Sylmerisbelieves she's in a place to not be in direct focus for the orcs; clearly these people aren't helpless civilians, but the fact they're fighting orcs means they're upstanding citizens at the very least. She will advance, slinking in the shadows looking for the right opportunity to attack...
=========
Bonus Action: Hide Move to the nearest orc and attack. Melee Attack: 18Damage: 10 (piercing) Sneak Attack damage on hit: 3
If the nearest orc is out of reach, she will simply move and only hide.
The stealthy figure quietly emerges from hiding amidst the trees and shrubs, taking advantage of the orc's distraction as the centaur warrior canters towards it, sword and shield raised and ready. Sliding up behind the larger, hide covered form, one delicate hand shoots forward from the concealing cloak to drive the tip of a thin but deadly rapier deep into the orc's back, but the creature seemed to have caught the sent of it's approaching doom and turned at the last moment, taking the blade in the side rather than the back. Arcing it's body and head sideways with a roar of pain, the enemy turns it's head further to glare at this new attacker with red, blood-shot eyes.
[OOC] stealth check for Zym: 9 *roll missing from Sylmeris' original post. Insufficient to beat the orc's passive perception, so no attack dam I'm afraid.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
Dewi watched the two orcs approaching the Centaur and reached out towards the rearmost one summoning energies from the deepest darkest depths of the river and muttering dark prayers under her breath.
OOC:
Ice Knife
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
Spell Attack: 8 Damage: 0
If hits Damage:3Piercing
Explosion Damage for both orcs if they fail DC 13 Dex Save: 6Cold
*I promise I just added a roll. Didn't change anything. :)*
Still keeping back mostly out of sight and harms way, Dewi chants the ancient words of her order and summoning the very essence of cold in the form of a jagged missile, sends it flying towards the orc. Unfotunately, the centaur warrior's advance to meet the orc requires an adjustment of Dewi's aim and the frozen dagger hits a nearby tree instead, *EXPLODING* in a shower of deadly cold splinters that threaten to impale not only the orc, but also the now adjacent centaur and the cloaked figure who just seemed to just appear behind the orc. Despite the unintended collateral damage, the orc appears to take the brunt of the ice spray, including a long, thin sliver which pierces its throat and sends the burly brute stumbling to its knees to fall dead facedown on the ground.
[OOC] O6 dex save: 6 FAIL - the orc is dead.
*I'm afraid that Altani and Sylmeris also need to make the dex save or take the 6 cold damage.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Mazin will stare down at one of the orcs standing in front of him, covered in mixture of Orc and Goliath blood. He will scream with primal rage as he Recklessly attacks again.
Attack: 15 Damage: 12
The raging barbarian barely hears the other orc's roar of pain or the *EXPLOSION* of ice amidst the other combatants. Intent only on this weaker, cowardly creature before him that had dared to attack non-warriors under his protection, Mazin shoves his massive blade all the way through the warrior's body, entering at the shoulder and emerging from its back. Somehow still standing despite the agony of its wound, the orc nonetheless manages to weakly lift its greataxe in a last ditched effort to slay its attacker.
[OOC] Nice hit, Joe! Not quite enough to take him down in one hit... but it was close.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin's grip tightens as he slashes at the orc again.
OOC:
Attack: 4 Damage: 5
The fury of his huge ally's movements and attacks makes it hard for Alwin to stand shoulder-to-shoulder with him as the more strategic half-elven fighter tries to finish the wounded orc. Having to duck an incidental swinging elbow, the citadel trained warrior's strike goes harmlessly wide, missing the orc to one side.
[OOC] Just posted in chat about a homebrew rule I use for nat 1s. Won't use it in this fight, but let me know what you all think. :)
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
As the shouts and roars of battle happening elsewhere in the beleaguered frontier community and plumes of smoke from distant fires escape the town's breached palisade wall, the lone surviving orc of the six you engaged her snarls in its guttural tongue before it brings its greataxe down towards Mazin's thick, corded neck,
Spoiler for Mazin only:
"Gruumsh awaits me!"
[OOC] O3 GA attack vs Mazin: Attack: 23 Damage: 14 HIT: 7 slashing damage to Mazin
*Ouch!
That ends RND3. Everyone please post RND4 actions. To be clear, this lone severely wounded orc is the last of the 6 that you caught breaching the wall at this location, however the sounds coming from within the walls make it clear that battles are raging else where in the town.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
The orc and goliath are locked closely in battle, the edge of the orc's axehead stuck in the barbarian's chest where it drew a long, cruel gash, while almost of foot of Kestrell's ally's sword still protrudes up and outwards from the impaled orc's back. From where the half-elf sorcerer stands, the only visible part of the orc is its gnashing head... which Kestrell promptly blows apart with his well aimed magical assault.
[OOG] Yeah, I still make tooltip mistakes all the time, the two word one probably being my most frequent.
Even as the *EXPLOSION* of ice and cold sends a multitude of slivers into her body, the fast moving, hard to discern cloaked form turns to dash back into Ambersilt through the breach in the palisade wall.
[OOC] Save failed: Sylmeris takes 6 pts of cold damage. She has re-entered the town, coordinates to follow. Nice stealth check btw.
Everyone else: As the last orc here has fallen, we are currently out of combat and initiative. If you re-enter a risk or combat situation in this adventure, then we will use the same initiative order.
What is everyone doing?
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Altani spins out of the way of the ice blast, dirt flying from her hooves. With sword draw she turns to face the druid, yelling at the woman that for all she knows attacked her. Noticing that she is not a orc, Altani hesitates for a second.
"Stand down and state if you are friend or foe!" she growls, readying herself to charge.
Altani spins out of the way of the ice blast, dirt flying from her hooves. With sword draw she turns to face the druid, yelling at the woman that for all she knows attacked her. Noticing that she is not a orc, Altani hesitates for a second.
"Stand down and state if you are friend or foe!" she growls, readying herself to charge.
Dewi froze, it had been a long time since she had spoken to anyone," I'm not sure yet.....probably not foe....are we going to stand here talking while children get slaughtered within?"
"If that is the case then watch your magic, child of the wilderness. Ambersilt needs saviours right now, not wanton destruction. May Mielikki lend us the strenght of the oak and the wrath of the storm. Let's ride!"
Spinning around Altani gallops at full pave towards the town's entrance.
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
As you all rush through the nearest entrance to the town, which happens to be the very breach opened up in the palisade by the orcs you just defeated, the chaotic sounds of battle and the smell of smoke hangs heavy over the normally peaceful town of Ambersilt. The sun has all but dropped below the horizon now and the gloom and shadow that drapes the town only heightens the tension you all feel as you enter the beleagured community.
Rushing through a crab apple orchard pressed against the town's wall, you all pass a couple of out-lying homes which seem untroubled, before making your way further towards the centre of the town. Kestrell, Dewi and Mazin notice that most of the internal buildings in the town seem undamaged, with the greatest concentrations of noise and smoke coming from the directions of the Southern and Northern gates.
Mazin notices the mysterious cloaked form of the person who emerged from within the town to help fight the orcs moving quickly and quietly ahead of the rest of you, but as the figure nimbly jumps down a small 5' drop ahead of you she seems to dissapear from view completely.
His blood now cooling with the last battle behind him, the barbarian's still keen senses suddenly pick up the familiar guttural sounds of orcs approaching to the South. While he cannot make out distinct words, the sounds appear to be coming from within the walls. As the massive warrior's thick neck swings in that direction however, his keen ears also hear a spike of commotion coming to the Northeast, from the direction of the North Gate - glancing over his shoulder he sees a heavy plume of smoke and the night-lit aura of flames... before he hears a dull *THUD-BOOM* followed by the distinct *CRACK* of wood splintering.
[OOC] Map info: The map is 26 squares (130') vertical (A-Z, A being bottom left, Z being top left) and 39 squares (195') horizontal (1-39). I put a white marker at the bottom at the 20 square mark.
Since no one made perception checks coming in, I've used passives or proficiency. Kestrell and Dewi notice somethings, Mazin more.
Sylmeris is hidden from you all currently and Mazin's previous rage has faded after more than a round of no attacks/damage.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Hearing commotion towards both the North and South gates, Kestrell will shout "They are the North and the South gates!" And then run to the well in the center and listen and look to see where they might be needed the most.
Dewi ran after Altani then hearing the loud noise from the north gate turned that way and ran towards it....too slow, need better ears, better eyes, better teeth....and then a blue-grey furred wolf with a black head and water slicked fur was running towards the north gate at speed.
Perception:8
Wild Shape: Wolf.
Movement: 40ft east of her current position. Dexterity check to leap down embankment if needed: 18
This post has potentially manipulated dice roll results.
Altani darts ahead if the group, heading towards the louder noise of the North Gate and the rising plume of smoke. As she does so she takes out one of her javelin and readies to throw it and the first orc she sees.
OCC:
Ready action to attack with javelin and take 40 foot movement towards X12, near the tree.
Alwin's grip tightens as he slashes at the orc again.
OOC:
Attack: 4 Damage: 5
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
The stealthy figure quietly emerges from hiding amidst the trees and shrubs, taking advantage of the orc's distraction as the centaur warrior canters towards it, sword and shield raised and ready. Sliding up behind the larger, hide covered form, one delicate hand shoots forward from the concealing cloak to drive the tip of a thin but deadly rapier deep into the orc's back, but the creature seemed to have caught the sent of it's approaching doom and turned at the last moment, taking the blade in the side rather than the back. Arcing it's body and head sideways with a roar of pain, the enemy turns it's head further to glare at this new attacker with red, blood-shot eyes.
[OOC] stealth check for Zym: 9 *roll missing from Sylmeris' original post. Insufficient to beat the orc's passive perception, so no attack dam I'm afraid.
Current initiative order:
Kestrell: 21
Sylmeris: 20
Altani: 19
Dewi: 18
Alwin: 15
Mazin: 7
Orcish Warriors: 3
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Still keeping back mostly out of sight and harms way, Dewi chants the ancient words of her order and summoning the very essence of cold in the form of a jagged missile, sends it flying towards the orc. Unfotunately, the centaur warrior's advance to meet the orc requires an adjustment of Dewi's aim and the frozen dagger hits a nearby tree instead, *EXPLODING* in a shower of deadly cold splinters that threaten to impale not only the orc, but also the now adjacent centaur and the cloaked figure who just seemed to just appear behind the orc. Despite the unintended collateral damage, the orc appears to take the brunt of the ice spray, including a long, thin sliver which pierces its throat and sends the burly brute stumbling to its knees to fall dead facedown on the ground.
[OOC] O6 dex save: 6 FAIL - the orc is dead.
*I'm afraid that Altani and Sylmeris also need to make the dex save or take the 6 cold damage.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The raging barbarian barely hears the other orc's roar of pain or the *EXPLOSION* of ice amidst the other combatants. Intent only on this weaker, cowardly creature before him that had dared to attack non-warriors under his protection, Mazin shoves his massive blade all the way through the warrior's body, entering at the shoulder and emerging from its back. Somehow still standing despite the agony of its wound, the orc nonetheless manages to weakly lift its greataxe in a last ditched effort to slay its attacker.
[OOC] Nice hit, Joe! Not quite enough to take him down in one hit... but it was close.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The fury of his huge ally's movements and attacks makes it hard for Alwin to stand shoulder-to-shoulder with him as the more strategic half-elven fighter tries to finish the wounded orc. Having to duck an incidental swinging elbow, the citadel trained warrior's strike goes harmlessly wide, missing the orc to one side.
[OOC] Just posted in chat about a homebrew rule I use for nat 1s. Won't use it in this fight, but let me know what you all think. :)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
As the shouts and roars of battle happening elsewhere in the beleaguered frontier community and plumes of smoke from distant fires escape the town's breached palisade wall, the lone surviving orc of the six you engaged her snarls in its guttural tongue before it brings its greataxe down towards Mazin's thick, corded neck,
Spoiler for Mazin only:
"Gruumsh awaits me!"
[OOC] O3 GA attack vs Mazin: Attack: 23 Damage: 14 HIT: 7 slashing damage to Mazin
*Ouch!
That ends RND3. Everyone please post RND4 actions. To be clear, this lone severely wounded orc is the last of the 6 that you caught breaching the wall at this location, however the sounds coming from within the walls make it clear that battles are raging else where in the town.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Kestrell launches a [Tooltip Not Found] at the remaining orc.
Attack: 17
Damage: 8
That was a Fire Bolt. Two words, I guess.
Sylmeris's heart sinks at the sight of danger to innocents. Slinking into the shadows, she advances as quick as she can to see where she can help...
=========
Action: Dash
Bonus Action: Hide
Stealth: 20
Maximum movement towards the sounds of battle...
The orc and goliath are locked closely in battle, the edge of the orc's axehead stuck in the barbarian's chest where it drew a long, cruel gash, while almost of foot of Kestrell's ally's sword still protrudes up and outwards from the impaled orc's back. From where the half-elf sorcerer stands, the only visible part of the orc is its gnashing head... which Kestrell promptly blows apart with his well aimed magical assault.
[OOG] Yeah, I still make tooltip mistakes all the time, the two word one probably being my most frequent.
Even as the *EXPLOSION* of ice and cold sends a multitude of slivers into her body, the fast moving, hard to discern cloaked form turns to dash back into Ambersilt through the breach in the palisade wall.
[OOC] Save failed: Sylmeris takes 6 pts of cold damage. She has re-entered the town, coordinates to follow. Nice stealth check btw.
Everyone else: As the last orc here has fallen, we are currently out of combat and initiative. If you re-enter a risk or combat situation in this adventure, then we will use the same initiative order.
What is everyone doing?
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Mazin will use Stone's Endurance on that last hit to reduce the damage by 8.
Kestrell shouts "What the hell is going on? Come on!" and races through the gate and towards the sound of fighting.
Altani spins out of the way of the ice blast, dirt flying from her hooves. With sword draw she turns to face the druid, yelling at the woman that for all she knows attacked her. Noticing that she is not a orc, Altani hesitates for a second.
"Stand down and state if you are friend or foe!" she growls, readying herself to charge.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Dewi froze, it had been a long time since she had spoken to anyone," I'm not sure yet.....probably not foe....are we going to stand here talking while children get slaughtered within?"
The centaur warrior growls at the druid.
"If that is the case then watch your magic, child of the wilderness. Ambersilt needs saviours right now, not wanton destruction. May Mielikki lend us the strenght of the oak and the wrath of the storm. Let's ride!"
Spinning around Altani gallops at full pave towards the town's entrance.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
" Orc was the only one there when I released it....", Dani grumbled to herself, teamwork wasn't something she was well versed in.
She slipped after the center, at speed.
Alwin just blinks lifting his shield as he looks towards the town and begins running following Atlani.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
As you all rush through the nearest entrance to the town, which happens to be the very breach opened up in the palisade by the orcs you just defeated, the chaotic sounds of battle and the smell of smoke hangs heavy over the normally peaceful town of Ambersilt. The sun has all but dropped below the horizon now and the gloom and shadow that drapes the town only heightens the tension you all feel as you enter the beleagured community.
Rushing through a crab apple orchard pressed against the town's wall, you all pass a couple of out-lying homes which seem untroubled, before making your way further towards the centre of the town. Kestrell, Dewi and Mazin notice that most of the internal buildings in the town seem undamaged, with the greatest concentrations of noise and smoke coming from the directions of the Southern and Northern gates.
Mazin notices the mysterious cloaked form of the person who emerged from within the town to help fight the orcs moving quickly and quietly ahead of the rest of you, but as the figure nimbly jumps down a small 5' drop ahead of you she seems to dissapear from view completely.
His blood now cooling with the last battle behind him, the barbarian's still keen senses suddenly pick up the familiar guttural sounds of orcs approaching to the South. While he cannot make out distinct words, the sounds appear to be coming from within the walls. As the massive warrior's thick neck swings in that direction however, his keen ears also hear a spike of commotion coming to the Northeast, from the direction of the North Gate - glancing over his shoulder he sees a heavy plume of smoke and the night-lit aura of flames... before he hears a dull *THUD-BOOM* followed by the distinct *CRACK* of wood splintering.
[OOC] Map info: The map is 26 squares (130') vertical (A-Z, A being bottom left, Z being top left) and 39 squares (195') horizontal (1-39). I put a white marker at the bottom at the 20 square mark.
Since no one made perception checks coming in, I've used passives or proficiency. Kestrell and Dewi notice somethings, Mazin more.
Sylmeris is hidden from you all currently and Mazin's previous rage has faded after more than a round of no attacks/damage.
Sooo... what are you all doing? :)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Hearing commotion towards both the North and South gates, Kestrell will shout "They are the North and the South gates!" And then run to the well in the center and listen and look to see where they might be needed the most.
Perception: 14
Dewi ran after Altani then hearing the loud noise from the north gate turned that way and ran towards it....too slow, need better ears, better eyes, better teeth....and then a blue-grey furred wolf with a black head and water slicked fur was running towards the north gate at speed.
Perception:8
Wild Shape: Wolf.
Movement: 40ft east of her current position. Dexterity check to leap down embankment if needed: 18
Altani darts ahead if the group, heading towards the louder noise of the North Gate and the rising plume of smoke. As she does so she takes out one of her javelin and readies to throw it and the first orc she sees.
OCC:
Ready action to attack with javelin and take 40 foot movement towards X12, near the tree.
Athletics if required to leap off embankment 18
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder