Altani flicks her tail and moves between Kestrell and the dwarf.
”So how often do these animal fights happen? I have never witnessed one before, I prefer to hunt my enemy in he wild then watch, looking down into a hole.”
He then takes several steps back away from the table. If Nose Ring lets Kestrell go without further malice, Kestrell turns to the pit at the announcement of the start of the fight. He sees Wolf-Dewi's hackles raised and sees everyone else's attention on the pit. Kestrell casts Silent Image and fills the pit with poisonous snakes, making them look like they are weaving and crawling around the rim of the pit and getting ready to come out before shouting:
"SNAKES!!! EVERYONE RUN!!! OH MY GODS THEY ARE COMING AFTER US!!!"
Nose Ring neither laughs nor smiles, grabbing your arm as you attempt to step away from the table, leaning in close as he whispers harshly in your ear,
"No, I don't. And I don't find YOU funny either, spell chucker. That's right, I know who you are. That weakass Alcalde was out here earlier, talking about your group's role in the battle last night. But you don't look so special to me... so watch yourself!"
The ring leader of the four guards shoves you away with a glare before he and the other three fighters, including the dwarf, grab their drinks and wander over to the pit to watch the fight.
[OOC] There's a lot of actions in your one post, Kestrell, so I'll break my response up and spread it across multiple posts.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin sighs as his hand moves to his sword hilt just in case this goes wrong, unsure of what his companions are trying to do at this moment.
The red bearded fighter who had accosted and walked away from Kestrell seems to notice Alwin's hand dropping to his weapon and his gaze narrows as he pauses in front of you, purposefully placeing his hand back on the hilt of his own blade. However, when you don't draw your sword, he just smirks and walks towards the pit muttering something to his three companions.
[OOC] Spoiler for Alwin only if you meet a perception DC14 (as an edit in your last post):
"It's like I said, boys. They're nothing more than wannabe backwater mercs, trying to impress these other yokels with beginner spells and weapons they probably don't know how to use properly. If it comes to it, it'll be easy money in our pockets."
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Dewi cannot smell or hear any snakes and assumes this is some trick on Kestrells part.....a small part of her wonders what halfling tastes like....
Suddenly a lot of the drunk spectators along the pit's edge start cursing and stumble backwards, some spilling drinks on or getting tangled with those pressed up behind. Slinking forward into a gap left by retreating people who only a moment ago were shouting with greed and bloodlust, you look into the pit to see that it now appears to be filled with silent, scentless serpents.
[OOC] Sorry, Damian, but the spell's illusory effect works on anyone viewing it who doesn't make the save, though I'll give you advantage on your spell save since your heightened wolf senses would be more likely to percieve the ruse.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Altani flicks her tail and moves between Kestrell and the dwarf.
”So how often do these animal fights happen? I have never witnessed one before, I prefer to hunt my enemy in he wild then watch, looking down into a hole.”
Being in the second row of spectators, the dwarf curses at his inability to view the action in the pit. He's in the process of trying to muscle his way forward when he hears Altani's comments. Grabbing the fellow in front and physically hoisting the man out of his way, he spares the time to respond,
"Been in town three days and this is the first I've seen. Heard there was a fight last week, a real gorey one at that. I prefer bein' in a fight to watchin' one, but if there's coin to be had and ale on hand, I'm not one to complain."
A moment later most of the spectators begin to push back from the pit in a drunken panic, though the four mercenaries seem to keep their composure. Altani can't see what the fuss is about at first, but as a couple of people in front of her stumble and crawl in the opposite direction, the centaur catches sight of what must be hundreads or thousands of snakes filling the fighting pit, though the armoured quadraped can't hear any slithering or hissing over the shouts of the alarmed people around her.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
If it has been about six seconds, Kestrell will use Minor Illusion to really sell the snake pit experience in the hopes of clearing out the bar/warehouse.
The Minor Illusion will create the hissing of snakes coming from the center of the pit at a slightly exaggerated volume. Kestrell screams again, this time in a slightly higher pitch: "I just got bit! Oh the humanity! Save yourselves!"
If it has been about six seconds, Kestrell will use Minor Illusion to really sell the snake pit experience in the hopes of clearing out the bar/warehouse.
The Minor Illusion will create the hissing of snakes coming from the center of the pit at a slightly exaggerated volume. Kestrell screams again, this time in a slightly higher pitch: "I just got bit! Oh the humanity! Save yourselves!"
Most of the patrons seem well and truly convinced by the writhing serpentine sight before them, fleeing the edge of the pit and further outwards, into the peat fields beyond the makeshift bar area. The more hardened quartet of caravan guards seem less impressed... until you start screaming and thowing your hands in the air and running about in abandon. Seeing you clutch your left foot and then begin to hop around in apparent agony, even these wiley toughs begin to act apprehensively, edging away from the pit area towards the seemingly safer outsides. While enacting and reinforcing your deception, you lose sight of the halfings who were the apparent pit fight organisers.
[OOC] RND1: The four guards succeeded in their check vs Kestrell's illusion but failed their opposed check vs his performance check. Despite the 6 second differntial between turns, round-by-round separation is important across the game (for PCs and NPCs both) in order to ensure a balanced turn-based delivery of the game.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Drawing your blade, you can't help but get somewhat swept up in the chaos of the fleeing fight patrons. Despite your usually steady gaze, your uncertain evaluation of the unfolding situation causes you to hesitate and as the majority of people around the pit begin to flee the make-shift bar your gaze follows them outside. As such, you are taken unawares as the snakes within the pit begin to escape its confines and spill into the surrounding areas.
[OOC] RND1: Altani fails on her save vs Kestrell's silent image and her (passive) oppossed charisma 17 check vs his performance check.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
"Maybe the Yanti are here..." Altani yells back at the others as she scans for signs of danger beyond the snakes, backing away from the pit as she does so.
OCC:
Initiative 13
Perception 9
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Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
After the minor illusion spell, Kestrell will shout, "Alwin, Altani, Dewi, on me! We will defeat these snakes from hell!"
Initiative: 22.
Your battle cry only seems to further panic most of the bewildered drinkers, many of whom are now obstructing or falling over each other in their haste to escape the snake pit.
[OOC] RND1: Between the two spells cast and the persuasion check, I'll consider Kestrell's 1st turn taken, but have given you an inspiration point for really committing to the whole snake bit! :)
FYI - The unfolding scene is one of chaos. For the moment, you have lost sight of the three halflings. The images below (Mother E19, Halfling Sons 1&2 F18/F20) are there to show you were you last saw them. The bald clones with mugs are the general drinkers, the three cloned fighters (D14, E13 & F14) and the dwarf (A14) are the quartet of fighters you've encountered.
Your PCs are at: Altani B14, Alwin C11, Dewi D15, Kestrell D12 and Mazin A12.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
In the confusion Dewi slid through the crowd trying to keep the halflings in sight....
Perception: 5
Initiative: 20
As the gathered miners and farmers turn to flee to now hissing, writhing snake pit, some of them topple into or fall over you as you slink forward into the crowd. Looking up at you from where she fell in the mud, one grubby woman with brown teeth and a sizable beer gut shrieks, "Argh! Help! The wolfhound has escaped the pit. It's going to eat me!"
The woman's hysterics, as well as the noise and press of the crowd trying to escape the area, momentarily overwhelms your senses and you lose track of the halfling's amidst the chaos.
[OOC] RND1: The images on the map show you where you last saw the halflings, not necessarily where they are now.
Proxy initiative rolls for Alwin and Mazin: 18 and 11
Initiative Order:
Kestrell 21 Dewi 20 Halflings 19 Alwin 18 Altani 16 Mazin 11 Drunken Crowd 10
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Dewi snarled and charged toward where she had last seen the halflings....she didn't like crowds at the best of times and it was taking all her self control not to just rip and tear everyone around her....
Dewi snarled and charged toward where she had last seen the halflings....she didn't like crowds at the best of times and it was taking all her self control not to just rip and tear everyone around her....
Leaping over the prone form of the frightened woman, Wolf-Dewi slinks around the back edge of the crowd, since the mass of panicked people seem in no mind to calmly let a growling wolf stalk through their midst and your restraint already balances on fangs edge. You are nearing the area where you last saw your quarry when you notice one of the cloaked halfling men has climbed atop the bar and is holding his shortbow drawn, his arms tensed and ready as his gaze scans the crowd. A harsh, throaty woman's voice calls out from somewhere beyond your sight,
"Yuan-ti! You heard them... they're servants of the snake people! Get them, Anthor! You'll be well paid, like I promised."
Aside from incidentally getting in your way as they seek to escape, none of the general throng seem inclined to interfere with your progress, though the heads of the four armed mercenaries, the dwarf included, turn to cast hard stares at you and your companions. However, the sheer number of distractions around you mean that you fail to notice the other cloaked halfling, shortsword drawn as step out from behind a larger man to stab down at the back of your neck, revealing himself as Dewi feels the sharp pain caused by his bared steel.
[OOC] RND1: Halfling Son 1 moves to J16 and makes ready with his shortbow. HS2 attacks Wolf-Dewi with his shortsword: Attack: 17 Damage: 6. Both halflings were hidden using stealth prior to revealing themselves. You see no sign of Mother.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin just looks around in confusion as he hears a yelp come from near Dewi and seeing the halflings. He just holds waiting to see what Altani decides to do.
OOC:
Hold action until he can see what Altani decides to do
"Don't be a fool Anthor, we come here on the tail of the murderer of the lizardfolk. The Eternal Blue Sky would curse my soul if I worked with the Yuan-ti. Stand down for anyone that interferes with us will meet with justice."
Altani flicks her tail and moves between Kestrell and the dwarf.
”So how often do these animal fights happen? I have never witnessed one before, I prefer to hunt my enemy in he wild then watch, looking down into a hole.”
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Nose Ring neither laughs nor smiles, grabbing your arm as you attempt to step away from the table, leaning in close as he whispers harshly in your ear,
"No, I don't. And I don't find YOU funny either, spell chucker. That's right, I know who you are. That weakass Alcalde was out here earlier, talking about your group's role in the battle last night. But you don't look so special to me... so watch yourself!"
The ring leader of the four guards shoves you away with a glare before he and the other three fighters, including the dwarf, grab their drinks and wander over to the pit to watch the fight.
[OOC] There's a lot of actions in your one post, Kestrell, so I'll break my response up and spread it across multiple posts.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The red bearded fighter who had accosted and walked away from Kestrell seems to notice Alwin's hand dropping to his weapon and his gaze narrows as he pauses in front of you, purposefully placeing his hand back on the hilt of his own blade. However, when you don't draw your sword, he just smirks and walks towards the pit muttering something to his three companions.
[OOC] Spoiler for Alwin only if you meet a perception DC14 (as an edit in your last post):
"It's like I said, boys. They're nothing more than wannabe backwater mercs, trying to impress these other yokels with beginner spells and weapons they probably don't know how to use properly. If it comes to it, it'll be easy money in our pockets."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Suddenly a lot of the drunk spectators along the pit's edge start cursing and stumble backwards, some spilling drinks on or getting tangled with those pressed up behind. Slinking forward into a gap left by retreating people who only a moment ago were shouting with greed and bloodlust, you look into the pit to see that it now appears to be filled with silent, scentless serpents.
[OOC] Sorry, Damian, but the spell's illusory effect works on anyone viewing it who doesn't make the save, though I'll give you advantage on your spell save since your heightened wolf senses would be more likely to percieve the ruse.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
OOC: Oops!
Perception: 21
Being in the second row of spectators, the dwarf curses at his inability to view the action in the pit. He's in the process of trying to muscle his way forward when he hears Altani's comments. Grabbing the fellow in front and physically hoisting the man out of his way, he spares the time to respond,
"Been in town three days and this is the first I've seen. Heard there was a fight last week, a real gorey one at that. I prefer bein' in a fight to watchin' one, but if there's coin to be had and ale on hand, I'm not one to complain."
A moment later most of the spectators begin to push back from the pit in a drunken panic, though the four mercenaries seem to keep their composure. Altani can't see what the fuss is about at first, but as a couple of people in front of her stumble and crawl in the opposite direction, the centaur catches sight of what must be hundreads or thousands of snakes filling the fighting pit, though the armoured quadraped can't hear any slithering or hissing over the shouts of the alarmed people around her.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
If it has been about six seconds, Kestrell will use Minor Illusion to really sell the snake pit experience in the hopes of clearing out the bar/warehouse.
The Minor Illusion will create the hissing of snakes coming from the center of the pit at a slightly exaggerated volume. Kestrell screams again, this time in a slightly higher pitch: "I just got bit! Oh the humanity! Save yourselves!"
Altani rears up at the site of the snake pit.
"What is going on. This is some kind of madness"
The centaur Paladin draws her blade.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
In the confusion Dewi slid through the crowd trying to keep the halflings in sight....
Perception: 5
Initiative: 20
After the minor illusion spell, Kestrell will shout, "Alwin, Altani, Dewi, on me! We will defeat these snakes from hell!"
Initiative: 22.
Most of the patrons seem well and truly convinced by the writhing serpentine sight before them, fleeing the edge of the pit and further outwards, into the peat fields beyond the makeshift bar area. The more hardened quartet of caravan guards seem less impressed... until you start screaming and thowing your hands in the air and running about in abandon. Seeing you clutch your left foot and then begin to hop around in apparent agony, even these wiley toughs begin to act apprehensively, edging away from the pit area towards the seemingly safer outsides. While enacting and reinforcing your deception, you lose sight of the halfings who were the apparent pit fight organisers.
[OOC] RND1: The four guards succeeded in their check vs Kestrell's illusion but failed their opposed check vs his performance check. Despite the 6 second differntial between turns, round-by-round separation is important across the game (for PCs and NPCs both) in order to ensure a balanced turn-based delivery of the game.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Drawing your blade, you can't help but get somewhat swept up in the chaos of the fleeing fight patrons. Despite your usually steady gaze, your uncertain evaluation of the unfolding situation causes you to hesitate and as the majority of people around the pit begin to flee the make-shift bar your gaze follows them outside. As such, you are taken unawares as the snakes within the pit begin to escape its confines and spill into the surrounding areas.
[OOC] RND1: Altani fails on her save vs Kestrell's silent image and her (passive) oppossed charisma 17 check vs his performance check.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Maybe the Yanti are here..." Altani yells back at the others as she scans for signs of danger beyond the snakes, backing away from the pit as she does so.
OCC:
Initiative 13
Perception 9
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Your battle cry only seems to further panic most of the bewildered drinkers, many of whom are now obstructing or falling over each other in their haste to escape the snake pit.
[OOC] RND1: Between the two spells cast and the persuasion check, I'll consider Kestrell's 1st turn taken, but have given you an inspiration point for really committing to the whole snake bit! :)
FYI - The unfolding scene is one of chaos. For the moment, you have lost sight of the three halflings. The images below (Mother E19, Halfling Sons 1&2 F18/F20) are there to show you were you last saw them. The bald clones with mugs are the general drinkers, the three cloned fighters (D14, E13 & F14) and the dwarf (A14) are the quartet of fighters you've encountered.
Your PCs are at: Altani B14, Alwin C11, Dewi D15, Kestrell D12 and Mazin A12.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
As the gathered miners and farmers turn to flee to now hissing, writhing snake pit, some of them topple into or fall over you as you slink forward into the crowd. Looking up at you from where she fell in the mud, one grubby woman with brown teeth and a sizable beer gut shrieks, "Argh! Help! The wolfhound has escaped the pit. It's going to eat me!"
The woman's hysterics, as well as the noise and press of the crowd trying to escape the area, momentarily overwhelms your senses and you lose track of the halfling's amidst the chaos.
[OOC] RND1: The images on the map show you where you last saw the halflings, not necessarily where they are now.
Proxy initiative rolls for Alwin and Mazin: 18 and 11
Initiative Order:
Kestrell 21
Dewi 20
Halflings 19
Alwin 18
Altani 16
Mazin 11
Drunken Crowd 10
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Dewi snarled and charged toward where she had last seen the halflings....she didn't like crowds at the best of times and it was taking all her self control not to just rip and tear everyone around her....
Leaping over the prone form of the frightened woman, Wolf-Dewi slinks around the back edge of the crowd, since the mass of panicked people seem in no mind to calmly let a growling wolf stalk through their midst and your restraint already balances on fangs edge. You are nearing the area where you last saw your quarry when you notice one of the cloaked halfling men has climbed atop the bar and is holding his shortbow drawn, his arms tensed and ready as his gaze scans the crowd. A harsh, throaty woman's voice calls out from somewhere beyond your sight,
"Yuan-ti! You heard them... they're servants of the snake people! Get them, Anthor! You'll be well paid, like I promised."
Aside from incidentally getting in your way as they seek to escape, none of the general throng seem inclined to interfere with your progress, though the heads of the four armed mercenaries, the dwarf included, turn to cast hard stares at you and your companions. However, the sheer number of distractions around you mean that you fail to notice the other cloaked halfling, shortsword drawn as step out from behind a larger man to stab down at the back of your neck, revealing himself as Dewi feels the sharp pain caused by his bared steel.
[OOC] RND1: Halfling Son 1 moves to J16 and makes ready with his shortbow. HS2 attacks Wolf-Dewi with his shortsword: Attack: 17 Damage: 6. Both halflings were hidden using stealth prior to revealing themselves. You see no sign of Mother.
HIT: Wolf-Dewi takes 6 points of piercing damage.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Dewi yelped as she she was stabbed, then her tongue lolled out in a wolfish smile as she rounded on her attacker....this was now self-defence....
Alwin just looks around in confusion as he hears a yelp come from near Dewi and seeing the halflings. He just holds waiting to see what Altani decides to do.
OOC:
Hold action until he can see what Altani decides to do
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Atlani bangs her sword against her shield.
"Don't be a fool Anthor, we come here on the tail of the murderer of the lizardfolk. The Eternal Blue Sky would curse my soul if I worked with the Yuan-ti. Stand down for anyone that interferes with us will meet with justice."
OCC: Intimidate if possible.
Intimidation 18
Also I assume the intimidate would be my action? If not I hold an attack to trigger if I am attacked.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder