiff took a deep breath before unleashing a belch at the kobolds so eye watering foul that neither -- at least for a moment -- could see the clearly not enough to keep the beast from bounding away. After that it was a simple matter for the Mastiff to weave past any other threats before ultimately pouncing on the fleeing inventor.
In the wake of the maneuvering Boozey is having to shield his face having been somewhat caught in the crossfire. "Ohh Big Mama Yondalla give me strength!! *cough cough* One second, Villie. *cough* Will have you *cough* out *cough cough* in sec!"
Movement(Doozey): To H-14.
Action(Doozey): Bold Badger Blitz at Kobold(D-19)!
(Lethal, Unarmed)Rapier - Attack: 26 Damage: 7 piercing.
(Lethal, Unarmed)Predatory Strike - Attack: 28 Damage: 11 piercing.
(First attack to actually land will Vex the target. And if its the the 1st attack in the sequence, here's the advantage roll for the 2nd attack: 15).
Bonus Action(Doozey): Command Biscuit to Attack.
Bonus Action(Biscuit): Unleash Tactical Belch.
Movement(Biscuit): To G-7(maneuvering in such a way as to guarantee moving in a straight line for 20ft for charge).
Action(Biscuit): Biscuit uses Takedown!
(Melee, Charge, Non-Lethal)Beast Strike - Attack: 21 Damage: 15 of Bludgeoning Damage. If Hit, target is knocked prone.
When you realize you're doing too much: Signature.
Neya uses the shadows of the cave to transport herself to the fleeing kobold (using Shadow Step to G-7). Once she catches up, she wheels around to the front of it (to G-5) and attempts to strike it down.
Unarmed Attack: 21 Damage: 10
(Advantage from Shadow Step)
Extra Unarmed Attack: 27 Damage: 14
Extended Signature
(@Ori: Technically, Neya goes before Doozey and she has done enough to defeat the inventor, so I'm reinterpreting your turn a bit. All should still work as you detailed except for Biscuit's movement and his target. I'm making him move to {K-12} after the disengage action and then moving 20ft in a straight line to attack the kobold at {F-12} instead.)
The inventor's distraction has no effect on Neya. Making use of the shadows in the cave, she leaves the wasps behind by teleporting next to the fugitive, wheels around him {G-5} for added confusion, and strikes him down swiftly. (Kobold Inventor {G-6} takes 24 bludgeoning damage and is DEFEATED.)
Doozey rushes to his companion's aid {H-14} and delivers a couple of deadly pokes to the less armored of Biscuit's assailants. By then, the mastiff was already on the process of [/action]disengage;belching tactically[/action] and repositioning himself to then charge at one of the kobolds fighting Utar. (Kobold Warrior#2 {I-14} takes 18 piercing damage and is DEFEATED.)
Biscuit follows through with his charging attack {G-12} and forces the next kobold onto the floor. (Kobold Shield-bearer#3 {F-12} takes 15 bludgeoning damage.)
Unfortunately, the kobold stands up right away and turns to retaliate against the mastiff while his companion attacks Utar after moving a tad {F-13}. The last shield-bearing kobold then engages in a duel with Doozey.
-> Spear vs. Biscuit: Attack: 20 Damage: 2
-> Spear vs. Biscuit: Attack: 25 Damage: 9
-> Spear vs. Utar: Attack: 14 Damage: 2
-> Spear vs. Utar: Attack: 23 Damage: 7
-> Spear vs. Doozey: Attack: 12 Damage: 2
-> Spear vs. Doozey: Attack: 6 Damage: 2
Edit: "Parse rolls" error.
Today seems to be a bad day for Biscuit, as two more wounds are added to his side. (Biscuit takes 11 piercing damage.)
Somehow, these puny kobolds continue to be able to find gaps in Utar's robust defenses. (Utar takes 7 piercing damage.)
Doozey, however, proves to be too kick on his foot for the third kobold's spear.
In the corner, the unconscious kobold spellcaster continues to breath painfully.
Villonah tries to speak in a hush voice: "Quick, don't let them warn the others!" She knows CRAP knows this to be a priority, so her words come out more like a cheer than a tactical command.
END OF INITIATIVE ROUND 2
(Raist is up next. He can see the newest entrant in the battlefield, that is, the swarm of wasps. He can also see the kobold at {I-15} but at the current line of sight, this kobold gets some cover bonus.)
Bonus action misty step to M18
Then scorching ray (2nd level) one to each standing kobold
I15 Attack: 22 Damage: 7
F12 Attack: 16 Damage: 5
F13 Attack: 17 Damage: 4
Damage is fire
Then move to G13
Laissez les bons temps rouler
DM's Screen:
S2: 10
S3: 6
The surprises are not over for the kobolds. Raist teleports to a vantage point {M-18} and shoots three fiery rays at the threatening dragonfolk in the room. The three rays are accurate, but results differ across targets.
DM's Screen:
wasps: 100
The kobold fighting Biscuit is hit by a fiery ray but seems mostly unbothered at first. Nonetheless, this poor soul has accumulated so many injuries over the past dozen seconds that his body can take no more. He seems about ready to collapse. (Kobold Shield-bearer#3 {F-12} takes 2 fire damage.)
The one clashing with Utar, perhaps as expected, receives the full force of his fiery ray. He still looks to be in the fight. (Kobold Shield-bearer#2 {F-13} takes 4 fire damage.)
The closest kobold to Raist, the one fighting Doozey, is hit by a fiery ray on his back. Much like the first one, he seems mostly unbothered by the flames, were it not for the accumulation of wounds he has suffered in rapid succession. (Kobold Shield-bearer#1 {F-12} takes 3 fire damage.)
Raist then rushes to a spot {G-13} next to Biscuit but risks being hit by one of the still-standing kobolds.
-> Spear vs. Raist: Attack: 7 Damage: 3
Raist is safe from the ill-aimed spear thrust and arrives at his intended spot.
The swarm of wasps then quickly flies toward the center of the room. They seem to be attracted to the nearest source of carbon-dioxide that does not exude kobold pheromones. It happens to be Doozey (occupying his same space {H-14}.)
(Utar, Neya, and Doozey are up next.)
Neya, once again, teleports (Using Shadow Step). This time, to backup Doozey in trying to take down the shieldbearer harrying him.
Unarmed Attack: 25 Damage: 8
Extra Unarmed Attack: 13 Damage: 10
Extended Signature
Utar doesn't let the pressure up. Bonecounter strikes out at one, then the other.
Action: Attack: 28 Damage: 10 plus 1 radiant damage from divine strike.
Bonus: War Priest Attack: 24 Damage: 8
Move: If the kobold's aren't moving, neither is Utar!
Reaction(Boozey): If a Kobold Enemy Falls, using Blood Curse of the Fallen Puppet(Amplified), taking 2, but command the creature to attack the nearest still living hostile with an additional +4 bonus to their attack roll and ability to move up to half their movement speed if needed.
If Boozey is able to spy the falling of a foe, then he would dig a claw into the heel of a his hand to draw forth blood. Then with bloody claw tips a few sharp yet seemingly gesture is all it took for a fallen kobold to arrest their fall to the ground, and if need be, contort their body in some unnatural angle just to put their spear to deadly use before finally embracing their own end and collapse on the spot. Though regardless of such a tactic being executed, the werebadger wastes little time or shows any fear as he maneuvered into a better position to skewer as many insects as he could in one stroke, before then bidding Biscuit to come charging in to deal the rest and force them to disperse.
Movement(Boozey): To I-16, risking AoO from Swarm (if in update they have 5ft reach).
(Alternatively, if collective the swarm would be consider a medium size creature, Doozey will use halfling nimbleness to move through their space to reach intended destination without provoking)
Action(Boozey): Sting of Iron at Swarm(H-15)!
(Lethal)Rapier - Attack: 25 Damage: 7 piercing.
(Lethal)Rapier Strike - Attack: 27 Damage: 13 piercing.
(First attack to actually land will Vex the target. And if its the the 1st attack in the sequence, here's the advantage roll for the 2nd attack: 14, and potential crit bonus damage: 5).
Bonus Action(Boozey): Command Biscuit to Attack.
Bonus Action(Biscuit): Use Evasive Training.
Movement(Biscuit): To H-10, then rush to H-14f(maneuvering in such a way as to guarantee moving in a straight line for 20ft for charge).
Action(Biscuit): Biscuit uses Gore Rush on Swarm(H-15)!
(Melee, Charge, Lethal)Beast Strike - Attack: 13 Damage: 16 of Force Damage. If Hit, target is knocked prone.
(Though I'd assume swarms are immune to prone)
When you realize you're doing too much: Signature.