OoC: Not to answer for the DM, but normally yes, you can cast Guidance on yourself. Note that it only applies to ability checks, though (stealth, perception, or grapple attempts are probably the ones that come up most in combat?), not attack rolls or saving throws.
"Ordrin," Anton whispers. "The noises seem to have stopped; they may be trying to sneak up on us. Maybe you should guard the other entrance, in case they're not coming this way..."
OoC: Not to answer for the DM, but normally yes, you can cast Guidance on yourself. Note that it only applies to ability checks, though (stealth, perception, or grapple attempts are probably the ones that come up most in combat?), not attack rolls or saving throws.
Ordrin grunts in assent and moves to cover the other passage. He stares into damp blackness, repositioning his shield on his arm.
Perception: 18
You can just see the passage wall and the stream but even in the dim light you can see the shadows of the bridge you passed and multiple small humanoids on top.
Ordrin grunts in assent and moves to cover the other passage. He stares into damp blackness, repositioning his shield on his arm.
Perception: 18
You can just see the passage wall and the stream but even in the dim light you can see the shadows of the bridge you passed and multiple small humanoids on top.
Ordrin grunts in assent and moves to cover the other passage. He stares into damp blackness, repositioning his shield on his arm.
Perception: 18
You can just see the passage wall and the stream but even in the dim light you can see the shadows of the bridge you passed and multiple small humanoids on top.
OoC: How far away are the creatures?
30-40 feet or so. The cave is pretty small. Every square in the map snippets is 5 feet.
Ordrin casts Sacred Flame at the leading humanoid on the bridge.
5
You'll need to move into the passage to see them and Target them (and roll init). You are able to know location/distance by sound and shadow at the moment
Ordrin casts Sacred Flame at the leading humanoid on the bridge.
5
You'll need to move into the passage to see them and Target them (and roll init). You are able to know location/distance by sound and shadow at the moment
OoC: Ok, delete that; no Sacred Flame.
"Hold on," Ordrin whispers to the others in the room. He places his shield hand over the holy symbol hanging from his neck and casts Thaumaturgy. Pebbles and dust trickle from the ceiling as the cavern suddenly begins to tremble beneath their feet. [If time allows] He repeats his prayer (Thaumaturgy), looks through the darkness, and bellows into the passageway, his voice supernaturally loud: "Begone, foul beasts! Moradin's Hammer descends upon you!"
You here the sound of at least one goblin running away, followed by a loud angry bellow from deep in the cave and the footsteps reoccurring on the bridge.
"Are they coming to this side?" Leoneiros holds his staff foward, preparing to start a fight if his assumption is right. "...And we were trying to be so stealthy about it, also..." He looks a bit disgruntled at the cleric, even though he doesn't even know what was going on in the bridge.
(Sorry for the lack of responses from my part, I have been having trouble to keep the imagery of what's going on frequently, so most of the time, I don't know what to write.)
"I don't know what in the nine hells that bellowing was, but we seem to be at a standoff here. Seems to me we either have to move on or go take the fight to them. And if we move on, we have our backs to them. So, unless anybody has any other bright ideas, I say we go in there and get this over with."
Ordrin takes up a position next to Anton, clutching his holy symbol and muttering a spell as he does so.
"My hammer is with you, human," he growls.
OoC: Is Guidance on self ok?
Delta edges against the wall, trying to stay out of their immediate vision.
Stealth: 17
OoC: Not to answer for the DM, but normally yes, you can cast Guidance on yourself. Note that it only applies to ability checks, though (stealth, perception, or grapple attempts are probably the ones that come up most in combat?), not attack rolls or saving throws.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"Ordrin," Anton whispers. "The noises seem to have stopped; they may be trying to sneak up on us. Maybe you should guard the other entrance, in case they're not coming this way..."
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Rin speaks goblin, is he able to pick out anything be chattered about? Perception 4
OoC good gravy lol
You can't hear them but Anton is close enough and might be able to relay the ''words' he caught for you to translate
Correct :)
(assuming Rin asks, since Anton has no way to know that he speaks goblin) Anton tries to convey whatever word-sounding noises he can make out.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Ordrin grunts in assent and moves to cover the other passage. He stares into damp blackness, repositioning his shield on his arm.
Perception: 9
You can just see the passage wall and the stream but even in the dim light you can see the shadows of the bridge you passed and multiple small humanoids on top.
Rin leans in towards Anton, "Are you, um, are you speaking goblin, Anton?"
Active Effects: Armor of Agathys
OoC: How far away are the creatures?
30-40 feet or so. The cave is pretty small. Every square in the map snippets is 5 feet.
Ordrin casts Sacred Flame at the leading humanoid on the bridge.
6
You'll need to move into the passage to see them and Target them (and roll init). You are able to know location/distance by sound and shadow at the moment
OoC: Ok, delete that; no Sacred Flame.
"Hold on," Ordrin whispers to the others in the room. He places his shield hand over the holy symbol hanging from his neck and casts Thaumaturgy. Pebbles and dust trickle from the ceiling as the cavern suddenly begins to tremble beneath their feet. [If time allows] He repeats his prayer (Thaumaturgy), looks through the darkness, and bellows into the passageway, his voice supernaturally loud: "Begone, foul beasts! Moradin's Hammer descends upon you!"
You here the sound of at least one goblin running away, followed by a loud angry bellow from deep in the cave and the footsteps reoccurring on the bridge.
"Are they coming to this side?" Leoneiros holds his staff foward, preparing to start a fight if his assumption is right. "...And we were trying to be so stealthy about it, also..." He looks a bit disgruntled at the cleric, even though he doesn't even know what was going on in the bridge.
(Sorry for the lack of responses from my part, I have been having trouble to keep the imagery of what's going on frequently, so most of the time, I don't know what to write.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Rin's eyes go wide at the sound of the rumbling cave. He looks at Ordrin with a smile and says, "I'm glad this Moradin is on our side."
Rin will move up to where he can peak around the corner of the middle tunnel and try to see whats on the bridge.
Active Effects: Armor of Agathys
"I don't know what in the nine hells that bellowing was, but we seem to be at a standoff here. Seems to me we either have to move on or go take the fight to them. And if we move on, we have our backs to them. So, unless anybody has any other bright ideas, I say we go in there and get this over with."
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)