More goblins enter the arena from the gates, matching the other goblins already there, feral and violent. The already present goblins move in on the gladiators, with a goblin engaging in melee with Quinn, Xodon, and Khazela. The last two circle about, aiming to throw their weapons.
(I'm assuming that the Goblins have technically each their turn like us (because Resistance can be used once per turn), but please let me know if this is not the case.)
Khazela's Resistance blocks 1 damage from the ranged attack and requires her to check for concentration (DC 10): 10 Her Spiny Shield is still in effect until the start of her next turn and it blocks 5 damage from the melee attack and deals the same amount to the goblin on N16. If Resistance concentration hasn't been broken it may block a further 1 damage.
Im using my reaction for hellish rebuke on the goblin that attacked me . just barely 7 fire damage (5+2) engufs him...
to hit 10 for the wounded goblin at h11 if hits does 3 damage. and im going to use luck to reroll the to hit 21 using my luck reroll .. so h11 is also dead
im going to use luck to give the next attacker disadvantage against me. im also moving down stairs to(k14) and use the wall and remove ability of the goblin to attack (goblin at b14 should not see me )
Imp on his turn moves to h8 and gets that item (hes keeping the boxes he has so far as well.. ) and use rest of movement to get to k12 opens the second box and can then xodon use his BA to take the items(first box with its item inside) from the imp and put in pockets ? and can imp use his BA to put 2nd box and item in Xod other pocket?
Khazela attacks the one in front of her twice (action and bonus action; critical failure on the first roll and hit 12 on the second for 10 damage). If the goblin dies, she takes his (belt with) dagger(s) as free object interaction and moves to K14.
(I'm assuming that the Goblins have technically each their turn like us (because Resistance can be used once per turn), but please let me know if this is not the case.)
Khazela's Resistance blocks 1 damage from the ranged attack and requires her to check for concentration (DC 10): 10 Her Spiny Shield is still in effect until the start of her next turn and it blocks 5 damage from the melee attack and deals the same amount to the goblin on N16. If Resistance concentration hasn't been broken it may block a further 1 damage.
(Yes, each goblin is a separate turn so it'll count.)
Im using my reaction for hellish rebuke on the goblin that attacked me . just barely 7 fire damage (5+2) engufs him...
to hit 10 for the wounded goblin at h11 if hits does 3 damage. and im going to use luck to reroll the to hit 21 using my luck reroll .. so h11 is also dead
im going to use luck to give the next attacker disadvantage against me. im also moving down stairs to(k14) and use the wall and remove ability of the goblin to attack (goblin at b14 should not see me )
Imp on his turn moves to h8 and gets that item (hes keeping the boxes he has so far as well.. ) and use rest of movement to get to k12 opens the second box and can then xodon use his BA to take the items(first box with its item inside) from the imp and put in pockets ? and can imp use his BA to put 2nd box and item in Xod other pocket?
(2 kills and 2 boxes...)
(It'll be an action to search the spot. so the imp will be able to search the one at H8 but unable to search the one at K12. Any item handoff will be a free action with the exception of throws, to which those will require either a bonus action or action.)
Let me restate. The second box is at H8 using action to get it. Then using my movement to go to K12 which is the space next to my PC. At that space the imp will open the second one. And then give them to my pc .
Let me restate. The second box is at H8 using action to get it. Then using my movement to go to K12 which is the space next to my PC. At that space the imp will open the second one. And then give them to my pc .
Very well, will just need a straight D20 roll to tell you what you find. Repeat the roll if you land on 16 (16 you found in the previous round.)
Xodon's imp find a small pearl in the sands. It shines in the bright sun. As the imp passes the scavanged goods to Xodon, you notice that these items are quite frail, able to break them easily.
Connor is going to use his turn to attempt to climb onto the part of the ruins at N-10 to investigate the spot at M-10.
Can't speak for the DM, but, for sake of brevity, in cases like this, they always asked for a plain d20 roll with previous results (16 and 2) re-rolled.
Ah, shit! Apologies! Thought a Nat 1 on a death save was an instant fail for all three. That's how I've played with my RL DM for a good bit now, apologies for not responding!
More goblins enter the arena from the gates, matching the other goblins already there, feral and violent. The already present goblins move in on the gladiators, with a goblin engaging in melee with Quinn, Xodon, and Khazela. The last two circle about, aiming to throw their weapons.
Updated Map -
Goblin Attacks -
Initiative Order -
Quinn is up
As the goblin stabs Quinn with a dagger, she feels a Surge of Vigor and recovers 10 hp
She then Marks the goblin in front of her and tries to shoot it in the face!
Attack: 7 Damage: 10
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(I'm assuming that the Goblins have technically each their turn like us (because Resistance can be used once per turn), but please let me know if this is not the case.)
Khazela's Resistance blocks 1 damage from the ranged attack and requires her to check for concentration (DC 10): 10
Her Spiny Shield is still in effect until the start of her next turn and it blocks 5 damage from the melee attack and deals the same amount to the goblin on N16. If Resistance concentration hasn't been broken it may block a further 1 damage.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Im using my reaction for hellish rebuke on the goblin that attacked me . just barely 7 fire damage (5+2) engufs him...
to hit 10 for the wounded goblin at h11 if hits does 3 damage. and im going to use luck to reroll the to hit 21 using my luck reroll .. so h11 is also dead
im going to use luck to give the next attacker disadvantage against me. im also moving down stairs to(k14) and use the wall and remove ability of the goblin to attack (goblin at b14 should not see me )
Imp on his turn moves to h8 and gets that item (hes keeping the boxes he has so far as well.. ) and use rest of movement to get to k12 opens the second box and can then xodon use his BA to take the items(first box with its item inside) from the imp and put in pockets ? and can imp use his BA to put 2nd box and item in Xod other pocket?
(2 kills and 2 boxes...)
Khazela attacks the one in front of her twice (action and bonus action; critical failure on the first roll and hit 12 on the second for 10 damage). If the goblin dies, she takes his (belt with) dagger(s) as free object interaction and moves to K14.
(Resistance (vs. piercing) duration: 9 rounds left)
End of Turn - Next up: Charlotte aka Walpurga
Initiative Order -
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
(Yes, each goblin is a separate turn so it'll count.)
(It'll be an action to search the spot. so the imp will be able to search the one at H8 but unable to search the one at K12. Any item handoff will be a free action with the exception of throws, to which those will require either a bonus action or action.)
Let me restate. The second box is at H8 using action to get it. Then using my movement to go to K12 which is the space next to my PC. At that space the imp will open the second one. And then give them to my pc .
Very well, will just need a straight D20 roll to tell you what you find. Repeat the roll if you land on 16 (16 you found in the previous round.)
2 rolled on opening box
Xodon's imp find a small pearl in the sands. It shines in the bright sun. As the imp passes the scavanged goods to Xodon, you notice that these items are quite frail, able to break them easily.
Whose turn???
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Charlotte's turn for a death save then Connor.
(Auto Botting Charlotte)
Death Save: 10, 2 Fails - 1 Success
Connor is up
Connor is going to use his turn to attempt to climb onto the part of the ruins at N-10 to investigate the spot at M-10.
Can't speak for the DM, but, for sake of brevity, in cases like this, they always asked for a plain d20 roll with previous results (16 and 2) re-rolled.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
2
(Well looks like I'll need to reroll. Hopefully this time it won't be a 2 or 16.)
9
Ah, shit! Apologies! Thought a Nat 1 on a death save was an instant fail for all three. That's how I've played with my RL DM for a good bit now, apologies for not responding!
“The brighter they shine, the darker the shadow grows.” - Makino Fumito
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