Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As you run away the whole corridor starts to collapse and after a few seconds that you're out of the room the ceiling falls down submerging everything that was inside. You backtrack with haste your steps until you arrive in the hall of spheres just to see that on the right wall a new corridor has opened. Since it's your only way out you enter the corridor and as you do so the hall of spheres collapses as well. You follow the corridor and you find yourself in the room with the dead gargoyle, you exit it and start running towards the exit with debris falling onto your shoulders. Lumiere being the last one to exit the whole main corridor crushes on its weight and fills itself with rocks and dirt.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
That's it? Well, bummer. We didn't hardly find any treasure. :) As for the hardness, my only complaint is, while Ubogri was OK on stats, it made more sense for others to do searching because the likelihood of them having better success was higher. I do think this would have been more fun IRL because everyone could have worked together and given input, even if the person(s) with high stats did the actual work. Playing here, if you have an idea, to save time, it makes sense to go ahead and do it, even if you fail because your stats are lower. Some of the puzzles were a little frustrating. Again, I think more so because it's on PbP, so each "let's try this" can take days instead of just being a minute or so IRL. I appreciate you DMing the campaign. It was fun running such a high-level character for a little bit. If you do it again, I would suggest increasing the DC of the attackables a lot.
Now I'm going to go read that spoiler you sent me able the gargoyle. :)
There were not nearly as many monsters as I was expecting. The traps were sometimes confusing but I'm glad we were eventually able to get through. The big bad seemed kind of weak.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You approach the fallen rocks and start examining them, but as soon as you touch them your hand falls trough them, revealing the deadly stones for what there were all this time: merely an illusion.
Ubogri curses in Orcish. "Another trap!" he exclaims. He will move into the illusion 10 feet to see if he can ever see anything besides rocks. If he cannot, he'll back out.
Ubogri enters the illusion and disappears from everyone's sight. For him, though, the illusion becomes apparent as he finds himself once again in the painted main hallway.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(There are traps? Whoops . . .)
Amending that: one of those Dashes will actually be a Dodge.
One might say . . .I'm getting the hell out of dodge.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As you run away the whole corridor starts to collapse and after a few seconds that you're out of the room the ceiling falls down submerging everything that was inside. You backtrack with haste your steps until you arrive in the hall of spheres just to see that on the right wall a new corridor has opened. Since it's your only way out you enter the corridor and as you do so the hall of spheres collapses as well. You follow the corridor and you find yourself in the room with the dead gargoyle, you exit it and start running towards the exit with debris falling onto your shoulders. Lumiere being the last one to exit the whole main corridor crushes on its weight and fills itself with rocks and dirt.
So how was it, was it too hard of a dungeon?
Honestly, it was a little easier than I expected. Then again, I was expecting something completely brutal, so . . .
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
That's it? Well, bummer. We didn't hardly find any treasure. :) As for the hardness, my only complaint is, while Ubogri was OK on stats, it made more sense for others to do searching because the likelihood of them having better success was higher. I do think this would have been more fun IRL because everyone could have worked together and given input, even if the person(s) with high stats did the actual work. Playing here, if you have an idea, to save time, it makes sense to go ahead and do it, even if you fail because your stats are lower. Some of the puzzles were a little frustrating. Again, I think more so because it's on PbP, so each "let's try this" can take days instead of just being a minute or so IRL. I appreciate you DMing the campaign. It was fun running such a high-level character for a little bit. If you do it again, I would suggest increasing the DC of the attackables a lot.
Now I'm going to go read that spoiler you sent me able the gargoyle. :)
Thanks Man!!
There were not nearly as many monsters as I was expecting. The traps were sometimes confusing but I'm glad we were eventually able to get through. The big bad seemed kind of weak.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Oh come on, I can't let it end like this lol
Go back and check the ruins
"Is another trick trap!"
After taking a long rest making sure the ruins have settled. I'll go back and check it out.
Investigation 6
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
“Ahem. Let me handle this.”
Perception: 12 or 17
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I swear, 70% of my rolls are below 10.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ubogri looks for the safest way inside.
Survival: 19
You approach the fallen rocks and start examining them, but as soon as you touch them your hand falls trough them, revealing the deadly stones for what there were all this time: merely an illusion.
Ubogri curses in Orcish. "Another trap!" he exclaims. He will move into the illusion 10 feet to see if he can ever see anything besides rocks. If he cannot, he'll back out.
(Hey, sorry I hadn't posted. Was away on holiday. Catching up. Seems I missed a big fight :-( )
Nah you didn't really miss it :^)
Ubogri enters the illusion and disappears from everyone's sight. For him, though, the illusion becomes apparent as he finds himself once again in the painted main hallway.
Falmo will follow Ubogri back into the tomb.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"I suppose our journey isn't over." Lumiere comments, keeping beside the others with her lantern still lit.
"More tricky traps!"
I follow the others ready to intervene if anything attacks.
Is the hall the same as when we went in the first time?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Yes, you enter the tomb once more just to discover it's exactly the same as it was before.
Ubogri retraces their steps back to where they saw the lich.