Fizzt will move North East 6 spaces (putting him just tot the east of the small tree, south of the green circle and put him within 80' of the tree (the range of his shortbow)
ooc: for Fittz, unlikely you hit this time, but next time, if you do hit, shouln't you apply sneak attack as well? there are plenty of wolves around the target
[[ Sneak attack applying; though right about it being a miss; sounds right. ]]
As Ying charges forward Fizzt's arrow glances off the bark. The tabaxi then dissapears once more behind a tree. (hide successful)
The tree rears up and begins heading towards the fight once more with the needle blights inside launching a salvo of needles into the wolves aided by the roots of the tree.
[[ quick post; so a note to self: roll needle attacks at the wolves as the corrupted tree comes within range, spinning around; NB1 is claws against Wolf 5 ]] [[ I assume the effects on the wolves won't have too much effect on your plans, hence leaving them for when I've got time ]]
As the assault on the wolves goes on another bolt of lightning arcs through the forest from the tree. This time at Ying.
Lightning Discharge @ Ying //+5 to DEX from 3/4 cover 40 lightning damage, DEX DC 13 for half damage
[[ Tree is now close enough that Ying could throw a handaxe/javelin at it (+2 AC from half cover for the tree) after using her movement to get close again. ]]
TODO: map
Initiative Fizzt (hidden), Gattara (z = +50, behind tree, concentrating on conjure animals), Ying <---------- currently up Wolf 1 (15hp 11thp), Wolf 2 (15hp 11thp), Wolf 3 (15hp 11thp), Wolf 4 (15hp 5thp), Wolf 5 (3hp, grappled), Wolf 6 (15hp 11thp), Wolf 7 (7hp, grappled), Wolf 8 (15hp 11thp), Corrupted Tree (39 damage), NB1 (z = +5), NB2 (z = +20), NB3 (z = +10), NB4 (z = +10), NB1 (z = +15), NB1 (z = +0),
note: needle blights in corrupted tree's cavities have 3/4 cover (+5 AC; +5 to DEX Saves) note 2: Gattara has bear totem spirit totem active
Gattara concentrates to repeat the same whispers against the tree.
wolves attacks:
1) Attack: 24 Damage: 14
2) Attack: 13 Damage: 5
3) Attack: 16 Damage: 7
4) Attack: 13 Damage: 7
6) Attack: 9 Damage: 7
8) Attack: 14 Damage: 8
grappled 5) Attack: 5 Damage: 8
grappled 7) Attack: 15 Damage: 7
Gattara casts dissonant whispers (this time using a spell slot): the tree must do a wis save vs 15 or take 11 pshichic damages (half if it passes the save) and run away.
If it runs away, the wolves use their reaction to bite
//pattern for remaining needles: start with lowest hp wolf and keep moving on; if all damaged wolves are killed then move on to a random wolf (I'll roll a die off-screen) Needle @ Damaged Wolf Attack: 14 Damage: 9 Attack: 23 Damage: 13 Attack: 22 Damage: 9 Attack: 7 Damage: 5 Attack: 7 Damage: 12 Attack: 16 Damage: 4
This post has potentially manipulated dice roll results.
//first starting witht he backlog on attacks
NB1 Claws @ Wolf 5 Attack: 18 Damage: 4
//pattern for remaining needles: start with lowest hp wolf and keep moving on; if all damaged wolves are killed then move on to a random wolf (I'll roll a die off-screen) Needle @ Damaged Wolf Attack: 15 Damage: 7 Attack: 23 Damage: 16 Attack: 12 Damage: 10 Attack: 7 Damage: 9 Attack: 15 Damage: 8 Attack: 9 Damage: 9
//coming up, Tree's roots
NB1's claws strike Wolf 5 for 4 damage on the 3hp wolf, killing it
Wolf 1 (15hp 11thp), Wolf 2 (15hp 11thp), Wolf 3 (15hp 11thp), Wolf 4 (15hp 5thp), Wolf 6 (15hp 11thp), Wolf 7 (7hp, grappled), Wolf 8 (15hp 11thp),
1st Needle strikes Wolf 7 for 7 damage on the 7hp wolf, killing it
2nd Needle strikes Wolf 4 for 16 damage on the 15hp 5thp wolf dropping it to 4hp
3rd Needle misses; 4th needle misses;
5th needle hits wolf 4 for 8 damage, killing it
6th needle shouldn't have been rolled but would've missed regardless
ending on wolves Wolf 1 (15hp 11thp), Wolf 2 (15hp 11thp), Wolf 3 (15hp 11thp), Wolf 6 (15hp 11thp), Wolf 8 (15hp 11thp)
Following the needles the roots of the tree rupture from the earth, grasping at Wolves 2 and 8.
The root at Wolf 2 strikes the canine, grappling in its twisted corruption. (18 daamge to 15hp 11thp leave it at 8hp) while the second root closely misses Wolf 8 (whoops; miswrote in the attack portion), the canine narrowly dodging out of the way.
And then the tree is subjected to Gattara's discordant melody.
Once again the tree rears up in retreat, its barren branches shaking angrily in the woods.
//rewriting here for my sake of quickness
wolves attacks:
1) Attack: 24 Damage: 14
2) Attack: 13 Damage: 5
3) Attack: 16 Damage: 7
4) Attack: 13 Damage: 7 (dead)
6) Attack: 9 Damage: 7
8) Attack: 14 Damage: 8
grappled 5) Attack: 5 Damage: 8 (dead)
grappled 7) Attack: 15 Damage: 7 (dead)
Gattara casts dissonant whispers (this time using a spell slot): the tree must do a wis save vs 15 or take 11 pshichic damages (half if it passes the save) and run away.
If it runs away, the wolves use their reaction to bite
REACTIONS:
1) Attack: 22 Damage: 7
2) Attack: 15 Damage: 10 (grappled)
3) Attack: 18 Damage: 8
4) Attack: 22 Damage: 6 (dead)
6) Attack: 21 Damage: 7
8) Attack: 19 Damage: 7
1 hits for 14 damage halved to 7 2 misses 3 hits for 7 damage halved to 3 6 misses 8 misses
on the reactions
1 hits for 7 damage halved to 3 3 hits for 8 damage halved to 4 6 hits for 7 damage halved to 3 8 hits for 7 damage halved to 3
cumulative: 23 damage
After the onslaught of the wolves the tree is now beginning to look a bit battered. Strips of bark are missing and several lower branches have broken off.
Initiative Fizzt (hidden), Gattara (z = +50, behind tree, concentrating on conjure animals), Ying <---------- currently up Wolf 1 (15hp 11thp), Wolf 2 (8hp grappled), Wolf 3 (15hp 11thp), Wolf 6 (15hp 11thp), Wolf 8 (15hp 11thp), Corrupted Tree (39 damage), NB1 (z = +5), NB2 (z = +20), NB3 (z = +10), NB4 (z = +10), NB5 (z = +15), NB6 (z = +0),
note: needle blights in corrupted tree's cavities have 3/4 cover (+5 AC; +5 to DEX Saves) note 2: Gattara has bear totem spirit totem active
As Ying charges forward her fire bolt bursts through the forest, landing a solid blast upon the tree. Not only greater in damage from her skill the strike but from the corrupted tree's lack of resilience against the flames. With singed branches the tree now looks very close to death.
[[ Vulnerability to fire: 20 damage becomes 40; and realized I hadn't updated the damage in the init order so was at 62 damage not 39 brining it to 102 damage ]]
Initiative Fizzt (hidden), Gattara (z = +50, behind tree, concentrating on conjure animals), Ying <---------- currently up Wolf 1 (15hp 11thp), Wolf 2 (8hp grappled), Wolf 3 (15hp 11thp), Wolf 6 (15hp 11thp), Wolf 8 (15hp 11thp), Corrupted Tree (102 damage), NB1 (z = +5), NB2 (z = +20), NB3 (z = +10), NB4 (z = +10), NB5 (z = +15), NB6 (z = +0),
note: needle blights in corrupted tree's cavities have 3/4 cover (+5 AC; +5 to DEX Saves) note 2: Gattara has bear totem spirit totem active
[[ I don't think you get advantage because of the wolves, but you were hidden which gives it to you. (If there's a Scout feature or such I'm missing, please tell me. Since IIRC Pack Tactics is just for the wolf itself, not applied to allies.) And the wolves would certainly given you the conditions for sneak attack if you didn't already have it from advantage. ]]
Fizzt's arrow strikes true, striking the corrupted tree head on with a burst of damage.
15 piercing halved to 7 damage by resistance.
The tree is severely damaged now like the next strike will certainly fell it. Only its fury at life keeps it going. [[ I'm thinking I'll roll enough wolves' attacks to see if the corrupted tree gets felled so that I can do a map update since its death will change things for the needle blights' health/positioning enough for me to want to one-and-done with a map update. ]]
The tree rears up for one last assault, now taking its vengeance towards Fizzt the elusive tabaxi with a lightning bolt arcing out.
Lightning Discharge @ Fizzt //+2 to DEX Save from 1/2 cover 33 lightning DEX DC 13 for half damage
Its roots then rise up from the ground past the wolves and into Ying.
Root @ Ying //+2 AC from 1/2 cover due to interposing wolves Attack: 20 Damage: 17
Root @ Ying //+2 AC from 1/2 cover due to interposing wolves Attack: 14 Damage: 15
[[ Also on-hit grapple effects, but I assume those to be moot real soon since a dead grapple auto-releases. ]]
As the tree looses its fury on the party its needle blights fight the wolves once more.
NB1 Claws @ Wolf 2 Attack: 16 Damage: 4
//and the others all are shooting needles as the tree spins while coming back into melee at most damage wolves first
NB 5 damages W3 for 11 damage leaving it at 15hp and no thp
NB6 misses
//rolling the wolves' attacks one-by-one with my own roller off-forum so I can get the exacts num of rolls to kill the tree without making a ton of forum posts
W1 @ Tree max(19,18) + 4 = 23; hits damage: 2+2+2 = 6 piercing; halved to 3 by resistance
As the first wolf snaps its jaws the bark and branches of the corrupted tree can take no more, causing it to thunder down to the forest floor with its needle blights inside.
NB2 is almost dead; NB3 and NB4 are roughly bloodied
And 4 wolves at full hp plus 3 of them having temp hp I think it's safe to say what's left is 100% cleanup. If you guys want to finish the fight I'm good with that. If you want to move on to the next day; good by me too.
So I'm posting the the next step of the fight here if y'all want to finish through 100%.
Initiative Fizzt (hidden), Gattara (z = +50, behind tree, concentrating on conjure animals), Ying <---------- currently up Wolf 1 (15hp 11thp), Wolf 3 (15hp), Wolf 6 (15hp 11thp), Wolf 8 (15hp 11thp), NB1, NB2 (8 damage, prone), NB3 (6 damage, prone), NB4 (5 damage, prone), NB5 (2 damage, prone), NB6
//no longer in the cavities as the tree has fallen; normal ACs
And I'm also posting the start of the next day if you'd rather get on the road.
The weather today isn't too remarkable as you ready to set out. The temperature is fair with a mild breeze. There's light precipitation again, but nothing too severe weather-wise.
Gattara flies forward, produces a flame and tosses at the closest bloght not covered by wolves, then howls at them (meaning: attack the venous f%%%rs)
Ooc:
Flame on not prone foe Attack: 12 Damage: 5
You can roll the attacks for the wolves , I am from my mobile and I am not really able to tell which is which but they should all have advantage for pack or for foes being prone
Fizzt will move North East 6 spaces (putting him just tot the east of the small tree, south of the green circle and put him within 80' of the tree (the range of his shortbow)
At (+8): 12 Damage (pierce): 9
Bonus action - Hide: 26
Cats go Moo!
ooc: for Fittz, unlikely you hit this time, but next time, if you do hit, shouln't you apply sneak attack as well? there are plenty of wolves around the target
[[ Sneak attack applying; though right about it being a miss; sounds right. ]]
As Ying charges forward Fizzt's arrow glances off the bark. The tabaxi then dissapears once more behind a tree. (hide successful)
The tree rears up and begins heading towards the fight once more with the needle blights inside launching a salvo of needles into the wolves aided by the roots of the tree.
[[ quick post; so a note to self: roll needle attacks at the wolves as the corrupted tree comes within range, spinning around; NB1 is claws against Wolf 5 ]]
[[ I assume the effects on the wolves won't have too much effect on your plans, hence leaving them for when I've got time ]]
As the assault on the wolves goes on another bolt of lightning arcs through the forest from the tree. This time at Ying.
Lightning Discharge @ Ying //+5 to DEX from 3/4 cover
40 lightning damage, DEX DC 13 for half damage
[[ Tree is now close enough that Ying could throw a handaxe/javelin at it (+2 AC from half cover for the tree) after using her movement to get close again. ]]
TODO: map
Initiative
Fizzt (hidden), Gattara (z = +50, behind tree, concentrating on conjure animals), Ying <---------- currently up
Wolf 1 (15hp 11thp), Wolf 2 (15hp 11thp), Wolf 3 (15hp 11thp), Wolf 4 (15hp 5thp), Wolf 5 (3hp, grappled), Wolf 6 (15hp 11thp), Wolf 7 (7hp, grappled), Wolf 8 (15hp 11thp),
Corrupted Tree (39 damage), NB1 (z = +5), NB2 (z = +20), NB3 (z = +10), NB4 (z = +10), NB1 (z = +15), NB1 (z = +0),
note: needle blights in corrupted tree's cavities have 3/4 cover (+5 AC; +5 to DEX Saves)
note 2: Gattara has bear totem spirit totem active
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
(OOC: thought those were Needle Blights, missed the wolves around it, too.)
Cats go Moo!
GATTARA
bear spirit : 3/10 turns
the wolves keep biting as they can.
Gattara concentrates to repeat the same whispers against the tree.
wolves attacks:
1) Attack: 24 Damage: 14
2) Attack: 13 Damage: 5
3) Attack: 16 Damage: 7
4) Attack: 13 Damage: 7
6) Attack: 9 Damage: 7
8) Attack: 14 Damage: 8
grappled 5) Attack: 5 Damage: 8
grappled 7) Attack: 15 Damage: 7
Gattara casts dissonant whispers (this time using a spell slot): the tree must do a wis save vs 15 or take 11 pshichic damages (half if it passes the save) and run away.
If it runs away, the wolves use their reaction to bite
REACTIONS:
1) Attack: 22 Damage: 7
2) Attack: 15 Damage: 10
3) Attack: 18 Damage: 8
4) Attack: 22 Damage: 6
6) Attack: 21 Damage: 7
8) Attack: 19 Damage: 7
//first starting witht he backlog on attacks
NB1 Claws @ Wolf 5
Attack: 5 Damage: 7
//pattern for remaining needles: start with lowest hp wolf and keep moving on; if all damaged wolves are killed then move on to a random wolf (I'll roll a die off-screen)
Needle @ Damaged Wolf
Attack: 14 Damage: 9
Attack: 23 Damage: 13
Attack: 22 Damage: 9
Attack: 7 Damage: 5
Attack: 7 Damage: 12
Attack: 16 Damage: 4
//coming up, Tree's roots
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
NB1's claws strike Wolf 5 for 4 damage on the 3hp wolf, killing it
Wolf 1 (15hp 11thp), Wolf 2 (15hp 11thp), Wolf 3 (15hp 11thp), Wolf 4 (15hp 5thp), Wolf 6 (15hp 11thp), Wolf 7 (7hp, grappled), Wolf 8 (15hp 11thp),
1st Needle strikes Wolf 7 for 7 damage on the 7hp wolf, killing it
2nd Needle strikes Wolf 4 for 16 damage on the 15hp 5thp wolf dropping it to 4hp
3rd Needle misses; 4th needle misses;
5th needle hits wolf 4 for 8 damage, killing it
6th needle shouldn't have been rolled but would've missed regardless
ending on wolves
Wolf 1 (15hp 11thp), Wolf 2 (15hp 11thp), Wolf 3 (15hp 11thp), Wolf 6 (15hp 11thp), Wolf 8 (15hp 11thp)
Following the needles the roots of the tree rupture from the earth, grasping at Wolves 2 and 8.
Root @ Wolf 2
Attack: 23 Damage: 12
Root @ Wolf 5
Attack: 25 Damage: 8
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
The root at Wolf 2 strikes the canine, grappling in its twisted corruption. (18 daamge to 15hp 11thp leave it at 8hp) while the second root closely misses Wolf 8 (whoops; miswrote in the attack portion), the canine narrowly dodging out of the way.
And then the tree is subjected to Gattara's discordant melody.
WIS Save 9 vs DC 15
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Once again the tree rears up in retreat, its barren branches shaking angrily in the woods.
//rewriting here for my sake of quickness
wolves attacks:
1) Attack: 24 Damage: 14
2) Attack: 13 Damage: 5
3) Attack: 16 Damage: 7
4) Attack: 13 Damage: 7 (dead)6) Attack: 9 Damage: 7
8) Attack: 14 Damage: 8
grappled 5) Attack: 5 Damage: 8 (dead)grappled 7) Attack: 15 Damage: 7 (dead)Gattara casts dissonant whispers (this time using a spell slot): the tree must do a wis save vs 15 or take 11 pshichic damages (half if it passes the save) and run away.
If it runs away, the wolves use their reaction to bite
REACTIONS:
1) Attack: 22 Damage: 7
2) Attack: 15 Damage: 10 (grappled)3) Attack: 18 Damage: 8
4) Attack: 22 Damage: 6 (dead)6) Attack: 21 Damage: 7
8) Attack: 19 Damage: 7
1 hits for 14 damage halved to 7
2 misses
3 hits for 7 damage halved to 3
6 misses
8 misses
on the reactions
1 hits for 7 damage halved to 3
3 hits for 8 damage halved to 4
6 hits for 7 damage halved to 3
8 hits for 7 damage halved to 3
cumulative: 23 damage
After the onslaught of the wolves the tree is now beginning to look a bit battered. Strips of bark are missing and several lower branches have broken off.
Initiative
Fizzt (hidden),
Gattara (z = +50, behind tree, concentrating on conjure animals), Ying <---------- currently upWolf 1 (15hp 11thp), Wolf 2 (8hp grappled), Wolf 3 (15hp 11thp), Wolf 6 (15hp 11thp), Wolf 8 (15hp 11thp),
Corrupted Tree (39 damage), NB1 (z = +5), NB2 (z = +20), NB3 (z = +10), NB4 (z = +10), NB5 (z = +15), NB6 (z = +0),
note: needle blights in corrupted tree's cavities have 3/4 cover (+5 AC; +5 to DEX Saves)
note 2: Gattara has bear totem spirit totem active
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Ying Dex Save 15 - half lightning damage
"Hrrg. The pain just makes your impending death more brutal"
Bonus action
Second Wind
healed 16 hp
Movement: move 30 ft closer
Action: fire bolt
Nat 20 (26) to hit - 20 fire damage to the tree.
As Ying charges forward her fire bolt bursts through the forest, landing a solid blast upon the tree. Not only greater in damage from her skill the strike but from the corrupted tree's lack of resilience against the flames. With singed branches the tree now looks very close to death.
[[ Vulnerability to fire: 20 damage becomes 40; and realized I hadn't updated the damage in the init order so was at 62 damage not 39 brining it to 102 damage ]]
Initiative
Fizzt (hidden),
Gattara (z = +50, behind tree, concentrating on conjure animals),Ying<---------- currently upWolf 1 (15hp 11thp), Wolf 2 (8hp grappled), Wolf 3 (15hp 11thp), Wolf 6 (15hp 11thp), Wolf 8 (15hp 11thp),
Corrupted Tree (102 damage), NB1 (z = +5), NB2 (z = +20), NB3 (z = +10), NB4 (z = +10), NB5 (z = +15), NB6 (z = +0),
note: needle blights in corrupted tree's cavities have 3/4 cover (+5 AC; +5 to DEX Saves)
note 2: Gattara has bear totem spirit totem active
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
[[[ quick reminder: Fizzt is still up ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Fizzt will move 2 spaces northeast then 4 east to be southeast of the larger (non-treant) tree, then take another shot at the treant.
At (+8, advantage because of the wolf? will post two rolls, use the first if not at advantage): 27/26 D (Pierce): 7 + sneak (if applicable): 8
Cats go Moo!
[[ I don't think you get advantage because of the wolves, but you were hidden which gives it to you. (If there's a Scout feature or such I'm missing, please tell me. Since IIRC Pack Tactics is just for the wolf itself, not applied to allies.) And the wolves would certainly given you the conditions for sneak attack if you didn't already have it from advantage. ]]
Fizzt's arrow strikes true, striking the corrupted tree head on with a burst of damage.
15 piercing halved to 7 damage by resistance.
The tree is severely damaged now like the next strike will certainly fell it. Only its fury at life keeps it going. [[ I'm thinking I'll roll enough wolves' attacks to see if the corrupted tree gets felled so that I can do a map update since its death will change things for the needle blights' health/positioning enough for me to want to one-and-done with a map update. ]]
The tree rears up for one last assault, now taking its vengeance towards Fizzt the elusive tabaxi with a lightning bolt arcing out.
Lightning Discharge @ Fizzt //+2 to DEX Save from 1/2 cover
33 lightning
DEX DC 13 for half damage
Its roots then rise up from the ground past the wolves and into Ying.
Root @ Ying //+2 AC from 1/2 cover due to interposing wolves
Attack: 20 Damage: 17
Root @ Ying //+2 AC from 1/2 cover due to interposing wolves
Attack: 14 Damage: 15
[[ Also on-hit grapple effects, but I assume those to be moot real soon since a dead grapple auto-releases. ]]
As the tree looses its fury on the party its needle blights fight the wolves once more.
NB1 Claws @ Wolf 2
Attack: 16 Damage: 4
//and the others all are shooting needles as the tree spins while coming back into melee at most damage wolves first
NB2 Needle @ f(most_damaged_wolf)
Attack: 12 Damage: 7
NB3 Needle @ f(most_damaged_wolf)
Attack: 9 Damage: 10
NB4 Needle @ f(most_damaged_wolf)
Attack: 16 Damage: 7
NB5 Needle @ f(most_damaged_wolf)
Attack: 19 Damage: 11
NB6 Needle @ f(most_damaged_wolf)
Attack: 6 Damage: 6
[[ upcoming; rolls for wolf attacks at tree and updated map plus falling damage rolls etc ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
NB1 hit Wolf 2 for 4 damage (W2 to 4hp)
NB2 and NB3 miss
NB4 finishes off W2 by hitting for 7 damage
NB 5 damages W3 for 11 damage leaving it at 15hp and no thp
NB6 misses
//rolling the wolves' attacks one-by-one with my own roller off-forum so I can get the exacts num of rolls to kill the tree without making a ton of forum posts
W1 @ Tree
max(19,18) + 4 = 23; hits
damage: 2+2+2 = 6 piercing; halved to 3 by resistance
As the first wolf snaps its jaws the bark and branches of the corrupted tree can take no more, causing it to thunder down to the forest floor with its needle blights inside.
FALL DAMAGE
NB2 takes 8 bludgeoning damage
NB3 takes 6 bludgeoning damage
NB4 takes 5 bludgeoning damage
NB5 takes 2 bludgeoning damage
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
NB2 is almost dead; NB3 and NB4 are roughly bloodied
And 4 wolves at full hp plus 3 of them having temp hp I think it's safe to say what's left is 100% cleanup.
If you guys want to finish the fight I'm good with that. If you want to move on to the next day; good by me too.
So I'm posting the the next step of the fight here if y'all want to finish through 100%.
Initiative
Fizzt (hidden), Gattara (z = +50, behind tree, concentrating on conjure animals
), Ying <---------- currently upWolf 1 (15hp 11thp), Wolf 3 (15hp), Wolf 6 (15hp 11thp), Wolf 8 (15hp 11thp),NB1, NB2 (8 damage, prone), NB3 (6 damage, prone), NB4 (5 damage, prone), NB5 (2 damage, prone), NB6
//no longer in the cavities as the tree has fallen; normal ACs
And I'm also posting the start of the next day if you'd rather get on the road.
The weather today isn't too remarkable as you ready to set out. The temperature is fair with a mild breeze. There's light precipitation again, but nothing too severe weather-wise.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Fizzt dex save ( +8 +2 half cover): 23 on the 33 lightning damage
(No evasion until 7th, uncanny dodge is for to hit rolls, not saves.)
Cats go Moo!
Gattara flies forward, produces a flame and tosses at the closest bloght not covered by wolves, then howls at them (meaning: attack the venous f%%%rs)
Ooc:
Flame on not prone foe Attack: 12 Damage: 5
You can roll the attacks for the wolves , I am from my mobile and I am not really able to tell which is which but they should all have advantage for pack or for foes being prone