The other one approaches and reaches for the halfing with an Inflict Wounds-like touch.
-> Doozey's CON saving throw (DC 12): 14, damage: 16
From high above, now that Krulek himself has shot at the orcs, the Gray Patriots' covert archer feels empowered to do the same. His two arrows bring the long-clawed orc to death's doorstep, but she persists. All other Gray Patriots stick their their defensive positions.
Another Guiding Bolt whizzes by Doozey without harming him. The halfling then ducks from the other orc's touch, remaining mostly unharmed over these last few seconds. (Doozey takes 8 necrotic damage.)
Update on orcs' locations
Outside:
Long-clawed orc: {AA-17}
Pus-filled orc: {Y-22}
Inside:
Dragon-helm orc: {E-11}
Pus-filled orc: {G-2}
Long-clawed orc: {F-12}
Enlarged-tusks orc: {I-8}
Second in command: {G-10}; mounted on a Worg occupying {G-10,H-11}
Narle Shieldbiter: {G-4}; mounted on a Worg occupying {G-4,H-5}
"Wha-!? Aba, ara, abah, wabuh, abah, wha!?! Bruv!"Shouted Biscuit as he pranced about on the spot, glancing back and forth between the entrance of the cave and the spot Jerella's last known location. An instinctive leap spares the distracted mastiff from a nasty bite, but couldn't fully compensate for the blade that caught him in the side.
"Grrr!! Bruv! That scaley git done flown the coop!"Called out Biscuit, seeing everyone else too focused to not do so. "Wha-.... Kuwara...!"Doozey growled under his breath prior to launching into an assault of his own upon the long-clawed orc that assaulted him, hoping to bring her down, before turning his rapier upon the pus bag closer at hand with him. A curt command after spurs Biscuit into action as well tearing into Worg. But as much as Doozey wanted his next words to be a callout for Krulek to search the clifftop for possible signs of an escaping wizard, without having properly witnessed what happened himself, to do so could put too much in jeoperdy.
So, he bit back the words, gritted his teeth, and silently prayed Avoreen to see his fellow through the day...
Action(Doozey): Vexing Stinging on Pus-filled Orc(Y-22). (Lethal, Melee, Silvered)Rapier - Attack #1: 20 Damage: 6 of nonmagical piercing. (Lethal, Melee, Silvered)Rapier - Attack #2: 13 Damage: 7 of nonmagical piercing.
If 1st attack hits, vexing the target to grant the 2nd one advantage with a 24. (And if crit, bonus damage here: 6.) If only 2nd attack hits, still vexing the target. Note:
Vex. If you hit a creature with a Rapier and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Bonus Action(Doozey): Command Biscuit to strike back at the Worg!
Unlike Biscuit, Doozey remains focused on the going-ons outside and mostly unaware of what is happening inside. With silvered blade in hand, the halfling pokes the nearest orc twice and is perhaps surprised when the bloated greenish orc falls to the ground without exploding in a cloud of poisonous death. (Pus-filled Orc #4 takes 16 piercing damage and is DEFEATED.)
Inside, a perplexed Biscuit shifts his attention to the Worg in front of him, finishing it off with a powerful bite to the jugular. (Worg#1 takes 13 slashing damage and is DEFEATED.)
Narle dismounts the fallen creature, stepping on its body for now. "Useless! Weak!"
Ruse follows Krulek's latest command and dismisses the fight outside. She rushes inside catching up to Utar and seeing the first orc in her way. She hacks and slashes at the creature in front of her multiple times, leaving little of it to survive. The fatal blows come at a cost. This bloated creature bursts with a loud boom.
(@All: Everyone needs to make a CON saving throw {DC 13} against another BOOM!)
Utar is cough by surprise when the enemy bursts just outside the cave entrance, but everyone else braces for the impact. Neya counts on her dragon mask for additional protection, Doozey on his guarding spell, and Raist on his abjuring amulet (Utar takes 22 poison damage; Neya takes 5 poison damage; Doozey takes 5 poison damage; Biscuit takes 11 poison damage.)
Outside, Krulek dispatches the last standing orc with a few more arrows and demands a response from CRAP: "Confirm the kill! Is Jeralla dead?"
Back inside, the warband's second-in-command maneuvers his mount, making it step on those who have fallen and approach CRAP. He launches himself off the mount, landing in front of Biscuit. He judges that Neya poses the bigger threat:
Neya deflects the first attack but not the second. Still, she has enough time to react with a Shield scroll, avoiding all damage for now. (Neya takes 15 slashing damage.)
Narle follows that up with a couple of attacks of his own:
Neya is still reeling from the recent attacks and emergency blocks when Narle Shieldbiter comes biting as if she was the shield in his namesake. (Neya takes 9 piercing damage.)
Wherever Jeralla has reappeared, she has certainly already started to move again.
This post has potentially manipulated dice roll results.
Reaction:
Seeing Narle's second-in-command's incoming swings, Neya throws out a protective scroll in an effort to safeguard her from the worst (+5 AC for last round's attacks, making it 22 until her current turn)
Utar focusses on keeping CRAP in the fight. Focussing his divine energies, he infuses Neya with Torm's healing might, then calls on another divine favour, a spectral Warhammer appears and starts knocking heads!
Move: I guess sticking around.
Action: Channel divinity: Divine spark - Neya heals for 8
Bonus: Spiritual weapon appears at H,8 and attacks the word from behind - Attack: 30 Damage: 11
Neya responds to Krulek's line of questioning, presumably screaming in hopes of being heard over the waterfalls. She multitasks, delivering fours hits to Narle's torso. She had hoped the first of them would daze the altered orc, but that was not in the cards this time. (Narle Shieldbiter takes 49 bludgeoning damage.)
Utar lays a palm on Neya's back and closes one of the cuts on it (Neya recovers 8 HP.)
The Tormite then re-summons his Spiritual Weapon and attacks the remaining Worg from behind. (Worg#2 takes 11 force damage.)
(@MB: I'm guessing you meant to attack the Worg, so I'm placing the warhammer at {H-7} so that it is in melee range of that creature.)
(OOC: I'm hopping to get some clarification on @Red's target for the first Scorching Ray before moving forward.)
(OOC: Utar drops concentration on Spirit Guardians.)
Outside, one of the caster orc raises her long finger one more time and launches an upcast Guiding Bolt (2nd level) at Doozey.
-> Guiding Bolt (2nd level) vs. Doozey: Attack: 10 Damage: 16
The other one approaches and reaches for the halfing with an Inflict Wounds-like touch.
-> Doozey's CON saving throw (DC 12): 14, damage: 16
From high above, now that Krulek himself has shot at the orcs, the Gray Patriots' covert archer feels empowered to do the same. His two arrows bring the long-clawed orc to death's doorstep, but she persists. All other Gray Patriots stick their their defensive positions.
Another Guiding Bolt whizzes by Doozey without harming him. The halfling then ducks from the other orc's touch, remaining mostly unharmed over these last few seconds. (Doozey takes 8 necrotic damage.)
(Doozey is up next.)
REACTION. Seeing the orcs come Raist wheezes out "SCAITH"
shield avoiding the first hit but grunts in pain on the second
Laissez les bons temps rouler
"Wha-!? Aba, ara, abah, wabuh, abah, wha!?! Bruv!" Shouted Biscuit as he pranced about on the spot, glancing back and forth between the entrance of the cave and the spot Jerella's last known location. An instinctive leap spares the distracted mastiff from a nasty bite, but couldn't fully compensate for the blade that caught him in the side.
"Grrr!! Bruv! That scaley git done flown the coop!" Called out Biscuit, seeing everyone else too focused to not do so. "Wha-.... Kuwara...!" Doozey growled under his breath prior to launching into an assault of his own upon the long-clawed orc that assaulted him, hoping to bring her down, before turning his rapier upon the pus bag closer at hand with him. A curt command after spurs Biscuit into action as well tearing into Worg. But as much as Doozey wanted his next words to be a callout for Krulek to search the clifftop for possible signs of an escaping wizard, without having properly witnessed what happened himself, to do so could put too much in jeoperdy.
So, he bit back the words, gritted his teeth, and silently prayed Avoreen to see his fellow through the day...
Action(Doozey): Vexing Stinging on Pus-filled Orc(Y-22).
(Lethal, Melee, Silvered)Rapier - Attack #1: 20 Damage: 6 of nonmagical piercing.
(Lethal, Melee, Silvered)Rapier - Attack #2: 13 Damage: 7 of nonmagical piercing.
If 1st attack hits, vexing the target to grant the 2nd one advantage with a 24. (And if crit, bonus damage here: 6.)
If only 2nd attack hits, still vexing the target.
Note:
Vex. If you hit a creature with a Rapier and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Bonus Action(Doozey): Command Biscuit to strike back at the Worg!
Bonus Action(Biscuit): Fall back on Defensive Training.
Action: Rip & Tear on Worg!
(Melee, Lethal)Bestial Strike - Attack: 24 Damage: 14 of slashing damage.
When you realize you're doing too much: Signature.
Unlike Biscuit, Doozey remains focused on the going-ons outside and mostly unaware of what is happening inside. With silvered blade in hand, the halfling pokes the nearest orc twice and is perhaps surprised when the bloated greenish orc falls to the ground without exploding in a cloud of poisonous death. (Pus-filled Orc #4 takes 16 piercing damage and is DEFEATED.)
Inside, a perplexed Biscuit shifts his attention to the Worg in front of him, finishing it off with a powerful bite to the jugular. (Worg#1 takes 13 slashing damage and is DEFEATED.)
Narle dismounts the fallen creature, stepping on its body for now. "Useless! Weak!"
Biscuit prepares for potential retaliation.
Ruse follows Krulek's latest command and dismisses the fight outside. She rushes inside catching up to Utar and seeing the first orc in her way. She hacks and slashes at the creature in front of her multiple times, leaving little of it to survive. The fatal blows come at a cost. This bloated creature bursts with a loud boom.
(@All: Everyone needs to make a CON saving throw {DC 13} against another BOOM!)
BOOM damage: 22
Neya Con save: 17
Extended Signature
Doozey's Con Save(DC 13): 13. (if con save would also inflict poisoned condition, here's an adv. roll thanks to spell: 19.
Biscuit's Con Save(DC 13): 26.
When you realize you're doing too much: Signature.
Utar: 10
Utar is cough by surprise when the enemy bursts just outside the cave entrance, but everyone else braces for the impact. Neya counts on her dragon mask for additional protection, Doozey on his guarding spell, and Raist on his abjuring amulet (Utar takes 22 poison damage; Neya takes 5 poison damage; Doozey takes 5 poison damage; Biscuit takes 11 poison damage.)
Ruse and Narle are also caught in the blast.
-> Utar now has the poisoned condition.
Outside, Krulek dispatches the last standing orc with a few more arrows and demands a response from CRAP: "Confirm the kill! Is Jeralla dead?"
Back inside, the warband's second-in-command maneuvers his mount, making it step on those who have fallen and approach CRAP. He launches himself off the mount, landing in front of Biscuit. He judges that Neya poses the bigger threat:
-> Greataxe vs. Neya: Attack: 22 Damage: 11
-> Greataxe vs. Neya: Attack: 10 Damage: 13
Neya deflects the first attack but not the second. Still, she has enough time to react with a Shield scroll, avoiding all damage for now.
(Neya takes 15 slashing damage.)Narle follows that up with a couple of attacks of his own:
-> Bite vs. Neya: Attack: 25 Damage: 9 (25, 9)
-> Greatsword vs. Neya: Attack: 10 Damage: 8 (10, 8)
Neya is still reeling from the recent attacks and emergency blocks when Narle Shieldbiter comes biting as if she was the shield in his namesake. (Neya takes 9 piercing damage.)
Wherever Jeralla has reappeared, she has certainly already started to move again.
END OF INITIATIVE ROUND 5
(Neya, Raist, and Utar are up next. Neya’s Shield ends at the top of her turn.)
Reaction:
Seeing Narle's second-in-command's incoming swings, Neya throws out a protective scroll in an effort to safeguard her from the worst (+5 AC for last round's attacks, making it 22 until her current turn)
Actual turn
"Negative!" Neya calls back, "Teleported when our guests interrupted! 500 feet maximum!"
She turns her attention back to Shieldbiter and strikes multiple times.
Unarmed Attack: 16 Damage: 13 (18, 10)
Extra Unarmed Attack: 20 Damage: 12 (16, 14)
Bonus (1 ki point for Flurry of Blows)
FoB 1 Unarmed Attack: 26 Damage: 13 (19, 13)
FoB 2 Unarmed Attack: 20 Damage: 10 (28, 12)
(Also the first attack to hit will be a stunning strike: 1 ki point, Con save DC 16)
Extended Signature
Utar focusses on keeping CRAP in the fight. Focussing his divine energies, he infuses Neya with Torm's healing might, then calls on another divine favour, a spectral Warhammer appears and starts knocking heads!
Move: I guess sticking around.
Action: Channel divinity: Divine spark - Neya heals for 8
Bonus: Spiritual weapon appears at H,8 and attacks the word from behind - Attack: 30 Damage: 11
"I <wheeze> thought we <wheeze> were all after <wheeze> the same prey
Raist points at the orc at G1 and the pair at G4 and H4
"Ga scorching" scorching ray 1 ray each using empowered evocation
Attack: 26 Damage: 8
Laissez les bons temps rouler
To avoid dice warnings
Orc at G4. Attack: 23 Damage: 14
H4. Attack: 17 Damage: 8
Laissez les bons temps rouler
Rerolling attack on G4. 19
Laissez les bons temps rouler
DM's Screen:
CON save (DC 16): 17
Neya responds to Krulek's line of questioning, presumably screaming in hopes of being heard over the waterfalls. She multitasks, delivering fours hits to Narle's torso. She had hoped the first of them would daze the altered orc, but that was not in the cards this time. (Narle Shieldbiter takes 49 bludgeoning damage.)
Utar lays a palm on Neya's back and closes one of the cuts on it (Neya recovers 8 HP.)
The Tormite then re-summons his Spiritual Weapon and attacks the remaining Worg from behind. (Worg#2 takes 11 force damage.)
(@MB: I'm guessing you meant to attack the Worg, so I'm placing the warhammer at {H-7} so that it is in melee range of that creature.)
(OOC: I'm hopping to get some clarification on @Red's target for the first Scorching Ray before moving forward.)