(@Lerus Agreed! And this is when he'll finally hit too. Stupid boss monster coming out after my shenanigans. Such rudeness... says that guy who unleashed it. >.>. Also, unfortunately familiars can't make attacks except to deliver touch spells from their summoners.)
There's a malicious glint in Justice's eyes after the forceful attempt to get him to run away. He slashes at Karwin's ankles wildly as she chose to flee.
JusticeVenomous Claw AoO: Attack: 18 Damage: 10. (If hit, target must make a Con Save or be poisoned until the end of their turn... which would technically be the same turn they ran away. XD)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Lot will use 3 sorcery points to activate Twinned Spell. He will cast Haste on the barbarians (Dredge and Grixx). He will also burn a 1st level spell slot to recover a sorcery point and move to {P77}.
Justice's attack of opportunity misses.
I'll also throw a concentration save {DC 10} here for Dredge retroactively on that Fireball damage: 14. The piece of armor plating continues burning on the ground.
This post has potentially manipulated dice roll results.
Nox move diagonal downward wal B69 at 5 feet high he realease his claws falling down on the ground. With the rest of his movement he move south D69. Unlike evrybody else so far Nox see this a tree way battle.
BA: retarged the hex that was one bone before he fell on drago (ability dis check was DEX)
Bone quickly casts a healing spell on himself (Bone - HP: 26/(89+15)) and tries to hide behind Jury.
(@Superbad: Notice that you need to cut line of sight in order to hide effectively, so even with a roll of 17, you may not be completely hidden. Perhaps some cover. We'll see if it comes into play. For now, do not assume you are hidden for the purposes of Sneak Attack just yet.)
This post has potentially manipulated dice roll results.
NOX'S TURN
Unconvinced that the other team of trialists are on the same side as his just yet, Nox takes the advantage given by the large feline distraction to pop Drago while moving to the corner {B69}.
-> Drago becomes the new target for Nox's ongoing Hex spell, giving him disadvantage on DEX ability checks, among other negative effects.
-> Drago is hit with effectively two criticals and one non-critical blasts of Eldritch Blast.
-> Lot will use his reaction to activate Bend Luck, adding a 2 penalty to Nox's second attack roll against Drago, at the cost of 2 sorcery points, and say: "Nox, we have bigger problems right now. We can take care of these would be trialists once they help us survive this new winged threat!"
-> The non-critical hit on Drago then misses (becoming only a 14 to hit), reducing the effective damage to 49 force damage and 9 necrotic damage (Drago - HP: 18/(99+15))
-> Here are two concentration rolls for Drago's Channel Divinity: Invoke Duplicity, {DC 12} and {DC 17} respectively: 21 and 18. With the help of the inspiration Jury had provided, that 11 becomes a 12 and the duplicate remains (reference).
(@Laserwhit: If you'd like to use your inspiration die on that first save, you can keep your duplicate, otherwise it would be gone. Let me know.)
This post has potentially manipulated dice roll results.
LAIR ACTION
"You are mere children in my eyes. Desist from your pursue now."
(Everyone must succeed a CON saving throw {DC 15} or become 11 years younger than what they currently are (down to a minimum of 1 year old). Rolls are being made on your behalf below:)
Dredge follows up Lot’s comments with a quick, “This sounds familiar, mate, but cut it out! Now is not the time! We have bigger problems!” Dredges hands moves as he talks, and then he begins to swell, similar to the first two times in this fight. But he keeps growing. Larger even than before, Dredge uses polymorph to take the form of a Tyrannosaurus Rex, standing just over twenty feet tall and roaring a challenge to the Sphinx.
You have no idea how long I’ve been waiting to do this!
Dino-Dredge charges towards the Jury and Bone before springing up with powerful legs, rebounding off the intact sections of wall to come into reach of the Sphinx (**20 foot tall Dino, 10 feet of reach, somewhere between 10-15 of height depending if you want to add height for the rebound. Either way, enough to grab a bite on the Sphinx**)
To Hit (reckless attack, advantage): 22
Damage: 27 Magical Piercing
Upon landing, Dredge’s tail smashes down on poor Justice, who poked at Karwin one too many times for his own good...
(@all Justice doesn't have the Con mod to survive 25 points of damage-io, but I'll roll it anyways.)
Undead Fortitude. If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.
Justice's Con Save(DC 30): 5.
(Goodbye, Justice. I will miss you -- you failure of mad scientistry.)
(@Hydra: I'll have to alter a few things here in your turn to make it work. One of the changes is described here. Also, your forgot the agreed upon acrobatics check, so I'm rolling it on your behalf here: 4. Never mind, we are going by regular high jump rules with the wall part being used as flavor).
DREDGE'S TURN
Dredge runs towards the north wall, step-jumps off of it and while in the air casts Polymorph. Roaring mid-air T-Rex then extends its neck as far as it can and manages to get some of its teeth on the Androsphinx (Rule of Cool is giving you a bit of a boost here.)
This post has potentially manipulated dice roll results.
FALLEN ANDROSPHINX'S TURN
The creature roars magnificently: "Leave!" The higher sections of the four walls surrounding the arena (i.e. the sections that are "liquid") reverberate violently.
(Everyone needs to make a WIS saving throw {DC 18}. On a fail, they'd become frightened for 1 minute, but can repeat the WIS saving throw {DC 18} at the end of each of their turns. Here are the saving throws:)
This post has potentially manipulated dice roll results.
Karwin, feeling her capabilities lacking at this moment, cautiously steps back slightly (E-75). She then gifts Nox with Guidance to help take down that Androsphynx before using another Healing Word.
Healing Word (2nd level): Karwin heals 10 hit points. (Karwin: 37/131 HP)
Drago will use his inspiration die to try and keep his duplicate image: 1 (Oh yeah, he is feeling super inspired! But just enough to keep con :-) )
Drago will attempt to find some defense, first moving to the corner of the arena (P, 69) and then using a bonus action he will move his duplicate image 20 feet into the air (directly above G,78). Lastly Drago will call on his Dragonborn heritage to Blink between realms: Blink roll - 11 ... Drago disappears.
(OOC: I am keeping track of my spells, I marked off the 4th level Aid and this 3rd level Blink )
Jury's Reaction(if still possible): Jury Casts Counterspell(level 3) at Sphinx's Dispel Magic, interrupting the cast.
Jury points his staff and shouts, "Hold it!"
As Jury shakily puts away his staff, several things happen in quick succession. He noted the changes to some -- to Verdict, the impression of the beasts abilities, and more. Jury's focus seems to linger on the discarded faceplate, now cooling without the spell in place. As he made his way over to it, Verdict fades into his Demi-Plane, and Justices makes his way over to I-75, appearing to take a defensive action. "Unless you know of another means in which we may move forward in these trials, resistance is all you will have of us... Futile though it may be." An incomprehensible string of what sounded as both song and words of power (without the magical flair) emitted from both Jury and the alien creature at once before he follows up with. "Keep spread apart as much as possible." He calls out shakily to the others. "S-Stay close!"
Bonus Action: Command Justice.
For DM:
Jury's Exact Commands are as followed:
Fall back for now, and remain on defense until hostile action resumes from enemy humanoids against designated myself, Drago, Grixx, or your own person.
His Words In Celestial:
"Restrain yourself!"
"Unless you know of another means we may move forward in these trials, resistance is all you will have of us... Futile though it may be."
This post has potentially manipulated dice roll results.
Grixx will climb up onto Dinosaur Dredge and ready his action to dive onto the Sphinx if it gets close enough by it's own will or if Dredge makes a bite attack.
(@Grx: With that athletics roll, I'm going to say that you need to spend everything in your turn besides your regular action to climb up Dino-Dredge and get to the spot you want, and that's only because Dredge is presumably willing to have you up there. In other words, you used all of your movement, your hasted action, and your bonus action too.)
After exerting himself more than he should have, Grixx is now positioned atop Dino-Dredge, ready to pounce when given the chance.
LEGENDARY ACTION
Looking around at your lack of response, the Androsphinx wonders if the message is not being heard: "I'll make the warning clear and give you no further excuse."
The Androsphinx then says this in its own language, but you all hear it in a language you can understand (your choice): "I said desist from your pursue. This is your last warning."
Shaken by the Androsphinx's roar, Jury commands his 'pets' to take defensive action, as he also backs up a bit. Verdict disappears and Justice backs up to {I75} to dodge. Jury is now at {B76}, near the facial armor plate.
The Sphinx responds in what to Jury sounds like Celestial. The warforged can, however, tell that that is not the language leaving the creature's mouth: "As long as you are out of my arena, I do not care. Leave."
-> Jury is still frightened as of the end of his turn.
-> Whatever cover Bone was hoping to get is now nullified since Jury has moved away from the kenku.
(@Lerus Agreed! And this is when he'll finally hit too. Stupid boss monster coming out after my shenanigans. Such rudeness... says that guy who unleashed it. >.>. Also, unfortunately familiars can't make attacks except to deliver touch spells from their summoners.)
There's a malicious glint in Justice's eyes after the forceful attempt to get him to run away. He slashes at Karwin's ankles wildly as she chose to flee.
Justice Venomous Claw AoO: Attack: 18 Damage: 10. (If hit, target must make a Con Save or be poisoned until the end of their turn... which would technically be the same turn they ran away. XD)
When you realize you're doing too much: Signature.
LOT'S TURN
Lot will use 3 sorcery points to activate Twinned Spell. He will cast Haste on the barbarians (Dredge and Grixx). He will also burn a 1st level spell slot to recover a sorcery point and move to {P77}.
Justice's attack of opportunity misses.
I'll also throw a concentration save {DC 10} here for Dredge retroactively on that Fireball damage: 14. The piece of armor plating continues burning on the ground.
END OF INITIATIVE ROUND 3
UPDATED MAP:
(Bone and Nox are both up.)
Bone will cast Cure Wounds at 2nd level (healing 11)
As his Bonus Action, he will Hide from the creature, possibly hiding behind Jury if he can. (Stealth: 17)
((Forgot to mention he is casting the healing spell on himself))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Nox move diagonal downward wal B69 at 5 feet high he realease his claws falling down on the ground. With the rest of his movement he move south D69.
Unlike evrybody else so far Nox see this a tree way battle.
BA: retarged the hex that was one bone before he fell on drago (ability dis check was DEX)
action: eldritch blast
(bonus damage on drago from Hexblade cure: +4 damage, crit19-20, hex: +1d6 necro)
Attack: 18 (19 crit) Damage: 30 22force/2necro (Concentration DC:12)
Attack: 10 Damage: 21 15 force/3necro (Concentration DC:10)
Attack: 17 (20crit) Damage: 16 27force/7 necro (Concentration DC:17)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
BONE'S TURN
Bone quickly casts a healing spell on himself (Bone - HP: 26/(89+15)) and tries to hide behind Jury.
(@Superbad: Notice that you need to cut line of sight in order to hide effectively, so even with a roll of 17, you may not be completely hidden. Perhaps some cover. We'll see if it comes into play. For now, do not assume you are hidden for the purposes of Sneak Attack just yet.)
NOX'S TURN
Unconvinced that the other team of trialists are on the same side as his just yet, Nox takes the advantage given by the large feline distraction to pop Drago while moving to the corner {B69}.
-> Drago becomes the new target for Nox's ongoing Hex spell, giving him disadvantage on DEX ability checks, among other negative effects.
-> Drago is hit with effectively two criticals and one non-critical blasts of Eldritch Blast.
-> Lot will use his reaction to activate Bend Luck, adding a 2 penalty to Nox's second attack roll against Drago, at the cost of 2 sorcery points, and say: "Nox, we have bigger problems right now. We can take care of these would be trialists once they help us survive this new winged threat!"
-> The non-critical hit on Drago then misses (becoming only a 14 to hit), reducing the effective damage to 49 force damage and 9 necrotic damage (Drago - HP: 18/(99+15))
-> Here are two concentration rolls for Drago's Channel Divinity: Invoke Duplicity, {DC 12} and {DC 17} respectively: 21 and 18. With the help of the inspiration Jury had provided, that 11 becomes a 12 and the duplicate remains (reference).
(@Laserwhit: If you'd like to use your inspiration die on that first save, you can keep your duplicate, otherwise it would be gone. Let me know.)LAIR ACTION
"You are mere children in my eyes. Desist from your pursue now."
(Everyone must succeed a CON saving throw {DC 15} or become 11 years younger than what they currently are (down to a minimum of 1 year old). Rolls are being made on your behalf below:)
(Dredge is up next, followed by the Androsphinx.)
Dredge follows up Lot’s comments with a quick, “This sounds familiar, mate, but cut it out! Now is not the time! We have bigger problems!” Dredges hands moves as he talks, and then he begins to swell, similar to the first two times in this fight. But he keeps growing. Larger even than before, Dredge uses polymorph to take the form of a Tyrannosaurus Rex, standing just over twenty feet tall and roaring a challenge to the Sphinx.
You have no idea how long I’ve been waiting to do this!
Dino-Dredge charges towards the Jury and Bone before springing up with powerful legs, rebounding off the intact sections of wall to come into reach of the Sphinx (**20 foot tall Dino, 10 feet of reach, somewhere between 10-15 of height depending if you want to add height for the rebound. Either way, enough to grab a bite on the Sphinx**)
To Hit (reckless attack, advantage): 22
Damage: 27 Magical Piercing
Upon landing, Dredge’s tail smashes down on poor Justice, who poked at Karwin one too many times for his own good...
To Hit (reckless attack, advantage): 27
Damage: 25 Magical Bludgeoning
A: Casting Polymorph to turn into a Tyrannosaurus Rex
Hasted Action: Multiattack, bite on sphinx, tail on Justice
Movement: Rougly where I started...? Up to DM’s discretion, don’t really know where the jump will place me
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(@all Justice doesn't have the Con mod to survive 25 points of damage-io, but I'll roll it anyways.)
Justice's Con Save(DC 30): 5.
(Goodbye, Justice. I will miss you -- you failure of mad scientistry.)
When you realize you're doing too much: Signature.
(@Hydra: I'll have to alter a few things here in your turn to make it work. One of the changes is described here.
Also, your forgot the agreed upon acrobatics check, so I'm rolling it on your behalf here: 4. Never mind, we are going by regular high jump rules with the wall part being used as flavor).DREDGE'S TURN
Dredge runs towards the north wall, step-jumps off of it and while in the air casts Polymorph. Roaring mid-air T-Rex then extends its neck as far as it can and manages to get some of its teeth on the Androsphinx (Rule of Cool is giving you a bit of a boost here.)
-> The Bite attack hits, dealing 27 magical piercing damage (Fallen Androsphinx - CMD: 27).
-> Dredge lands in the 3x3 square spanning from {D79} to {B81}.
LEGENDARY ACTION
Androsphinx: "I said desist. This is your last warning."
Announcer: "Haha... Now they've angered it."
-> Cast a Spell: Dispel Magic aimed at Dredge's Polymorph. Ability check {DC 14}: 16.
->
Dredge loses his newly adopted T-Rex form, returning to his Genasi self (now positioned in square {C80}).-> Jury intervenes with a successful Counterspell. Dino-Dredge lives (reference).
-> Concentration on Heat Metal is dropped in favor of Polymorph.
FALLEN ANDROSPHINX'S TURN
The creature roars magnificently: "Leave!" The higher sections of the four walls surrounding the arena (i.e. the sections that are "liquid") reverberate violently.
(Everyone needs to make a WIS saving throw {DC 18}. On a fail, they'd become frightened for 1 minute, but can repeat the WIS saving throw {DC 18} at the end of each of their turns. Here are the saving throws:)
(Grixx, Jury, Karwin, Drago, and Lot are up next. I'm still waiting on Drago's decision on this.)
Karwin, feeling her capabilities lacking at this moment, cautiously steps back slightly (E-75). She then gifts Nox with Guidance to help take down that Androsphynx before using another Healing Word.
Healing Word (2nd level): Karwin heals 10 hit points. (Karwin: 37/131 HP)
(@karwin if you have 30 movement speed i think you 5 feet short to be able to touch me since i am the edge of the wall atm.)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
(Good point)
In which case, she will dodge, keeping on the defence.
Drago will use his inspiration die to try and keep his duplicate image: 1 (Oh yeah, he is feeling super inspired! But just enough to keep con :-) )
Drago will attempt to find some defense, first moving to the corner of the arena (P, 69) and then using a bonus action he will move his duplicate image 20 feet into the air (directly above G,78). Lastly Drago will call on his Dragonborn heritage to Blink between realms: Blink roll - 11 ... Drago disappears.
(OOC: I am keeping track of my spells, I marked off the 4th level Aid and this 3rd level Blink )
Lot's of stuff ...
(@All Probably gonna regret this, but...)
Jury's Reaction(if still possible): Jury Casts Counterspell(level 3) at Sphinx's Dispel Magic, interrupting the cast.
Jury points his staff and shouts, "Hold it!"
As Jury shakily puts away his staff, several things happen in quick succession. He noted the changes to some -- to Verdict, the impression of the beasts abilities, and more. Jury's focus seems to linger on the discarded faceplate, now cooling without the spell in place. As he made his way over to it, Verdict fades into his Demi-Plane, and Justices makes his way over to I-75, appearing to take a defensive action. "Unless you know of another means in which we may move forward in these trials, resistance is all you will have of us... Futile though it may be." An incomprehensible string of what sounded as both song and words of power (without the magical flair) emitted from both Jury and the alien creature at once before he follows up with. "Keep spread apart as much as possible." He calls out shakily to the others. "S-Stay close!"
Bonus Action: Command Justice.
For DM:
Jury's Exact Commands are as followed:
Fall back for now, and remain on defense until hostile action resumes from enemy humanoids against designated myself, Drago, Grixx, or your own person.
His Words In Celestial:
"Restrain yourself!"
"Unless you know of another means we may move forward in these trials, resistance is all you will have of us... Futile though it may be."
Action: Dismiss Verdict.
Movement: Jury moves to B-76.
Justice moves to I-75, and takes the Dodge.
End Turn: Wisdom Saving Throw Vs Sphinx's Frighten Affect(DC 18): 10.
When you realize you're doing too much: Signature.
Grixx will climb up onto Dinosaur Dredge and ready his action to dive onto the Sphinx if it gets close enough by it's own will or if Dredge makes a bite attack.
Athletics: 15
GRIXX'S TURN
(@Grx: With that athletics roll, I'm going to say that you need to spend everything in your turn besides your regular action to climb up Dino-Dredge and get to the spot you want, and that's only because Dredge is presumably willing to have you up there. In other words, you used all of your movement, your hasted action, and your bonus action too.)
After exerting himself more than he should have, Grixx is now positioned atop Dino-Dredge, ready to pounce when given the chance.
LEGENDARY ACTION
Looking around at your lack of response, the Androsphinx wonders if the message is not being heard: "I'll make the warning clear and give you no further excuse."
Announcer: "Go on. Kill each other!"
-> Cast a Spell: Tongues aimed at itself.
The Androsphinx then says this in its own language, but you all hear it in a language you can understand (your choice): "I said desist from your pursue. This is your last warning."
JURY'S TURN
Shaken by the Androsphinx's roar, Jury commands his 'pets' to take defensive action, as he also backs up a bit. Verdict disappears and Justice backs up to {I75} to dodge. Jury is now at {B76}, near the facial armor plate.
The Sphinx responds in what to Jury sounds like Celestial. The warforged can, however, tell that that is not the language leaving the creature's mouth: "As long as you are out of my arena, I do not care. Leave."
-> Jury is still frightened as of the end of his turn.
-> Whatever cover Bone was hoping to get is now nullified since Jury has moved away from the kenku.