This post has potentially manipulated dice roll results.
Hermenor becomes the bad cop to Priton’s good cop. He immediately punches the non-Common-speaking bugbear back into unconsciousness, to show that we are to be taken seriously. This happens hopefully before Priton’s healing.
”I can wake him back up however many more times are necessary. The same goes to any of you.”
The Bugbear goes back unconscious. The goblin begins shrieking and continuing to yell in the foreign language at Hermenor. The still awake Bugbear looks to Hermenor “You’re words mean nothing. Kill us if you plan to do so.”
"Hey Hermanor lets relax a bit. I'm not gonna kill any of you guys, and my friends wont either. All im saying is that i wish for you to take a different path in your journey. You guys may leave but take this as a gesture of peoples generosity, and perhaps you can pass this along to another later." Priton says as he helps pick up the bugbear he presses 2 gold into his hands. "Do what you wish after this, but know others may be more prepared and less merciful than us." Then to the party "Lets go, gnome whats your name and where are you heading, we may be able to escort you part of the way."
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Hermenor backs into Ragnir, making himself really easy to be grabbed by the dwarf: “Hold me back! Hold me back, bro. If you don’t hold me I’ll kill these goblinoids. Hold me back!”
The intent this time is the give Priton advantage on whatever roll he might have to make through a classic good-cop-bad-bro help action.
(Sorry guys, though I updated the thread, but apparently went back to bed instead)
The Bugbear and goblin, not giving in to the antics of Hermenor look over to Priton. Taking the gold, they slowly get up, pick up their partner who is knocked out to carry him off into the forest. They don’t say a word.
After they are gone the gnome brushes himself off and says “Well I guess a thanks are in order! He takes a large key that was hanging from his neck. He uses it to open a door on the back of his makeshift hut/carriage. Jumping in all you hear is some cluttering around and some glasswear being shifted around. He comes out with holding two items. “I’m something of a adventurous mind when it comes to potions. He describes and shows you the two items as:
Philter of minor Schaffensfreude. Makes the enemies take damage as they deal it to the user.Colors become more vibrant and pleasing to the eye.The potion is in a capped horn, light blue liquid with dirt floating in it.It has an almost gaseous form, smells like sweet wine, but tastes like human flesh.
Concoction of Daunted Invisibility.The drinker becomes invisible for 60 seconds. It becomes frightened at the sight of any creature or humanoid while invisible.It’s held in a not quite watertight waterskin.It looks clear, having bubbles suspended in it.It has a light and airy texture, smells like candy, but tastes like fresh air.
”I’m heading back East to Estelben. I wander the path back and forth selling my wears. You boys members of the guild I see. Nice folk, mostly.”
Tyr walks over pulling his daggers out of the bugbear that he threw them at and just returns to the group as the gnome began to explain his wares. He blinks a little in curiousity as to why anyone would buy items like that. As Ragnir introduces himself he just holds up his hand "Tyr and you know for some coin we could protect you on your way East."
Hermenor composes himself after the goblinoids move away. Pretending none of it ever happened, he turns to the gnome: "I take those interesting potions are a reward for a job well done? If so, thank you."
Hermenor will pocket the Potion of minor Schaffensfreude and pass on the Concoction of Daunted Invisibility to whoever wants to grab it with a suggestion: "Perhaps one of our more heavily armored companions would be interested in such a concoction. It might have its disadvantages, but if we find ourselves needing to sneak again, this can be quite helpful. Also, this reminds me..."
Hermenor pull the Teleportation Stone from his pocket and hands it to Tyr: "You should hold on to this, specially if you decide to scout ahead of the group or something like that."
“Well if you fellas are headed back to the guild with that there cart, we are headed in opposite directions. But, if it won’t get you fellas in trouble. I could use the extra muscle apparently.” The gnome says as he locks the door and hops down to the ground.
"How many days east would you be headed, we might be able to take a few day detour if its not too far." Priton says "Oh and Ragnir you can take the other potion if you wish."
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
"Hey Tyr, how about we attune to these stone things and you could go to the guild and then teleport back to us using it." Priton says as he takes out the stone and looks at it
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Ragnir: (to the party) "I'm not sure how much use a potion of invisibility will do me. i like to be right in the action, being the shield to block everyone from harm."
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Tyr takes the stone and nods "Good idea to have a fast way back. I don't think we should separate from each other for to long. Especially just one of us going off. I didn't realize he was going so far east, it maybe better to just get back to the guild."
“Very well then, hopefully we will cross paths again in a better way!” The gnome gives a deep bow before heading back up to the carriage to drive off.
Going you’re separate ways you spend the rest of the journey uneventful. Near dusk you enter through the gates of the guild. Business is bustling just as it was the day you left. You see Otis in the field directing traffic while having conversation with a half orc male. You get his eye. “Ahhh, so you’ve made it back... and what’s this? Supplies to boot. Must’ve done something right. Well, leave the cart here. I’ll take care of it from here. Best to go to Y’llvon.”
Walking through the halls again. You enter into the Finley carpeted halls with rows and rows of corridors and businesses. You get a weird sensation, the halls are begining to blur as you walk along. The people around you begin to speed up and slow down all at once. Come to think of it you don’t actually know where you are going. But before you know it, you’re standing in front of the tall, robed, blue skin elf. In an office, he is standing behind his desk. Paintings and portraits line the wall. Windows behind Y’llvon’s black cloaks shoulder look into the courtyard you were just standing in. The cart already gone with Otis. “You’re back, this is good. They were right about this group after all. What did you find? Are the supplies enroute? What of the soil and water samples?” He asks his questions standing tall with his hands behind his back, awaiting a response with his nose held high in the air.
Ragnir: (to Y'llvon) "We got the supplies, resolved the problems they were having which prevented the supplies, and helped a bear cub out. We even helped a stranger while heading back."
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
"Ah, we may have forgotten the soil samples so we do apologize but i think we may know why you wanted them. There were these cultist folk that had been harassing the village and we dealt with them, they were using these stones to corrupt the land and creatures. This giant sorta possed by it until we destroyed it. Priton says as he stands up a bit taller
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
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Hermenor becomes the bad cop to Priton’s good cop. He immediately punches the non-Common-speaking bugbear back into unconsciousness, to show that we are to be taken seriously. This happens hopefully before Priton’s healing.
”I can wake him back up however many more times are necessary. The same goes to any of you.”
-> Intimidation: 3
The Bugbear goes back unconscious. The goblin begins shrieking and continuing to yell in the foreign language at Hermenor. The still awake Bugbear looks to Hermenor “You’re words mean nothing. Kill us if you plan to do so.”
"Hey Hermanor lets relax a bit. I'm not gonna kill any of you guys, and my friends wont either. All im saying is that i wish for you to take a different path in your journey. You guys may leave but take this as a gesture of peoples generosity, and perhaps you can pass this along to another later." Priton says as he helps pick up the bugbear he presses 2 gold into his hands. "Do what you wish after this, but know others may be more prepared and less merciful than us." Then to the party "Lets go, gnome whats your name and where are you heading, we may be able to escort you part of the way."
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Hermenor backs into Ragnir, making himself really easy to be grabbed by the dwarf: “Hold me back! Hold me back, bro. If you don’t hold me I’ll kill these goblinoids. Hold me back!”
The intent this time is the give Priton advantage on whatever roll he might have to make through a classic good-cop-bad-bro help action.
Ragnir despite not being familiar with the good cop bad cop routine assists Hermenor in his odd request to restrain Hermenor.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(Sorry guys, though I updated the thread, but apparently went back to bed instead)
The Bugbear and goblin, not giving in to the antics of Hermenor look over to Priton. Taking the gold, they slowly get up, pick up their partner who is knocked out to carry him off into the forest. They don’t say a word.
After they are gone the gnome brushes himself off and says “Well I guess a thanks are in order! He takes a large key that was hanging from his neck. He uses it to open a door on the back of his makeshift hut/carriage. Jumping in all you hear is some cluttering around and some glasswear being shifted around. He comes out with holding two items. “I’m something of a adventurous mind when it comes to potions. He describes and shows you the two items as:
Philter of minor Schaffensfreude. Makes the enemies take damage as they deal it to the user. Colors become more vibrant and pleasing to the eye. The potion is in a capped horn, light blue liquid with dirt floating in it. It has an almost gaseous form, smells like sweet wine, but tastes like human flesh.
Concoction of Daunted Invisibility. The drinker becomes invisible for 60 seconds. It becomes frightened at the sight of any creature or humanoid while invisible. It’s held in a not quite watertight waterskin. It looks clear, having bubbles suspended in it. It has a light and airy texture, smells like candy, but tastes like fresh air.
”I’m heading back East to Estelben. I wander the path back and forth selling my wears. You boys members of the guild I see. Nice folk, mostly.”
Ragnir: (to the gnome) "Yes, we are from the guild, i am ragnir strongheart."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Tyr walks over pulling his daggers out of the bugbear that he threw them at and just returns to the group as the gnome began to explain his wares. He blinks a little in curiousity as to why anyone would buy items like that. As Ragnir introduces himself he just holds up his hand "Tyr and you know for some coin we could protect you on your way East."
Hermenor composes himself after the goblinoids move away. Pretending none of it ever happened, he turns to the gnome: "I take those interesting potions are a reward for a job well done? If so, thank you."
Hermenor will pocket the Potion of minor Schaffensfreude and pass on the Concoction of Daunted Invisibility to whoever wants to grab it with a suggestion: "Perhaps one of our more heavily armored companions would be interested in such a concoction. It might have its disadvantages, but if we find ourselves needing to sneak again, this can be quite helpful. Also, this reminds me..."
Hermenor pull the Teleportation Stone from his pocket and hands it to Tyr: "You should hold on to this, specially if you decide to scout ahead of the group or something like that."
“Well if you fellas are headed back to the guild with that there cart, we are headed in opposite directions. But, if it won’t get you fellas in trouble. I could use the extra muscle apparently.” The gnome says as he locks the door and hops down to the ground.
"How many days east would you be headed, we might be able to take a few day detour if its not too far." Priton says "Oh and Ragnir you can take the other potion if you wish."
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
“Well it’s going to be eight days through the forest and another four after that to get to Estelben.” He says, scratching his pointed chin
"Hey Tyr, how about we attune to these stone things and you could go to the guild and then teleport back to us using it." Priton says as he takes out the stone and looks at it
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ragnir: (to the party) "I'm not sure how much use a potion of invisibility will do me. i like to be right in the action, being the shield to block everyone from harm."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Tyr takes the stone and nods "Good idea to have a fast way back. I don't think we should separate from each other for to long. Especially just one of us going off. I didn't realize he was going so far east, it maybe better to just get back to the guild."
“Aye, I agree with Tyr. Our benefactors await.”
"Alright then friend, it seems we must be on our way. but we wish you the best of luck on your travels." Priton says
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
“Very well then, hopefully we will cross paths again in a better way!” The gnome gives a deep bow before heading back up to the carriage to drive off.
Going you’re separate ways you spend the rest of the journey uneventful. Near dusk you enter through the gates of the guild. Business is bustling just as it was the day you left. You see Otis in the field directing traffic while having conversation with a half orc male. You get his eye. “Ahhh, so you’ve made it back... and what’s this? Supplies to boot. Must’ve done something right. Well, leave the cart here. I’ll take care of it from here. Best to go to Y’llvon.”
Walking through the halls again. You enter into the Finley carpeted halls with rows and rows of corridors and businesses. You get a weird sensation, the halls are begining to blur as you walk along. The people around you begin to speed up and slow down all at once. Come to think of it you don’t actually know where you are going. But before you know it, you’re standing in front of the tall, robed, blue skin elf. In an office, he is standing behind his desk. Paintings and portraits line the wall. Windows behind Y’llvon’s black cloaks shoulder look into the courtyard you were just standing in. The cart already gone with Otis. “You’re back, this is good. They were right about this group after all. What did you find? Are the supplies enroute? What of the soil and water samples?” He asks his questions standing tall with his hands behind his back, awaiting a response with his nose held high in the air.
Ragnir: (to Y'llvon) "We got the supplies, resolved the problems they were having which prevented the supplies, and helped a bear cub out. We even helped a stranger while heading back."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Ah, we may have forgotten the soil samples so we do apologize but i think we may know why you wanted them. There were these cultist folk that had been harassing the village and we dealt with them, they were using these stones to corrupt the land and creatures. This giant sorta possed by it until we destroyed it. Priton says as he stands up a bit taller
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: