Mankur: You prepare your spell and swing twice with your longsword. The first swipe glances off a tough patch of scale and the second misses entirely. You hold your stance with your sword at the ready for your next set of attacks.
At the end of your turn, the Tarrasque uses two legendary actions to make a bite attack. Gilra (1), Bathazorin (2), Archy (3), and Mankur (4) are in range 4
Bite vs Mankur:35 dealing 42 non magical piercing damage and you are both grappled and restrained as it's jaws clamp on to you and lift you off your feet. (Make a concentration check on your spell when you get the chance)
That brings us back to the top of the round, and it is Laucian's turn. You are backed up against the wall of the cavern about 70ft away from the monster.
Laucian was beyond annoyed as it didn't work, the monster not having ran away like he hoped. But then he saw Bathazorin teleport out of it's mouth, extremely relieved that the Balor was free and hopefully won't be taking a lot more damage. He watched as everyone seemed to be doing quite a lot of damage to it before he could feel it, that monster's presence trying to frighten him again this time. But Laucian just kept calm and focused, not the least bit scared of that thing after all. Honestly, how can he be even scared of something so stupid that it keeps attacking Gilra despite the barrier stopping it every single time? With something so dumb, he knew just the spell to hopefully damage it a lot and make it difficult for the thing to hit his other partners. That was the plan, until he saw the thing bite Mankur and have him now in it's jaws. Damn it! He can't do it now with Mankur in the way, really annoyed at the moment as he was thinking of what to do instead. He decided on trying to attempt to slow the monster down again. "You didn't listen to me earlier. Now, take it nice and slow this time while we utterly destroy you." Laucian said as he cast Slow at the monster again, praying that it works this time. Then he had seen just how much damage Ileanys has been doing to the monster, likely thanks to his encouragement too and decided to help him once again. "Keep going, we are wearing it down significantly. It is only a matter of time before we defeat this thing. Don't disappoint!" Laucian called out to Ileanys as he looked up at him, thinking that they need to keep the pain going and to keep dealing as much damage as possible very quickly.
Action: Slow
(Wis save; if fail - speed is halved, -2 to AC and Dex saves, can't take reactions, can use only an action or a bonus action not both, can't make more than one melee or ranged attack)
Bonus Action: Bardic Inspiration to Ileanys (1d12 on one ability check, attack roll, or saving throw for 10 minutes) (Ileanys is 60 feet away above, so I would assume I could do it from where I'm at but if not since technically he's 65 feet away, then I would move 5 feet closer before using it.)
Movement: None if Laucian was able to stay put and do the Bardic Inspiration, but if he had to move the 5 feet closer to do it, then he would just move back 5 feet again to his original position.
Raze brings up their staff in an attempt to deflect the tail, but takes the full force. However still finding an inner strength to resist from being pummeled to the ground. The monk then glides back in towards the beast, with each step its empty hand begins to pulse faster and faster with a dark energy. Once next to it, Raze reaches a finger out attempting to draw out a great deal of the creature's life. With that done, they quickly retreat back into Gilra's antilife shell.
Action: 10 ki spent for Touch of Long Death, DC 19 ConST 113 necrotic, or half on success
Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.
Bonus Action: Step of the Wind to disengage, 1 ki (if Touch of Long Death counts as a melee attack then won't do this since OA is avoided from mobile, but has to be after a melee attack.)
Movement: 15' to attack plus an necessary to avoid Gilra's spore, plus whatever needed to move next to Gilra.
This post has potentially manipulated dice roll results.
(Wow. Someone got lucky.)
Archy and Hornet smile and nod at each other. Hornet breaks a crystal and a fire elemental appears.
Fire (lets call him John) initiative:19
Meanwhile, Archy attack’s with his claws.
Attack: 15 Damage: 12, Attack: 30 Damage: 14, Attack: 30 Damage: 11 (I haven’t added mankurs aura yet.) +5 to all damage edit: would we get the bonus? Manipur is in the tarrasque’s jaws.
Con Save vs. Touch of the Long Death: 13 (Ooof bad roll)
Raze: The Tarrasque lets out a terrible roar of pain as you channel necrotic energy into it with your touch. You back off, placing yourself just on the outside of Gilra's dome.
Archy: Your familiar unleashes the elemental and you rake the Tarrasque twice with your claws. The last strike goes wide.
That brings us to Ileanys. You are still in the air with the Tarrasque about 70ft away from you.
(the spores by Gilra are a 10 foot cube in middle of a 50x50x50 foot creature. So unless you plan to run around between its legs then it should not be a concern for anyone)
(Takes a bunch of levels to get all the pieces put together, but once you do it's quite good. Starting at level 20 let me bypass the painful parts of getting everything I need :P)
Mankur: You prepare your spell and swing twice with your longsword. The first swipe glances off a tough patch of scale and the second misses entirely. You hold your stance with your sword at the ready for your next set of attacks.
At the end of your turn, the Tarrasque uses two legendary actions to make a bite attack. Gilra (1), Bathazorin (2), Archy (3), and Mankur (4) are in range 4
Bite vs Mankur: 35 dealing 42 non magical piercing damage and you are both grappled and restrained as it's jaws clamp on to you and lift you off your feet. (Make a concentration check on your spell when you get the chance)
That brings us back to the top of the round, and it is Laucian's turn. You are backed up against the wall of the cavern about 70ft away from the monster.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Laucian was beyond annoyed as it didn't work, the monster not having ran away like he hoped. But then he saw Bathazorin teleport out of it's mouth, extremely relieved that the Balor was free and hopefully won't be taking a lot more damage. He watched as everyone seemed to be doing quite a lot of damage to it before he could feel it, that monster's presence trying to frighten him again this time. But Laucian just kept calm and focused, not the least bit scared of that thing after all. Honestly, how can he be even scared of something so stupid that it keeps attacking Gilra despite the barrier stopping it every single time? With something so dumb, he knew just the spell to hopefully damage it a lot and make it difficult for the thing to hit his other partners. That was the plan, until he saw the thing bite Mankur and have him now in it's jaws. Damn it! He can't do it now with Mankur in the way, really annoyed at the moment as he was thinking of what to do instead. He decided on trying to attempt to slow the monster down again. "You didn't listen to me earlier. Now, take it nice and slow this time while we utterly destroy you." Laucian said as he cast Slow at the monster again, praying that it works this time. Then he had seen just how much damage Ileanys has been doing to the monster, likely thanks to his encouragement too and decided to help him once again. "Keep going, we are wearing it down significantly. It is only a matter of time before we defeat this thing. Don't disappoint!" Laucian called out to Ileanys as he looked up at him, thinking that they need to keep the pain going and to keep dealing as much damage as possible very quickly.
Action: Slow
(Wis save; if fail - speed is halved, -2 to AC and Dex saves, can't take reactions, can use only an action or a bonus action not both, can't make more than one melee or ranged attack)
Bonus Action: Bardic Inspiration to Ileanys (1d12 on one ability check, attack roll, or saving throw for 10 minutes) (Ileanys is 60 feet away above, so I would assume I could do it from where I'm at but if not since technically he's 65 feet away, then I would move 5 feet closer before using it.)
Movement: None if Laucian was able to stay put and do the Bardic Inspiration, but if he had to move the 5 feet closer to do it, then he would just move back 5 feet again to his original position.
(Mankur, you dead yet? I have a plan for you though, so don't worry too much about it. You'll love it! :) )
(Still kicking)
Concentration check 18
Wis Save vs. Slow 17
The creature passes the save by the skin of its teeth!
At the end of Laucian's turn, the Tarrasque will use its last legendary action to claw someone. Gilra (1), Bathazorin (2), Archy (3) 2
Claw attack vs. Archy 21 which will hit for 36 non magical slashing damage.
That brings us to Bathazorin who will attack with his sword and whip
Sword: 22
Whip: 27 which WILL hit for 14 magical slashing damage.
(Fffffff these rolls for Bathazorin are killing me)
That brings us to Raze. You kept your feet after the monster's tail swipe and it is currently 20ft in front of you.
(Mankur keeps concentration on his spell since Oathbreakers are resistant to non-magical weapon damage)
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(Mwahahhaha. I just got a horrible idea.....)
(but it’s not reassuring that it would hit my AC with a crit fail.)
(How is the tarrasque looking? Seems like we've done a descent amount so far...)
Yeah you guys have hurt it quite a lot. It's got some pretty bad wounds but it doesn't look ready to drop yet.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Raze brings up their staff in an attempt to deflect the tail, but takes the full force. However still finding an inner strength to resist from being pummeled to the ground. The monk then glides back in towards the beast, with each step its empty hand begins to pulse faster and faster with a dark energy. Once next to it, Raze reaches a finger out attempting to draw out a great deal of the creature's life. With that done, they quickly retreat back into Gilra's antilife shell.
Action: 10 ki spent for Touch of Long Death, DC 19 ConST 113 necrotic, or half on success
Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.
Bonus Action: Step of the Wind to disengage, 1 ki (if Touch of Long Death counts as a melee attack then won't do this since OA is avoided from mobile, but has to be after a melee attack.)
Movement: 15' to attack plus an necessary to avoid Gilra's spore, plus whatever needed to move next to Gilra.
(Wow. Someone got lucky.)
Archy and Hornet smile and nod at each other. Hornet breaks a crystal and a fire elemental appears.
Fire (lets call him John) initiative:19
Meanwhile, Archy attack’s with his claws.
Attack: 15 Damage: 12, Attack: 30 Damage: 14, Attack: 30 Damage: 11 (I haven’t added mankurs aura yet.) +5 to all damage edit: would we get the bonus? Manipur is in the tarrasque’s jaws.
(Not sure what you mean. That damage roll was incredibly average, plus it has a better than average chance to resist.)
(My tablet shows a bunch of max damage rolls)
(20 x 5.5 = 110. Just barely beat the averages. LOL... Now I'll call it luck with the below DM roll. :D)
Con Save vs. Touch of the Long Death: 13 (Ooof bad roll)
Raze: The Tarrasque lets out a terrible roar of pain as you channel necrotic energy into it with your touch. You back off, placing yourself just on the outside of Gilra's dome.
Archy: Your familiar unleashes the elemental and you rake the Tarrasque twice with your claws. The last strike goes wide.
That brings us to Ileanys. You are still in the air with the Tarrasque about 70ft away from you.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(the spores by Gilra are a 10 foot cube in middle of a 50x50x50 foot creature. So unless you plan to run around between its legs then it should not be a concern for anyone)
(Crap! Forgot I can't go through the shell... Should have just stuck with my first plan to back up.)
Ileanys continues firing bolts at the beast as he continues to fly upward until he's just below the ceiling and theoretically well out of range of it.
Attack: 29 Damage: 36
Thirsting Blade Attack: 30 Damage: 32
Crossbow Expert Attack: 26 Damage: 31
Eldritch smite again on the third shot (the crit) for 53 more damage. And bardic inspiration the first shot to add 5 tot he attack roll.
(LOL. I know what my next character is going to be. 100+ average damge/round. Sheesh!)
(Takes a bunch of levels to get all the pieces put together, but once you do it's quite good. Starting at level 20 let me bypass the painful parts of getting everything I need :P)
(And that's why I've been having Laucian give Ileanys the Bardic Inspiration after all too.)