(Forgot Hornet:14) Archy runs up as close as he can and shoots the being with beams of eldritch force, hoping to push it back. What is this thing? No matter, it shall meet the same fate as the angels.
Attack: 20 Damage: 10 Attack: 27 Damage: 8 Attack: 13 Damage: 3 Attack: 15 Damage: 6 these all push the beast 10 feet away, if they hit.
Achy: You run forward, now 10ft away from the creature. You lift your hand and fire your Eldritch blasts. The beams arc forward and then reflectoff of the creature's hide.
2631
The second beam reflects directly back at you (27 hits your AC) and you take 8 points of force damage.
Reflective Carapace effect under spoiler-
Any time the tarrasque is targeted by a Magic Missile spell, a line spell, or a spell that requires a ranged Attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
That brings us to Ileanys. The Beast is still 40ft away from you at this point.
To make the fight go smoother- this creature's AC is 25. That way you all can describe better what happens if you hit!
Ileanys drifts just close enough to the beast to place his Hexblade's Curse on the creature, then flies directly away from it again, firing several bolts back with his crossbow as he goes.
(Move 10 feet closer to use Hexblade's curse as my bonus action, then move 50 feet directly away with the rest of my fly speed. All 3 attacks using sharpshooter for -5 attack, +10 damage, Foresight gives me advantage, +5 necrotic damage from Lifedrinker, +6 weapon damage from hexblade's curse)
Attack: 30 Damage: 32
Thirsting Blade Attack: 26 Damage: 29
Dread Ambusher Attack: 23 Damage: 36
Edit: Use Eldritch Smite on the crit fromt he first attack to deal an extra 58 force damage.
(Twinned spell can only be used to target a second creature. So unless you want to blast one of you allies, hang on to those sorcery points!)
Ileanys:You launch yourself up, firing shots with your crossbow. The first bolt sinks right into one of the creature's beady eyes causing it to bellow in pain. The second, sinks between two scales hitting flesh. The third bounces off a bony protrusion, doing no damage.
Barosh:You spread your wings bringing yourself up off the ground and launch terrible green energy at the creature.
Dex Save: 8
The creature is going to use a legendary resistance to pass.
(Unfortunately disintegrate doesn't deal half damage on a save, but you used up one of its legendary resistances!)
That brings us to Gilra. Your allies are starting to spread out, both Illeanys and Barosh taking to the air. You are still in giant eagle shape. The Creature is 40ft away.
Gilra: You cast your spell and walk forward, moving to one side to keep your shell from forcing itself into Archy and dissipating. It is not immediately clear where this creature came from, perhaps it was already here. There is not much else of note in the room that you can see from your vantage at the moment. There are many large rock formations and the room is dotted with pools of molten rock that give off a blistering heat.
That brings us to the Tarrasque. I'm going to randomly determine targets based on who it can reach. If it already has someone in its mouth it will use it's bite on that creature.
It lumbers forward, roaring as it bumps into the Antilife shell. It is forced to step around the barrier. Archy is now within 5ft of it. Gilra your spell keeps a buffer of 10ft between you and the creature.
First it uses its Frightful Presence. Mankur and Gilra are immune to fear; Archy and Laucian are just barely inside Mankur's aura and are safe. Everyone else needs to make a DC 17 wisdom save, On a failure you are Frightened.
Save for Bathazorin (because for some reason Balors aren't immune to fear?? Whaaat??) 17
(Okay he Passes thank goodness)
It uses it's bite on Bathazorin who is already gripped in its teeth.
Bite: 30for 42 mundane piercing damage. The Tarrasque thrashes its head back and forth, but the demon is too big for it to swallow.
For its two claw attacks, the creatures in range are Bathazorin (1), Archy (2), and Gilra (3)- it has an Intelligence of 3 and doesn't understand that it can't hit you.
23
The first claw comes for Archy, the second one bounces off the Antilife shell as it fails to hit Gilra.
Claw: 20The claw smashes into the ground.
For its horn attack, only Archy (1) and Gilra (2) are in range 1
Horn attack against Archy: 22 which will hit for 30 non magical piercing damage.
Last comes the tail and once again only Archy (1) and Gilra (2) are in range. 2
The monster pivots and its Tail attack comes down on Gilra, but bounces off of the shell with a huge bell-like clang.
The round of attacks over, it is now Mankur's turn. The creature is about 30ft in front of you.
Mankur: Your press forward and reach out to try and land your spell but your hand is not able to find a spot unprotected by the creature's armor.
At the end of your turn, the Tarrasque uses two legendary actions to chew on the demon in its mouth.
Bite: 35for 43 non-magical piercing damage. The demon is not taking as much damage as a normal creature would, but it is swearing very explicitly in Abyssal as it's black tar-like blood drips from the monster's jaws.
That brings us to Laucian. The Beast is now 60ft away from you, and from what you have observed you are out of its range. Mankur has moved up so you are no longer benefiting from his aura.
Laucian was disappointed as his spell didn't work and even more so when Bathazorin failed to hit the monster with his sword, only barely hitting it with their whip likely thanks to his inspiration. Now the Balor was in the monster's mouth, glad to have it's mouth occupied but worried about what will happen when the Balor dies and explodes. It seems fire doesn't work on the monster, so the explosion would only hurt everyone else close by instead. "You best run away, you hear? We will end you soon enough." He whispered as he cast Dissonant Whispers at the monster, hoping that this works in order to get it farther away from them all so that when Bathazorin explodes, it won't hurt his partners along with giving them chances to attack it if it runs away. He then takes in his surroundings as he realized the monster tried to scare them and while he was thankful that Mankur's aura saved him, Barosh wasn't so lucky. But unfortunately the idiot flew up way too high for him to be able to give him any Bardic Inspiration, shaking his head and thinking of who else to give it to now. He did watch Ileanys deal quite a lot of damage to the monster, so even though he still resented him for the insolence earlier, it would be wise to give him extra help to easily hit more again. "That was good, the right strategy against this thing. Keep at it with ranged attacks and we shall surely defeat that beast." Laucian turned around and called out to Ileanys, giving him Bardic Inspiration with an approving nod while hoping that the other puts it to good use to deal more damage to that monster again before moving back away further from the monster if his spell hadn't worked out like he hoped.
Action: 4th Level Dissonant Whispers
(Wis Save; if fail - full psychic damage, must immediately use its reaction to move as far as its speeds allows away from Laucian, but if succeeds - half psychic damage and doesn't have to move away)
Damage: 22
Bonus Action: Bardic Inspiration to Ileanys (1d12 on one ability check, attack roll, or saving throw for 10 minutes) (I assume Laucian is within 60 feet of Ileanys, but if not he'll move back to get close enough before using Bardic Inspiration.)
Movement: None if the Beast's Wisdom save failed or 30 feet back away from the Beast if it's Wisdom save succeeded (unless Laucian had to move back to give Ileanys BI, then no other movement would have happened)
This post has potentially manipulated dice roll results.
Wisdom Save: 26
(Well better a crit there then on an attack)
Laucian: Your spell is partially resisted. Ileanys has also moved back from the fight and you are able to inspire him. Seeing that the spell did not take full effect, you back up.
At the end of your turn, the Tarrasque uses its last legendary action to make a claw attack. Those in range are Bathazorin (1), Gilra (2), Archy (3), and Mankur (4) 4
Claw attack on Mankur: 27dealing 32 non-magical slashing damage.
That brings us to Bathazorin. The Demon uses its action to teleport out of the Tarrasque's mouth in a puff of oily black smoke. It re-appears right above the beasts head, ready to attack on his next turn.
It is now Raze's turn. The creature took a few lumbering steps away from you when it stepped around Gilra's force field and it is now 60ft from you.
This post has potentially manipulated dice roll results.
The warforged takes a brief moment before charging back in to calculate the next attack to the beast. As they run in, the ki of the monk begins to come forth through its staff and to their right foot. Raze makes sure to take advantage of the dark auras emanating from the paladin.
Attack 1: 31 Damage: 19
Attack 2: 31 Damage: 15
Bonus Unarmed Attack: 29 Damage: 16
(Attempting Stunning Strike with each successful attack, DC 19 ConST)
1 Ki for Additional Unarmed Attack: 15 Damage: 13
Raze delivers a flying side kick, followed by a roundhouse kick to the creature's side, the frist of which bounces harmlessly off the tarrasque. The monk then redirects his momentum and follows up with two strikes from their staff at the previous spot they struck. With each hit from the staff, a more forceful impact is felt as the monk utilizes their training to interrupt the life force of their opponent. Raze then quickly positions themselves a couple of steps away from Mankur.
(Movement, 60' back in to engage then 15' out behind Mankur. 4 ki spent, bonus unarmed and 3 stunning strikes.)
(Yay we have Mankur!)
Raze: You run forward, your first two strikes smacking hard into a leg joint and making the creature bellow.
Con Save: 26 It resists your attempt to stun it, and you quickly maneuver away from it.
It's now Archy's turn. The Beast is now 40ft away from you, I believe you will have to use your action to dash if you want to get into melee with it.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(Forgot Hornet:14)
Archy runs up as close as he can and shoots the being with beams of eldritch force, hoping to push it back. What is this thing? No matter, it shall meet the same fate as the angels.
Attack: 20 Damage: 10
Attack: 27 Damage: 8
Attack: 13 Damage: 3
Attack: 15 Damage: 6 these all push the beast 10 feet away, if they hit.
Achy: You run forward, now 10ft away from the creature. You lift your hand and fire your Eldritch blasts. The beams arc forward and then reflect off of the creature's hide.
2 6 3 1
The second beam reflects directly back at you (27 hits your AC) and you take 8 points of force damage.
Reflective Carapace effect under spoiler-
Any time the tarrasque is targeted by a Magic Missile spell, a line spell, or a spell that requires a ranged Attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
That brings us to Ileanys. The Beast is still 40ft away from you at this point.
To make the fight go smoother- this creature's AC is 25. That way you all can describe better what happens if you hit!
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Ileanys drifts just close enough to the beast to place his Hexblade's Curse on the creature, then flies directly away from it again, firing several bolts back with his crossbow as he goes.
(Move 10 feet closer to use Hexblade's curse as my bonus action, then move 50 feet directly away with the rest of my fly speed. All 3 attacks using sharpshooter for -5 attack, +10 damage, Foresight gives me advantage, +5 necrotic damage from Lifedrinker, +6 weapon damage from hexblade's curse)
Attack: 30 Damage: 32
Thirsting Blade Attack: 26 Damage: 29
Dread Ambusher Attack: 23 Damage: 36
Edit: Use Eldritch Smite on the crit fromt he first attack to deal an extra 58 force damage.
(Well that's a thing that can be done)
Barosh will fly straight upwards for 30 ft and will cast disintegrate (Dex save DC 19), using twinned spell.
First disintegrate: 70 Force damage, half on save
Second disintegrate: 68 Force damage, half on save.
(Twinned spell can only be used to target a second creature. So unless you want to blast one of you allies, hang on to those sorcery points!)
Ileanys: You launch yourself up, firing shots with your crossbow. The first bolt sinks right into one of the creature's beady eyes causing it to bellow in pain. The second, sinks between two scales hitting flesh. The third bounces off a bony protrusion, doing no damage.
Barosh: You spread your wings bringing yourself up off the ground and launch terrible green energy at the creature.
Dex Save: 8
The creature is going to use a legendary resistance to pass.
(Unfortunately disintegrate doesn't deal half damage on a save, but you used up one of its legendary resistances!)
That brings us to Gilra. Your allies are starting to spread out, both Illeanys and Barosh taking to the air. You are still in giant eagle shape. The Creature is 40ft away.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(In that case could I quickened spell the disintegrate and use my action to dash? I want to fly far above this spooky big creature)
Yup! You can do that- the cavern is 100ft high so you can dash directly up!
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Gilra will land, drop the eagle form, cast Antilife Shell and walk towards the beast.
What else is in the room though? Where did the beast come from?
Gilra: You cast your spell and walk forward, moving to one side to keep your shell from forcing itself into Archy and dissipating. It is not immediately clear where this creature came from, perhaps it was already here. There is not much else of note in the room that you can see from your vantage at the moment. There are many large rock formations and the room is dotted with pools of molten rock that give off a blistering heat.
That brings us to the Tarrasque. I'm going to randomly determine targets based on who it can reach. If it already has someone in its mouth it will use it's bite on that creature.
It lumbers forward, roaring as it bumps into the Antilife shell. It is forced to step around the barrier. Archy is now within 5ft of it. Gilra your spell keeps a buffer of 10ft between you and the creature.
First it uses its Frightful Presence. Mankur and Gilra are immune to fear; Archy and Laucian are just barely inside Mankur's aura and are safe. Everyone else needs to make a DC 17 wisdom save, On a failure you are Frightened.
Save for Bathazorin (because for some reason Balors aren't immune to fear?? Whaaat??) 17
(Okay he Passes thank goodness)
It uses it's bite on Bathazorin who is already gripped in its teeth.
Bite: 30 for 42 mundane piercing damage. The Tarrasque thrashes its head back and forth, but the demon is too big for it to swallow.
For its two claw attacks, the creatures in range are Bathazorin (1), Archy (2), and Gilra (3)- it has an Intelligence of 3 and doesn't understand that it can't hit you.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Wis save: 10
(Welp)
Wisdom save (with advantage from foresight): 18
WisST 29
Mankur runs into melee range with the tarrasque and strikes out with contagion(5th level spell)
To hit: 15
Choosing filth fever as the disease
Mankur: Your press forward and reach out to try and land your spell but your hand is not able to find a spot unprotected by the creature's armor.
At the end of your turn, the Tarrasque uses two legendary actions to chew on the demon in its mouth.
Bite: 35 for 43 non-magical piercing damage. The demon is not taking as much damage as a normal creature would, but it is swearing very explicitly in Abyssal as it's black tar-like blood drips from the monster's jaws.
That brings us to Laucian. The Beast is now 60ft away from you, and from what you have observed you are out of its range. Mankur has moved up so you are no longer benefiting from his aura.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Laucian was disappointed as his spell didn't work and even more so when Bathazorin failed to hit the monster with his sword, only barely hitting it with their whip likely thanks to his inspiration. Now the Balor was in the monster's mouth, glad to have it's mouth occupied but worried about what will happen when the Balor dies and explodes. It seems fire doesn't work on the monster, so the explosion would only hurt everyone else close by instead. "You best run away, you hear? We will end you soon enough." He whispered as he cast Dissonant Whispers at the monster, hoping that this works in order to get it farther away from them all so that when Bathazorin explodes, it won't hurt his partners along with giving them chances to attack it if it runs away. He then takes in his surroundings as he realized the monster tried to scare them and while he was thankful that Mankur's aura saved him, Barosh wasn't so lucky. But unfortunately the idiot flew up way too high for him to be able to give him any Bardic Inspiration, shaking his head and thinking of who else to give it to now. He did watch Ileanys deal quite a lot of damage to the monster, so even though he still resented him for the insolence earlier, it would be wise to give him extra help to easily hit more again. "That was good, the right strategy against this thing. Keep at it with ranged attacks and we shall surely defeat that beast." Laucian turned around and called out to Ileanys, giving him Bardic Inspiration with an approving nod while hoping that the other puts it to good use to deal more damage to that monster again before moving back away further from the monster if his spell hadn't worked out like he hoped.
Action: 4th Level Dissonant Whispers
(Wis Save; if fail - full psychic damage, must immediately use its reaction to move as far as its speeds allows away from Laucian, but if succeeds - half psychic damage and doesn't have to move away)
Damage: 22
Bonus Action: Bardic Inspiration to Ileanys (1d12 on one ability check, attack roll, or saving throw for 10 minutes) (I assume Laucian is within 60 feet of Ileanys, but if not he'll move back to get close enough before using Bardic Inspiration.)
Movement: None if the Beast's Wisdom save failed or 30 feet back away from the Beast if it's Wisdom save succeeded (unless Laucian had to move back to give Ileanys BI, then no other movement would have happened)
Wisdom Save: 26
(Well better a crit there then on an attack)
Laucian: Your spell is partially resisted. Ileanys has also moved back from the fight and you are able to inspire him. Seeing that the spell did not take full effect, you back up.
At the end of your turn, the Tarrasque uses its last legendary action to make a claw attack. Those in range are Bathazorin (1), Gilra (2), Archy (3), and Mankur (4) 4
Claw attack on Mankur: 27 dealing 32 non-magical slashing damage.
That brings us to Bathazorin. The Demon uses its action to teleport out of the Tarrasque's mouth in a puff of oily black smoke. It re-appears right above the beasts head, ready to attack on his next turn.
It is now Raze's turn. The creature took a few lumbering steps away from you when it stepped around Gilra's force field and it is now 60ft from you.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
The warforged takes a brief moment before charging back in to calculate the next attack to the beast. As they run in, the ki of the monk begins to come forth through its staff and to their right foot. Raze makes sure to take advantage of the dark auras emanating from the paladin.
(Attempting Stunning Strike with each successful attack, DC 19 ConST)
Raze delivers a flying side kick, followed by a roundhouse kick to the creature's side, the frist of which bounces harmlessly off the tarrasque. The monk then redirects his momentum and follows up with two strikes from their staff at the previous spot they struck. With each hit from the staff, a more forceful impact is felt as the monk utilizes their training to interrupt the life force of their opponent. Raze then quickly positions themselves a couple of steps away from Mankur.
(Movement, 60' back in to engage then 15' out behind Mankur. 4 ki spent, bonus unarmed and 3 stunning strikes.)
(btw, what's everyones health status? Mankur got hit, Balor got hit hard, everyone else is at full?)
(I'm good)