(Neither the arena staff or announcer said anything about the fires. To see if the gates can be closed will require a check(free action) near it.)
(I meant including the fact that Khazela is standing right next to one. On the map they look like made of logs of which one log could be used as torch or club, but I don't know. Somehow I have the feeling they serve some purpose that eludes us --or me. )
I will move to j12 (using the stairs at k14) and cast my pact of chain version of find familiar. And have him turn invisible and fly north and up 20 feet and start looking for these objects
Khazela crouched low, bracing herself against the crumbling stone of the wall before dropping down. The seven or so feet to the ground were nothing—her legs flexed, absorbing the impact in a roll as she landed lightly in the arena sand (on T20). The moment her feet hit the ground, she was moving, her fist flashing as she closed in on the nearest goblin. She wove around it in a swift arc (moving S21, S22, R23, Q22), keeping herself in motion as she lashed out. Her first strike was a quick, open-palmed blow to the goblin’s face, her quills bristling with the impact as she raked them across its skin (hit 22 for 5 damage). The creature reeled, but as she followed up with a sharp scimitar slash, the goblin jerked just out of reach, her blade cutting through empty air (assuming a miss with a roll of 11).
Her ears flattened as a growl rumbled in her throat, her frustration bubbling over. “Die!” she snapped, her accent thick, her word more instinct than careful speech, and kneels down exposing her back with bristling spines (effectively prone). The frustration in her voice was real, but there was strategy behind it too—her stance, her bared quills, and the sharp tone of her challenge all a deliberate effort to draw attention. If she could keep the goblins focused on her, that was fewer blades striking at her allies.
(What do we know -from fighting with them- about their equipment? They seem to be fighting with daggers (which they have thrown at us) but do they dual wield them or do they have shields? How many daggers do we see on them, unless they are hidden? And how do they look? Are they by any chance the kind of daggers that we need to find? What type of armor do they wear?)
From the sudden blow of the goblin through her armor, she hollers out through the metal and retaliates as best she can. Backing up with an erratic jerk, she immediately escapes and starts running from the goblin, practically vanishing in a cloud of dust and debris due to her subtle acceleration. She blitzes past the walls and up the stairs, travelling a grand total of 55 feet away from the tiny creature, up the stairs to stand up top on the wall on O21, shrouded in her velvet. Just as before, she sticks her finger out. A clock face forms around her fingertip as the blast of magic readies itself, hands swirling until they hit twelve'o'clock. With a rapid ticking noise, the bolt fires off towards the goblin she just fled from. Hopefully, scoring another kill.
Eldritch Blast Roll: Attack: 24 Damage: 5
(Charlotte uses her movement and Bonus Action from expeditious retreat to move her maximum distance to O21, then she casts eldritch blast on the final goblin up north. )
I will move to j12 (using the stairs at k14) and cast my pact of chain version of find familiar. And have him turn invisible and fly north and up 20 feet and start looking for these objects
and that will end my turn
Rolling for Imp initiative - 4
And for when it's turn comes up, perception roll for it - 4
Quinn ducks under the thrown steel then leaps into action. She run a diagonal path (p, 11) and stops just long enough to Mark a goblin for death (u, 11), fires off a shot then ducks over to (r, 14) to hide behind the wall.
Pew! Attack: 18 Damage: 10
(That is a kill so you can move the mark to another goblin.)
From the sudden blow of the goblin through her armor, she hollers out through the metal and retaliates as best she can. Backing up with an erratic jerk, she immediately escapes and starts running from the goblin, practically vanishing in a cloud of dust and debris due to her subtle acceleration. She blitzes past the walls and up the stairs, travelling a grand total of 55 feet away from the tiny creature, up the stairs to stand up top on the wall on O21, shrouded in her velvet. Just as before, she sticks her finger out. A clock face forms around her fingertip as the blast of magic readies itself, hands swirling until they hit twelve'o'clock. With a rapid ticking noise, the bolt fires off towards the goblin she just fled from. Hopefully, scoring another kill.
Eldritch Blast Roll: Attack: 24 Damage: 5
(Charlotte uses her movement and Bonus Action from expeditious retreat to move her maximum distance to O21, then she casts eldritch blast on the final goblin up north. )
(Just to confirm, you wish to fire at the goblin up north or the one(G11) that threw their dagger at you? Both will not hamper the attack just need to know which one takes the damage.)
From the sudden blow of the goblin through her armor, she hollers out through the metal and retaliates as best she can. Backing up with an erratic jerk, she immediately escapes and starts running from the goblin, practically vanishing in a cloud of dust and debris due to her subtle acceleration. She blitzes past the walls and up the stairs, travelling a grand total of 55 feet away from the tiny creature, up the stairs to stand up top on the wall on O21, shrouded in her velvet. Just as before, she sticks her finger out. A clock face forms around her fingertip as the blast of magic readies itself, hands swirling until they hit twelve'o'clock. With a rapid ticking noise, the bolt fires off towards the goblin she just fled from. Hopefully, scoring another kill.
Eldritch Blast Roll: Attack: 24 Damage: 5
(Charlotte uses her movement and Bonus Action from expeditious retreat to move her maximum distance to O21, then she casts eldritch blast on the final goblin up north. )
(Just to confirm, you wish to fire at the goblin up north or the one(G11) that threw their dagger at you? Both will not hamper the attack just need to know which one takes the damage.)
Mhm! I also forgot to roll a Con Save to keep my spell active. May I?
Rollback Post to RevisionRollBack
“The brighter they shine, the darker the shadow grows.” - Makino Fumito
From the sudden blow of the goblin through her armor, she hollers out through the metal and retaliates as best she can. Backing up with an erratic jerk, she immediately escapes and starts running from the goblin, practically vanishing in a cloud of dust and debris due to her subtle acceleration. She blitzes past the walls and up the stairs, travelling a grand total of 55 feet away from the tiny creature, up the stairs to stand up top on the wall on O21, shrouded in her velvet. Just as before, she sticks her finger out. A clock face forms around her fingertip as the blast of magic readies itself, hands swirling until they hit twelve'o'clock. With a rapid ticking noise, the bolt fires off towards the goblin she just fled from. Hopefully, scoring another kill.
Eldritch Blast Roll: Attack: 24 Damage: 5
(Charlotte uses her movement and Bonus Action from expeditious retreat to move her maximum distance to O21, then she casts eldritch blast on the final goblin up north. )
(Just to confirm, you wish to fire at the goblin up north or the one(G11) that threw their dagger at you? Both will not hamper the attack just need to know which one takes the damage.)
Mhm! I also forgot to roll a Con Save to keep my spell active. May I?
(What do we know -from fighting with them- about their equipment? They seem to be fighting with daggers (which they have thrown at us) but do they dual wield them or do they have shields? How many daggers do we see on them, unless they are hidden? And how do they look? Are they by any chance the kind of daggers that we need to find? What type of armor do they wear?)
(The only gear they have are the daggers. Their clothes look primitive and roughly made of animal furs. Daggers as well, mainly being sharpened bones from their hunts. They each hold three daggers, one in their hand (Unless thrown already) and two more in their belts. They look feral. Compared to the more civilized or even bandit like ones, these ones seem to do this purely for the sake of violence.)
Connor hums to himself slightly as he attempts to strike the goblin that had attacked him with his own dagger but not before calling out to the others. "Anyone find anything that might be what we're looking for?"
Quinn moves over to the northern wall for a clear shot on a goblin, quickly ending its life as he moves back into cover. Xodon goes up onto the ruins, calling for his familiar to look from above. The goblin before Khazela has its nose broken from her palm strike, now bleeding from both the quills and bloody nose, but was lucky enough to be thrown off balance to dodge her scimitar. Charlotte swiftly creates some distance from her attacker, but still giving her a shot on the goblin. Her magic blast strikes back at the goblin but it manages to get back up, heavily bloodied. Connor takes care of the goblin that fumbles before him, killing him casually as he speaks to the other gladiators.
"Took three of their own before they could even scratch our gladiators folks! Whoever bet against these fresh blood may be out of luck for this match!"
(I meant including the fact that Khazela is standing right next to one. On the map they look like made of logs of which one log could be used as torch or club, but I don't know. Somehow I have the feeling they serve some purpose that eludes us --or me. )
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Pallid Elf Rogue - Wildnis || b'Reh - Stig Order Cleric - Humblewood || Rowan - Halfling Giant Path Barbarian - Runewarren || Shaephina - Half-Drow Blood Cleric/Wizard - Murder Court || Ianjin - Gallus Open Hand Monk - Mad Empiricist || Khazela - Spiritfarer Dervish - Tribute Court || Arista - Human Frost Giant Sorcerer - The Old Keep ||
(They are in a braziers. While you can take a log out, it's been cut down to be used as firewood. So it'll be gone after it hits an enemy once.)
(Thanks! Who's up now? Xodon?)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Pallid Elf Rogue - Wildnis || b'Reh - Stig Order Cleric - Humblewood || Rowan - Halfling Giant Path Barbarian - Runewarren || Shaephina - Half-Drow Blood Cleric/Wizard - Murder Court || Ianjin - Gallus Open Hand Monk - Mad Empiricist || Khazela - Spiritfarer Dervish - Tribute Court || Arista - Human Frost Giant Sorcerer - The Old Keep ||
(Yes)
I will move to j12 (using the stairs at k14) and cast my pact of chain version of find familiar. And have him turn invisible and fly north and up 20 feet and start looking for these objects
and that will end my turn
Khazela crouched low, bracing herself against the crumbling stone of the wall before dropping down. The seven or so feet to the ground were nothing—her legs flexed, absorbing the impact in a roll as she landed lightly in the arena sand (on T20). The moment her feet hit the ground, she was moving, her fist flashing as she closed in on the nearest goblin. She wove around it in a swift arc (moving S21, S22, R23, Q22), keeping herself in motion as she lashed out. Her first strike was a quick, open-palmed blow to the goblin’s face, her quills bristling with the impact as she raked them across its skin (hit 22 for 5 damage). The creature reeled, but as she followed up with a sharp scimitar slash, the goblin jerked just out of reach, her blade cutting through empty air (assuming a miss with a roll of 11).
Her ears flattened as a growl rumbled in her throat, her frustration bubbling over. “Die!” she snapped, her accent thick, her word more instinct than careful speech, and kneels down exposing her back with bristling spines (effectively prone). The frustration in her voice was real, but there was strategy behind it too—her stance, her bared quills, and the sharp tone of her challenge all a deliberate effort to draw attention. If she could keep the goblins focused on her, that was fewer blades striking at her allies.
(What do we know -from fighting with them- about their equipment? They seem to be fighting with daggers (which they have thrown at us) but do they dual wield them or do they have shields? How many daggers do we see on them, unless they are hidden? And how do they look? Are they by any chance the kind of daggers that we need to find? What type of armor do they wear?)
(END OF TURN - next up: Charlotte/Walpurga)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Pallid Elf Rogue - Wildnis || b'Reh - Stig Order Cleric - Humblewood || Rowan - Halfling Giant Path Barbarian - Runewarren || Shaephina - Half-Drow Blood Cleric/Wizard - Murder Court || Ianjin - Gallus Open Hand Monk - Mad Empiricist || Khazela - Spiritfarer Dervish - Tribute Court || Arista - Human Frost Giant Sorcerer - The Old Keep ||
From the sudden blow of the goblin through her armor, she hollers out through the metal and retaliates as best she can. Backing up with an erratic jerk, she immediately escapes and starts running from the goblin, practically vanishing in a cloud of dust and debris due to her subtle acceleration. She blitzes past the walls and up the stairs, travelling a grand total of 55 feet away from the tiny creature, up the stairs to stand up top on the wall on O21, shrouded in her velvet. Just as before, she sticks her finger out. A clock face forms around her fingertip as the blast of magic readies itself, hands swirling until they hit twelve'o'clock. With a rapid ticking noise, the bolt fires off towards the goblin she just fled from. Hopefully, scoring another kill.
Eldritch Blast Roll: Attack: 24 Damage: 5
(Charlotte uses her movement and Bonus Action from expeditious retreat to move her maximum distance to O21, then she casts eldritch blast on the final goblin up north. )
“The brighter they shine, the darker the shadow grows.” - Makino Fumito
👑 King of Junior Year 👑
DND Amateur and boxing nerd.
Extended Signature.
Rolling for Imp initiative - 4
And for when it's turn comes up, perception roll for it - 4
(That is a kill so you can move the mark to another goblin.)
(Just to confirm, you wish to fire at the goblin up north or the one(G11) that threw their dagger at you? Both will not hamper the attack just need to know which one takes the damage.)
Mhm! I also forgot to roll a Con Save to keep my spell active. May I?
“The brighter they shine, the darker the shadow grows.” - Makino Fumito
👑 King of Junior Year 👑
DND Amateur and boxing nerd.
Extended Signature.
(You may.)
Rolling with advantage from Eldritch Mind.
Con Save: 17
“The brighter they shine, the darker the shadow grows.” - Makino Fumito
👑 King of Junior Year 👑
DND Amateur and boxing nerd.
Extended Signature.
(The only gear they have are the daggers. Their clothes look primitive and roughly made of animal furs. Daggers as well, mainly being sharpened bones from their hunts. They each hold three daggers, one in their hand (Unless thrown already) and two more in their belts. They look feral. Compared to the more civilized or even bandit like ones, these ones seem to do this purely for the sake of violence.)
Maestro is Next
Connor hums to himself slightly as he attempts to strike the goblin that had attacked him with his own dagger but not before calling out to the others. "Anyone find anything that might be what we're looking for?"
Attack: 21 Damage: 6
“My familiar has started looking as well …”
Quinn moves over to the northern wall for a clear shot on a goblin, quickly ending its life as he moves back into cover. Xodon goes up onto the ruins, calling for his familiar to look from above. The goblin before Khazela has its nose broken from her palm strike, now bleeding from both the quills and bloody nose, but was lucky enough to be thrown off balance to dodge her scimitar. Charlotte swiftly creates some distance from her attacker, but still giving her a shot on the goblin. Her magic blast strikes back at the goblin but it manages to get back up, heavily bloodied. Connor takes care of the goblin that fumbles before him, killing him casually as he speaks to the other gladiators.
"Took three of their own before they could even scratch our gladiators folks! Whoever bet against these fresh blood may be out of luck for this match!"
Monster Attacks -
Attack: 6 Damage: 6
Attack: 23 Damage: 4
Attack: 15 Damage: 6
Enemy Movement -
(Ignore the attacks before the spoiler, I forgot to get rid of it as I use it to copy paste.)
Quinn cries out in pain as a pair of daggers pin her in the guts!
She marks the goblin at r,16 and fires off a shot with her crossbow,
pew! Attack: 18 Damage: 12
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Then she runs to the bottom of the steps at q,20
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale