This post has potentially manipulated dice roll results.
Sigil dives in the water and swims underneath a flying Graxximus. Much like the paladin, only one of the blade attacks is accurate enough, but the latent radiant power within forces a good amount of water to evaporate (Water Weird#2 - CMD: 35).
As Sigil retreats to protect Talon, the goaded elemental attempts to trap him:
-> Constrict (melee weapon opportunity attack with reach and disadvantage) vs. Sigil: Attack: 16Damage: 17 bludgeoning. (minus Bane die: 3).
Sigil's swift retreat is successful.
The water serpents continue to attempt to drag some of you underwater, although two of them seem uninterested in attacking Le'gal despite the bugbear already being in the water. They change targets as appropriate (the goaded, non-charmed one is attacking Graxximus):
-> Constrict (melee weapon attack with reach) vs. Talon: Attack: 17Damage: 26 bludgeoning.
-> Constrict (melee weapon attack with reach) vs. Graxximus: Attack: 23 Damage: 21 bludgeoning.
-> Constrict (melee weapon attack with reach) vs. Nox: Attack: 13Damage: 16 bludgeoning.
Sigil intercepts the lunging serpent's attack on Talon, and Nox turns her shell just in time, but the remaining elemental manages to give Graxximus an extremely tight bear-hug. (The paladin is both grappled and restrained, and is dragged towards the Water Weird).
-> Graxximus’ concentration check {DC 16} for Bane: 13 - the spell persists.
Le'gal rushes to the surface, or as close as she clan in order to climb back onto the ledge. If she can make it there without so much haste, seeing Graxx trapped on the way draws out a heavy sigh. "Milady. Grant that one expedience. Expedience born of conformity. Of Order."She says as she takes out her mace and points it in his direction. The ruby in the hilt glows for a moment before arcane energy leaps from its head into the knight, sharpening to the point the world starts moving slow.
Action:Dash to -8DD, unless unnecessary. In which case, she gets to said position before casting Haste on Graxximus if possible, or Sigil if not possible.
This post has potentially manipulated dice roll results.
Charles takes out a diamond from his pouch. He holds in his palm and it levitates slightly, he spins it and as it's spinning its turns to a shard of ice. He launches an orb of ice at the Water Weird that is NOT charmed. (Casted Chromatic Orb)
(He will move into a position where he can see the Water Weird if he can't already.)
Attack: 19 Damage: 16
Using the Evocation Wizard Feature to add +5 to the damage roll. Totalling: 21 Cold Damage
Charles moves forward a bit while casting his spell. Once he sees one of the elementals constricting Graxximus, he releases his Chromatic Orb in an attempt to free his ally. Once it hits, ice crystals begin to form all over the Water Weird's body; the crackling sound of freezing ice surrounds Graxximus. The spell's power falls short of completely freezing the elemental, whose head is still watery and threatening (Water Weird#2 - CMD: 56).
Graxximus feels he can force his way out with shear strength if needed (@Grx: as an action, you may try a athletics check to free yourself.)
Le'gal pulls herself up onto the ledge and gives Graxximus a boost (but please notice your speed is not doubled, as you cannot benefit to bonus to your speed while restrained.)
This post has potentially manipulated dice roll results.
Sigil moves to make two slashes at the elemental attacking his ward, ready to switch places with Talon at the first sign of trouble (at the first hitting attack against Talon, Sigil will use his reaction to switch places).
Feeling the water serpent slowly freeze around him, Graxximus tightens his muscles and pushes against his solidifying enemy. Ice shards hit the water all around the paladin, who magically still finds the perfect opportunity to thrust his shortsword once against the still snapping jaw of the elemental (Water Weird#2 - CMD: 62 -> DEFEATED).
Mid-casting, Nox reacts by changing targets for his spell:
-> Water Weird#1 WIS saving throw {DC 18} vs. Toll the Dead:2 - Some of the water forming the serpent's body becomes foul and greenish in color (Water Weird#1 - CMD: 39).
Seeing an opening to strike at the same elemental without having to move away from Talon, who is still casting his spell, Sigil swings his sword twice. Once the latent radiant power of his bloodied sword burns the serpent, all of its body becomes one with the pool once again (Water Weird#1 - CMD: 60 -> DEFEATED).
The remaining WaterWeird mindlessly tries to bring Talon underwater with it:
-> Constrict (melee weapon attack with reach) vs. Talon: Attack: 22 Damage: 28 bludgeoning.
Sigil switches places with his spellcasting companion, being constricted in his place. (The blood hunter is both grappled and restrained, and is dragged underwater towards the Water Weird).
This post has potentially manipulated dice roll results.
Charles will wave his hands around connecting sigils forming a bell, where he punches the bell, casting Toll the Dead on the remaining Water Weird.
DC 18 WIS Save or take 26 necrotic damage. (If the elemental succeeds the Water Weird will still take half damage which is: 10.5 due to his Potent Cantrip Wizard feature.))
This post has potentially manipulated dice roll results.
Another bell rings loudly in the room:
-> Water Weird#3 WIS saving throw {DC 18} vs. Toll the Dead:16 - Some of the water forming the serpent's body becomes foul and purplish in color (Water Weird#3 - CMD: 47).
(@Lerus: Whoops! I thought I already acted for some reason.)
"Sorry to burst your bubble, puddle. But the only thing sinking today is any chances of you surviving this encounter."Le'gal intones flatly while leering down at the creature. Her word given, she sits down on the edge to start focus on her own future casting, and nothing further about the remaining elemental.
DC 15 Wis Save against Vicious Mockery, or take 10 psychic damage and disadvantage on its next attack roll.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Le'gal unleashes viscous words or arcane pain:
-> Water Weird#3 WIS saving throw {DC 15} vs. Toll the Dead:1 - Graxximus' curse prevents the elemental from steeling its will (Water Weird#3 - CMD: 57).
Portions of water fall from the elemental, who is now more amorphous and resembling less a serpent.
Surrounded by the remnants of the elemental and still holding his breath, Sigil lashes out at the water serpent once more. He cannot get a lot of leverage on the attack, but the weakened pass of the blade still manages to deal enough damage to disenchant the creature (Water Elemental#3 - damage: 62 -> DEFEATED).
(@All: Unless anyone wants to do something immediately after the fight, we can go ahead and assume the rest of Talon's casting passes uninterrupted, and he now has a familiar.)
Talon continues to cast Find Familiar but feels more energy now that the danger has passed. Soon an Imp pops into a square nearby. The Imps name is Fancy and Talon sends him to open the door across the way. Fancy turns and flies over. Talon instructs him to wait for the group to agree with the current path. "Anyone have other ideas. Looks like we either go through this door or use the magic cube again" Holding up the cube for all to see. "I say we go through the door." Talon waits for other ideas from the group.
This post has potentially manipulated dice roll results.
Le'gal forms a quick sign of what can only be assumed protection in the air, then took a breathe. "Better Imp, then quasit." She mutters under breath, then aloud addresses the group. "The door. But first." Given but a minute of focusing intently on her mace, hand extended out and head pointed away a portal forms. One after another, a duo of bats and flying cats(?) fly out and loosely begin circling overhead.
After a moment or two, two of the bats and one of the flying cats fly back the way they came and towards the path with the portcullis left unexplored by the group. Only as they near their destination, or see/sense something ahead of concern do they switch to more and quiet approach past it. As much as the black-furred creatures can, in any case. As for the last cat, she lands on Charles shoulder to keep him company. "Don't ask. Just trust. I'll say if something comes of this. In meantime-..." Grabbing first Graxximus first, Le'gal starts poking and prodding his injuries, heedless of any complaints that don't involve physically stopping her. But given the chance she breaks out the salves and bandages, setting to work in moments towards at least temporarily patching up the wounds.
She "offers" the same to Sigil once he's out of the water; and, to her credit, surprisingly more careful about the process with Sigil. Once all currently injured are treated, self included (no more than another minute at best), she gives whoever wishes to go through the door first the go ahead to try the door. But as a precaution, Le'gal stays on the far landing until given the okay to approach.
Le'gal casted Flock of Familiars, all of which are celestial type spirits for the purposes of the spell.
General Intelligence Check: 16. (Jack of All Trades Bonus included in the above roll due to still being an ability check)
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Sigil dives in the water and swims underneath a flying Graxximus. Much like the paladin, only one of the blade attacks is accurate enough, but the latent radiant power within forces a good amount of water to evaporate (Water Weird#2 - CMD: 35).
As Sigil retreats to protect Talon, the goaded elemental attempts to trap him:
-> Constrict (melee weapon opportunity attack with reach and disadvantage) vs. Sigil: Attack: 16
Damage: 17 bludgeoning. (minus Bane die: 3).Sigil's swift retreat is successful.
The water serpents continue to attempt to drag some of you underwater, although two of them seem uninterested in attacking Le'gal despite the bugbear already being in the water. They change targets as appropriate (the goaded, non-charmed one is attacking Graxximus):
-> Constrict (melee weapon attack with reach) vs. Talon: Attack: 17
Damage: 26 bludgeoning.-> Constrict (melee weapon attack with reach) vs. Graxximus: Attack: 23 Damage: 21 bludgeoning.
-> Constrict (melee weapon attack with reach) vs. Nox: Attack: 13
Damage: 16 bludgeoning.Sigil intercepts the lunging serpent's attack on Talon, and Nox turns her shell just in time, but the remaining elemental manages to give Graxximus an extremely tight bear-hug. (The paladin is both grappled and restrained, and is dragged towards the Water Weird).
-> Graxximus’ concentration check {DC 16} for Bane: 13 - the spell persists.
(Charles and Le'gal are up next.)
Le'gal rushes to the surface, or as close as she clan in order to climb back onto the ledge. If she can make it there without so much haste, seeing Graxx trapped on the way draws out a heavy sigh. "Milady. Grant that one expedience. Expedience born of conformity. Of Order." She says as she takes out her mace and points it in his direction. The ruby in the hilt glows for a moment before arcane energy leaps from its head into the knight, sharpening to the point the world starts moving slow.
Action: Dash to -8DD, unless unnecessary. In which case, she gets to said position before casting Haste on Graxximus if possible, or Sigil if not possible.
When you realize you're doing too much: Signature.
Charles takes out a diamond from his pouch. He holds in his palm and it levitates slightly, he spins it and as it's spinning its turns to a shard of ice. He launches an orb of ice at the Water Weird that is NOT charmed. (Casted Chromatic Orb)
(He will move into a position where he can see the Water Weird if he can't already.)
Attack: 19 Damage: 16
Using the Evocation Wizard Feature to add +5 to the damage roll. Totalling: 21 Cold Damage
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Charles moves forward a bit while casting his spell. Once he sees one of the elementals constricting Graxximus, he releases his Chromatic Orb in an attempt to free his ally. Once it hits, ice crystals begin to form all over the Water Weird's body; the crackling sound of freezing ice surrounds Graxximus. The spell's power falls short of completely freezing the elemental, whose head is still watery and threatening (Water Weird#2 - CMD: 56).
Graxximus feels he can force his way out with shear strength if needed (@Grx: as an action, you may try a athletics check to free yourself.)
Le'gal pulls herself up onto the ledge and gives Graxximus a boost (but please notice your speed is not doubled, as you cannot benefit to bonus to your speed while restrained.)
END OF INITIATIVE ROUND 2
POOL OF WATER MAP UPDATE:
(Graxximus, Talon, Nox, and Sigil are up next.)
After dodging the attack, Nox enchant his staff with Shillelagh and target Water Weird#2 Toll the Dead WIS DC 18: 13 Necro damage on a fail.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Graxximus feeling hasted will use his action to try to use raw power to break free from the elemental's grasp.
Athletics: 25 + Bless: 2
IF FREE, Graxximus will then move to DF,-10.
IF NOT FREE, Please give disadvantage to the following attacks.
Graxximus will then use his extra action from haste to make his attacks against the middle elemental.
"I FEEL LIKE GREASED LIGHTNING!"
Attack: 23 + Bless 4 Damage: 10
Attack: 29 + Bless 4 Damage: 11
Improved Divine Smite Radiant Damage: 3
Bonus Action: Second Wind HP: 8
Talon continues to mumble ...
Lot's of stuff ...
Sigil moves to make two slashes at the elemental attacking his ward, ready to switch places with Talon at the first sign of trouble (at the first hitting attack against Talon, Sigil will use his reaction to switch places).
To Hit: 22
Damage: 15 Slashing + 6 Radiant
To Hit: 20
Damage: 15 Slashing + 6 Radiant
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Feeling the water serpent slowly freeze around him, Graxximus tightens his muscles and pushes against his solidifying enemy. Ice shards hit the water all around the paladin, who magically still finds the perfect opportunity to thrust his shortsword once against the still snapping jaw of the elemental (Water Weird#2 - CMD: 62 -> DEFEATED).
Mid-casting, Nox reacts by changing targets for his spell:
-> Water Weird#1 WIS saving throw {DC 18} vs. Toll the Dead: 2 - Some of the water forming the serpent's body becomes foul and greenish in color (Water Weird#1 - CMD: 39).
Seeing an opening to strike at the same elemental without having to move away from Talon, who is still casting his spell, Sigil swings his sword twice. Once the latent radiant power of his bloodied sword burns the serpent, all of its body becomes one with the pool once again (Water Weird#1 - CMD: 60 -> DEFEATED).
The remaining Water Weird mindlessly tries to bring Talon underwater with it:
-> Constrict (melee weapon attack with reach) vs. Talon: Attack: 22 Damage: 28 bludgeoning.
Sigil switches places with his spellcasting companion, being constricted in his place. (The blood hunter is both grappled and restrained, and is dragged underwater towards the Water Weird).
(Charles and Le'gal are up next.)
Charles will wave his hands around connecting sigils forming a bell, where he punches the bell, casting Toll the Dead on the remaining Water Weird.
DC 18 WIS Save or take 26 necrotic damage. (If the elemental succeeds the Water Weird will still take half damage which is: 10.5 due to his Potent Cantrip Wizard feature.))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Another bell rings loudly in the room:
-> Water Weird#3 WIS saving throw {DC 18} vs. Toll the Dead: 16 - Some of the water forming the serpent's body becomes foul and purplish in color (Water Weird#3 - CMD: 47).
The blood hunter is not released from his bonds.
(Le'gal is still up.)
(@Lerus: Whoops! I thought I already acted for some reason.)
"Sorry to burst your bubble, puddle. But the only thing sinking today is any chances of you surviving this encounter." Le'gal intones flatly while leering down at the creature. Her word given, she sits down on the edge to start focus on her own future casting, and nothing further about the remaining elemental.
DC 15 Wis Save against Vicious Mockery, or take 10 psychic damage and disadvantage on its next attack roll.
When you realize you're doing too much: Signature.
Le'gal unleashes viscous words or arcane pain:
-> Water Weird#3 WIS saving throw {DC 15} vs. Toll the Dead: 1 - Graxximus' curse prevents the elemental from steeling its will (Water Weird#3 - CMD: 57).
Portions of water fall from the elemental, who is now more amorphous and resembling less a serpent.
END OF INITIATIVE ROUND 3
POOL OF WATER MAP UPDATE:
(Graxximus, Talon, Nox, and Sigil are up next.)
Sigil lashes out with the sword, radiant sparks flying as it contacts the water.
To Hit: 16 (at disadvantage because of the Restrained condition)
Damage: 9 Slashing + 1 Radiant
To Hit: 11 (at disadvantage because of the Restrained condition)
Damage: 9 Slashing + 7 Radiant
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Surrounded by the remnants of the elemental and still holding his breath, Sigil lashes out at the water serpent once more. He cannot get a lot of leverage on the attack, but the weakened pass of the blade still manages to deal enough damage to disenchant the creature (Water Elemental#3 - damage: 62 -> DEFEATED).
(@All: Unless anyone wants to do something immediately after the fight, we can go ahead and assume the rest of Talon's casting passes uninterrupted, and he now has a familiar.)
YOU ARE NOW OUT OF INITIATIVE. DO AS YOU WILL.
Talon continues to cast Find Familiar but feels more energy now that the danger has passed. Soon an Imp pops into a square nearby. The Imps name is Fancy and Talon sends him to open the door across the way. Fancy turns and flies over. Talon instructs him to wait for the group to agree with the current path. "Anyone have other ideas. Looks like we either go through this door or use the magic cube again" Holding up the cube for all to see. "I say we go through the door." Talon waits for other ideas from the group.
Lot's of stuff ...
Le'gal forms a quick sign of what can only be assumed protection in the air, then took a breathe. "Better Imp, then quasit." She mutters under breath, then aloud addresses the group. "The door. But first." Given but a minute of focusing intently on her mace, hand extended out and head pointed away a portal forms. One after another, a duo of bats and flying cats(?) fly out and loosely begin circling overhead.
After a moment or two, two of the bats and one of the flying cats fly back the way they came and towards the path with the portcullis left unexplored by the group. Only as they near their destination, or see/sense something ahead of concern do they switch to more and quiet approach past it. As much as the black-furred creatures can, in any case. As for the last cat, she lands on Charles shoulder to keep him company. "Don't ask. Just trust. I'll say if something comes of this. In meantime-..." Grabbing first Graxximus first, Le'gal starts poking and prodding his injuries, heedless of any complaints that don't involve physically stopping her. But given the chance she breaks out the salves and bandages, setting to work in moments towards at least temporarily patching up the wounds.
She "offers" the same to Sigil once he's out of the water; and, to her credit, surprisingly more careful about the process with Sigil. Once all currently injured are treated, self included (no more than another minute at best), she gives whoever wishes to go through the door first the go ahead to try the door. But as a precaution, Le'gal stays on the far landing until given the okay to approach.
Healer's Healing Rolls(if accepted):
Le'gal's Roll: 20.
Graxximus Roll: 21.
Sigil Roll: 25.
Le'gal casted Flock of Familiars, all of which are celestial type spirits for the purposes of the spell.
General Intelligence Check: 16.
(Jack of All Trades Bonus included in the above roll due to still being an ability check)
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
When you realize you're doing too much: Signature.
Graxximus bites his lips trying to not reveal the pain from the prodding of his wounds.
"Thank you malevolent soul. Your generosity will not be forgotten."
Graxximus feels almost brand new and to Talon says, "Fear not! I will lead us through this door."
Graxximus will attempt to kick the door in even if it's not locked.
Strength: 10