Ok, not sure this worked or not, but here is what I have for a map so far. The sections with ... would be about 1 mile of tunnel. A note is that tunnels are not straight, so figure they wind a bit, but head in the general direction still. All other cells are to be considered 5 ft X 5 ft.
Ok, not sure this worked or not, but here is what I have for a map so far. The sections with ... would be about 1 mile of tunnel. A note is that tunnels are not straight, so figure they wind a bit, but head in the general direction still. All other cells are to be considered 5 ft X 5 ft.
It loaded in once ya gave permissions looks huge lol
Yep... That is with just using the ... instead of doing the miles of passages. Will have to see if it is something to keep up or to just go to descriptions instead of a map.
As a note to the group. It is late afternoon now, probably around 5 P.M. You have been traveling through around 3 to 4 miles worth of tunnels so far, with some of those tunnels having small side areas you have had to checkout as you moved along. This all takes time, especially when you had to search fiendish carvings for hidden doors and whatnot.
You would probably want to start looking for a place to camp fairly soon. You can find a side tunnel, just a short dead-end area a bit back down your path, or further ahead, either way you go from the t-intersection. Just let me know which way you choose...
Donkee thinks we will make a command decision and go down the eastern track of the tunnel where mache is currently scouting. If we find a small room, alcove or dead end we will set up for rest. As long as we we have solid wall at our back. Donkee will further tease Vaden by saying " Hey Vaden, I think we should camp in the hall of the demon carvings, what do you think? We will let you sleep next to the one where Baal is drinking the. Lood from the skulls of the slaughtered..."
Once they find the side tunnel to camp in, Taman will cast Alarm on the entrance to the area, then call his familiar Sabastian, in the form of a Tressym, to watch the tunnel outside of their campsite.
Vaden will groan at the idea of camping near the fiendish carvings and move as far away from Donkee as he can in their small campsite.
After a half mile, Mache returns. If the party chooses to rest, he will take first watch, flitting 10 feet above Secundus while the warlock sleeps, and staying invisible. If he wakes up secundus, it will be with a tiny kick to the nose.
Donkee sets up his bed roll and uses his pack as a backrest and pillow, and pulls out his scimitar and a rough sharpening stone and begins to clean up the acid damage and put an edge back on the blade. A terrible blemish on a nice steel weapon.
Does Shadowlight smell or hear anything coming from either direction? Perception (passive 13) 7
"Got a clue?" Rurik says to Shadowlight telepathically.
Shadowlight would smell something in both directions, probably the bugbears that have crossed the area. Does he go down either tunnel to see which way the scent is stronger, or more recent?
I'll send him down the west tunnel first.
Shadowlight would find the passage turns Northward about a half mile down the passage to the West. The scents of bugbears and others are not as recent the further West he goes.
Vaden gives Donkee a smile as he settles in for the night.
"Sabastian will also keep watch." Taman says, as he pulls a piece of parchment out from his Documancy Satchel He pulls a sticky note off of the parchment. "Keep your spirits up..." he reads from the sticky note. Shaking his head he starts to write down observations of his own on the parchment.
"Get me if you need a watchmate." Norelan says as he takes out his alchemist equipment and tries to test the ooze and see what it does
Alchemists Supplies(If applicable): 19
Ok, what exactly are you trying to get from the ooze? You know it is acid and that is about it, but are you looking for something in particular here? I'd say you would be able to use a gray ooze to help in the making of a potion that does acid damage, or in helping prepare a weapon that does acid damage as a magic item. Are you looking for that type of data with this sort of check? Just trying to get a feel for what you are trying to do here...
"Get me if you need a watchmate." Norelan says as he takes out his alchemist equipment and tries to test the ooze and see what it does
Alchemists Supplies(If applicable): 19
Ok, what exactly are you trying to get from the ooze? You know it is acid and that is about it, but are you looking for something in particular here? I'd say you would be able to use a gray ooze to help in the making of a potion that does acid damage, or in helping prepare a weapon that does acid damage as a magic item. Are you looking for that type of data with this sort of check? Just trying to get a feel for what you are trying to do here...
I think he's looking to make an ooze sandwich...We can market it, or maybe as a cosmetic....or he could figure out how to reproduce it and make a clone ooze army to do our bidding, maybe hundreds of mini oozes to unleash on people as practical jokes...like maybe our competitors..
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Says we need permission, requested.
Try this one...
https://drive.google.com/file/d/1SdqcrginNxOxEP7HOaFYWpsYhCUffp-0/view?usp=sharing
It loaded in once ya gave permissions looks huge lol
Yep... That is with just using the ... instead of doing the miles of passages. Will have to see if it is something to keep up or to just go to descriptions instead of a map.
Mache will go down the east tunnel, still invisible
Fenchurch, Gnome Wizard, Red Skies in Mourning
How far does Mache go? The tunnels are much like what you have been traveling through for the last couple of miles, just heading easterly now.
As a note to the group. It is late afternoon now, probably around 5 P.M. You have been traveling through around 3 to 4 miles worth of tunnels so far, with some of those tunnels having small side areas you have had to checkout as you moved along. This all takes time, especially when you had to search fiendish carvings for hidden doors and whatnot.
You would probably want to start looking for a place to camp fairly soon. You can find a side tunnel, just a short dead-end area a bit back down your path, or further ahead, either way you go from the t-intersection. Just let me know which way you choose...
Donkee thinks we will make a command decision and go down the eastern track of the tunnel where mache is currently scouting. If we find a small room, alcove or dead end we will set up for rest. As long as we we have solid wall at our back. Donkee will further tease Vaden by saying " Hey Vaden, I think we should camp in the hall of the demon carvings, what do you think? We will let you sleep next to the one where Baal is drinking the. Lood from the skulls of the slaughtered..."
Once they find the side tunnel to camp in, Taman will cast Alarm on the entrance to the area, then call his familiar Sabastian, in the form of a Tressym, to watch the tunnel outside of their campsite.
Vaden will groan at the idea of camping near the fiendish carvings and move as far away from Donkee as he can in their small campsite.
He will go down 1/2 mile, or until he is summoned back by Secundus, whatever comes first
Fenchurch, Gnome Wizard, Red Skies in Mourning
Mache just sees more tunnel then, continuing mostly Easterly.
After a half mile, Mache returns. If the party chooses to rest, he will take first watch, flitting 10 feet above Secundus while the warlock sleeps, and staying invisible. If he wakes up secundus, it will be with a tiny kick to the nose.
Fenchurch, Gnome Wizard, Red Skies in Mourning
Donkee sets up his bed roll and uses his pack as a backrest and pillow, and pulls out his scimitar and a rough sharpening stone and begins to clean up the acid damage and put an edge back on the blade. A terrible blemish on a nice steel weapon.
Did Shadowlight see anything?
As they are camping down for the night, Rurik asks, "Do we want to keep watch or trust it all to Mache?"
Pulling Vaden aside, "Don't let Donkee give you to hard a time, his jokes seem to just be just to bug ya."
Shadowlight would find the passage turns Northward about a half mile down the passage to the West. The scents of bugbears and others are not as recent the further West he goes.
"We should take a watch along with Mache. Not sure if he needs to rest or not. But it's better if someone else is alert and rdy to engage as well."
" And Vaden, just remember, there is another name for a Donkey...lol."
Vaden gives Donkee a smile as he settles in for the night.
"Sabastian will also keep watch." Taman says, as he pulls a piece of parchment out from his Documancy Satchel He pulls a sticky note off of the parchment. "Keep your spirits up..." he reads from the sticky note. Shaking his head he starts to write down observations of his own on the parchment.
"Get me if you need a watchmate." Norelan says as he takes out his alchemist equipment and tries to test the ooze and see what it does
Alchemists Supplies(If applicable): 18
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ok, what exactly are you trying to get from the ooze? You know it is acid and that is about it, but are you looking for something in particular here? I'd say you would be able to use a gray ooze to help in the making of a potion that does acid damage, or in helping prepare a weapon that does acid damage as a magic item. Are you looking for that type of data with this sort of check? Just trying to get a feel for what you are trying to do here...
I think he's looking to make an ooze sandwich...We can market it, or maybe as a cosmetic....or he could figure out how to reproduce it and make a clone ooze army to do our bidding, maybe hundreds of mini oozes to unleash on people as practical jokes...like maybe our competitors..