This post has potentially manipulated dice roll results.
Donkey positions his snake skull to watch the right corridor and says to Norlean, " I will take the first 3 hours, we can stop thief take 2nd you can take third into the morning. The magic guys will be able to recharge their voodoo powers with good rest."
After a good amount of time on the sharpening stone, Donkee's scimitar is looking sharp again
Secundus takes approximately 10 minutes to get out of bed, his arthritic joints snapping and popping. Mache whispers to him telepathically "107 and waking up in sewers. This can't possibly be worth it."
Secundus attempts to ignore the imp: "lead on, Rurik" he says. Mache goes invisible and takes his usual space out in front.
This post has potentially manipulated dice roll results.
"very good. You can lead off. Wonder if you can summon a basset hound instead of a mastiff...the you'd have a basset buddy, lol. Time to find some loot or more skulls. I might leave here with a nice set. Just need to get us a goblin or bugbear to carry our stuff for us. If we pay them a copper now an then, nobody can accuse us of being slaves. he he."
Donkee Thanks Taman for the extra fix on the scimitar. Now he's ready to wack some moles.
This post has potentially manipulated dice roll results.
Roll for morning encounter: 7
The group travels Eastward and find nothing more than some dead-end side tunnels and some webs to bother you.
After another hour or two of travel though... Mache sees the below:
Mache comes to a larger cavern ahead, where goblins have a skeleton hung up on a rope and are playing a game as they make it dance around the room on the string.
"Can Mache tell how many? But either way I'd say if we can't go around them then we have to go through them. I needed a good workout this morning anyways, so this will work. Donkee, let's get some gold!"
S.T. flutters and ruffles his feathers a bit, cleaning in the morning then he gets ready to lead the group behind Mache.
"world famous adventure crew""You know what to do"
Stealth: 24
Before Stop Thief heads out, Taman pulls him aside. "Since we are using light spells, I don't really need this right now..." He hands Stop Thief his Goggles of Night. "I do expect them back though, but you can make more use of them right now than I can."
"Maybe our sneaks can take a couple out prior to an all out engagement? Either way i say best thing to do is move forward and steamroll some goblins. They seem bored playing dress up with a skeleton anyways, lets give them something more exciting to do."
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Donkey positions his snake skull to watch the right corridor and says to Norlean, " I will take the first 3 hours, we can stop thief take 2nd you can take third into the morning. The magic guys will be able to recharge their voodoo powers with good rest."
After a good amount of time on the sharpening stone, Donkee's scimitar is looking sharp again
(ooc: should be enough to nullify the -1?)
1st hour Perception check: 19
Snake skull's imaginary perception check:19
Taman will cast Mending on your blade as well, will fix it up fully then.
Encounter checks:
first shift: 1
Second shift: 6
Third Shift: 4
You get through the night without encountering anything.
When morning comes the group breaks camp and prepares to head out again. do you continue down the Eastern tunnel?
"Well, what a good nap. Say we keep going? Lets get your map filled in there, ha."
Secundus takes approximately 10 minutes to get out of bed, his arthritic joints snapping and popping. Mache whispers to him telepathically "107 and waking up in sewers. This can't possibly be worth it."
Secundus attempts to ignore the imp: "lead on, Rurik" he says. Mache goes invisible and takes his usual space out in front.
Fenchurch, Gnome Wizard, Red Skies in Mourning
"Well, I don't mind leading for a bit. Me and Shadowlight got this, unless of course our sneak wants to take a walk ahead."
Either way going forward
Rurik Perception 21
Shadowlight Perception 21
Perception for Mache scouting ahead: 15
Fenchurch, Gnome Wizard, Red Skies in Mourning
"very good. You can lead off. Wonder if you can summon a basset hound instead of a mastiff...the you'd have a basset buddy, lol. Time to find some loot or more skulls. I might leave here with a nice set. Just need to get us a goblin or bugbear to carry our stuff for us. If we pay them a copper now an then, nobody can accuse us of being slaves. he he."
Donkee Thanks Taman for the extra fix on the scimitar. Now he's ready to wack some moles.
Perception:13
Just to see ya how i could use it in potions or with weapons and the like.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Roll for morning encounter: 7
The group travels Eastward and find nothing more than some dead-end side tunnels and some webs to bother you.
After another hour or two of travel though... Mache sees the below:
Mache comes to a larger cavern ahead, where goblins have a skeleton hung up on a rope and are playing a game as they make it dance around the room on the string.
Mache curls back, trying to stay as still as possible, and telepathically tells Secundus the scene. He tells the party
"There are some goblins playing with a skeleton puppet up ahead. They seem distracted. Shall we move around them?"
Fenchurch, Gnome Wizard, Red Skies in Mourning
Mache would have told you there was no path around.
"shall we go through them?"
Fenchurch, Gnome Wizard, Red Skies in Mourning
" Good, finally some fun. Let's beat them down and try an keep one alive if possible to question and use for a beast of burden.."
" if we are quiet, we can get the jump on them."
Stealth:3.
( thats some quality sneaking right there...lol)
"Can Mache tell how many? But either way I'd say if we can't go around them then we have to go through them. I needed a good workout this morning anyways, so this will work. Donkee, let's get some gold!"
Shadowlight gives a soft growl in agreement.
Secundus asks Mache to specify how many goblins there are
Fenchurch, Gnome Wizard, Red Skies in Mourning
Mache reports that there are six he can see from his position.
S.T. flutters and ruffles his feathers a bit, cleaning in the morning then he gets ready to lead the group behind Mache.
"world famous adventure crew" "You know what to do"
Stealth: 23
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Before Stop Thief heads out, Taman pulls him aside. "Since we are using light spells, I don't really need this right now..." He hands Stop Thief his Goggles of Night. "I do expect them back though, but you can make more use of them right now than I can."
"Maybe our sneaks can take a couple out prior to an all out engagement? Either way i say best thing to do is move forward and steamroll some goblins. They seem bored playing dress up with a skeleton anyways, lets give them something more exciting to do."