Vito takes the boxes from Gruber and says, "Falk Fulsome and unfortunately for you, we are not allowed to share our units name," and Vito then puts his index finger on the side of his nose and winks at Gruber.
Dobbs walks up to the counter, "What would yeh charge a preacher fer a chain undershirt? I'm realizing the Holy Light can't protect me from everything. As fer the unit name, I don' much care what yeh call this Trio of Tribulation."
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Johannes writes down more, "I'll put down Trio of Tribulation. A Chain Undershirt would normally be 50 Dollars, but I'll consider dat as part of the Account, so 25." After recording any other Sales on Account, he puts the paper away in his File Cabinet.
"Oh de Vitch Lady?" Johannes perks up, "Nah, she hasn't come in here. I've seen her hanging around, but she hasn't bought anyding in de Outpost. Shame really, I reckon dat she would look good in a proper outfit...." Johannes then points to a curtain to the left, "You can change behind there."
Dobbs goes behind the curtain, hanging up his coat and hat, and methodically unbuttons his black collared shirt. He pulls the chain shirt over his head, wincing at where the cold metal touches his skin around his undershirt. He rerobes and steps back out. "Proper outfit yeh say? What was this witch wearin'? Anythin' what might stand out?"
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"To be honest, it's vhat she's not vearing dat stands out de most." His face begins to crack a small smile, "Standard FemaleTribal Wear really, made shorter to account for combat, and and bit frayed from it as well. If dat's not enough to go on, look out for de Vodoo Doll."
Heck shrugs out of his leather jacket and lays it across the counter. He unbuttons his denim shirt and lays it on top of his jacket his hat following and puts the thin chain shirt on over his undershirt. He redresses and adjusts his hat. Scantily clad witchy woman, huh? That might be worth looking into...
"Careful son," Dobbs says as he pats Heck on the shoulder. "Lead yerself not into temptation, but gallivant on to Glory. Seductive as she sounds, no drow with voodoo power that I've ever heard of ever treat a man right proper." The preacher shudders. "Anythin' else yeh can tell us Hans? If not I'll take yer leave with my thanks fer yer services."
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"Vell, if your intent on finding dis vitch," Johannes comments as he looks at a clock on the wall, "she tends to be active at night. Like most Drow I suspect." The Clock says that it is current 8:47pm. "I begin closing up at 9 o'clock, finish around 10, and I see her almost every night." He turns back to you, "Spirits, Vhiterock, Falling Stars, Fiends, Undead, Dragons, conflict and monsters; dese are de dings she's been asking about. Your Dragon Fighting, so I figure she's going to come to you, probably tonight."
Heck
"Hey!" Sidewinder complains, "I have to be in here to talk to you. Wait until I'm out, then you can fantasize or whatever else it is your going to do." You hear what seems to sound like pacing in a cave, "Falling Star... obviously means a meteor. Meteors... meteors... meteorsmeteorsmeteors.... Whiterock Meteors...? Spiritual Meteors... with Dragons... Star Dragon? ...Why the hell is a Witch asking about Dragons anyway? Hey, Heck, was there anything spiritual about that Dragon you fought? Maybe it radiated energy or something? No. Nonono, that can't be it- that Dragon got killed."
Vito
Meteorological data and predictions, past, present, and future is something you looked up before beginning your trip. You know for a fact that the next visible Meteor, which is likely what Falling Star means, will not happen in any part of the Unorganized Territory until 3 years later.
As Gruber remarks about the Drow's witching time, Vito takes out his pistol and switches out the ammo with the enchanted bullets. He then spins the cylinder full of enchanted bullets and then flicks his wrist, locking the cylinder in place. "Well, if it's no issue with you, we'd like to accompany you on your walk home after yer done locking the place up and all."
((Just to make sure I don't surprise you later, you technically don't have multi-chamber weapons yet. This is for a mechanical reason on my side rather than a story reason, so you can keep the flavor, but note that you still have to use a Bonus Action to Load every shot because of this. Revolvers and Repeaters will be showing up soon enough))
"I don't see vhy not, I suppose," Johannes replies while scratching his head, "but it's still going to be a little vhile longer, are you going to vait here until it's time?"
((oh no worries. let's just retcon that he replaced the one round with an enchanted round)).
Vito shakes his head, "We'll just plan to meet you back here at ten." Vitolooks at Heckand Eugene, "you gentlemen want to take a little stroll around. Or head back to the saloon. Maybe get into one of those dice games?"
((So I have a question as that sort of undermines the core mechanic I designed my character around. I was under the impression that with loading weapons, the only restriction is that you can't multiattack with a single attack action (like at level 5) but that if I make attacks with my action and bonus action separately, (for example with my war priest class feature - "When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.") I'd have time to load with my interaction. How do you want to handle this? I feel it's a huge nerf to the combat mechanics of my character in particular, and if I'm being completely honest, if I'd have known this I would have gone a completely different direction with character creation.))
Vito reflexively makes an almost imperceptible little skip as he makes his way back to the saloon. The tobacco is still thick and Victor silently nods as those that returned come in. Taking a few moments to look at the dice game, Vito can see that there are three gentlemen, in grubby-looking work clothes that have soot on them, playing a version of Liar's Dice.
Rules of the Game
All Players will roll 5 six-sided Dice to begin a round. The play is turn based and rotates clockwise around all players. Every player must either Bid and put in $0.25 to the Pot, or Challenge the previous Bid. To Bid a player claims how many Dice of a specific face there are in the total of all player's hands, for instance: "Three 5s". The next Bid must either have the same face with a higher number, or a different face with an equal or higher number. When someone chooses to Challenge a Bid, either the Bidder or Challenger will be removed from the game. If there are at least that number of Dice with that Face in total, the Challenger is removed; if there is a lower number of that Face in total, the Bidder is removed. Either way, all remaining players begin a new round. When only 1 Player remains, they get all the money in the Pot. If a player does not have enough money to Bid, they must Challenge.
((Yeah, jsmall, you'll notice that I gave you a pass on that when you did it during the Dragon fight. Because it has limited uses and you won't be without either Firearms Expert or a Repeating Weapon for long. I'm not really worried, as long as your using War Priest. Don't worry, I noticed it and I made sure you weren't ******))
This post has potentially manipulated dice roll results.
((I appreciate it, I was just assuming it was an interaction similar to drawing a weapon but good to have clarification. Does this mean you're homebrewing the loading property to require a bonus action to load without firearms expert/repeating weapons, rather than the multiattack restriction?))
"I appreciate the tip, stranger,"Dobbs tips his hat to Hans and makes his way out of the store, following Vito to the saloon. He looks around at the table of gamblers and says, "I don' suppose there's room fer one more..?" He tips his hat, sits down at the table, and rolls his dice. "Who's up firs'?"
Vito takes the boxes from Gruber and says, "Falk Fulsome and unfortunately for you, we are not allowed to share our units name," and Vito then puts his index finger on the side of his nose and winks at Gruber.
Dobbs walks up to the counter, "What would yeh charge a preacher fer a chain undershirt? I'm realizing the Holy Light can't protect me from everything. As fer the unit name, I don' much care what yeh call this Trio of Tribulation."
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Johannes writes down more, "I'll put down Trio of Tribulation. A Chain Undershirt would normally be 50 Dollars, but I'll consider dat as part of the Account, so 25." After recording any other Sales on Account, he puts the paper away in his File Cabinet.
Dobbs tips his hat to the salesman. "Yeh have any place an old man might modestly change?" He pulls $25 out and hands it to Johannes.
((By my reckonin' that'd leave me with $10?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"By the by, yeh wouldn't happen teh have had any dark elves fer customers recently?"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"Oh de Vitch Lady?" Johannes perks up, "Nah, she hasn't come in here. I've seen her hanging around, but she hasn't bought anyding in de Outpost. Shame really, I reckon dat she would look good in a proper outfit...." Johannes then points to a curtain to the left, "You can change behind there."
((Yes Eugene would have $10 left))
If chain shirts are going for 25, I’ll take one as well, Hans.
"Alright den," Johannes hands over 2 Chain Undershirts, one to Eugene and one to Heck, and takes 25 from each.
Dobbs goes behind the curtain, hanging up his coat and hat, and methodically unbuttons his black collared shirt. He pulls the chain shirt over his head, wincing at where the cold metal touches his skin around his undershirt. He rerobes and steps back out. "Proper outfit yeh say? What was this witch wearin'? Anythin' what might stand out?"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"To be honest, it's vhat she's not vearing dat stands out de most." His face begins to crack a small smile, "Standard FemaleTribal Wear really, made shorter to account for combat, and and bit frayed from it as well. If dat's not enough to go on, look out for de Vodoo Doll."
Heck shrugs out of his leather jacket and lays it across the counter. He unbuttons his denim shirt and lays it on top of his jacket his hat following and puts the thin chain shirt on over his undershirt. He redresses and adjusts his hat. Scantily clad witchy woman, huh? That might be worth looking into...
"Careful son," Dobbs says as he pats Heck on the shoulder. "Lead yerself not into temptation, but gallivant on to Glory. Seductive as she sounds, no drow with voodoo power that I've ever heard of ever treat a man right proper." The preacher shudders. "Anythin' else yeh can tell us Hans? If not I'll take yer leave with my thanks fer yer services."
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"Vell, if your intent on finding dis vitch," Johannes comments as he looks at a clock on the wall, "she tends to be active at night. Like most Drow I suspect." The Clock says that it is current 8:47pm. "I begin closing up at 9 o'clock, finish around 10, and I see her almost every night." He turns back to you, "Spirits, Vhiterock, Falling Stars, Fiends, Undead, Dragons, conflict and monsters; dese are de dings she's been asking about. Your Dragon Fighting, so I figure she's going to come to you, probably tonight."
Heck
"Hey!" Sidewinder complains, "I have to be in here to talk to you. Wait until I'm out, then you can fantasize or whatever else it is your going to do." You hear what seems to sound like pacing in a cave, "Falling Star... obviously means a meteor. Meteors... meteors... meteorsmeteorsmeteors.... Whiterock Meteors...? Spiritual Meteors... with Dragons... Star Dragon? ...Why the hell is a Witch asking about Dragons anyway? Hey, Heck, was there anything spiritual about that Dragon you fought? Maybe it radiated energy or something? No. Nonono, that can't be it- that Dragon got killed."
Vito
Meteorological data and predictions, past, present, and future is something you looked up before beginning your trip. You know for a fact that the next visible Meteor, which is likely what Falling Star means, will not happen in any part of the Unorganized Territory until 3 years later.
As Gruber remarks about the Drow's witching time, Vito takes out his pistol and switches out the ammo with the enchanted bullets. He then spins the cylinder full of enchanted bullets and then flicks his wrist, locking the cylinder in place. "Well, if it's no issue with you, we'd like to accompany you on your walk home after yer done locking the place up and all."
((Just to make sure I don't surprise you later, you technically don't have multi-chamber weapons yet. This is for a mechanical reason on my side rather than a story reason, so you can keep the flavor, but note that you still have to use a Bonus Action to Load every shot because of this. Revolvers and Repeaters will be showing up soon enough))
"I don't see vhy not, I suppose," Johannes replies while scratching his head, "but it's still going to be a little vhile longer, are you going to vait here until it's time?"
((oh no worries. let's just retcon that he replaced the one round with an enchanted round)).
Vito shakes his head, "We'll just plan to meet you back here at ten." Vito looks at Heck and Eugene, "you gentlemen want to take a little stroll around. Or head back to the saloon. Maybe get into one of those dice games?"
((So I have a question as that sort of undermines the core mechanic I designed my character around. I was under the impression that with loading weapons, the only restriction is that you can't multiattack with a single attack action (like at level 5) but that if I make attacks with my action and bonus action separately, (for example with my war priest class feature - "When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.") I'd have time to load with my interaction. How do you want to handle this? I feel it's a huge nerf to the combat mechanics of my character in particular, and if I'm being completely honest, if I'd have known this I would have gone a completely different direction with character creation.))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Vito reflexively makes an almost imperceptible little skip as he makes his way back to the saloon. The tobacco is still thick and Victor silently nods as those that returned come in. Taking a few moments to look at the dice game, Vito can see that there are three gentlemen, in grubby-looking work clothes that have soot on them, playing a version of Liar's Dice.
Rules of the Game
All Players will roll 5 six-sided Dice to begin a round. The play is turn based and rotates clockwise around all players. Every player must either Bid and put in $0.25 to the Pot, or Challenge the previous Bid. To Bid a player claims how many Dice of a specific face there are in the total of all player's hands, for instance: "Three 5s". The next Bid must either have the same face with a higher number, or a different face with an equal or higher number. When someone chooses to Challenge a Bid, either the Bidder or Challenger will be removed from the game. If there are at least that number of Dice with that Face in total, the Challenger is removed; if there is a lower number of that Face in total, the Bidder is removed. Either way, all remaining players begin a new round. When only 1 Player remains, they get all the money in the Pot. If a player does not have enough money to Bid, they must Challenge.
((Yeah, jsmall, you'll notice that I gave you a pass on that when you did it during the Dragon fight. Because it has limited uses and you won't be without either Firearms Expert or a Repeating Weapon for long. I'm not really worried, as long as your using War Priest. Don't worry, I noticed it and I made sure you weren't ******))
((I appreciate it, I was just assuming it was an interaction similar to drawing a weapon but good to have clarification. Does this mean you're homebrewing the loading property to require a bonus action to load without firearms expert/repeating weapons, rather than the multiattack restriction?))
"I appreciate the tip, stranger," Dobbs tips his hat to Hans and makes his way out of the store, following Vito to the saloon. He looks around at the table of gamblers and says, "I don' suppose there's room fer one more..?" He tips his hat, sits down at the table, and rolls his dice. "Who's up firs'?"
Nobody Look (you too DM ;) )
3 1 1 3 5
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3