"where can we find this fangstalker? danger seems to follow me anywhere really so i might as well go looking for it this time"
"how about you guys?" he looks towards the rest of the group
Aramis takes out his flute and begins to spin it through his fingers to pass time.
'Briston almost spits on the ground with distaste, but stops just time seeing the pointedly arched eyebrow of Reevis. Instead he says with barely disguised disdain,'
"Broom has a room at the Marsh Oak Inn. He's only been in town for a month and says that he hasn't yet decided if this is the right location for a Stalker Chapterhouse. If he's not at the Oak, then he's probably over at the Brown River... err, that's what the locals call the Pixie - you'll see why when you visit the place."
"I'd like to see both, and decide from there, I my self plan on helping as many people as possible "
'Reevis smiles at the earnest declaration by the large warrior, puases for a moment as if considering something, before responding,'
"Well you've come to the right place then, my large friend. If there's a place in the Alliance where everything is idyllically perfect... well, we're at the point on the map farthest from that place."
"As do i Xavier. We should weigh all our options first."
"A wise course of action, my dear."
'The gnome clears his throat and with a nod to you all and Briston, concludes,'
"Well, unless you have further questions that I can help you with, I really must attend a meeting with our town's magistrate. He gets a little testy when I keep him waiting.
Oh, and one other little thing. We've had some unfortunate... incidents happening around the river and ajoining creeks North-West of the town. Possibly wild beasts, quite dangerous wild beasts. We're still investigating, but it behooves me to warn you away from the area until we're sure of what we're dealing with. For your own safety, of course."
'With a pat on the old gnomes shoulder, Briston turns to leave the Alcalde's home, clearly expecting you all to follow him out.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'It's mid-afternoon by the time you all leave the Alcalde's house. As Briston nods farewell to you all, he says,'
"Well I'm going to the Chest for supplies as I mentioned. You're welcome to accompany me if you want - it's 2 streets over near the North Gate. After that I've got some watch business to take care of.
Or you can wander about, exploring on your own to get a feel for the town. That two-storey building over there near the town centre, that one with the large tree top growing out through the middle of it, is the Marsh Oak Inn, which i'll be dropping into in a few hours time for a frothy mug before heading back to the tower. The innkeep Myran's a good solid fella.
You said you were interested in some work and Fangstalker Broom is staying at the Oak. Otherwise you could head out the North Gate, follow the road over the first hill, then take the East fork and walk for about an hour to the Peat Fields.
Either way, I hope that you all fare well in these parts. I'm sure that i'll see you around again. Farewell."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP) Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
'His flute still in hand, Aramis waves a preemptive farewell to Briston, saying,'
"Like I said earlier, I'm keen to meet this Broom person. Sounds like he might be a man who could help line our purses with gold. And if he happens to be staying at an inn, all the better! As Thain points out, we've not had a real rest since spending last night in those cells. I don't know about the rest of you, but my body could use some reinvigorating via a nice mug of ale and perhaps some lovely company to share it with.
I say we head on over to that inn that Brison mentioned. I doubt that you'll need many arrows in there, Pyro."
[OOC] You took a short rest while waiting for Briston back at the tower, but haven't had a long rest leaving your cells.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Looking up to where Briston indicated, you all clearly see the vibrant green leafy top of the large tree that the sergeant said grows through the Marsh Oak Inn. Tracking it's location as the four of you move through the town, you find it very easy to find the place. The locals, mostly plainly garbed humans, gnomes, dwarves and lizardfolk, go about their business without apparent fuss, though a number of the Lizardfolk do seem to eye up your armed band with some concern.
As you round the last street corner arriving at the town square, you see the inn itself, a large two-storey square building, the ground floor made of fired red brick and the upper floor of stained pine board, all of which is dominated by the sight of the magestic tree emerging from the centre of the building's roof. The Inn is finished with cold iron fixtures, including window and door hinges/handles and the numerous (as yet unlit) oil lamps that protrude from the Inn's outside walls. A sign with a single black Oak tree with massive curling tentacle like roots swings above the open entry. Enticing smells of hot bread and a spiced soup (or stew maybe) drift from the open doorway.
The other thing you all can't help but notice, is that sixty feet from the inn, stand a number of colourfully decorated carts and wagons, with an enormously large, and equally colourful, tent erected behind them. A few of you almost jump back in surprise when a large hunting cat roars from its cage atop a wagon, while to the side a huge brown skinned creature that resembles a walking mound of Earth is unloading a cart. Near the other side of the tent you see a centaur with purple and green glowing sigils decorating its hide leaping through large hoops and over flaming metal boxes.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"aye, i could use a few drinks. you lot look like you could too"
Rollback Post to RevisionRollBack
"they say its better to light a candle than curse the darkness. I say its better to light your enemies on fire and let them do the cursing."
Aramis (Half-Elf/Bard) - Echos of a Burning Crown Odasto (Changling/Rogue) - Hunt for the Crimson Lord Dimitri (Hill Dwarf/Druid) - Shadow of the Eternal Night DM - Whispers of Quagmire Bog
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP) Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
'Nodding his agreement, Thain enters the inn's common room with his three companions.
The inside of the inn is exactly like a dozen that you've all seen before... except for the enormous tree that is growing through the centre of the building. The room itself is fairly large, being approximately 60 feet wide by 90 feet long, with the sort of furnishings one would expect in a tavern - sturdy wooden tables and chairs, brass and glass oil lamps, faded banners and tapestries on the walls, and a pretty standard assortment of oddities and trinkets adorning shelves and display cabinets around the room.
However, no matter where you turn to look, your eye is inevitably drawn back to the fifteen-foot-by-fifteen-foot thick oak trunk that rises from the room's very floor boards. No roots are apparent on this level, so you are left to assume that the tree's structure descends deeper into the land below the ground floor, while the deep brown trunk runs almost smoothly upwards to dissapear into the room's ceiling. While no large branches fork off from the trunk on this level, small nooks and ridges in the trunk have been used to hang paintings and oil lamps at varied intervals. A cirular bar rings the perimiter of the trunk, with stools on the outside and shelves heavy with glass bottles on the inside, and while you cannot see any other doors on this side of tree, you do see a stairwell in the room's North-Wastern corner that appears to run both upwards and downwards.
Moving towards the bar, the four of you notice an older human man, grey mustache and mutton chops, with a clean white-shirt, black vest and brown apron on, standing behind the bar cleaning a glass. His mind only appears to be vaguely on the half-clean glass, however, as he keeps looking to a couple of tables set near the centre of the common room's Southern wall. At one table is a small cloaked figure, hard to make out through the the bodies of the five stout dwarven men gathered about it. The small figure seems to have it's hand up in a warding or 'go away' gesture, while the bearded dwarves are all clutching ale steins in one hand, with their free hands resting on the hafts of their hand axes and hammers.
The barman has a worried look upon his face, as though he fears that something bad is about to take place...'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
The figure grumbles and hisses at the dwavres "If you don't leave me be I swear that i will be forced out of this place while you will be scraped from the FLOOR AND YOU WILL RESEMBLE THE SHIT STAINS THAT YOU REALLY ARE" The hood on the figure flies back as it begins to shout and curse at the dwarves, revealing A ghastly visual of what seems to be some kind of deformed goblin like creature. It's eyes are yellow with slit like pupils that from the shape of an X, A single curled horn sprouts from this creatures scabbed and scar marked scalp, Its nose almost non-existent instead two slits where the nose should be and a row of sharp and crooked teath are covered by horribly scabed and thin lips that peel back and reaveal the creature's gums as it continues to shout and swear
Pyro puffs herself up and walks over to the table surronded by dwarves.
"Now what's going on here? Are these dwarves bothering you fine citizen?"
She says this while scanning the people on this table for any visible weapons.
Rollback Post to RevisionRollBack
I roll to seduce the Half-Orc.
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP) Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
He falls silent and turns, looking towards the genasi he eyes her up and down, a distasteful look settles on his grotesque his face,"Yes. These dwarves are bothering me and do not call me a "fine" CITIZEN I AM NOT FINE I AM BEING HARASSED. I JUST WISH TO DRINK AND THEY THOUGHT IT WOULD BE FUNNY TO COME OVER AND PESTER ME BUT THEY DON'T KNOW WHAT I AM" He continues to swear and curse in Infernal his eyes go black and his voice begins to become louder and deeper and a faint tremble in the earth begins to audible "LEAVE. ME. ALONE!!" his voice tearing through the tavern
[OOC] Gibbs is going to cast thaumaturgy to make his voice three times louder for one minute, change the colour of his eyes to black for one minute and to cause harmless tremors in the earth for one minute. I think i can do that. "If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action."
This post has potentially manipulated dice roll results.
'Pyro and her nearby companions, as well as the antagonistic dwarves, hear the small being's voice change first... like a bird's screech building into a dragon's roar, before the goblin-creature's eyes suddenly go black and the Earth itself begins to quake ever-so-slightly, but enough to cause a nearby picture frame to fall and shatter, and to cause more than one of the dwarves' to spill their ale.
The two on closest to the door however, notice the approach of the four strangers and, uncertain as to your intentions, take it as a sign to leave, mentioning something about being late for their shifts in the Peat Fields. The other dwarves glance at each other uncertainly, before one of them makes some kind of warding sign and another utters a curse to Moradin. The third spits on the ground in front of the strange greenskinned creature and rolls up his sleeves suggestively.
The innkeep calls out in a quavering voice,'
"Ah, I hope, ahhh, that all is well over there. Please, PLEASE, if there's going to be a fight, take it outside, or better yet, have a free ale on me! Just don't start anything in here, I beg of you, that could damage the tree!"
[OOC] Gibbs make an intimidation check. Everyone else make insight checks. x5 Dwarf insight checks 2 9 9 12 16
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Briston almost spits on the ground with distaste, but stops just time seeing the pointedly arched eyebrow of Reevis. Instead he says with barely disguised disdain,'
"Broom has a room at the Marsh Oak Inn. He's only been in town for a month and says that he hasn't yet decided if this is the right location for a Stalker Chapterhouse. If he's not at the Oak, then he's probably over at the Brown River... err, that's what the locals call the Pixie - you'll see why when you visit the place."
'Reevis smiles at the earnest declaration by the large warrior, puases for a moment as if considering something, before responding,'
"Well you've come to the right place then, my large friend. If there's a place in the Alliance where everything is idyllically perfect... well, we're at the point on the map farthest from that place."
"A wise course of action, my dear."
'The gnome clears his throat and with a nod to you all and Briston, concludes,'
"Well, unless you have further questions that I can help you with, I really must attend a meeting with our town's magistrate. He gets a little testy when I keep him waiting.
Oh, and one other little thing. We've had some unfortunate... incidents happening around the river and ajoining creeks North-West of the town. Possibly wild beasts, quite dangerous wild beasts. We're still investigating, but it behooves me to warn you away from the area until we're sure of what we're dealing with. For your own safety, of course."
'With a pat on the old gnomes shoulder, Briston turns to leave the Alcalde's home, clearly expecting you all to follow him out.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"I thank you for your hospitality reevis, I hope we can cross paths again, I think this will be our que out"
*With that, Xaiver leaves behinds Briston
'It's mid-afternoon by the time you all leave the Alcalde's house. As Briston nods farewell to you all, he says,'
"Well I'm going to the Chest for supplies as I mentioned. You're welcome to accompany me if you want - it's 2 streets over near the North Gate. After that I've got some watch business to take care of.
Or you can wander about, exploring on your own to get a feel for the town. That two-storey building over there near the town centre, that one with the large tree top growing out through the middle of it, is the Marsh Oak Inn, which i'll be dropping into in a few hours time for a frothy mug before heading back to the tower. The innkeep Myran's a good solid fella.
You said you were interested in some work and Fangstalker Broom is staying at the Oak. Otherwise you could head out the North Gate, follow the road over the first hill, then take the East fork and walk for about an hour to the Peat Fields.
Either way, I hope that you all fare well in these parts. I'm sure that i'll see you around again. Farewell."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Goodbye good sir. Is everyone fine on supplies? I would like to go buy some more arrows, how about you all?"
I roll to seduce the Half-Orc.
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP)
Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night
Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
"Im all good for supplies. Plenty of arrows ready and waiting."
Meta: the below is if it hasnt already happened.
"I believe we could use a rest first" <-- thain only suggests that if we didnt have a short or long rest already.
Water is wet.
Thain (Fighter) - Echos of a Burning Crown
Zailith (Sorc) - Whispers of Quagmire Bog
Carvar (Cleric) - The Shadow of Enternal Night
"I my self have no need for supplies but ill accompany you all, id hate for one of us to get lost in a place which we havent been before alone"
'His flute still in hand, Aramis waves a preemptive farewell to Briston, saying,'
"Like I said earlier, I'm keen to meet this Broom person. Sounds like he might be a man who could help line our purses with gold. And if he happens to be staying at an inn, all the better! As Thain points out, we've not had a real rest since spending last night in those cells. I don't know about the rest of you, but my body could use some reinvigorating via a nice mug of ale and perhaps some lovely company to share it with.
I say we head on over to that inn that Brison mentioned. I doubt that you'll need many arrows in there, Pyro."
[OOC] You took a short rest while waiting for Briston back at the tower, but haven't had a long rest leaving your cells.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Thats a great idea, good food, drink and rest sounds... well great!"
Thain turns to walk out the door, then turns back.
"Ah were is this place again?
Meta: thains refering to the inn/tavern
Water is wet.
Thain (Fighter) - Echos of a Burning Crown
Zailith (Sorc) - Whispers of Quagmire Bog
Carvar (Cleric) - The Shadow of Enternal Night
'Looking up to where Briston indicated, you all clearly see the vibrant green leafy top of the large tree that the sergeant said grows through the Marsh Oak Inn. Tracking it's location as the four of you move through the town, you find it very easy to find the place. The locals, mostly plainly garbed humans, gnomes, dwarves and lizardfolk, go about their business without apparent fuss, though a number of the Lizardfolk do seem to eye up your armed band with some concern.
As you round the last street corner arriving at the town square, you see the inn itself, a large two-storey square building, the ground floor made of fired red brick and the upper floor of stained pine board, all of which is dominated by the sight of the magestic tree emerging from the centre of the building's roof. The Inn is finished with cold iron fixtures, including window and door hinges/handles and the numerous (as yet unlit) oil lamps that protrude from the Inn's outside walls. A sign with a single black Oak tree with massive curling tentacle like roots swings above the open entry. Enticing smells of hot bread and a spiced soup (or stew maybe) drift from the open doorway.
The other thing you all can't help but notice, is that sixty feet from the inn, stand a number of colourfully decorated carts and wagons, with an enormously large, and equally colourful, tent erected behind them. A few of you almost jump back in surprise when a large hunting cat roars from its cage atop a wagon, while to the side a huge brown skinned creature that resembles a walking mound of Earth is unloading a cart. Near the other side of the tent you see a centaur with purple and green glowing sigils decorating its hide leaping through large hoops and over flaming metal boxes.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"from the looks of things, these people have plenty of things to keep them happy, this is well, shall we head inside the inn? "
"aye, i could use a few drinks. you lot look like you could too"
"they say its better to light a candle than curse the darkness. I say its better to light your enemies on fire and let them do the cursing."
Aramis (Half-Elf/Bard) - Echos of a Burning Crown
Odasto (Changling/Rogue) - Hunt for the Crimson Lord
Dimitri (Hill Dwarf/Druid) - Shadow of the Eternal Night
DM - Whispers of Quagmire Bog
"I'll never turn down a good drink."
Pyro chuckles.
I roll to seduce the Half-Orc.
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP)
Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night
Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
'Nodding his agreement, Thain enters the inn's common room with his three companions.
The inside of the inn is exactly like a dozen that you've all seen before... except for the enormous tree that is growing through the centre of the building. The room itself is fairly large, being approximately 60 feet wide by 90 feet long, with the sort of furnishings one would expect in a tavern - sturdy wooden tables and chairs, brass and glass oil lamps, faded banners and tapestries on the walls, and a pretty standard assortment of oddities and trinkets adorning shelves and display cabinets around the room.
However, no matter where you turn to look, your eye is inevitably drawn back to the fifteen-foot-by-fifteen-foot thick oak trunk that rises from the room's very floor boards. No roots are apparent on this level, so you are left to assume that the tree's structure descends deeper into the land below the ground floor, while the deep brown trunk runs almost smoothly upwards to dissapear into the room's ceiling. While no large branches fork off from the trunk on this level, small nooks and ridges in the trunk have been used to hang paintings and oil lamps at varied intervals. A cirular bar rings the perimiter of the trunk, with stools on the outside and shelves heavy with glass bottles on the inside, and while you cannot see any other doors on this side of tree, you do see a stairwell in the room's North-Wastern corner that appears to run both upwards and downwards.
Moving towards the bar, the four of you notice an older human man, grey mustache and mutton chops, with a clean white-shirt, black vest and brown apron on, standing behind the bar cleaning a glass. His mind only appears to be vaguely on the half-clean glass, however, as he keeps looking to a couple of tables set near the centre of the common room's Southern wall. At one table is a small cloaked figure, hard to make out through the the bodies of the five stout dwarven men gathered about it. The small figure seems to have it's hand up in a warding or 'go away' gesture, while the bearded dwarves are all clutching ale steins in one hand, with their free hands resting on the hafts of their hand axes and hammers.
The barman has a worried look upon his face, as though he fears that something bad is about to take place...'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The figure grumbles and hisses at the dwavres "If you don't leave me be I swear that i will be forced out of this place while you will be scraped from the FLOOR AND YOU WILL RESEMBLE THE SHIT STAINS THAT YOU REALLY ARE"
The hood on the figure flies back as it begins to shout and curse at the dwarves, revealing A ghastly visual of what seems to be some kind of deformed goblin like creature. It's eyes are yellow with slit like pupils that from the shape of an X, A single curled horn sprouts from this creatures scabbed and scar marked scalp, Its nose almost non-existent instead two slits where the nose should be and a row of sharp and crooked teath are covered by horribly scabed and thin lips that peel back and reaveal the creature's gums as it continues to shout and swear
Pyro puffs herself up and walks over to the table surronded by dwarves.
"Now what's going on here? Are these dwarves bothering you fine citizen?"
She says this while scanning the people on this table for any visible weapons.
I roll to seduce the Half-Orc.
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP)
Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night
Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
He falls silent and turns, looking towards the genasi he eyes her up and down, a distasteful look settles on his grotesque his face, "Yes. These dwarves are bothering me and do not call me a "fine" CITIZEN I AM NOT FINE I AM BEING HARASSED. I JUST WISH TO DRINK AND THEY THOUGHT IT WOULD BE FUNNY TO COME OVER AND PESTER ME BUT THEY DON'T KNOW WHAT I AM"
He continues to swear and curse in Infernal his eyes go black and his voice begins to become louder and deeper and a faint tremble in the earth begins to audible
"LEAVE. ME. ALONE!!"
his voice tearing through the tavern
[OOC] Gibbs is going to cast thaumaturgy to make his voice three times louder for one minute, change the colour of his eyes to black for one minute and to cause harmless tremors in the earth for one minute. I think i can do that. "If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action."
'Pyro and her nearby companions, as well as the antagonistic dwarves, hear the small being's voice change first... like a bird's screech building into a dragon's roar, before the goblin-creature's eyes suddenly go black and the Earth itself begins to quake ever-so-slightly, but enough to cause a nearby picture frame to fall and shatter, and to cause more than one of the dwarves' to spill their ale.
The two on closest to the door however, notice the approach of the four strangers and, uncertain as to your intentions, take it as a sign to leave, mentioning something about being late for their shifts in the Peat Fields. The other dwarves glance at each other uncertainly, before one of them makes some kind of warding sign and another utters a curse to Moradin. The third spits on the ground in front of the strange greenskinned creature and rolls up his sleeves suggestively.
The innkeep calls out in a quavering voice,'
"Ah, I hope, ahhh, that all is well over there. Please, PLEASE, if there's going to be a fight, take it outside, or better yet, have a free ale on me! Just don't start anything in here, I beg of you, that could damage the tree!"
[OOC] Gibbs make an intimidation check. Everyone else make insight checks. x5 Dwarf insight checks 2
9
9
12
16
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
intimidation 11
[OOC] Pyro Make an investigation check and an insight check. Checks for Aramis and Thain: 1 0
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
insight 14