((Since Firearms Expert is just Crossbow Expert but meant for Guns, Firearms Expert will let you ignore both the Loading and Reloading Qualities. On the other hand the reason I said with Repeating is because you don't have to load with every shot. I'll still require the Bonus Action to Reload, but I'm pretty sure by that time, you'll time your uses of War Priest to work around it, or pick up Firearms Expert at level 4 since I have both 1 Feat and 1 Attribute for that. Also, sure, I won't look at your dice))
"Sure mista," Replies the nearest man. "Two 'r three more wouldn' be a problem either." The other two men nod in agreement. "Name's Larry." He points to himself before pointing to his two friends, "That there's Bill and Jacob." "Always a pleasure to have outsiders in the game," Bill nods some more, "gets mighty repetitive with only a few people." Jacob smiles, "Especially when they're as easy to read as these two." "I'll go first then we'll move to you," Larry says, first pointing at himself again before pointing at Eugene, "then we'll continue 'round the table." Larry grabs a Quarter and flips into the center of the table, "I figure there's Two 4s." He then points back at Eugene, "Your Turn."
((Well sure, and that's a good point about timing because the reason I figured it was an interaction was because it'd go turn 1: action - shoot, interaction - reload, bonus action - war priest shot, turn 2: interaction - reload, action - shoot, bonus action - misc. With reloading being a bonus action I essentially cannot use War Priest at all, as it uses a bonus action and presumably requires the weapon to be loaded. Would purchasing/finding a repeating rifle eliminate the need for Firearms Expert?))
Eugene gives the men a nod, sitting down and figuring since his companions haven't done the same he'll play a round as a quartet. "I thank yeh, y'all can call me Dobbs. I reckon there's Three 1s."He tosses a quarter into the pot.
((Lol sorry, so basically the Bonus Action to reload is only when the clip is empty, and all our our current weapons have clips of 1? And when I use war priest I quickly reload & shoot?))
((Now, I'm not proficient with dice, but can I still use Insight etc like with the card game? Sorry if I'm bombarding you with questions, I hope it's conveying my enthusiasm for this game rather than being pestering))
"Hol' that thought, fellers," Eugene stands up and walks to the bar, we he grabs his mostly full double of whiskey while pondering how best to loosen up the dice players so that they might talk about the witch.
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((I'm not worried, it's fine. Yes you can use Insight to check for Bluffs. The Wisdom-based Tool Proficiency Roll is an alternative for those characters that should be good at these games despite being bad at seeing through people's lies. Like Vito for example))
Heck skips the dice game and heads back up to the bar to talk to Victor. What’s the good word, Vic? Everybody thirsty tonight? Heck will take a look around the bar and see if he notices anything worth noticing, pretty ladies, tough guys looking to start trouble, law men, things of that nature. Perception 13 insight 4
Victor stops for a moment, seemingly unused to being referred to as "Vic", before bringing back his Bartending smile. "I think the good word is that you fellows are back," Victor chuckles as he tries his hand at a little flattery, "The Drinks are flowing well enough, I made sure to save yours. Did you find everything you needed?"
Heck
No traditional Law Men, but it is a Military Outpost. You see several off-duty Soldiers. You have a hard time knowing which ones are the Warrant Officers that never fight and which ones are Military Police. Most of the people here seem to be Passengers from the Train. Half of them look like the Cowboy or Prospector types that are likely headed to Jamestown, same as you. The other half seem to be Tradesmen or Businessmen types that are likely headed all the way to the coast. The Women that are here aren't much to look at. The Elf Pianist is gone now, she is probably done with work by this time. The plain looking Waitress is still around and seems to be talking with Greg, the Conductor, about something in the corner by the stairs. You don't know what their doing, but it looks like Greg takes something out of his pocket and slips it to the Waitress.
"Okay, I get it." Sidewinder mumbles in an annoyed tone when your mind gets to looking for pretty ladies, "I'll leave and do my thinking in peace. Unless it's important, call me tomorrow."
"Now tell me,"Dobbs says as he maneuvers back towards the table. "Wha's a feller gotta do fer entertainment out here in the boonies? Anythin' what actually happen here, or do we jus' git drunk, watch tumbleweeds, and throw rocks at trains? I only ask 'cause it seems my friend here an' I are gonna be here a tic."
((Is there a church at the outpost?))
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
...before the dice game Vito walks into the bar and sees the dice game, but first goes to the bar where Vic is. He orders from Vic a whiskey straight and then nods Vic a thank you and hands him two dollars and tells him to keep the change. Vito turns, leans against the bar, and looks around while slowly sipping his whiskey to see if he can spot himself some helpless mark before entering the dice game.
Insight:
...at the dice game Vito walks up to the table where Eugene has already sidled up. "Is there room for one more, gentlemen?" Vito asks as he takes his seat. He then flips his quarter for his turn. "As my friend here was saying," Vito says as he slaps Eugene on the back, "what do you boys like to do to pass the time besides hanging in this here saloon?"
((-$2.00 for whiskey, other drink, and tip. -$0.25 for bet)
((Vito doesn't have a roll with that Insight. I also need to know what Vito's bidding before I can continue the game, and it's probably best if you roll your dice for the game as well. The Outpost has Chaplain Quarters, but no Chapel))
"To be honest with ye," Bill says as he scratches his head, "there ain't much to do around here." "Which is why I usually only get these guys," Jacob complains and moves his hand around to indicate his fellows. "There ain much here alright." Larry nods, "That what happens when the guy in charge is a member of the Publican Core. All Paperwork and no fun, other than this Saloon 'n' what ya can find at the General Store."
Ah Hell, Old Snake, I didn't mean to hurt your feelings none. I just got a little distracted is all. SIdes, I was just looking for the pretty ladies from an information gathering perspective, they're usually in the know as men tell em all kinds of stuff to impress them. I'm sorry Sidewinder, your the closest thing I got to a friend these days. I'll think out to you tomorrow, you feel free to pop in on your own if you remember anything interesting about that magic dragon you were talking about.
((sorry, guys, the power was out in my building all day yesterday and I was a little distracted.))
Much obliged, Vic. You mind if I call you Vic? I'm in to brevity, ya see. Heck puts 50 cents down on the bar. Much obliged indeed.
Heck notices conductor Greg over by the stairs talking to the waitress. He crosses over to them. Greg, whadda ya say, hombre? Howdy ma'am. Heck tips his hat to the waitress. He then drains his whiskey and puts the glass on her tray if she has one. Would you mind terribly getting me another one of these? And whatever Greg is having of course. Heck winks at Greg.
The color drains from his face as he turns to face Heck, both of them seem unsure what to do at first, but they quickly snap out of it. The Waitress goes to fetch some Whiskey. "Er... So," Greg stutters, "do you need something... Mister, uh?"
((Since Firearms Expert is just Crossbow Expert but meant for Guns, Firearms Expert will let you ignore both the Loading and Reloading Qualities. On the other hand the reason I said with Repeating is because you don't have to load with every shot. I'll still require the Bonus Action to Reload, but I'm pretty sure by that time, you'll time your uses of War Priest to work around it, or pick up Firearms Expert at level 4 since I have both 1 Feat and 1 Attribute for that. Also, sure, I won't look at your dice))
"Sure mista," Replies the nearest man. "Two 'r three more wouldn' be a problem either." The other two men nod in agreement. "Name's Larry." He points to himself before pointing to his two friends, "That there's Bill and Jacob." "Always a pleasure to have outsiders in the game," Bill nods some more, "gets mighty repetitive with only a few people." Jacob smiles, "Especially when they're as easy to read as these two." "I'll go first then we'll move to you," Larry says, first pointing at himself again before pointing at Eugene, "then we'll continue 'round the table." Larry grabs a Quarter and flips into the center of the table, "I figure there's Two 4s." He then points back at Eugene, "Your Turn."
((Well sure, and that's a good point about timing because the reason I figured it was an interaction was because it'd go turn 1: action - shoot, interaction - reload, bonus action - war priest shot, turn 2: interaction - reload, action - shoot, bonus action - misc. With reloading being a bonus action I essentially cannot use War Priest at all, as it uses a bonus action and presumably requires the weapon to be loaded. Would purchasing/finding a repeating rifle eliminate the need for Firearms Expert?))
Eugene gives the men a nod, sitting down and figuring since his companions haven't done the same he'll play a round as a quartet. "I thank yeh, y'all can call me Dobbs. I reckon there's Three 1s." He tosses a quarter into the pot.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((Right so I'm a ******* idiot who blanked on what the concept of repeating weapons actually means, carry on))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((I just had a long explanation for that, now I had to delete it in the middle of writing it))
Bill tosses in a Quarter, "I'll bet there's Four Sixes."
Is Vito playing? If so, then it's his Turn.
((Lol sorry, so basically the Bonus Action to reload is only when the clip is empty, and all our our current weapons have clips of 1? And when I use war priest I quickly reload & shoot?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((yes))
((Now, I'm not proficient with dice, but can I still use Insight etc like with the card game? Sorry if I'm bombarding you with questions, I hope it's conveying my enthusiasm for this game rather than being pestering))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"Hol' that thought, fellers," Eugene stands up and walks to the bar, we he grabs his mostly full double of whiskey while pondering how best to loosen up the dice players so that they might talk about the witch.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((I'm not worried, it's fine. Yes you can use Insight to check for Bluffs. The Wisdom-based Tool Proficiency Roll is an alternative for those characters that should be good at these games despite being bad at seeing through people's lies. Like Vito for example))
((Cool))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Heck skips the dice game and heads back up to the bar to talk to Victor. What’s the good word, Vic? Everybody thirsty tonight? Heck will take a look around the bar and see if he notices anything worth noticing, pretty ladies, tough guys looking to start trouble, law men, things of that nature. Perception 13 insight 4
Victor stops for a moment, seemingly unused to being referred to as "Vic", before bringing back his Bartending smile. "I think the good word is that you fellows are back," Victor chuckles as he tries his hand at a little flattery, "The Drinks are flowing well enough, I made sure to save yours. Did you find everything you needed?"
Heck
No traditional Law Men, but it is a Military Outpost. You see several off-duty Soldiers. You have a hard time knowing which ones are the Warrant Officers that never fight and which ones are Military Police. Most of the people here seem to be Passengers from the Train. Half of them look like the Cowboy or Prospector types that are likely headed to Jamestown, same as you. The other half seem to be Tradesmen or Businessmen types that are likely headed all the way to the coast. The Women that are here aren't much to look at. The Elf Pianist is gone now, she is probably done with work by this time. The plain looking Waitress is still around and seems to be talking with Greg, the Conductor, about something in the corner by the stairs. You don't know what their doing, but it looks like Greg takes something out of his pocket and slips it to the Waitress.
"Okay, I get it." Sidewinder mumbles in an annoyed tone when your mind gets to looking for pretty ladies, "I'll leave and do my thinking in peace. Unless it's important, call me tomorrow."
"Now tell me," Dobbs says as he maneuvers back towards the table. "Wha's a feller gotta do fer entertainment out here in the boonies? Anythin' what actually happen here, or do we jus' git drunk, watch tumbleweeds, and throw rocks at trains? I only ask 'cause it seems my friend here an' I are gonna be here a tic."
((Is there a church at the outpost?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
...before the dice game
Vito walks into the bar and sees the dice game, but first goes to the bar where Vic is. He orders from Vic a whiskey straight and then nods Vic a thank you and hands him two dollars and tells him to keep the change. Vito turns, leans against the bar, and looks around while slowly sipping his whiskey to see if he can spot himself some helpless mark before entering the dice game.
Insight:
...at the dice game
Vito walks up to the table where Eugene has already sidled up. "Is there room for one more, gentlemen?" Vito asks as he takes his seat. He then flips his quarter for his turn. "As my friend here was saying," Vito says as he slaps Eugene on the back, "what do you boys like to do to pass the time besides hanging in this here saloon?"
((-$2.00 for whiskey, other drink, and tip. -$0.25 for bet)
((Vito doesn't have a roll with that Insight. I also need to know what Vito's bidding before I can continue the game, and it's probably best if you roll your dice for the game as well. The Outpost has Chaplain Quarters, but no Chapel))
"To be honest with ye," Bill says as he scratches his head, "there ain't much to do around here." "Which is why I usually only get these guys," Jacob complains and moves his hand around to indicate his fellows. "There ain much here alright." Larry nods, "That what happens when the guy in charge is a member of the Publican Core. All Paperwork and no fun, other than this Saloon 'n' what ya can find at the General Store."
((My bad!))
Insight: 15
((how may die do I roll for the game?)
DM
Ah Hell, Old Snake, I didn't mean to hurt your feelings none. I just got a little distracted is all. SIdes, I was just looking for the pretty ladies from an information gathering perspective, they're usually in the know as men tell em all kinds of stuff to impress them. I'm sorry Sidewinder, your the closest thing I got to a friend these days. I'll think out to you tomorrow, you feel free to pop in on your own if you remember anything interesting about that magic dragon you were talking about.
((sorry, guys, the power was out in my building all day yesterday and I was a little distracted.))
Much obliged, Vic. You mind if I call you Vic? I'm in to brevity, ya see. Heck puts 50 cents down on the bar. Much obliged indeed.
Heck notices conductor Greg over by the stairs talking to the waitress. He crosses over to them. Greg, whadda ya say, hombre? Howdy ma'am. Heck tips his hat to the waitress. He then drains his whiskey and puts the glass on her tray if she has one. Would you mind terribly getting me another one of these? And whatever Greg is having of course. Heck winks at Greg.
((5 individual d6s for the game))
The color drains from his face as he turns to face Heck, both of them seem unsure what to do at first, but they quickly snap out of it. The Waitress goes to fetch some Whiskey. "Er... So," Greg stutters, "do you need something... Mister, uh?"
Vito throws in a quarter for the bet and then picks up the 5 die and shakes them vigorously in his hands before throwing them on the table.
5
2
6
5
6
((The face and number your betting on? If your not sure what the rules are, look at the post on the previous page))