(OOC: I'm resolving this turn based on extra info shared in the OOC channel.)
Raistteleports away from the drake and empowers his next bout of fiery rays. The first one takes out the drake after Villonah had brought it near to its grave. (Guard Drake {R-24} takes 5 fire damage and is DEFEATED.)
The elf wizard turns a few degrees to join the other battlefront. His next ray hits the green-scaled giant, followed with two rays each aimed at a standing hobgoblin. The goblinoid foes are able to duck just in time, but the severely damaged giant is not. Sensing a kill, Raist sends his fifth and last ray at the giant again. This one goes straight through him, giving Raist a glimpse of the Farvnik through the wound. (Green-scaled two-headed giant {S-11,T-12} takes 16 fire damage and is DEFEATED.)
Two commoners run past Raist as they flee east. Others find safety where they can, either following Aleyd's voice or making their frame small against a corner.
NOTE: The rectangle with a red symbol represents the Cult's wagon. Markoth is shown in the map in the token marked with a white border but he is not in the initiative order. The flame tokens show the portion of the taverns that was destroyed by the Fireball.
The giant's fall has the hobgoblins exchanging looks, but a strong stare from Farvnik shows them that they have no recourse at the moment. They can tell Doozey is hurt, and the tranformation into beast-man only convinces them even more that they should try to put the ranger down.
-> Longbow vs. Doozey: Attack: 14 Damage: 7 (on a hit, there is an additional 5 of damage; with another 5 if it is a crit.)
-> Longbow vs. Doozey: Attack: 17 Damage: 4 (on a hit, there is an additional 6 of damage; with another 4 if it is a crit.)
-> Greatsword vs. Doozey: Attack: 23 Damage: 8 (on a hit, there is an additional 6 of damage; with another 3 if it is a crit.)
-> Greatsword vs. Doozey: Attack: 17 Damage: 8 (on a hit, there is an additional 2 of damage; with another 4 if it is a crit.)
Doozey's quick reflexes and tough hide minimize the damage taken from this most recent barrage, but a new cut still makes it way onto his skin. (Doozey takes 7 slashing and poison damage, already halved.)
(OOC: Hopefully not a day light and a dollar short to burn this reaction. But if allowed, Doozey/Boozey would do the following when the giant died. If not, then assume he uses it ont he hobgoblin swordsman in his face if able to kill it.)
Reaction(Boozey): Ampflied Curse of the Fallen Puppet on the Giant, taking 2 damage. The giant is to move half its speed to P-10 and attack Favnik with its morningstar. (Also add +4 to the attack roll. I would roll, but I don't know the numbers and I can't recall if it was something you prefer I do or not anyhow.)
"Nonono! You're only done when I say so!" Boozey called out hotly in [draconic] as he thrust a claw already bloodied from digging the nails into his palm towards the collapsing giant. And as the blood on his claw blackened, so too would the veins about the giant darken and press against the skin as its body forcefully catches itself. Then with a flick of a wrist and sharp gesture, the giant is spurred into one last shambling gait towards Favnik to bring the morning star down on his head!
(OOC: Regardless of the above, rolling berserk roll ahead of time since it will dictate Boozey's next action.)
Wis Save(DC 8)[Doozey]: 13.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Regardless of whether his curse found purchase in time or not, the werebadger's attention shifted sharply back to the hobgoblin that struck him. For a moment, his expression lit up with blind rage as he flexed a claw and growled at the hobgoblin, seeming ready and raring to make good on his early efforts to avenge himself threefold on the goblinoid.
But then, he cuts off the growl with a heated huff and gripped the side of his head."Ne-.... NEYA! I got this one! Take care of the one that blinded us! And-"He risks a glance back over his shoulder, as the presence of intense heat finally break through the fog of pain and near sensory overload from everything else going on at once. "And for **** sakes, someone put out the building! Someone still in there!"He commands, feigns a charge at the nearby hobgoblin, fake to the right, then finally dives past the hobgoblin to get to get to the otherside.
"Biscuit! Badger Bowling!"He calls, spurring the mastiff into charging once more at the hobgoblin, knocking it down long enough for Doozey to potentially finish it off. Yet even if the swordsman kept his footing, Doozey snatches up his scimitar all the same, and alongside apostle, put it work again trying to dismantle the hobgoblin from the lower bits on up before potentially making a move for the archer.
Movement(Doozey): To U-15.(moving through Hobgoblin space to avoid fire with halfling nimbleness)
Bonus Action(Doozey): Command Biscuit to Attack.
Movement(Biscuit): To T-15.
Action(Biscuit): Charge upon Hobgoblin swordsman. (Melee, Lethal, Biscuit, Charge)Bestial Fury - Attack #1: Attack: 23 Damage: 12 of Force. And if hit, knocked prone as well.
Free Action(Doozey): Pick up Scimitar.
Action(Doozey): Hunter's Fury upon Hobgoblin swordsman (or if swordsman defeated prior, redirecting to archer if still alive) (Melee, Lethal, Vex)Apostle of the Wilds - Attack #1: 26 Damage: 8 of piercing. (Melee, Lethal, Nick)Scimitar - Attack #2: Attack #1: 16 Damage: 6 of piercing. (if adv.: 16. If Crit(4). (Melee, Lethal, Vex)Apostle of the Wilds - Attack #1: 21 Damage: 12 of piercing.
Movement(Biscuit-remaining): To U-12 (if Hobgoblin swordsman defeated)
Bonus Action(Biscuit): Take up Defensive Posture. (or if both hobgoblins are defeated prior to this action, Dash to O-10.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(OOC Utar's turn remains the same regardless of Doozey's reaction comes off, his focus is on the hobgoblins and bringing them down!)
Brandishing his mace with a flourish, Utar points it towards one of the hobgoblins, either the ones he's been focused on, or the one still standing if Doozey's reaction comes off and it dies.
Action: It's clobberin' time!
Attack: 16 Damage: 9 on a hit, there's an extra 1 radiant damage
Bonus: Utar's spiritual weapon keeps up it assault, or moves and focusses on the other hobgoblin, depending.
Bonus Attack: 25 Damage: 11
Move: Whatever is required to get to melee with a hobgoblin, if there's any left and no hobgoblins are still standing, Utar moves to close down Farnvik.
Doozey digs into the falling giant and commands it to attack his supervisor, even at the cost of his own health. (Doozey takes 2 necrotic damage.)
The giant stumbles forward, his flesh bending in unnatural ways, before falling once more midway between Doozey and the intended target. The giant's morningtar hits the ground at a strange angle, bouncing onward uncontrollably and toward Farvnik:
Farvnik raise a small shield strapped to his forearm but it makes no difference. The morning star takes another strange bounce and hits his legs instead. (Farvnik {Q-7} takes 16 bludgeoning damage.)
His puppeteering act concluded, Doozey maintains control of his wild form and turns his attention to the hobgoblin swordsman surrounded by CRAPers. Before the halfling can enact his next move, Utar is already mid-swing. The cleric's attack catches all of the hobgoblin's attention. He is forced to use his blade in a parrying motion to block Utar's attack.
However, the Tormite has eyes on the back of his head (in a way), as he commands the spectral copy of his mace to seeing at the other hobgoblin. This one is unable to deflect the attack. (Hobgoblin#1 {V-12} takes 11 force damage.)
Doozey takes a step away from the damaged part of the Laughing Goblin {T-13} and asks someone to put out the fire, though likely not Neya, as he asks her to run for Farnvnik instead.
Once re-situated, the halfling prepares to attack the hobgoblin swordsman once Biscuit has had his go at him. The "mastiff" rushes forward and brings his target down. (Hobgoblin#3 {T-14} takes 12 force damage.)
Doozey then pricks the fallen enemy with Apostle of the Wilds and tries to follow it up with a swing of the recently picked up scimitar, but only one of those attacks lands properly. (Hobgoblin#3 {T-14} takes 8 piercing damage.)
The ranger brings Apostle of the Wilds forward one more time, ensuring a fatal blow. (Hobgoblin#3 {T-14} takes 12 piercing damage and is DEFEATED.)
With the closest enemy now defeated, Biscuit then continues to run {U-12} to meet the next hobgoblin in combat.
Farvnik reaches into his pocket and whispers a word or two to the locust that he pulls out of it. The little creature flies into the Laughing Goblin through the damaged portion of the tavern and the magically multiplies into hundreds, if not thousands, of its kin. The cloud of insects begins devouring everything it can, including the CRAPers just outside the tavern.
CON saving throw {DC 14} against 20 piercing damage or half on a success.
All humanoids caught in the cloud of insects have trouble dealing with the nuisance, but Biscuit seems generally unbothered. (Biscuit takes 10 piercing damage; Neya takes 20 piercing damage, Utar takes 20 piercing damage; Doozey takes 10 piercing damage, already halved.)
Farvnik then moves to get some cover behind the wagon {K-7}.
Neya makes her way out of the swarming locusts and around the last hobgoblin standing. Once there, she slaps her target around twice before he raises a hand to block her third attack. (Hobgoblin#1 {V-12} takes 17 bludgeoning damage.)
Villonah then comes a bit closer {V-20}, dropping her blade to the ground as she moves, and loading her crossbow. She aims at the last hobgoblin:
-> [Tooltip Not Found] vs Hobgoblin#1 {V-12}: Attack: 11 Damage: 4
(OOC: I'm resolving this turn based on extra info shared in the OOC channel.)
Raist teleports away from the drake and empowers his next bout of fiery rays. The first one takes out the drake after Villonah had brought it near to its grave. (Guard Drake {R-24} takes 5 fire damage and is DEFEATED.)
The elf wizard turns a few degrees to join the other battlefront. His next ray hits the green-scaled giant, followed with two rays each aimed at a standing hobgoblin. The goblinoid foes are able to duck just in time, but the severely damaged giant is not. Sensing a kill, Raist sends his fifth and last ray at the giant again. This one goes straight through him, giving Raist a glimpse of the Farvnik through the wound. (Green-scaled two-headed giant {S-11,T-12} takes 16 fire damage and is DEFEATED.)
Two commoners run past Raist as they flee east. Others find safety where they can, either following Aleyd's voice or making their frame small against a corner.
END OF INITIATIVE ROUND 3
(Hobgoblins are up next.)
The giant's fall has the hobgoblins exchanging looks, but a strong stare from Farvnik shows them that they have no recourse at the moment. They can tell Doozey is hurt, and the tranformation into beast-man only convinces them even more that they should try to put the ranger down.
-> Longbow vs. Doozey: Attack: 14 Damage: 7 (on a hit, there is an additional 5 of damage; with another 5 if it is a crit.)
-> Longbow vs. Doozey: Attack: 17 Damage: 4 (on a hit, there is an additional 6 of damage; with another 4 if it is a crit.)
-> Greatsword vs. Doozey: Attack: 23 Damage: 8 (on a hit, there is an additional 6 of damage; with another 3 if it is a crit.)
-> Greatsword vs. Doozey: Attack: 17 Damage: 8 (on a hit, there is an additional 2 of damage; with another 4 if it is a crit.)
Doozey's quick reflexes and tough hide minimize the damage taken from this most recent barrage, but a new cut still makes it way onto his skin. (Doozey takes 7 slashing and poison damage, already halved.)
(Utar and Doozey are up next.)
(OOC: Hopefully not a day light and a dollar short to burn this reaction. But if allowed, Doozey/Boozey would do the following when the giant died. If not, then assume he uses it ont he hobgoblin swordsman in his face if able to kill it.)
Reaction(Boozey): Ampflied Curse of the Fallen Puppet on the Giant, taking 2 damage.
The giant is to move half its speed to P-10 and attack Favnik with its morningstar.
(Also add +4 to the attack roll. I would roll, but I don't know the numbers and I can't recall if it was something you prefer I do or not anyhow.)
"Nonono! You're only done when I say so!" Boozey called out hotly in [draconic] as he thrust a claw already bloodied from digging the nails into his palm towards the collapsing giant. And as the blood on his claw blackened, so too would the veins about the giant darken and press against the skin as its body forcefully catches itself. Then with a flick of a wrist and sharp gesture, the giant is spurred into one last shambling gait towards Favnik to bring the morning star down on his head!
(OOC: Regardless of the above, rolling berserk roll ahead of time since it will dictate Boozey's next action.)
Wis Save(DC 8)[Doozey]: 13.
When you realize you're doing too much: Signature.
Regardless of whether his curse found purchase in time or not, the werebadger's attention shifted sharply back to the hobgoblin that struck him. For a moment, his expression lit up with blind rage as he flexed a claw and growled at the hobgoblin, seeming ready and raring to make good on his early efforts to avenge himself threefold on the goblinoid.
But then, he cuts off the growl with a heated huff and gripped the side of his head. "Ne-.... NEYA! I got this one! Take care of the one that blinded us! And-" He risks a glance back over his shoulder, as the presence of intense heat finally break through the fog of pain and near sensory overload from everything else going on at once. "And for **** sakes, someone put out the building! Someone still in there!" He commands, feigns a charge at the nearby hobgoblin, fake to the right, then finally dives past the hobgoblin to get to get to the otherside.
"Biscuit! Badger Bowling!" He calls, spurring the mastiff into charging once more at the hobgoblin, knocking it down long enough for Doozey to potentially finish it off. Yet even if the swordsman kept his footing, Doozey snatches up his scimitar all the same, and alongside apostle, put it work again trying to dismantle the hobgoblin from the lower bits on up before potentially making a move for the archer.
Movement(Doozey): To U-15.(moving through Hobgoblin space to avoid fire with halfling nimbleness)
Bonus Action(Doozey): Command Biscuit to Attack.
Movement(Biscuit): To T-15.
Action(Biscuit): Charge upon Hobgoblin swordsman.
(Melee, Lethal, Biscuit, Charge)Bestial Fury - Attack #1: Attack: 23 Damage: 12 of Force. And if hit, knocked prone as well.
Free Action(Doozey): Pick up Scimitar.
Action(Doozey): Hunter's Fury upon Hobgoblin swordsman (or if swordsman defeated prior, redirecting to archer if still alive)
(Melee, Lethal, Vex)Apostle of the Wilds - Attack #1: 26 Damage: 8 of piercing.
(Melee, Lethal, Nick)Scimitar - Attack #2: Attack #1: 16 Damage: 6 of piercing. (if adv.: 16. If Crit(4).
(Melee, Lethal, Vex)Apostle of the Wilds - Attack #1: 21 Damage: 12 of piercing.
Movement(Biscuit-remaining): To U-12 (if Hobgoblin swordsman defeated)
Bonus Action(Biscuit): Take up Defensive Posture. (or if both hobgoblins are defeated prior to this action, Dash to O-10.
When you realize you're doing too much: Signature.
(OOC: Adv. roll for that 1st Apostole of the Wilds attack in case it matters: 19. (if Crit: 2)).
When you realize you're doing too much: Signature.
(OOC Utar's turn remains the same regardless of Doozey's reaction comes off, his focus is on the hobgoblins and bringing them down!)
Brandishing his mace with a flourish, Utar points it towards one of the hobgoblins, either the ones he's been focused on, or the one still standing if Doozey's reaction comes off and it dies.
Action: It's clobberin' time!
Attack: 16 Damage: 9 on a hit, there's an extra 1 radiant damage
Bonus: Utar's spiritual weapon keeps up it assault, or moves and focusses on the other hobgoblin, depending.
Bonus Attack: 25 Damage: 11
Move: Whatever is required to get to melee with a hobgoblin, if there's any left and no hobgoblins are still standing, Utar moves to close down Farnvik.
REACTION
Doozey digs into the falling giant and commands it to attack his supervisor, even at the cost of his own health. (Doozey takes 2 necrotic damage.)
The giant stumbles forward, his flesh bending in unnatural ways, before falling once more midway between Doozey and the intended target. The giant's morningtar hits the ground at a strange angle, bouncing onward uncontrollably and toward Farvnik:
-> Puppeteered Morningstar vs. Farvnik {Q-7}: Attack: 22 Damage: 16
Farvnik raise a small shield strapped to his forearm but it makes no difference. The morning star takes another strange bounce and hits his legs instead. (Farvnik {Q-7} takes 16 bludgeoning damage.)
His puppeteering act concluded, Doozey maintains control of his wild form and turns his attention to the hobgoblin swordsman surrounded by CRAPers. Before the halfling can enact his next move, Utar is already mid-swing. The cleric's attack catches all of the hobgoblin's attention. He is forced to use his blade in a parrying motion to block Utar's attack.
However, the Tormite has eyes on the back of his head (in a way), as he commands the spectral copy of his mace to seeing at the other hobgoblin. This one is unable to deflect the attack. (Hobgoblin#1 {V-12} takes 11 force damage.)
Doozey takes a step away from the damaged part of the Laughing Goblin {T-13} and asks someone to put out the fire, though likely not Neya, as he asks her to run for Farnvnik instead.
Once re-situated, the halfling prepares to attack the hobgoblin swordsman once Biscuit has had his go at him. The "mastiff" rushes forward and brings his target down. (Hobgoblin#3 {T-14} takes 12 force damage.)
Doozey then pricks the fallen enemy with Apostle of the Wilds and tries to follow it up with a swing of the recently picked up scimitar, but only one of those attacks lands properly. (Hobgoblin#3 {T-14} takes 8 piercing damage.)
The ranger brings Apostle of the Wilds forward one more time, ensuring a fatal blow. (Hobgoblin#3 {T-14} takes 12 piercing damage and is DEFEATED.)
With the closest enemy now defeated, Biscuit then continues to run {U-12} to meet the next hobgoblin in combat.
Farvnik reaches into his pocket and whispers a word or two to the locust that he pulls out of it. The little creature flies into the Laughing Goblin through the damaged portion of the tavern and the magically multiplies into hundreds, if not thousands, of its kin. The cloud of insects begins devouring everything it can, including the CRAPers just outside the tavern.
The insects stop just an inch away from the surviving hobgoblin.
All humanoids caught in the cloud of insects have trouble dealing with the nuisance, but Biscuit seems generally unbothered. (Biscuit takes 10 piercing damage; Neya takes 20 piercing damage, Utar takes 20 piercing damage; Doozey takes 10 piercing damage, already halved.)
Farvnik then moves to get some cover behind the wagon {K-7}.
(Neya and Raist are up next. The immediate area around Neya counts as lightly obscured and difficult terrain.)
Neya pushes her way through the magical swarm(?) to move out of it and to the other side of the last hobgoblin (to V-11) and starts laying into it.
Unarmed Attack: 26 Damage: 10
Extra Unarmed Attack: 24 Damage: 7
Bonus Unarmed Attack: 16 Damage: 12
Extended Signature
Raist moves to T20
Targeting the insects in and around the inn he casts dispel magic 3rd level
Let me know what to roll :)
Laissez les bons temps rouler
Neya makes her way out of the swarming locusts and around the last hobgoblin standing. Once there, she slaps her target around twice before he raises a hand to block her third attack. (Hobgoblin#1 {V-12} takes 17 bludgeoning damage.)
Villonah then comes a bit closer {V-20}, dropping her blade to the ground as she moves, and loading her crossbow. She aims at the last hobgoblin:
-> [Tooltip Not Found] vs Hobgoblin#1 {V-12}: Attack: 11 Damage: 4
Villonah's shot goes wide by quite a margin. She continues to move in closer {V-17}.
Captain Aleyd continues to spur commoners into the Laughing Goblin for safety.
Raist moves closer to the sphere of locusts and commences to weave a negating spell.
(@Red: Please roll a D20 and add you INT modifier to it, which should be +4. You are trying to hi a DC 15.)
Dispel magic roll 19
Edit
Laissez les bons temps rouler