Save your inspiration. As I said, the DC was coming down. As sad as that was, you break through on the third try.
You've broken down the door and entered a workshop. It contains everything a carpenter needs to make coffins and furniture. Three sturdy worktables stretch the length of the west wall.
A gray-bearded man sits before you in a chair. He looks tired, and he appears unarmed. You can see the map, if you log into Roll20.
Henrik just sits there scowling. He doesn't seem to have anything else to say. The party follows his directions, going through the second door and up the stairs. You reach the landing on the second floor. There is a door to the east and a door to the west. You're on the map.
Barnaby stands just inside the door working hard to give the gravedigger his best stank eye. Intimidation: 18
Henrik has the vibe of a guy who's seen some s%#t. He doesn't say anything else. I'm assuming you eventually go upstairs with the others; please say so if not.
Føpé is overwhelmed by the madness that has become his life. Why can't this one thing go right. Why can't this man help us! Those zombies. I hate those zombies! Watching the last of the party go upstairs, takes out his sword and attacks Henrik.
As Føpé slices his sword across Henrik, the blood spatter across Føpé's clean shirt. Føpé looks down, realizes that in spite of his earlier optimism, his life is still a dark and torchered hell where nobody gets his name right.
He falls down to the floor, takes his shirt off, and begins scrubbing at it with his soap and his water bag. Tears stream down his face.
You’ll get through this way, you think, but you didn’t get through this time.
The DC will come down as the door takes damage. Try again.
Actually, just roll 3 athletics checks. Then we’ll know how long it takes.
21
11
18
Don't make me break out the ax, *****
once more with inspiration (which I think I have) 26 (If allowed)
I broke out the ax
Save your inspiration. As I said, the DC was coming down. As sad as that was, you break through on the third try.
You've broken down the door and entered a workshop. It contains everything a carpenter needs to make coffins and furniture. Three sturdy worktables stretch the length of the west wall.
A gray-bearded man sits before you in a chair. He looks tired, and he appears unarmed. You can see the map, if you log into Roll20.
Where are the bones. Hendrik, what are you up to?
The bones? They're in my bedroom, upstairs.
He doesn't offer any resistance or defense. With a jerk of his head he indicates the door behind him, as opposed to the door to your immediate right.
Kif is going up the stairs
Why did you have them stolen, Hendrik? did someone ask you to do this? to What end?
Kif head up the stairs where he gestures, what does he see 22 perception
Henrik just sits there scowling. He doesn't seem to have anything else to say. The party follows his directions, going through the second door and up the stairs. You reach the landing on the second floor. There is a door to the east and a door to the west. You're on the map.
Barnaby stands just inside the door working hard to give the gravedigger his best stank eye. Intimidation: 18
Henrik has the vibe of a guy who's seen some s%#t. He doesn't say anything else. I'm assuming you eventually go upstairs with the others; please say so if not.
Yeah, he’ll follow. He was just trying to reinforce Kifs line of questioning.
Kif opens the door to his right (west)
Føpé wishes he could pick locks on shabat.
Henrik, this can still be about helping you if you'll talk us. inspiration persuasion: 21
You guys can stop rolling dice at Henrik. He just sits there.
Very well. I've moved you on the map.
This kitchen contains a square table surrounded by chairs and shelves of provisions.
Føpé is overwhelmed by the madness that has become his life. Why can't this one thing go right. Why can't this man help us! Those zombies. I hate those zombies! Watching the last of the party go upstairs, takes out his sword and attacks Henrik.
Does he get advantage?
Yes, he gets advantage, with the element of surprise. Go ahead and roll. And include sneak attack in your damage.
Also, if you intend your friends not to know what you’re doing, roll Stealth.
Also, I’ll fix the scene on Roll20 when I get back to the PC.
No intention for people not to know, but I think it's more fitting that the crazy comes on when his friends aren't close.
Attack: 24 Damage: 12
Gets to reroll the 1 because he's lucky: 10
The image of the zombies from his fight through the fog melds with his brother's face, and the man sitting in front of him.
2nd edit: Critical doubles damage coming out to 22?
As Føpé slices his sword across Henrik, the blood spatter across Føpé's clean shirt. Føpé looks down, realizes that in spite of his earlier optimism, his life is still a dark and torchered hell where nobody gets his name right.
He falls down to the floor, takes his shirt off, and begins scrubbing at it with his soap and his water bag. Tears stream down his face.