Stumbling under the force of the blow, Utar emits a gutteral snarl. Knowing that a few more solid blows would have him on his back, he attacks wildly, swinging his warhammer this way and that.
Neya shoots another arrow but it too bounces off the armor. Graax attempts another swing, but his greatsword is stopped by the surprisingly strong ancient metal. Utar's first attack finds similar resistance, but the better placed follow-up swing of his hammer finally dislodges some of the armor pieces (Animated Armor#1 - CMD: 12).
Praxx keeps his jamming session going (two straight successes, one more to go!)
The animated armors then change their attention to their respective alternate attackers, each moving 5 feet closer (no attacks of opportunity are triggered.)
-> Slam (melee weapon attack) vs. Drazzim: Attack: 21 Damage: 6 bludgeoning.
-> Slam (melee weapon attack) vs. Drazzim: Attack: 22 Damage: 5 bludgeoning.
-> Slam (melee weapon attack) vs. Neya: Attack: 21 Damage: 8 bludgeoning.
-> Slam (melee weapon attack) vs. Neya: Attack: 7Damage: 8 bludgeoning.
The fighter is slapped around twice, the monk once. There is nothing inside those armors but an arcane and ancient need to protect this place blindly. Drazzim retaliates:
-> Glaive (melee weapon attack with reach) vs. Animated Armor#2: Attack: 11Damage: 7 bludgeoning.
But the trust of his weapon has no power after being hit so hard.
"I'll keep it's attention, Utar!" Neya says, barely recovering from the last attack as she prepares herself for further strikes (Helping Utar and spending 1 Ki point to use Patient Defense, aka dodge). "Over here, you bucket of bolts!"
This post has potentially manipulated dice roll results.
(OOC This needs to be good...don't whiff...don't whiff)
Grateful for the opening Neya has created, Utar touches the head of his warhammer to the amulet around his neck, asking Torm for his divine favor.
The amulet glows briefly, a white light that seeps into the head of the warhammer before disappating. Focussing, Utar takes a deep breath, then slams his warhammer into the hip of their armoured foe.
"Argh! I can hardly get through." Graxx says as he swings again recklessly with all his might trying to at least dent the armor of the closest suit of armor.
This post has potentially manipulated dice roll results.
Praxx continues strumming harder and harder as the song builds and builds. He turns his attention to Neya and begins to notice her health begin to drop.
Praxx moves to U-86 just in case it gets a little hairy.
Neya slaps the armor and calls its attention. The unintelligent set of armor fully turns its body to face the monk, giving Utar the perfect opportunity to strike. The cleric calls in a favor and strikes (@MB & @Drache: I liked the joint-flavor there. so here's something extra for you guys). The powerful strike forces many pieces of armor loose, bringing the now torso-only animated armor to the ground (i.e. perma-prone). The enemies arms are still fully functional, however (Animated Armor#1 - CMD: 24).
Graxx becomes even more enraged and delivers a first dent to the other set of armor (Animated Armor#2 - CMD: 15).
Praxx strikes the wrong set of cords, bringing his rendition of Back in Black, the lovely traditional tune from the Moonsea Region, to an abrupt stop. (@DM_Prax: 2 out of 3 is still pretty good, so here's half a reward). Despite it being short, Graxx and Praxx feel slightly inspired by the BGM (You each have gained a d4 inspiration die to be used on any d20 roll, but it must be used before the end of your next turn, or you'll lose it.)
The enemies will turn their attention back to those who struck them:
-> Slam (melee weapon attack) vs. Utar: Attack: 17Damage: 12 bludgeoning.
-> Slam (melee weapon attack) vs. Utar: Attack: 11 Damage: 4 bludgeoning.
-> Slam (melee weapon attack) vs. Graxx: Attack: 16Damage: 5 bludgeoning.
-> Slam (melee weapon attack) vs. Graxx: Attack: 18 Damage: 7 bludgeoning.
(OOC: Wait, those attacks against Graxx are supposed to be at advantage, because of his reckless attacks: 22 and 12 - The second attack hits, but damage is halved.)
(OOC#2: Wait again! The attacks against Utar are supposed to have disadvantage from the attacker being prone: 8 and 9 - Nothing changes. Second attack still hits.)
Graxx gets punched again, but he can take it. Utar's shin, however, is hit right at the bone. It hurts immensely, and the half-orc belts in agony (not in such good shape at the moment.)
Drazzim interprets Utar's scream as a war cry and joins in. He then swings his glaive once more:
-> Glaive (melee weapon attack with reach) vs. Animated Armor#2: Attack: 7 Damage: 13 bludgeoning.
The dwarf lops off one of the armor's arm (Animated Armor#2 - CMD: 26).
Seeing that the crippled armor is still very much a threat, Neya brandishes her shortsword and unleashes a quick succession of attacks in attempt to destroy it.
Utar grasps his shin and swears in Orcish. It is a gutteral sound and insinuates unpleasant things about the parentage of their foe.
Taking heed of the actions of the monk, Utar drops his shield to the ground. Bringing his hammer down on the helmet of the animated armour in a large overhead swing.
Attack: 18 Damage: 10 plus 3 radiant damage from divine favor.
This post has potentially manipulated dice roll results.
Praxx sees Utah begin to swing wildly and make contact with his hammer. Praxx approaches with the Utar between him and the armor and casts Cure Wounds and heals Utar for 5.
Three quick attacks by Neya, despite one of them hitting the ground instead of the target, are enough for the monk to knock the magic out of the ancient armor (Animated Armor#1 - CMD: 36 - DEFEATED).
Seeing that Graxx continues to struggle against his foe, Utar steps toward the surviving enemy and brings his hammer down (Animated Armor#2 - CMD: 39 - DEFEATED).
Praxx continues to play his loot providing a tense ambiance to the now finished fight. Utar benefits from the last few chords by healing a bit (+6 HP).
(@DM_Prax: I'm not sure why you added an additional +3 to that last performance check. Was that supposed to be the extra temporary d4 inspiration die I gave you?)
There are no more animated objects surrounding you.
Stumbling under the force of the blow, Utar emits a gutteral snarl. Knowing that a few more solid blows would have him on his back, he attacks wildly, swinging his warhammer this way and that.
(OOC Using bonus attack from War Priest)
Attack: 24 Damage: 12
Bonus Attack: 10 Damage: 10
Neya, seeing that the armor she shot at is now outnumbered, moves (to S-85) to assist Utar, and lets an arrow fly at the one accosting him.
Shortbow Attack: 8 Damage: 9
Extended Signature
Neya shoots another arrow but it too bounces off the armor. Graax attempts another swing, but his greatsword is stopped by the surprisingly strong ancient metal. Utar's first attack finds similar resistance, but the better placed follow-up swing of his hammer finally dislodges some of the armor pieces (Animated Armor#1 - CMD: 12).
(Praxx is still up.)
Praxx sees that his only damaging spell is utterly useless but then remembers that he isn’t here just to inflict pain.
Praxx intensifies the strumming of his lute again and begins to watch the fight and waiting for someone to begin to drop in health.
Performance 19
Praxx keeps his jamming session going (two straight successes, one more to go!)
The animated armors then change their attention to their respective alternate attackers, each moving 5 feet closer (no attacks of opportunity are triggered.)
-> Slam (melee weapon attack) vs. Drazzim: Attack: 21 Damage: 6 bludgeoning.
-> Slam (melee weapon attack) vs. Drazzim: Attack: 22 Damage: 5 bludgeoning.
-> Slam (melee weapon attack) vs. Neya: Attack: 21 Damage: 8 bludgeoning.
-> Slam (melee weapon attack) vs. Neya: Attack: 7
Damage: 8 bludgeoning.The fighter is slapped around twice, the monk once. There is nothing inside those armors but an arcane and ancient need to protect this place blindly. Drazzim retaliates:
-> Glaive (melee weapon attack with reach) vs. Animated Armor#2: Attack: 11
Damage: 7 bludgeoning.But the trust of his weapon has no power after being hit so hard.
END OF INITIATIVE ROUND 2
THE VESTIBULE OF BARNACLES:
(Neya, Graxx, Praxx, and Utar are up next.)
"I'll keep it's attention, Utar!" Neya says, barely recovering from the last attack as she prepares herself for further strikes (Helping Utar and spending 1 Ki point to use Patient Defense, aka dodge). "Over here, you bucket of bolts!"
Extended Signature
(OOC This needs to be good...don't whiff...don't whiff)
Grateful for the opening Neya has created, Utar touches the head of his warhammer to the amulet around his neck, asking Torm for his divine favor.
The amulet glows briefly, a white light that seeps into the head of the warhammer before disappating. Focussing, Utar takes a deep breath, then slams his warhammer into the hip of their armoured foe.
Attack: 22 Damage: 11
Plus 2 radiant damage.
"Argh! I can hardly get through." Graxx says as he swings again recklessly with all his might trying to at least dent the armor of the closest suit of armor.
Attack: 21 Damage: 12
Divine Fury Radiant Damage: 3
Praxx continues strumming harder and harder as the song builds and builds. He turns his attention to Neya and begins to notice her health begin to drop.
Praxx moves to U-86 just in case it gets a little hairy.
Performance- 9
Neya slaps the armor and calls its attention. The unintelligent set of armor fully turns its body to face the monk, giving Utar the perfect opportunity to strike. The cleric calls in a favor and strikes (@MB & @Drache: I liked the joint-flavor there. so here's something extra for you guys). The powerful strike forces many pieces of armor loose, bringing the now torso-only animated armor to the ground (i.e. perma-prone). The enemies arms are still fully functional, however (Animated Armor#1 - CMD: 24).
Graxx becomes even more enraged and delivers a first dent to the other set of armor (Animated Armor#2 - CMD: 15).
Praxx strikes the wrong set of cords, bringing his rendition of Back in Black, the lovely traditional tune from the Moonsea Region, to an abrupt stop. (@DM_Prax: 2 out of 3 is still pretty good, so here's half a reward). Despite it being short, Graxx and Praxx feel slightly inspired by the BGM (You each have gained a d4 inspiration die to be used on any d20 roll, but it must be used before the end of your next turn, or you'll lose it.)
(Armors are next.)
The enemies will turn their attention back to those who struck them:
-> Slam (melee weapon attack) vs. Utar: Attack: 17
Damage: 12 bludgeoning.-> Slam (melee weapon attack) vs. Utar: Attack: 11 Damage: 4 bludgeoning.
-> Slam (melee weapon attack) vs. Graxx: Attack: 16
Damage: 5 bludgeoning.-> Slam (melee weapon attack) vs. Graxx: Attack: 18 Damage: 7 bludgeoning.
(OOC: Wait, those attacks against Graxx are supposed to be at advantage, because of his reckless attacks: 22 and 12 - The second attack hits, but damage is halved.)
(OOC#2: Wait again! The attacks against Utar are supposed to have disadvantage from the attacker being prone: 8 and 9 - Nothing changes. Second attack still hits.)
Graxx gets punched again, but he can take it. Utar's shin, however, is hit right at the bone. It hurts immensely, and the half-orc belts in agony (not in such good shape at the moment.)
Drazzim interprets Utar's scream as a war cry and joins in. He then swings his glaive once more:
-> Glaive (melee weapon attack with reach) vs. Animated Armor#2: Attack: 7 Damage: 13 bludgeoning.
The dwarf lops off one of the armor's arm (Animated Armor#2 - CMD: 26).
END OF INITIATIVE ROUND 3
THE VESTIBULE OF BARNACLES:
(Neya, Graxx, Praxx, and Utar are up next.)
Seeing that the crippled armor is still very much a threat, Neya brandishes her shortsword and unleashes a quick succession of attacks in attempt to destroy it.
Shortsword Attack: 18 Damage: 8
(1 Ki point for Flurry of Blows)
Unarmed strike 1 Attack: 9 Damage: 4
Unarmed strike 2 Attack: 20 Damage: 4
Extended Signature
Utar grasps his shin and swears in Orcish. It is a gutteral sound and insinuates unpleasant things about the parentage of their foe.
Taking heed of the actions of the monk, Utar drops his shield to the ground. Bringing his hammer down on the helmet of the animated armour in a large overhead swing.
Attack: 18 Damage: 10 plus 3 radiant damage from divine favor.
"This is taking forever! They hurt just enough to make me mad!" Graxx shouts in a rage.
Feeling emboldened by actually doing damage to the armor and Praxx's song he will lash out once more recklessly at the armor.
Attack: 8 Damage: 9
Inspiration: 2
Divine Fury Radiant Damage: 4
Praxx sees Utah begin to swing wildly and make contact with his hammer. Praxx approaches with the Utar between him and the armor and casts Cure Wounds and heals Utar for 5.
He then jams one quick riff on his lute 14
Three quick attacks by Neya, despite one of them hitting the ground instead of the target, are enough for the monk to knock the magic out of the ancient armor (Animated Armor#1 - CMD: 36 - DEFEATED).
Seeing that Graxx continues to struggle against his foe, Utar steps toward the surviving enemy and brings his hammer down (Animated Armor#2 - CMD: 39 - DEFEATED).
Praxx continues to play his loot providing a tense ambiance to the now finished fight. Utar benefits from the last few chords by healing a bit (+6 HP).
(@DM_Prax: I'm not sure why you added an additional +3 to that last performance check. Was that supposed to be the extra temporary d4 inspiration die I gave you?)
There are no more animated objects surrounding you.
YOU ARE NOW OUT OF INITIATIVE. DO AS YOU WILL.
Neya starts rubbing the front of her left shoulder where the armor hit her and winces, "That's gonna leave a mark... How is everyone faring?"
Extended Signature
"I'm alright, would be better if I knew who was watching us." Graxx growls.
Graxx calls out into the darkness, "Hey! Gambling folk. Did you enjoy the show? Come out as I believe we should get a cut of the winnings."
Persuasion: 21