Tangle peers into the room from the doorway. It is much larger than the previous room. About 20x30 feet.There are many furs spread out across the ground and along with several tools and weapons by each fur. In one corner you see several boxes and a large wash basin. From what you can see there are two doorways leading out of the room. One directly ahead of you and one to the right. There appears to be nothing else of interest in the room.
There are no doors, just doorways. Walking over to the path on the right Tangle sees another tunnel much like the one she had just come down, except much longer. It is dark and light can be seen at the end of the tunnel.
Walking over to the other doorway, Tangle can see that this one leads directly into another room, she is able to make out some tables and cloth, but a strong, rancid smell is what most catches her attention. Keeping her distance from the room so as to not alert anyone of her presence, Tangle is unable to tell if there is anyone currently inside of the room.
fenchurch can not smell the scent unless he gets closer to the room.
Tangle peering into the room you see a few tables and laying on the tables are hunks of meat, while another few tables have sheets thrown over them hiding whatever s laying on them. Stab into one of the tables is a large meat cleaver, coated in a layer of blood. Along the back wall you see a row if shelves filled to the brim with several different types of glass jars, but cannot make out the contents. Off to one side of the room there is a section of wall that is just iron bars fashioned into three makeshift jail cells. You can not see into them, but you do see that there is only one occupant of this room, a red cap goblin. You watch as it walks over to one of the cells, carrying a long metal pole. The creature chants something and the metal begins to glow turning from a dull grey to a bright red, then to a glowing yellowish orange color. It sticks the metal pole in through the bars and you hear a deep, masculine voice cry out in pain. The goblin cackles and continues to jab the heated metal into the cage, each time drawing forth the same cry from its prisoner.
She will signal the others a one (1) finger, then pointing into the room, then she will silently knock an arrow and shoot the surprised red cap goblin (hopefully). Regardless, she will then stage whisper, "Go, go, go!" to her companions while she shifts out of their way.
If she has advantage for surprise, here is her attack: 7 to hit, for 8 piercing damage + 10 sneak attack damage
If she does not have advantage (even if it is surprised), here is her attack: 6 to hit, for 3 piercing damage
Edit: Wow. Them's some bad rolls. A 1, 2, and 3 to hit.
This post has potentially manipulated dice roll results.
(lol)
The arrow misses the goblin fiend clattering against the wall, the goblins stops in surprise at the sound. He turns to look at where the arrow came from, before hissing at you.
Initiative:7
Can I have just Tangle roll initiative(I'm gonna have you just roll for the whole group to attack together since its one monster)
The goblin waves his hands and staff and you watch as his image becomes blurred.(Casting: Longstrider) The goblin suddenly takes off toward another door opposite of the jails. He disappears from sight, but you can hear its voice crying out in common.
Fenchurch tries to find some way, any way, to avoid more combat, as he has precious little time before his potion wears off. He runs after the goblin, and when sees a fork in the road, he will sit there and cast Disguise Self to give himself the appearance of a bloodied goblin. If any goblins come by, he will try to convince them that the party went down a different path.
Fenchurch follows after the goblin, changing into his disguise. The goblin is not out of sight about to turn left down a branching hall of tunnels. From a quick glance Fenchurch can see the hall splits 3 ways. One passage on the right, one contiuning down the middle and the last turning left which the goblin is running toward.
The turn order is still going each of you can make your turn and then turns will happen that you may or may not see depending on where you are.
This post has potentially manipulated dice roll results.
Zephyr flies over to land on Fen's head. "May the Helping Hand guide you," Perry intones. He casts guidance through his familiar giving Fen an additional 1d4 on his next skill check. Zephyr flutters to a nearby shadow within view of Fen and hides herself. Owl's stealth: 17. Perry will then follow the others to where ever they decide to go.
Tangle peers into the room from the doorway. It is much larger than the previous room. About 20x30 feet.There are many furs spread out across the ground and along with several tools and weapons by each fur. In one corner you see several boxes and a large wash basin. From what you can see there are two doorways leading out of the room. One directly ahead of you and one to the right. There appears to be nothing else of interest in the room.
Tangle
She will pad silently to the door on the right, and listen... Perception: 23
If she hears nothing she will go to the door straight across, and listen... Perception: 13
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
There are no doors, just doorways. Walking over to the path on the right Tangle sees another tunnel much like the one she had just come down, except much longer. It is dark and light can be seen at the end of the tunnel.
Walking over to the other doorway, Tangle can see that this one leads directly into another room, she is able to make out some tables and cloth, but a strong, rancid smell is what most catches her attention. Keeping her distance from the room so as to not alert anyone of her presence, Tangle is unable to tell if there is anyone currently inside of the room.
Does Fenchurch smell the strong, rancid smell, and if so does he recognize it?
Fenchurch, Gnome Wizard, Red Skies in Mourning
Tangle
She signals a strong smell, and makes a motion for quiet, then sneaks up to the doorway to see what she can see without being detected...
Stealth: 11
...if this fails, we might get to fight! Edit: but I'm going to say it didn't fail.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Perry freezes mid step and gets ready to attack the first hostile creature that appears with toll the dead. Damage: 2. DC 13 WIS save to avoid.
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
Wolf Pup will prepare an arrow for anything that comes through the door.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
fenchurch can not smell the scent unless he gets closer to the room.
Tangle peering into the room you see a few tables and laying on the tables are hunks of meat, while another few tables have sheets thrown over them hiding whatever s laying on them. Stab into one of the tables is a large meat cleaver, coated in a layer of blood. Along the back wall you see a row if shelves filled to the brim with several different types of glass jars, but cannot make out the contents. Off to one side of the room there is a section of wall that is just iron bars fashioned into three makeshift jail cells. You can not see into them, but you do see that there is only one occupant of this room, a red cap goblin. You watch as it walks over to one of the cells, carrying a long metal pole. The creature chants something and the metal begins to glow turning from a dull grey to a bright red, then to a glowing yellowish orange color. It sticks the metal pole in through the bars and you hear a deep, masculine voice cry out in pain. The goblin cackles and continues to jab the heated metal into the cage, each time drawing forth the same cry from its prisoner.
Tangle
She will signal the others a one (1) finger, then pointing into the room, then she will silently knock an arrow and shoot the surprised red cap goblin (hopefully). Regardless, she will then stage whisper, "Go, go, go!" to her companions while she shifts out of their way.
If she has advantage for surprise, here is her attack:
7 to hit, for 8 piercing damage + 10 sneak attack damage
If she does not have advantage (even if it is surprised), here is her attack:
6 to hit, for 3 piercing damage
Edit: Wow. Them's some bad rolls. A 1, 2, and 3 to hit.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(lol)
The arrow misses the goblin fiend clattering against the wall, the goblins stops in surprise at the sound. He turns to look at where the arrow came from, before hissing at you.
Initiative:7
Can I have just Tangle roll initiative(I'm gonna have you just roll for the whole group to attack together since its one monster)
OOC > Oh, sure, put the pressure on! You did see those last rolls, right? :)
Tangle's Initiative: 9
Edit: I may have just snorted water on seeing that roll.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
The goblin waves his hands and staff and you watch as his image becomes blurred.(Casting: Longstrider) The goblin suddenly takes off toward another door opposite of the jails. He disappears from sight, but you can hear its voice crying out in common.
"Intruders! Intruders!"
Tangle curses fluidly in Sylvan.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fenchurch tries to find some way, any way, to avoid more combat, as he has precious little time before his potion wears off. He runs after the goblin, and when sees a fork in the road, he will sit there and cast Disguise Self to give himself the appearance of a bloodied goblin. If any goblins come by, he will try to convince them that the party went down a different path.
Fenchurch, Gnome Wizard, Red Skies in Mourning
Fenchurch follows after the goblin, changing into his disguise. The goblin is not out of sight about to turn left down a branching hall of tunnels. From a quick glance Fenchurch can see the hall splits 3 ways. One passage on the right, one contiuning down the middle and the last turning left which the goblin is running toward.
The turn order is still going each of you can make your turn and then turns will happen that you may or may not see depending on where you are.
Zephyr flies over to land on Fen's head. "May the Helping Hand guide you," Perry intones. He casts guidance through his familiar giving Fen an additional 1d4 on his next skill check. Zephyr flutters to a nearby shadow within view of Fen and hides herself. Owl's stealth: 17. Perry will then follow the others to where ever they decide to go.
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
[OOC: Do I have time with my action to call out the goblin's direction?]
Fenchurch, Gnome Wizard, Red Skies in Mourning
I’ll let you use your bonus action to call out to the group if you want.
Fenchurch speaks to Zephyr, trying not to yell enough rouse more attention
"Tell the rest that goblin is going left, pretty one."
Fenchurch, Gnome Wizard, Red Skies in Mourning
[OOC: Can she do that?]
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen