Hrain calls out to Cara "Bring him if you can, but we are leaving now, everyone move yourselves, Haldur we leave straight after Cara, Thomas get them started we will not be far behind."
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
Cara heaves the detainee up 21 effortlessly but is had half speed moving him towards the steps to the crypt. Carrigan hurries behind concentrating on her spell staff extended in front of her small body as her eyes dart around wildly at the funerary chamber begins to fill once more with eerie chanting.
Folzi moves towards the door back down and trains his crossbow on the entrance should another cultist make their way into the room. "Are we leaving or what, Boss," he say nervously to Hrian.
At Hrain's word, Thomas leaves the detainee to the others and takes point down the stairs, shield forward and staff alight. As he moves past the captain, he says aloud to him,
"If he manages to shake the paralysis, take care of his ring. He was just messing with it for some reason."
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Leb was about to suggest that they should burn down the pile of bodies to prevent them to be raised as undead, when she notices the first twitches on them. She then retreat with the others putting her in the same spot she was before. Despite the cold doesn’t used to bother her, she now feels the air of the corridor colder, perhaps for what she knows is happening on their backs.
Carrigan and Cara seem to lead the pack, Cara moving slowly hefting the detainee on her shoulder as she moves behind Carrigan. Folzi moves after them with Lyra and Leb close behind. Thomas lingers at the doorway the passage is dark again and all the creatures who've entered can see with the bit of light from the chamber above but suddenly another light illuminates the corridor and the room!
Are these allies or another threat?
Everyone but Hrian and Haldur see this and hear Cara call out.
"Sune?! Why have you abandoned us," the young paladin cries as a wave of dead have begun climbing from their tombs. Dwarven warriors have emerged from the secret room including the fallen Sister!
(I also posted that Thomas would take point. Did it not show up?)
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: The cultists are coming in behind and dwarven warriors and Sister are ahead in secret room. What's the plan?
Metagaming pigeon says "closing the door and fighting off the few might be easier than challenging a Temple full! You need spells to close the crypt. Cara can only move to fast lunging the detainee. Neither her nor Carrigan will lead the party."
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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Thomas approaches them and sees the detainee twisting a ring around their ring wooriedly as they look with clear eyes at him.
"Don't...come Any...closer Mystral dog," they bark. It's a young human man with dark sweat matted hair and blood coming from both nostrils!
Haldur you realize the tables are very VERY heavy.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The mercenary nods in compliance and abandons the table, then jogs over to join the rest of his comrades in their escape from the room.
OOC: What's the plan y'all?
Cara goes seizing the detainee as Carrigan takes her staff casting hold person WIZ save DC15.
Detainee save WIZ save 6
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain calls out to Cara "Bring him if you can, but we are leaving now, everyone move yourselves, Haldur we leave straight after Cara, Thomas get them started we will not be far behind."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Cara heaves the detainee up 21 effortlessly but is had half speed moving him towards the steps to the crypt. Carrigan hurries behind concentrating on her spell staff extended in front of her small body as her eyes dart around wildly at the funerary chamber begins to fill once more with eerie chanting.
EVERYONE roll perception!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception 19
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Hrian the pile of bodies and every fallen cultist around the party are starting to twitch!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception: 21
(it should be saying perception...)
Folzi moves towards the door back down and trains his crossbow on the entrance should another cultist make their way into the room. "Are we leaving or what, Boss," he say nervously to Hrian.
"Yes Folzi, right now, these things are being reanimated and I do t think we can kill them fast enough, it's time to go."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Lyra will follow whoever leads the party back through the tunnels.
As the party moves down the steps....................
OOC: Marching order. Folzi and Carrigan are the only ones who can share the steps without falling off into the 20ft drop to the spoke below.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
At Hrain's word, Thomas leaves the detainee to the others and takes point down the stairs, shield forward and staff alight. As he moves past the captain, he says aloud to him,
"If he manages to shake the paralysis, take care of his ring. He was just messing with it for some reason."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Haldur will take rear guard again in the marching order, waiting until Hrain and the others are safely on the stairs before descending himself.
Leb was about to suggest that they should burn down the pile of bodies to prevent them to be raised as undead, when she notices the first twitches on them. She then retreat with the others putting her in the same spot she was before. Despite the cold doesn’t used to bother her, she now feels the air of the corridor colder, perhaps for what she knows is happening on their backs.
PbP Character: A few ;)
Haldur and Hrian is staying back?
Carrigan and Cara seem to lead the pack, Cara moving slowly hefting the detainee on her shoulder as she moves behind Carrigan. Folzi moves after them with Lyra and Leb close behind. Thomas lingers at the doorway the passage is dark again and all the creatures who've entered can see with the bit of light from the chamber above but suddenly another light illuminates the corridor and the room!
Are these allies or another threat?
Everyone but Hrian and Haldur see this and hear Cara call out.
"Sune?! Why have you abandoned us," the young paladin cries as a wave of dead have begun climbing from their tombs. Dwarven warriors have emerged from the secret room including the fallen Sister!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Not staying back in the room per say, just taking the rear position in the group's marching order as they evacuated.
Agreed, just the last ones out the door, not intentionally waiting behind.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
(I also posted that Thomas would take point. Did it not show up?)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: The cultists are coming in behind and dwarven warriors and Sister are ahead in secret room. What's the plan?
Metagaming pigeon says "closing the door and fighting off the few might be easier than challenging a Temple full! You need spells to close the crypt. Cara can only move to fast lunging the detainee. Neither her nor Carrigan will lead the party."
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.