Tyr holding onto the haversack that was given to him specifically for the samples opens it and you all remember that you got the soil samples, just not the water samples.
“Oh! Well at least that is something we can look into. These cultist’s must’ve been there for a reason, they weren’t there to just poison the land. Any ideas what they were looking for, any source to tell us what their plans are? Did any of you take some of this stone you disabled?”
"Ooh that we know, they were looking for this skull thing. They had like 15 people shackled up to look for it, one of them found it and hid so the people would stay alive and we destroyed it, i get you probably wanted it but the energy emanating from that was very very evil, they also like trapped some diety lady that was sort of a friend of the village and we had to destroy that stone to set her free. I think thats most of it, oh and we got these stones, they're not the ones to trap people but they can like make us teleport to whoever had the other stone." Priton says as he pulls out one of the stones
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
“I happened to be the one who landed the finishing blow on the skull Priton just described. I gained some magical power based on it that I don’t fully understand yet, but it allows me to deliver punches at a distance.”
Y’llVon takes the documents and one of the extra medallions. “Hmm it’s in abyssal, it’s also encoded. This will take some time, but hopefully the iconography will help decipher the meaning. You’ve done well. You didn’t get the water samples but I suppose eliminating the source of the issue is at least just as good. As a matter of your payment. Minus the supplies cost taken prior to your departure comes out too the equivalent of 1,000 gold between the four of you. Give me a week to decide these documents and I’ll inform you of your next task.” Y’llvon waves his hand in his normal fashion in means to dismiss you. A chest floats towards you and opens. Inside is four pouches with assumed to be even cuts of payment.
(one week downtime. You’re free to do what you want. There is a market, training grounds, labs, libraries, quest board, inns, anything you would find in a city. You can take a side quest if you want or spend the week preparations for you or Professor Honeypot. The guild is enchanted for members to speed up travel. Just think where you want to go as you walk and you’ll be guided there.)
Ragnir would like to go to a blacksmith or weapon shop, to replace the dagger he lost and see if there was any interesting weapons or armor to purchase.
Ragnir would like to spend some time with professor honeypot since he feels responsible for his predicament. maybe find a druid or someone who can cast speak with animals so he can have a conversation with professor honeypot.
after the above things are done he would try to help out any charities or the poor of the city.
depending on how those go and how many days they take, might change what i do with the rest of the week assuming there is any left over after those actions. maybe spend time with the rest of the party, since ragnir doesn't know them all very well.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Ragnir and Tyr - Walking to the blacksmith you find the dagger or throwing knives are 2 gold a piece.
Ragnir - Thinking to yourself “Druid”. You find yourself walking with the Professor outside. You find a Goliath man in hide and fur dressings. The bright browns and oranges of the fur clash against the slate grey color of his skin. Tribal ratios cover all the area of exposed skin except for his face. He is tending to some livestock outside. “Got yourself a bear, eh? Yeah, I got a way with animals, what do you want to know from him.” As he pets Honeyton
(There are no poor or needy here. It’s one gigantic guild. Think of it like a Giant market/HQ of a business)
Priton - Thinking “food”. You find yourself into a grocer’s market. You happen upon an aisle of sweets and jams. Finding a variety of honey all from various flower pollens and amount of filtration. There are jams and jellys that cover all the local berries and the like. There are dried meats and other things if you wanted a more balanced diet for Honeyton.
Bringing Honeyton with you on one day, you find yourself at an armorer. A dwarf with white hair that blends into his beard that is covered in soot. One eye is greyed over. “Just name the material and we can get this bear some serious protection!”
All - Searching through all the stores you find all the normal equipment, weapons, armor, and items you could think to be in a normal shop. You also find:
Shield of Returning:
As an action, you can throw this shield at one target and have it return to you. The shield has a range of (20/50) and deals 1d8 bludgeoning damage. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. - 350 gold.
Belt of Returning:
A finely crafted dark leather belt with three loops, each decorated with a shard of sapphire. The magic of the belt leaves an invisible mark on the surface of the weapons stowed in each loop and invisibly inscribes the name of the item on the sapphire shard.
Three one-handed weapons with the thrown property can be 'attuned' to the belt. When a weapon, from the belt, is thrown at an object or creature, hit or miss, the weapon will return to the belt at the end of your turn. - 200 gold.
Scroll of awakening: A scroll that has a one time use of the Awaken - 400 gold.
Crawler Mucus (Contact). This poison must be harvested from a dead or Incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 minute. The Poisoned creature is Paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - 200 gold
Rope of Climbing - This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. - 100 gold.
The goliath’s Eyes go green as he begins to grunt and take mannerisms of a bear. He looks to you. “ He says you’ve been calling him... Professor Honeyton? He didn’t know what names were before that. He likes it.” The Goliath has to hold back a chuckle while saying the bears name.
The Goliath continues to talk with the bear. The Goliath lets out a laugh before turning his attention back to you. “He asked if you got any food. He likes spending time with you and the others. He asked if you remember that one time he got honey. He wants to make it very clear that he likes honey.”
Ragnir: (to Professor Honeyton) "Sorry buddy, but i don't have any honey on me. but i got this if you want it." Ragnir says offering one of his rations to professor honeyton.
Ragnir: (to the Goliath) "Thank you so much for your help, now i feel bad that i didn't ask you your name or introduce myself. I'm Ragnir Strongheart. Do i owe you anything for your services?"
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Hermenor will spend most of his downtime researching and asking around for whatever information he can gather concerning the Volen Archipelago, the Crimson Tide, Admiral Hooktooth, or about the crew who brought down The Yellowknife.
(@Woogles: Let me know if I need to roll anything).
Hermenor will also contribute 100gp to buy the Professor some armor, and will let Ragnir borrow 60gp so he can also contribute another 100gp for the bear's armor.
With the 100gp he still has left, Hermenor will try to buy a single potion of healing and then keep the remaining 50gp in his wallet.
"We could all check our boots and wring our clothes for soil and water sample, respectively, if you'd like," Hermenor says, only half-joking.
Tyr holding onto the haversack that was given to him specifically for the samples opens it and you all remember that you got the soil samples, just not the water samples.
“Oh! Well at least that is something we can look into. These cultist’s must’ve been there for a reason, they weren’t there to just poison the land. Any ideas what they were looking for, any source to tell us what their plans are? Did any of you take some of this stone you disabled?”
"Ooh that we know, they were looking for this skull thing. They had like 15 people shackled up to look for it, one of them found it and hid so the people would stay alive and we destroyed it, i get you probably wanted it but the energy emanating from that was very very evil, they also like trapped some diety lady that was sort of a friend of the village and we had to destroy that stone to set her free. I think thats most of it, oh and we got these stones, they're not the ones to trap people but they can like make us teleport to whoever had the other stone." Priton says as he pulls out one of the stones
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
“I happened to be the one who landed the finishing blow on the skull Priton just described. I gained some magical power based on it that I don’t fully understand yet, but it allows me to deliver punches at a distance.”
Hermenor Intelligence check: 13
12
(Hermenor remembers he took all the papers from the desk and the medallions still hang around all your necks if you choose to tel Y’llvon)
“... And here are some documents and a medallion I took as well. The medallion worked as a type of ward against the magic of the evil rocks”
Y’llVon takes the documents and one of the extra medallions. “Hmm it’s in abyssal, it’s also encoded. This will take some time, but hopefully the iconography will help decipher the meaning. You’ve done well. You didn’t get the water samples but I suppose eliminating the source of the issue is at least just as good. As a matter of your payment. Minus the supplies cost taken prior to your departure comes out too the equivalent of 1,000 gold between the four of you. Give me a week to decide these documents and I’ll inform you of your next task.” Y’llvon waves his hand in his normal fashion in means to dismiss you. A chest floats towards you and opens. Inside is four pouches with assumed to be even cuts of payment.
(one week downtime. You’re free to do what you want. There is a market, training grounds, labs, libraries, quest board, inns, anything you would find in a city. You can take a side quest if you want or spend the week preparations for you or Professor Honeypot. The guild is enchanted for members to speed up travel. Just think where you want to go as you walk and you’ll be guided there.)
Ragnir would like to go to a blacksmith or weapon shop, to replace the dagger he lost and see if there was any interesting weapons or armor to purchase.
Ragnir would like to spend some time with professor honeypot since he feels responsible for his predicament. maybe find a druid or someone who can cast speak with animals so he can have a conversation with professor honeypot.
after the above things are done he would try to help out any charities or the poor of the city.
depending on how those go and how many days they take, might change what i do with the rest of the week assuming there is any left over after those actions. maybe spend time with the rest of the party, since ragnir doesn't know them all very well.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Priton will go to whatever store holds food like items and look for jars of honey
Then he will take The Professor when he is available to the blacksmith and see how much it would cost to get him some sort of helmet/armor
Then he will see what miscellaneous shops he can find
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Tyr will look for throwing knives, or just settle and buy 4 more daggers.
He will also take up some odd jobs for the guild with quests meant for his specific skills.
Ragnir and Tyr - Walking to the blacksmith you find the dagger or throwing knives are 2 gold a piece.
Ragnir - Thinking to yourself “Druid”. You find yourself walking with the Professor outside. You find a Goliath man in hide and fur dressings. The bright browns and oranges of the fur clash against the slate grey color of his skin. Tribal ratios cover all the area of exposed skin except for his face. He is tending to some livestock outside. “Got yourself a bear, eh? Yeah, I got a way with animals, what do you want to know from him.” As he pets Honeyton
(There are no poor or needy here. It’s one gigantic guild. Think of it like a Giant market/HQ of a business)
Priton - Thinking “food”. You find yourself into a grocer’s market. You happen upon an aisle of sweets and jams. Finding a variety of honey all from various flower pollens and amount of filtration. There are jams and jellys that cover all the local berries and the like. There are dried meats and other things if you wanted a more balanced diet for Honeyton.
Bringing Honeyton with you on one day, you find yourself at an armorer. A dwarf with white hair that blends into his beard that is covered in soot. One eye is greyed over. “Just name the material and we can get this bear some serious protection!”
All - Searching through all the stores you find all the normal equipment, weapons, armor, and items you could think to be in a normal shop. You also find:
Shield of Returning:
As an action, you can throw this shield at one target and have it return to you. The shield has a range of (20/50) and deals 1d8 bludgeoning damage. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. - 350 gold.
Belt of Returning:
A finely crafted dark leather belt with three loops, each decorated with a shard of sapphire. The magic of the belt leaves an invisible mark on the surface of the weapons stowed in each loop and invisibly inscribes the name of the item on the sapphire shard.
Three one-handed weapons with the thrown property can be 'attuned' to the belt. When a weapon, from the belt, is thrown at an object or creature, hit or miss, the weapon will return to the belt at the end of your turn. - 200 gold.
Scroll of awakening: A scroll that has a one time use of the Awaken - 400 gold.
Crawler Mucus (Contact). This poison must be harvested from a dead or Incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 minute. The Poisoned creature is Paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - 200 gold
Rope of Climbing - This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. - 100 gold.
Ragnir: (to the Goliath) "First i would like to ask him if he has a name or something to call him by."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
The goliath’s Eyes go green as he begins to grunt and take mannerisms of a bear. He looks to you. “ He says you’ve been calling him... Professor Honeyton? He didn’t know what names were before that. He likes it.” The Goliath has to hold back a chuckle while saying the bears name.
Ragnir: (to the goliath) "Can you ask professor honeyton if there is anything he wants?"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
The Goliath continues to talk with the bear. The Goliath lets out a laugh before turning his attention back to you. “He asked if you got any food. He likes spending time with you and the others. He asked if you remember that one time he got honey. He wants to make it very clear that he likes honey.”
Priton will go and see how much about 5 jars of honey and about a weeks worth of a mix of dried meat/berries for Proffesor Honeyton would be.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ragnir: (to Professor Honeyton) "Sorry buddy, but i don't have any honey on me. but i got this if you want it." Ragnir says offering one of his rations to professor honeyton.
Ragnir: (to the Goliath) "Thank you so much for your help, now i feel bad that i didn't ask you your name or introduce myself. I'm Ragnir Strongheart. Do i owe you anything for your services?"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Hermenor will spend most of his downtime researching and asking around for whatever information he can gather concerning the Volen Archipelago, the Crimson Tide, Admiral Hooktooth, or about the crew who brought down The Yellowknife.
(@Woogles: Let me know if I need to roll anything).
Hermenor will also contribute 100gp to buy the Professor some armor, and will let Ragnir borrow 60gp so he can also contribute another 100gp for the bear's armor.
With the 100gp he still has left, Hermenor will try to buy a single potion of healing and then keep the remaining 50gp in his wallet.