Kif, when I die here, I will need you to carry on my quest. You must kill my brother Gågor. Find my tribe, the Rabbit Sheep Tribe, and kill him. He is a warier like you. No, not like you, but a warier all the same. He killed our father, and framed me. I was banished. I tell you, so that you show no mercy.
You're not going to die here. but whether you do or not I will help you I will seek justice for you against Gågor. You're not going to die, but I will follow up on your need to kill your brother no matter what
Lucento stirs, approaches the group, with a lingering yawn. “How rude of me, between yesterday’s ordeal and the wan light in this area, I promptly fell asleep and must have overslept. A small blessing, all things considered.”
With his hands resting comfortably at his waist Lucent turns to Barnaby, “Well met master Gnome, it’s possible we crossed paths in the Grand Library, there’s no better way to spend a rainy afternoon. Though, you be more likely to find me over glass or two at Silavane’s Festhall along the Cliff Ride near my temple, the Spires of the Morning. Either way, it’s good to be in the company of a fellow citizen of Waterdeep; it somehow makes this strange land slightly less...strange.”
“Kif, was it? My good dwarf, not only would I like to accompany you, I’d be deeply in your debt. As you can see, I’d not set out for a journey further than a walk home when I left the tavern last night, and while Lethander watches over me as he does all of his clerics, I’m no great warrior. ‘The Morning Star helps those who help themselves,’ as they say, and I’d gladly help you in your cause in exchange for some safety in numbers.”
Well I've been saving the last of mine for a special moment, and I think this is clearly it. Let's get a pot of water on and there will be enough for us each to have at least a small cup.
Once that's done though, I think we should get moving. We've spent far too much time here already and we have a long way yet to go. I'd like to spend as few nights on the road as possible.
This post has potentially manipulated dice roll results.
As Føpé walks, he keeps his eyes to the side of the road, not only looking for trouble, but looking for a branch that could be made into a replacement crook. survival: 16
This post has potentially manipulated dice roll results.
Kif is taking point, head on a swivel. I take this place is no less gloomy than it was before we burned the place down (maybe it's worth redescribing where we find ourselves, it feels like we were in that house for a while)
Did you guys have a map of Barovia? I'm pretty sure you did, but I don't remember where I stashed it. It's not in the OP. Did I give you a link to something?
You left Barovia on a foggy morning three days earlier. You traveled west on a road that wound through a forest. After you passed the gallows that marked the road up to the Vistani camp, the road - on the south side, at least - left the woods, and you followed it for a few more hours separated the Old Svalich Wood, on its north side, from hills rising to your left. The road turned north, and soon the hills receded and you were briefly surrounded by forest on both sides. The road opened up again, with more hills on the left and forest on your right, and you there encountered two children standing outside their charming old house. By that time, you had traveled about eight and a half hours.
You've gathered that you have about 12 hours of travel left before you get to Vallaki. You can travel at a normal pace, in which case you will either have to find shelter or travel in the dark when you get closer, or you can start by hurrying, in which case (you estimate) you can make the trip in 10 hours, which would have you arriving at sunset. If you hurry, you will take disadvantage on Perception checks along the entire way, and you will make a CON save or take a level of Exhaustion (which means disadvantage on all ability checks) once you hit the 8-hour mark of the march (provided you are still hurrying, and haven't been interrupted and rested) at that time.
Also, you find a stick that is roughly the size of your crook. But it’s just a stick. You may treat it as a staff, but doing 1d4 damage plus appropriate modifiers.
Let's move slow, keep an eye on the woods. I'd hate to walk into a spider web. Also, I'm not ready to count on our arrival being well received. Everything in the place is rotten.
Let's move slow, keep an eye on the woods. I'd hate to walk into a spider web. Also, I'm not ready to count on our arrival being well received. Everything in the place is rotten.
I agree, no point in being out of gas as the sun is setting
The road rises steeply as you wind your way up a steep hillside; you climb for an hour. The mountain - Mount Ghakis, Ireena tells you - rises to your left, with the forest below you to your right. You follow the dirt road as it clings to the side of the canyon and it ends before an arching bridge of mold-encrusted stone that spans a natural chasm. Gargoyles cloaked in black moss perch on the corners of the bridge, their frowns weatherworn.
On the mountainous side of the bridge, a waterfall spills into a misty pool nearly a thousand feet below. The pool feeds a river that meanders into the fog-shrouded pines that blanket the valley.
Survival checks, please.
Because you are not hurrying, Fope, you have (by now) managed to find a suitably thick, straight branch to replace your crook.
To Kif, Life does not end with death, nor does our obligation to one another.
He got my name right! At least something is working out.
Føpé will train Revenge: 17
I've been getting your name right longer than you might know
Ok. I still need character sheets from two of you, but I'll get the party rolling on the road to Vallaki soon.
Kif, when I die here, I will need you to carry on my quest. You must kill my brother Gågor. Find my tribe, the Rabbit Sheep Tribe, and kill him. He is a warier like you. No, not like you, but a warier all the same. He killed our father, and framed me. I was banished. I tell you, so that you show no mercy.
You're not going to die here. but whether you do or not I will help you I will seek justice for you against Gågor. You're not going to die, but I will follow up on your need to kill your brother no matter what
Lucento stirs, approaches the group, with a lingering yawn. “How rude of me, between yesterday’s ordeal and the wan light in this area, I promptly fell asleep and must have overslept. A small blessing, all things considered.”
With his hands resting comfortably at his waist Lucent turns to Barnaby, “Well met master Gnome, it’s possible we crossed paths in the Grand Library, there’s no better way to spend a rainy afternoon. Though, you be more likely to find me over glass or two at Silavane’s Festhall along the Cliff Ride near my temple, the Spires of the Morning. Either way, it’s good to be in the company of a fellow citizen of Waterdeep; it somehow makes this strange land slightly less...strange.”
“Kif, was it? My good dwarf, not only would I like to accompany you, I’d be deeply in your debt. As you can see, I’d not set out for a journey further than a walk home when I left the tavern last night, and while Lethander watches over me as he does all of his clerics, I’m no great warrior. ‘The Morning Star helps those who help themselves,’ as they say, and I’d gladly help you in your cause in exchange for some safety in numbers.”
With a sigh, “Ah, and no coffee, I’m sorry to say.”
Well I've been saving the last of mine for a special moment, and I think this is clearly it. Let's get a pot of water on and there will be enough for us each to have at least a small cup.
Once that's done though, I think we should get moving. We've spent far too much time here already and we have a long way yet to go. I'd like to spend as few nights on the road as possible.
Agreed, Barnaby, and thanks so much for sharing.
Lucento, welcome, there is a great deal of value in numbers
As Føpé walks, he keeps his eyes to the side of the road, not only looking for trouble, but looking for a branch that could be made into a replacement crook. survival: 16
Kif is taking point, head on a swivel. I take this place is no less gloomy than it was before we burned the place down (maybe it's worth redescribing where we find ourselves, it feels like we were in that house for a while)
11 perception
Right. Good idea!
Did you guys have a map of Barovia? I'm pretty sure you did, but I don't remember where I stashed it. It's not in the OP. Did I give you a link to something?
You left Barovia on a foggy morning three days earlier. You traveled west on a road that wound through a forest. After you passed the gallows that marked the road up to the Vistani camp, the road - on the south side, at least - left the woods, and you followed it for a few more hours separated the Old Svalich Wood, on its north side, from hills rising to your left. The road turned north, and soon the hills receded and you were briefly surrounded by forest on both sides. The road opened up again, with more hills on the left and forest on your right, and you there encountered two children standing outside their charming old house. By that time, you had traveled about eight and a half hours.
You've gathered that you have about 12 hours of travel left before you get to Vallaki. You can travel at a normal pace, in which case you will either have to find shelter or travel in the dark when you get closer, or you can start by hurrying, in which case (you estimate) you can make the trip in 10 hours, which would have you arriving at sunset. If you hurry, you will take disadvantage on Perception checks along the entire way, and you will make a CON save or take a level of Exhaustion (which means disadvantage on all ability checks) once you hit the 8-hour mark of the march (provided you are still hurrying, and haven't been interrupted and rested) at that time.
How's the weather?
It's another gray morning. Overcast, looks like it might rain. Not raining at the moment, though.
Also, you find a stick that is roughly the size of your crook. But it’s just a stick. You may treat it as a staff, but doing 1d4 damage plus appropriate modifiers.
He'll keep looking. A shepherd needs a crook he can depend on. Some whittling may be required.
Very well. Let’s get a decision on the speed of your travel and you’ll hit the road.
Let's move slow, keep an eye on the woods. I'd hate to walk into a spider web. Also, I'm not ready to count on our arrival being well received. Everything in the place is rotten.
I agree, no point in being out of gas as the sun is setting
The road rises steeply as you wind your way up a steep hillside; you climb for an hour. The mountain - Mount Ghakis, Ireena tells you - rises to your left, with the forest below you to your right. You follow the dirt road as it clings to the side of the canyon and it ends before an arching bridge of mold-encrusted stone that spans a natural chasm. Gargoyles cloaked in black moss perch on the corners of the bridge, their frowns weatherworn.
On the mountainous side of the bridge, a waterfall spills into a misty pool nearly a thousand feet below. The pool feeds a river that meanders into the fog-shrouded pines that blanket the valley.
Survival checks, please.
Because you are not hurrying, Fope, you have (by now) managed to find a suitably thick, straight branch to replace your crook.