With the party engaged with the Manticore, she has no choice but to try to bring it down from the air and destroy it. She does not want such an evil creature on the loose in the area. "Mr. Tune-Tail. Move inside the building and retrieve the midwife. Make sure we have the creature's attention then take her far away from here on the double!!" Kazri moves 30 feet from the Windmill's door towards the monster, so she can engage it away from the building. "Hey you big dummy!! What about taking on someone of your size? What, are you scared?" The medallion radiates brightly now on her neck. She brings her shield to face the Manticore and readies her warhammer. She casts Compelled Duel on the Manticore. Then she takes the Dodge action, hoping that it will take the bait and come down.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
I have nothing for range either. So we are both just standing pretty there.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"That hurt!" says Krom removing the spike from his shoulder (concentration check 23 ) then points again his warhammer toward the Manticore reciting a prayer Guiding Bolt (Attack 914 If Bless is still active add to the attack roll 2 ) .
Again a flash of light streaks toward the Manticore. After his attack Krom will move toward the windmill trying to find some cover.
This post has potentially manipulated dice roll results.
For a brief moment, the faint light in Bronze-scaled Dragonborn's eyes subsume his eyes, and within that instance, Krom could feel his grow wounds grow warm and pain begin to peeter out. "Safer inside than out." Rhogar growls out as he stepped up. "But it'll bring the whole thing down if we tried -- Turn its spines against it! Throw'em back. I'm goin' inside." Is all there is time to say as the dragonborn immediate
Bonus Action: Healing Light on Krom, restoring 6 worth of HP.
Action:Dash inside, and up the stairs(if possible).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Rhogar heals Krom a little as he dahses past to enter the windmill. He just gets inside and looking around he does not see stairs. Looking up he sees a trapdoor that must lead to the second floor. A ladder is built into the north wall below the trapdoor.
The manticore, enraged that you have interfered with his play begins raining curses down on you. He also rains spikes from his tail.
The first heads for Chill (1-2), Chip (3-4), Kazri (5-6), Krom (7-8), Rekuburk (9-10) Rhogar (11-12) 8
Attack: 6 Damage: 5
The second heads for Chill (1-2), Chip (3-4), Kazri (5-6), Krom (7-8), Rekuburk (9-10) Rhogar (11-12) 4
Attack: 21 Damage: 11
and the third heads for Chill (1-2), Chip (3-4), Kazri (5-6), Krom (7-8), Rekuburk (9-10) Rhogar (11-12) 2
Attack: 10 Damage: 6
Reroll of targets as he can't see those targets
Chip (1-2), Kazri (3-4), Krom (5-6), Rekuburk (7-8) 2
Chip (1-2), Kazri (3-4), Krom (5-6), Rekuburk (7-8) 2
Chip (1-2), Kazri (3-4), Krom (5-6), Rekuburk (7-8) 6
Kazri and Krom are the targets of the first to spikes but both miss
Rekuburk gets hit in the leg by the third spike.
The manticore then turns to flee into the hills to the east
This post has potentially manipulated dice roll results.
Chip would look up and frown at the beast before running as close to the creature as he could (30ft) before letting out another horn blast and shouting at the creature. "Your face is gross and you fly dumb!" He would yell as he cast vicious mockery
wis 14 or take 4 psychic damage
(Assuming that puts me close enough for the creature to hear me that is...)
Kazri goes to where Chip is, putting herself between the Dragonborn and the monster. She puts her shield in front of her and takes the Dodge action. Just in case the Manticore decides to come back.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Chill pops out from behind the building and sees that the manticore is fleeing. He tries for a parting shot. He'll then duck behind the building again in case the monster comes back.
Attack: 21 Damage: 7 (advantage negated by disadvantage due to range of shot.
Round 2
Chip(15/15), Kazri (22/22), Rekuburk (27/27), Krom (8/19), Chill (15/15), Rhogar (15/15), Manticore (36)Chip attempts to put the manticore to sleep but the monster is unaffected by the spell.
Kazri is up
With the party engaged with the Manticore, she has no choice but to try to bring it down from the air and destroy it. She does not want such an evil creature on the loose in the area. "Mr. Tune-Tail. Move inside the building and retrieve the midwife. Make sure we have the creature's attention then take her far away from here on the double!!" Kazri moves 30 feet from the Windmill's door towards the monster, so she can engage it away from the building. "Hey you big dummy!! What about taking on someone of your size? What, are you scared?" The medallion radiates brightly now on her neck. She brings her shield to face the Manticore and readies her warhammer.
She casts Compelled Duel on the Manticore.Then she takes the Dodge action, hoping that it will take the bait and come down.Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Rekuberk will move up his regular movement and once more take the Dodge action since the beast his high above him and out of his attack range.
(Someone remind me to buy a bow of some kind...)
I have nothing for range either. So we are both just standing pretty there.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Chill ducks back behind the wall of the building (Stealth 20) and then takes aim and lets another bolt fly against the manticore
Attack: 7 Damage: 10
Round 2
Chip(15/15),Kazri(22/22),Rekuburk(27/27), Krom (8/19), Chill (15/15), Rhogar (15/15), Manticore (36)Kazri and Rekuburk move forward
Krom is up
"That hurt!" says Krom removing the spike from his shoulder (concentration check 23 ) then points again his warhammer toward the Manticore reciting a prayer Guiding Bolt (Attack 9 14 If Bless is still active add to the attack roll 2 ) .
Again a flash of light streaks toward the Manticore. After his attack Krom will move toward the windmill trying to find some cover.
Round 2
Chip(15/15),Kazri(22/22),Rekuburk(27/27),Krom(8/19), Chill (15/15), Rhogar (15/15), Manticore (48)Again Krom blasts the antidote with radiant light. With the dazzling effect of the spell on the creature Chill gets advantage on his attack.
Chill is up. Roll another attack roll as you now have advantage.
Second attack roll
11
(Chill you are still blessed so you should add 1d4 to both rolls)
Since I got advantage from Guiding Bolt I want to hide after my attack rather than before.
Add to attack roll for bless 4
Round 2
Chip(15/15),Kazri(22/22),Rekuburk(27/27),Krom(8/19),Chill(15/15), Rhogar (15/15), Manticore (58)Chill lines up a shot and at the last second makes a slight adjustment and the bolt strikes true.
He then slips behind the wall of the windmill and out of sight of the manticore.
Rhogar is up!
For a brief moment, the faint light in Bronze-scaled Dragonborn's eyes subsume his eyes, and within that instance, Krom could feel his grow wounds grow warm and pain begin to peeter out. "Safer inside than out." Rhogar growls out as he stepped up. "But it'll bring the whole thing down if we tried -- Turn its spines against it! Throw'em back. I'm goin' inside." Is all there is time to say as the dragonborn immediate
Bonus Action: Healing Light on Krom, restoring 6 worth of HP.
Action: Dash inside, and up the stairs(if possible).
When you realize you're doing too much: Signature.
Round 2
Chip(15/15),Kazri(22/22),Rekuburk(27/27),Krom(11/19),Chill(15/15),Rhogar(15/15), Manticore (58)Rhogar heals Krom a little as he dahses past to enter the windmill. He just gets inside and looking around he does not see stairs. Looking up he sees a trapdoor that must lead to the second floor. A ladder is built into the north wall below the trapdoor.
The manticore, enraged that you have interfered with his play begins raining curses down on you. He also rains spikes from his tail.
The first heads for Chill (1-2), Chip (3-4), Kazri (5-6), Krom (7-8), Rekuburk (9-10) Rhogar (11-12) 8
Attack: 6 Damage: 5
The second heads for Chill (1-2), Chip (3-4), Kazri (5-6), Krom (7-8), Rekuburk (9-10) Rhogar (11-12) 4
Attack: 21 Damage: 11
and the third heads for Chill (1-2), Chip (3-4), Kazri (5-6), Krom (7-8), Rekuburk (9-10) Rhogar (11-12) 2
Attack: 10 Damage: 6
Reroll of targets as he can't see those targets
Chip (1-2), Kazri (3-4), Krom (5-6), Rekuburk (7-8) 2
Chip (1-2), Kazri (3-4), Krom (5-6), Rekuburk (7-8) 2
Chip (1-2), Kazri (3-4), Krom (5-6), Rekuburk (7-8) 6
Kazri and Krom are the targets of the first to spikes but both miss
Rekuburk gets hit in the leg by the third spike.
The manticore then turns to flee into the hills to the east
Round 3
Chip (15/15), Kazri (22/22), Rekuburk (20/27), Krom (11/19), Chill (15/15), Rhogar (15/15), Manticore (58)
The manticore is 95 feet straight line from Chill, 80 feet from Chip and Krom, 70 feet from Kazri, and 65 feet from Rekuburk.
Chip is up
Chip would look up and frown at the beast before running as close to the creature as he could (30ft) before letting out another horn blast and shouting at the creature. "Your face is gross and you fly dumb!" He would yell as he cast vicious mockery
wis 14 or take 4 psychic damage
(Assuming that puts me close enough for the creature to hear me that is...)
Kazri goes to where Chip is, putting herself between the Dragonborn and the monster. She puts her shield in front of her and takes the Dodge action. Just in case the Manticore decides to come back.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Manticore Wisdom save 21
Chill pops out from behind the building and sees that the manticore is fleeing. He tries for a parting shot. He'll then duck behind the building again in case the monster comes back.
Attack: 21 Damage: 7 (advantage negated by disadvantage due to range of shot.
Plus bless 1
Stealth to hide as BA 23
Rekuberk his going to run forward and use Reckless Attack to negate the disadvantage as he throws one of his javelins at the creature.
Javelin: Attack: 17 Damage: 8
Bless: 2